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1  Vintage Community Discussion / General Community Discussion / Re: Anyone remember a decklist for EBA? on: March 12, 2010, 03:31:43 am
I used to play there randomly.  If you don't mind me asking, what's your name?

Ryan Poteralski. I was only a subpar player, nothing special, so I'm suprised I'm even remembered. I'm the one who had a bunch of Ixidor's collected with ppl's names and quotes all over them. Main person I remember was Jigglypuff . . . but then he also borrowed everything needed for Doomsday deck and had it stolen on him at a tournament. /sigh
2  Vintage Community Discussion / General Community Discussion / Re: Anyone remember a decklist for EBA? on: March 11, 2010, 05:35:45 pm
wow, I remember you from the beanie exchange like 6 years ago.

LMAO! Wow, now that's going back! Ha ha, suprised I'm even remembered. How you doing and where you playing nowadays? I just got back into magic and since Vintage is like dead around here now, I'm in Standard and looking to get into Legacy, but I'm totally clueless. Go figure.

And thank you Inquistor!
3  Vintage Community Discussion / General Community Discussion / Anyone remember a decklist for EBA? on: March 10, 2010, 05:10:15 pm
I haven't seen an EBA decklist in a long time, I remember it being my first vintage deck ages ago, but alas, my memory eludes me! Can anyone help me out? I remember it used Exalted Angels, Negators, Mana Drains, Decrees of Justice, FoW and the usual U/B draw fetch cards. Anyone have a solid list hidden somewheres? Thanks.
4  Vintage Community Discussion / Non-Vintage / Re: Amulet 5-Color Aggro [Standard] on: March 09, 2010, 07:44:03 pm
Fabricate to find your artifact? otherwise you'll be really REALLY slow.
5  Eternal Formats / Creative / Re: Wargate in Turbo Gush on: May 25, 2009, 05:10:06 am
why Yawg. Will? Isn't that counter productive for a deck based like this? I ended up dropping mine b/c it's not like I can combo off once it's used. It's good to get things back, but generally isn't that much of a help.
6  Eternal Formats / Creative / Re: Wargate in Turbo Gush on: May 22, 2009, 06:56:36 pm
What are this decks strong matchups? What matchups is it weak to?

I haven't gone up against Teir 1 or Tier 2 decks as I've have been out of the game for ages, as to the original posters list: I'd like to know as well.
7  Eternal Formats / Creative / Re: Wargate in Turbo Gush on: May 21, 2009, 01:10:56 am
Not sure if this should go here or not, just returning to MTG from a 2-3 year break . . .
I have a somewhat related deck that I've been playing with a long time now and just decided to try out wargate myself. The deck isn't as fast/reliable as I'd like it to be, so I figured testing out Wargate would be pretty good idea.
Note: I have no power and haven't been to a Vintage Tournament in awhile, so I'm running no proxies atm.

Land:
4x Polluted Delta
3x Volcanic Island
3x Tropical Island
3x underground Sea
3x City of Brass
1x Strip Mine
2x Wasteland
2x Barbarian Ring
2x Glacial Chasm

Artifact:
3x Crucible of Worlds
1x Zuran Orb
1x Sol Ring
1x Mox Diamond
1x Mana Crypt
1x Lotus Petal

Draw/Fetch:
3x Impulse
4x Accumulated Knowledge
2x Sylvan Scrying
1x Crop Rotation
1x Brainstorm
1x Mystical Tutor
1x Gush
1x Gifts Ungiven
1x Vampiric Tutor
1x Demonic Tutor
1x Yawgmoth's Bargain
1x Wheel of Fortune
2x Wargate

Other:
2x Misdirection
4x Force of Will
1x Fastbond
1x Regrowth
1x Pernicious Deed

Sieboard:
2x Putrefy
2x Ground Seal
2x Choke
2x Viashino Heretic
7x Open

It looks like a mess and plays like one too. I'm playtesting a few different ideas, haven't had a chance to really playtest with anyone though.
Sylvan Scrying - Land tutor? This card is great, when needed. At times it's a dead card though.
Crop Rotation - minus needing a last ditch effort for Barbarian Ring or a Chasm, been a dead card.
Gifts Ungiven - I don't know, I figured it could do really good or really bad, so far, hasn't been very helpful, will take it out after more playing.
Impulse - This card is actually really really good since I started using it since Brainstorm restriction.
A.K. - I dropped Intuitions and kept the A.K.s for drawing power. Really haven't noticed a difference without the Intuitions. Not sure if I should replace the A.K.s with anything.
Wargate - So far, I'm liking the results I get from this card. With no mana issues, I pretty much get choice as to what I want in play. Thinking about adding another one.
Pernicious Deed - Um, no idea what I was thinking. Oh yea, just in case I needed a reset or bomb for 0. Engineered Explsoives will most likely replace this for better control. Failing trial so far using the Deed.
Sideboard - I can't even go there. . .

Sidenotes -
Adding a Balance to sideboard at least would be awesome.
8  Eternal Formats / Miscellaneous / Re: [Deck/Primer] Dread Return Ichorid - aka Cookie Monster on: January 03, 2007, 07:22:57 am
I remember a time when I went to a tournament @ The Beanie Exchange using Dragon Breath/DSC in Oath. I was told there, by multiple people, that there was an errata change with Dragon's Breath stating that if the creature doesn't come from your hand, then the effect won't kick. If this is true, then wouldn't the Sutured Ghoul become a minor threat?
Also, (how) is it possible to use Icorid's ability if it is the only creature in the graveyard? And yes, I'm a noob...
9  Vintage Community Discussion / General Community Discussion / Re: THE BEST VINTAGE CARDS IN TIME SPIRAL on: September 23, 2006, 03:50:38 am
You know, it actually took me about a minute to figure out you were being sarcastic.

L...O...L...that was funny -.-
10  Vintage Community Discussion / General Community Discussion / Re: Type 1 Midnight Lock-In? on: September 23, 2006, 03:36:42 am
I think the idea of a community get together/party would be...well, really cool but wierd at the same time. I know that regular Waterbury tournaments get's a little crowded and hot, being locked in like that with all that man sweat...*eck
Idea is good, I'd have to really consider pending on the details of the event. *Beer idea is great though!
11  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Waterbury *2ND* back from hibernation on: January 30, 2006, 11:06:15 pm
i'm totally agreeing with you on the time Vault, it's tied for the most hated card made. But otherwise, interesting build, i'm glad to see something sorta different out there. Congrats on the placing as well.
12  Vintage Community Discussion / General Community Discussion / Re: Cards you always wanted to play in vintage, but just couldn't fit them in a deck on: January 22, 2006, 01:42:16 am
Denying Wind.  Mr. Green
13  Vintage Community Discussion / Rules Q&A / Re: Pernicious Deed Question on: December 07, 2005, 06:04:52 pm
I know it doesn't "target" I was trying to find a way to describe to that one guy. But I gave up after like an hour after trying to explain it. This thread can be closed. Thanks for trying guys.
14  Vintage Community Discussion / Rules Q&A / Re: Pernicious Deed Question on: December 07, 2005, 03:18:49 pm
Show him a 1st or 2nd grade math book if he disagrees.

I need one of those books, b/c he says you don't know what your talking about. I broke it down into this. "simple terms for you "Cards with converted mana cost X or less are destroyed" and hhe is still arguing....oh man. Why do I bother?
15  Vintage Community Discussion / Rules Q&A / Pernicious Deed Question on: December 07, 2005, 03:08:45 pm
this is very dumb, but I have to point out to someone how it works.

I have Deed in play, i pay 1 and sac it. He only buries his Mana Vault, leaving his artifact lands and moxes in play. He claims that I can only choose to destroy 1 or 0 mana cost, not both. He says this because the errata of Deed has an OR in it.

Text (AP): {X},Sacrifice ~this~: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

I'm trying to tell him that the deed "targets" everything with 1 or less and destroys it. He argues, so now I ask you, how exactly does Deed work when it comes to destroying X casting cost things.
16  Eternal Formats / Creative / Re: RunawayTrain (Oath Discussion) on: December 05, 2005, 02:40:03 pm
I would reconsider the Brainstorms. You really dont want to be caught with a DSC in hand, with no way to get it back into the Lib. Sure, you can TFK it, but you only run 3, and sometimes it just will not be doable. Not to mention the fact that BS draws 3 for 1 mana at instant speed, and you have about 9 ways to clear dead cards off your lib post Brainstorm. 
True I know, I'm currently around with 3. If it continues to work, then I save a slot, if I decide that it's better with the 4th, I'll kill a different card and add the 4th.

If you are worried about speed, one of the things you should constantly be thinking of is the ability oath DSC, then tutor in your upkeep for TW. That functions the same as the breath, but again, less wasted spots.

not the same as Dragon's Breath. Gives my opponent a full turn to deal with Colossus. In many cases, it's not that hard. Dragon's Breath + Berserk = GG. No extra turn about it. Bersek isn't restircted, so I have a better chance of having one in my hand then having mystical or TW, or drawing into them.

You certainly have an odd build, but there are some very intersting choices such as muddle LFTL.



heh, yea, originally i had mana issues, that helped a bit, besides, LFTL helps DSC get back into the Lib after a Brainstorm. I added Strip and Wasteland to the deck, so recurring Strips help keep some other decks at bay and helps me against Stax.
17  Vintage Community Discussion / Rules Q&A / Dark Confident with Platinum Angel on: December 05, 2005, 02:20:30 pm
How does Dark Confident work if you have 0 HP with Platinum Angel in play. Do you still get the card draw and lose Xx life?
18  Eternal Formats / Creative / Re: RunawayTrain (Oath Discussion) on: December 04, 2005, 07:23:52 pm
Yea, i saw someone else using Muddle the mixture in his Oath deck there. I suppose I could try it out, Transmutate makes it interesting for sure.

I find Woodripper awesome as well, but I don't have any and have yet to find some around here. I am working on getting 1 into my S/B.

4x Brainstorm I found isn't really necessary in Oath and I have playtested with only 3 of them and discovered that 3 is enough. I really don't even run Brainstorm in other blue decks b/c it's not THAT good.

thanks for the input, I'll get some testing in and see what cards work.
19  Eternal Formats / Creative / Re: RunawayTrain (Oath Discussion) on: December 01, 2005, 04:02:22 pm
Regrowth is really fun to throw in a gifts Pile if your going to run a couple of Gifts.  I would rethink the counter base cause Mana Leak should be solid as well since it can be on turn 1 with a mox and land and pay 3 mana in T1 thats a hard counter from Turn 1-5 and if you didn't win before then your not going to be winning most likly.  Just a thought.

no your right, the wins I got on Sunday generally happened within the first 5 turns. I only won late games like 3 times. I'll take the Dispersal Shield out and try Mana Leak over it.
20  Eternal Formats / Creative / Re: RunawayTrain (Oath Discussion) on: December 01, 2005, 01:25:17 pm
Intuition – The card is good, but not really all that good in the deck. I’m going to playtest with Gifts over Intuition as I find that Gifts will more likely be involved in ending the game faster. (for ex. Gifts for Berserk, Berserk, Berserk, Time Walk)

You must search for 4 different cards when Gift resolves so that plan doesn't work. If you put in Recoup, Y. Will, Tinker, and Time Walk in a pile, I'm sure good things will happen as long as you have a red and black source in play.

Ah, proving my name ot be Uber Noob. I missed that part, but I'm sure I can still work something out. I was thinking about Recoup in the deck....thanks for the correction.
21  Eternal Formats / Creative / Re: RunawayTrain (Oath Discussion) on: December 01, 2005, 02:05:50 am
Yea, i'm adding 2x Living Wish and taking out Witness. I know about the Swords and that's why I'm keeping the shields and adding Drains. Higher amount of counters.
As to adding more land period is a good start b/c I got mana screwed a few times over the day.

Cards I'd like to Cut/Add:
- Gush
- Rushing River (to S/B)
- P. Deed
- E. Witness
- 3x Accumulated Knowledge
- 2x Intuition
- 2x Ground Seal (To S/B)
- 1x Dispersal Shield
- Island ?
- Swamp?

+ 3x Duress
+ 2x Gifts Ungiven
+ 4x Mana Drain
+ Strip MIne?
+ 1x Wasteland?

For right now, I added Arcanius Omipotent for fun. A. Recall every turn since Dragon Breath goes to him. But he's just for fun for now.
22  Eternal Formats / Creative / RunawayTrain (Oath Discussion) on: December 01, 2005, 12:14:50 am
Just a discussion about my particular Oath deck and it's results from playing with it at the last beanie exchange tournament.Wasn't sure if this belonged here or in the Deck Improvement Thread.
I have been playing with Oath for a little while now, just haven’t entered into tournaments due to lack of confidence. (Lack of confidence due to the pronounced players around here and some trash talking by Nate Pease)

Runaway Train

Land: 18
4x Forbidden Orchard
2x Underground Sea
2x Tropical Island
2x Polluted Delta
1x Swamp
1x  Island
Mox Jet
Mox Pearl
Mox Sapphire  
Mox Emerald
Mox Ruby
Black Lotus
 
Creatures: 3
2x Darksteel Colossus
1x Eternal Witness

Control: 13
4x Force of Will
3x Daze
3x Dispersal Shield
Balance
1x Rushing River
1x Pernicious Deed

Instants: 14
3x Brainstorm
3x Thirst for Knowledge
3x Accumulated Knowledge
2x Intuition
Vampiric Tutor
Ancestral Recall
Gush

Enchantments: 10
3x Oath of Druids
2x Ground Seal
3x Berserk
2x Dragons Breath

Sorceries: 5
Tinker
Demonic Tutor
1x Life from the Foam
Yawgmoth’s Will
Time Walk

S/B:
1x Gaea’s Blessing
1x Rushing River
2x Tormod’s Crypt
2x Smother
2x Energy Flux
2x Arcane Laboratory
1x krosan Reclamation
1x Platinum Angel
3x Oxidixe

I ended up going 3 -3 at the last Beanie Exchange tournament. Losing to Kyle Leith with 3 land gamble belcher, Jaris Wicklund with 5cStax I believe it was, and Travis Laplante with a pile of cards that owned me.

Card discussion:
Darksteel Colossus- He’s big, bad, and generally not to easy to deal with. Welder is his only real enemy. But as any other creature is with Oath, you need to protect them. I made sure that I had this guy in play and moving. Two turns with D.S.C. in play is just TOO long nowadays before he’s dealt with.

Eternal Witness- She’s handy, generally. Oath + Witness + Will = GG, generally.

Dispersal Shield- WTF am I thinking? And I definitely had the question asked a few times as well. As I see it, it’s either this or Mana Leak. You can’t get UU open easily with Oath I have found b/c of lots of turn 1, 2, and 3 drops. U1 is a lot easier then UU. With Oath in play, not many GOOD spells worth countering are over 2. Then with D.S.C. in play (or Akroma/Spirit/Razia) their high mana costs make this card a U1 counterspell. I used this over Drain b/c I don’t feel I have much to Drain into and didn’t feel like taking mana burn. This card worked well for me. Besides, it makes me different, ha!

Pernicious Deed- It blows things up and adds a great control factor to the game, takes care of all the cantrips and Welders. This is a great late game bomb against Control and Combo decks if they get that long.

Ground Seal- Main decked? I have to protect my big guy and it does a lot against a few decks. Draw off it anyways, so I saw no disadvantage to using it M/D.

Berserk- I was once told that this is a wasted slot. As I stated before, two turns with Colossus in play is just TOO long nowadays. Berserk ends game if they have no counter 8 out 10 times and lets your reshuffle D.S.C. into library, ready to go next turn to finish off if there’s a need for it.

Dragons Breath- This quickens the process of D.S.C. getting moving and putting my opponent on a very limited clock. It’s generally Oathed into the graveyard and it’s free anyways, I don’t see how two extra cards over 60 are useless if they end up in the graveyard anyways..


S/B-
Honestly, it’s just what I threw together before the tournament. I did not have the proper S/B.
Smother- Specifically for Welders.

Tournament playtesting: Since this is my first time doing something close to a report, I won’t add the before hand action.

Against Mindslaver: This deck is quick enough to beat it out before lock is maintained. A bad draw will leave the deck helpless as it happens to all decks. Handles the Welder easily enough, generally coming in play and dealing the damage before he is welder’d out. The counters come in handy when forcing things into play or keeping them in play. (Balance won me one game actually, so though it’s the only white card in the deck, it’s nice)

3-Land Belcher: Oath is fast enough to beat it out, but that’s if you counter needed spells or they aren’t able to combo out fast enough. It’s a toss up between the two. (Need more playtesting against 2 or 3-land belcher decks)

5cStax: Stax is just better. Protect yourself from letting them obtain a game lock and you should be fine. Counters end up getting sac’d to Stax so it’s harder to keep Oath going for long periods of time. I personally had to hope for turn 2-4 kills in order in win, but Tangle Wire shuts me down. Life from the Loam is a major help when in a jam though.

Aggro-Workshop: Oath puts on the bigger beats within the same amount of time that Workshop generally does. Just as long as you handle the Welder finely enough, Oath means GG.

Other Oaths: It comes down to whoever gets Orchard working first. When facing another D.S.C., the Berserks really come in handy, as does the Rushing River.

BelcherGifts: I’ve had the most experience against this deck. Gifts is just plain better and the only thing to do is try to beat it out and make sure they don’t cast Gifts. Careful when you attack b/c you want to make you have enough power to kill them, otherwise, you’ll be dealing with their D.S.C. on the field as well. In that case, that’s their defense until they go off. It is possible to beat it out, but not all the time. It’s a clocked game more or less.

FCG: Oath should be able to beat it out. Just cast Oath and swing away as fast as possible. Play the control game with it to beat it.

I need more playtesting against all of these decks, perhaps except BelcherGifts, and a few other decks out there as well. Oath is not a dead card, we just need to start playing around with it.


Future Changes- From tournament
Dispersal Shield - I'm sticking with the card. It was actually a very helpful card throughout my plays. I love countering Black Lotus or Mox Sapphire, *shrugs*

Cutting Eternal Witness- After using her, I ended up using her as S/B space. With D.S.C. + Dragon Breath, she just got in the way. She’s good in some cases, but I plan on replacing her with some other card.

Pernicious Deed/Rushing River – Too many 1 of’s in the deck and that effected the consistency of the deck. I only used River as FoW fodder or a S/B slot. I never saw the Deed except for when it was in my graveyard.

Intuition – The card is good, but not really all that good in the deck. I’m going to playtest with Gifts over Intuition as I find that Gifts will more likely be involved in ending the game faster. (for ex. Gifts for Berserk, Berserk, Berserk, Time Walk)

Accumulated Knowledge – I’m losing the Intuition, than the rest of engine should go. I am adding 4x Mana Drain to the deck.

My S/B will be better suited for my Metagame next time. I’ll up my Energy Flux one more and probably add 2-3 Null rods over the Oxidizes.
The rest will take more thought.

Anywho, this is my first shot at this sort of deck discussion/report, so tell me what I can to make it better next time, deckwise and with the report. Thanks.

(BTW: i named it Runaway Train b/c a Berserked D.S.C. with Haste reminds me of one. I am in NO WAY trying to say that I am the first to make this deck and claim credit of whatever.)
23  Eternal Formats / Global Vintage Tournament Reports and Results / Re: results for beanie exchange : 11-27-05 on: November 29, 2005, 12:04:45 am
What was Nates SB was wondering what he was using for Burning Wish targets?

Usually tended to be things he used after Will. So things like Will, Tinker, Time Walk, or w/e he needed. He might have had a Mana Severence in S/B, can't remember too well right now.
24  Eternal Formats / Miscellaneous / Re: [Discussion] Belcher optimization on: November 28, 2005, 11:21:06 pm
I have a simple question...who cares? It's his deck, let him run it with 20 land if he so chooses. If it's an ego issue as to what deck is better, then play each other or keep putting up results. Personally after playing against this deck with Non-Chalice Oath, I find like most combo decks, it's hit or miss, with a good player that knows what they're doing, it tends to be a hit.
Pretourney my deck beat his just fooling around. Ended middle of second game to start the tournament. When I faced him Round 2 , he never mulligan'd either turn and he went off on Turn 2 after losing the roll, then Turn 1 next game. Granted, he belched me with 1 land in the deck Game 2, but it was the Taiga and he only needed to reveal 10 cards. Half the time the game is a gamble/luck anyways. With Taiga in the deck, you only need to reveal 10 cards to win. The chances of getting at least 10 cards before the Taiga are pretty good.
25  Eternal Formats / Global Vintage Tournament Reports and Results / Re: results for beanie exchange : 11-27-05 on: November 28, 2005, 02:55:26 pm
.  Great deck and its time someone in New England started to play Oath to some success
Granted I didn't make top 8, losing to Kyle, Jaris and Jugs, my Oath went 3 -3 and really didn't do all that bad. Some minor tweaking should make it a little better. I managed to get a few awes and WTF?'s while winning and losing. Oath is def. not out of the T1 realm.
26  Vintage Community Discussion / Rules Q&A / Definition of Banding on: November 27, 2005, 09:08:36 am
A question was raised which I find a lil difficult to define, what exactly is banding and how does it work? I'd like a better defination and explaination then I could provide. Thanks!
27  Vintage Community Discussion / Rules Q&A / Yawg Will and Ground Seal on: November 24, 2005, 05:40:53 pm
stupid question, but thought I'd make sure.
Can you still play cards from your graveyard if Ground Seal is in play?
28  Eternal Formats / Miscellaneous / Re: [Deck] Recycle Pile on: November 17, 2005, 03:07:21 pm
Crystal Shard seems more appealing to me then the Mark. It's low on counters and I don't think it'd stand up to control unless you Chains out fast enough, only then a good player can still do their damage. Relying on 1 creature to win seems bad to me.
29  Vintage Community Discussion / Rules Q&A / Stasis Question on: November 13, 2005, 12:13:09 pm
Stasis Reads "Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay U"

Can that coinside with Seedborn Muse which reads "Untap all permanents you control during each other player's untap step."?

Or would Seedborn Muse never trigger since your opponent has no untap step? I'm thinking the latter. Thanks

30  Eternal Formats / Miscellaneous / Re: Important Announcement about TMD on: November 13, 2005, 12:07:56 am
Quote
The only reason I haven't joined SCG is b/c you have pay for it.

Not for the discussion forums you don't. Just for premium articles. And we haven't had articles on here since forever. TMD will remain free.

oh really? Didn't know that. Guess I'll head over..though Premium articles are things that interest me.
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