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Eternal Formats / Creative / Has anyone tried Stormbind in Madness?
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on: July 25, 2004, 11:37:27 pm
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For discard outlets im running Careful Study, Mongrels, Bazzars and Firestorms. The Stormbind isn't meant to be used as a primary discard outlet, it's not really viable when your hand is full, since the card discarded is random. It's really just a means of having a continous way to inflict damage to worrysome creatures like Welders or to do the final necessary damage on your opponent.
The Violent Erruption i don't care for much for its high (and double red) madness cost. I've found that early in the game i often have to pitch it without being able to pay for its cost.
The Fiery Tempers i like and will go back to using if I decide i don't like Stormbind.
The rest of the deck has 19 (i think) pitchable cards, so there is enough cards to discard so you don't often have to discard a Stormbind when you could have instead discarded a Fiery Temper and done 3 damage.
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Eternal Formats / Creative / Has anyone tried Stormbind in Madness?
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on: July 25, 2004, 10:40:06 pm
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Flipping thru my binder i recently came across a card from Iceage called Stormbind. It perked my curiosity and i decided it was worth atleast trying out in a madness deck. My build is the RUG Aggro Madness. I run four Squees, 3-4 Firestorms, and no Fiery Tempers or Violent Erruptions. After a few games i decided the right number of copies would be two. This is because i seldom ever wanted or needed to play the card with 3 or 4 or 5 mana on the table. It was something i wanted to lay mid game after my Rootwallas, Worms and Mongrels were played out of my hand and I needed to knock my opponent down from 10 or less life. Even with just two copies, with the card drawing of Madness i would usually get it in my hand by the time i would want to be playing it.
IMO the positives: a re-occurring source of damage; even with no cards at the start of your turn and a Squee in the graveyard you can chuck 4 points of damage at your opponent - with multiple Squees in the graveyard its deadly; its an enchanment, so its more likely to stay on the table once it gets there; the damage is more difficult to counter than other direct damage spells
IMO the negatives: not really a card you want in your opening hand, and certainly you don't want multiple copies in your opening hand; costs you 5 mana to do the first 2 damage; Slow, in that unless you have a lot of mana availabe you will likely need to wait till the next turn if there is a fat creature you need to destroy with it.
I was wondering if any of you had tried it out and what you thought of it?
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Eternal Formats / Creative / Looking for Type I in San Fran
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on: March 09, 2004, 01:31:02 am
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I am making a trip up to San Francisco in the next couple of days and was hoping to find a store where type I is played - either casually or in a tourney. Any suggestions...
Thanks fer your help.
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Eternal Formats / Creative / Madness, hold the red, paint it black
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on: February 29, 2004, 12:54:56 pm
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I apreciate your comments. After some thought and playing with deck i also came to the conclusion that hidden horror and Last Rite often sucks. Also, with out Anger, the deck losses its surprise attack factor. Anhow, with you feedback, I came up with this one instead for a small tourney i played last night.
4 - Dark Ritual 4 - Hypnotic Specter 4 - Duress
4 - Careful Study 4 - Deep Analysis 3 - Wonder
4 - Basking Rootwala 4 - Wild Mongrel 4 - Roar of the Worm
2 - Lightning Greaves
4 - Underground Sea 4 - Bayou 4 - Trop Island 4 - Polluted Delta 2 - Bazaar of Baghdad 1 - LED 1 - Lotus 1 - Jet 1 - Emerald 1 - Sapphire
Again, the level of the decks wasn't that hot. None of the big name powered up stars. My deck performed well... I think most would agree that Hypno's are always a sweet play on the first turn. The Duress's ended up as an often preferred first turn play rather than Careful Study - especially in games after sideboarding. A couple times it grabed cards my oppenents had sideboarded which would have disrupted my graveyard loving deck, or pernicious deeds which turn a 'i've got two worms, i'm smacking you for 12 next turn, heh heh', to 'gee, what am i going to do now.' . In addition, apart from having to pay 2 to play it, i think lightning greaves works better than Anger. A few times my worms only survived on the table as they could not be targetted by my opponent - this led to won games which otherwise would have been losses. I did not feel that i missed Fiery Temper that much. Likely though it was because i did not have to deal with any of the the nasty creatures mentioned in the above posts. Overall, the little bit of disruption, soon followed by 6/6 flying and/or hasted, untargetable worms was effective.
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Eternal Formats / Creative / Madness, hold the red, paint it black
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on: February 21, 2004, 06:04:22 am
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I've read the posted madness primers and they're excellent. However, i'm always looking for a different way to wax the carrot so to speak. My ideas was this, why let the restriction of LED slow down the aggresiveness of the deck when Dark Ritual can step in and do nearly the same thing. I tested it with success against mediocore opposition so far - No power Type one decks - not many around where i play. Anyhow, i was hoping to get some feedback from you Type I Guru's...
4 - Dark Ritual 4 - Hidden Horror 3 - Last Rites
4 - Baskin Rootwala 4 - Roar of the Worm 4 - Wild Mongrel 2 - Gigapede
4 - Deep Analysis 4 - Careful Study 4 - Wonder
4 - Underground Sea 4 - Bayou 4 - Tropical Island 4 - Polluted Delta 2 - Bazaar of Baghdad 1 - LED 1 - Lotus 1 - Mox Jet 1 - Mox Emerald 1 - Mox Sapphire
The Dark Rituals allow 2nd turn worms more often. They also allow a turn 1, Hidden Horror (a black aroggant worm really), most often pitching a creature your more than happy to pitch. The Last Rites is devastating if it can be played turn one or two, by discarding 2-4 madness cards. - Otherwise its sucks to topdeck. Gigapede is in for its ability to be pitched to the Horror, get cards in your graveyard, and return when your out of worms and need another creature to finish the game off. The deck certainly misses Anger, - no hasted worms, But maybe it makes up for it by getting the 6/6'ers out a little faster (on average).
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