Show Posts
|
|
Pages: [1]
|
|
1
|
Eternal Formats / Miscellaneous / [Deck] Charbelcher Combo 2004
|
on: February 24, 2004, 02:31:51 pm
|
So I would take a few more main deck precautions now. In dropped a land because I once Belched for seventeen and lost next round. One less land and it would have been game ( i had granted out two lands by turn two). I lost turn four to a disk. If you land granted for two lands, and your lands were Bayou, Tropical, and Badlands, you would have gotten Bayou and Tropical. Thus leaving Badlands as the only land you could belch for. It is impossible to do seventeen damage since you could only do even damage by belching with a mountain. Were you cheated out of this win, or maybe misposted. Either way this often happens to me with only two lands. I was play testing last night after I dropped a Tourny, and one only one game against control, but often belched for 15-19 points of damage and lost the next round.
|
|
|
|
|
2
|
Eternal Formats / Miscellaneous / [Deck] Charbelcher Combo 2004
|
on: February 23, 2004, 01:21:34 pm
|
|
bebe: Thanks for the reply.
First of all, you do not run a pearl. In my experience with the deck, it is essential. I use it with welders, tinker, to power c spheres, and I have recently added mana cylix, which the pearl can power nicely.
Next, I am interested in how skeletal scrying has been working in the main deck. It seems like it could be a good idea.
Also, you are still running Vineyards. I am now highly against the card. It can not be used until second turn, and can turn a medicore stacks hand into a god hand. Suppose they have no workshop/tomb, and are planning a first turn sphere of resistance, but now that they have the extra two mana they drop a trinisphere. That is a big problem that often came up in my testing.
I like the idea of tendrils only on board against control. I find it to be a terrible top deck, and often discard it to a draw seven.
Finally, I have not been having to much trouble against control. They have not been smart enough to counter land grants, which could be the problem.
Thanks for the deck list. Clyde
|
|
|
|
|
3
|
Eternal Formats / Miscellaneous / [Deck] Charbelcher Combo 2004
|
on: February 23, 2004, 12:01:22 pm
|
|
I have been playing around with the deck a little, and here is what I have come up with.
//Search 1 Demonic Tutor 1 Vampiric Tutor 1 Tinker 3 Spoils of the Vault 1 Demonic Consultaion
//Draw 1 Ancestral Recall 1 Windfall 1 Twister 1 Memory Jar 1 Wheel of Fortune
//Acceleration 4 Dark Ritual 4 Tinder Wall 4 Elvish Spirit Guide 4 Land Grant 1 Mana Crypt 1 Sol Ring 1 Mana Vault 5 Moxen 1 Chrome Mox 1 Lotus Petal 1 Black Lotus 1 Lion's Eye Diamond 1 Chrome Mox 4 Chromatic Sphere 2 Mana Cylix
//Broken/Other 1 Channel 1 Yawgmoth's Will 2 Goblin Welder 1 Necropotence 2 Living Wish
//Kill 4 Goblin Charbelcher 1 Tendrils of Agony
Board 1 Mishra's Workshop (I wish) 1 Tolarian Academy 1 Gemstone Mine 1 Uktabi Orangutan 1 Goblin Welder ??????
This build is a lot more consistant, and against control, almost just as reliable. I could not get rid of necro, every time I get I have the mana to cast it (mabye I just get lucky with it).
Some of the acceleration came out (vineyards and monolith), for some of the draw sevens, and I have not seen many mana problems.
I would like to say that I do not like the tendrils because I often times cannot cast ten spells the turn I get it. I was thinking of adding hunting pack, but then I may have to add Vineyards again to support it.
Another thing I have been thinking of is adding Mystical Tutor.
Clyde
|
|
|
|
|
4
|
Eternal Formats / Miscellaneous / [Deck] Charbelcher Combo 2004
|
on: February 21, 2004, 01:54:56 pm
|
That was rather quickly changed without taking note on reasons.... Land grant is used simply because it can fetch a taiga or bayou without the spending of mana. Scrying first, costs mana, second, is unecessary in the deck. Combo Belcher is not very stable in the first place. Slowing down an alreadyunstable combo with a 3 cc card to fetch your land is a mistake.
You are correct. I tested the deck with Tolarian Academy about 10 times before posting my comment, and it worked wonderfully. After posting I tested several more times, and ended up going back to the one bayou. I do not think I will go back to Tolarian Academy in the main deck. I use three wishes - two Living and one Death. I find this about right. I can bring lands in from the side - either Gemstone Mine or Tolarian. Ican also bring in a Xantid, Pack, Balance, Zealot, Orangutan, Assasssin, etc. I like the tool box sideboard and it is needed. I did not even think of this (I forgot Living Wish can also get me much needed lands). I like the idea of Tolarian Academy on board, but I like Mishra's Workshop better. However I do not own Workshops so I will have to settle for Academy. Also, bebe, if you would not mind I would like to see your deck list and compare it to Lucentspirit's. Thanks! Finally, thanks a lot Lucentspririt. Your post really helps me by giving another look at the deck. Obviously your build had to of worked to place third. However, I am very worried about trinisphere, as this would completly shut my deck down turn one. Do you have any ideas on how to defeat this, maybe Force of Will? What do you think? Again thanks a lot. I am going to test a three and four color build with more lands and repost the deck. Thanks for all the replies Clyde
|
|
|
|
|
6
|
Eternal Formats / Miscellaneous / [Deck] Charbelcher Combo 2004
|
on: February 19, 2004, 11:07:28 pm
|
|
I have finally found a unique deck that I really think has the potential (maybe with a little bit more work) to defeat the top type 1 decks. It is a combo style deck that only runs one land and goblin charblechers. This deck can be extremely fast, and can usually go off every game around turn two-three.
//Search 3 Spoils of the Vault 1 Demonic Consultation 1 Demonic Tutor 1 Vampiric Tutor 4 Land Grant
//Disruption 3 Duress 3 Unmask 2 Cabal Therapy
//Acceleration 1 Black Lotus 5 Moxen 1 Sol Ring 1 Chrome Mox 1 Mana Crypt 1 Mana Vault 1 Grim Monolith 1 Lion's Eye Diamond 1 Lotus Petal 4 Dark Ritual 4 Elvish Spirit Guide 4 Tinder Wall 4 Eladamri's Vineyard 4 Chromatic Sphere
//The Broken 1 Yawgmoth's Will 1 Necropotence 1 Yawgmoth's Will 1 Channel
//Land 1 Bayou
//Kill 4 Goblin Charbelcher
I have already thought of several things to do with it:
First, the thing you always want to do with a new deck, add blue. However, I would probably only use it for Time Walk, Ancestral Recall, and TInker, and I don't think that is enough cards to add another color and probably another land to support it.
Another thing I have thought of is Memory Jar. I admit it would be really good, but I do not think it is necessary, tell me what you think.
Next, I have considered taking the one Bayou out, but when you get it, and you usually do, it is huge mana acceleration. When I do not get it though it can turn a second turn kill into a third turn kill. So, if I take it out it opens 5 spots in the deck (probably for more disruption), but may slow it down in the long run.
Finally, I have thought about changing the disruption. I would like to run a fourth Unmask, but I like the one drop disruption, and I am against taking out the Cabal Therapies because the only card I am afraid of is Force of Will and if this card takes two of them first turn it's game. The therapies can also be flashed backed when I am going off via Tinder Wall.
I do not have much of a side board built, but one thing I would have is 4 Illusionary Masks, 4 Dreadnaughts, and 3-4 Negators. If you have any other ideas for the board, please mention them.
Please Reply Thanks, Clyde
|
|
|
|
|