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1  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [TO Report] SoCal Vintage at DMF Sat May 16th - Mishra's Workshop on: May 19, 2009, 05:33:32 pm
Thanks for running another type 1 tournament, we need to get more going around here perhaps a DMF Summer Series? I guess i can hope, everything ran smoothly and next time hopefully I wont be so bad at playing little green men.
2  Eternal Formats / Global Vintage Tournament Reports and Results / Top 8 at Dear. Mr Fantazy (So. Cal) on: May 19, 2009, 01:05:43 am
Let me preface by saying that I am sorry for posting this in the wrong forum but I am not eligible to post the tournament reports forums so hopefully a moderator could switch this over. Thanks!

Now onto the meat and potatoes: I played the following
    ELVES!
    4 Wooded Foothills
    5 Forest
    4 Windswept Heath
    4 Birchlore Rangers
    4 Fyndhorn Elves
    4 Heritage Druid
    4 Llanowar Elves
    4 Nettle Sentinel
    4 Wirewood Symbiote
    1 Regal Force
    2 Elvish Visionary
    4 Quirion Ranger
    1 Viridian Shaman
    1 Mox Emerald
    1 Black Lotus
    4 Skullclamp
    4 Glimpse of Nature
    1 Grapeshot
    4 Summoner's Pact

Main deck is the exact same as Rich Shay's except its minus 1 Bayou and plus 1 Forest, he was playing thoughtseize in the board and commented that he never really boarded them in and they were for the combo matchup. I decided to tweak the sideboard to:

//Sideboard
2 Viridian Shaman
3 Pithing Needle
3 Xantid Swarm
4 Root Maze
1 Thorn of Amethyst
2 Gleeful Sabotage

I played Root Maze/Thorn of Amethyst for the ritual matchup in the hope that it would slow them down while only remotely slowing me down, I only really need 1 land to combo off, and this could buy me enough time with them using fetches so that we are at the very least on even footing. I didn't play against ritual combo all day so I don't know how this would've worked out.

I also cut Leyline of the Void out of the board for 2 reasons:
1.) I think that we are faster, we combo by turn 3 consistently and have blockers and there main avenue of winning is through attacking.
2.) Needle is useful in other matchups where leyline isn't.

Onto the tournament: This is all off memory so I am sorry if anything is inaccurate, please feel free to correct me.

Round 1 Josh Stannsfield (Tezzeret)

Game 1: I win the die roll and start off with Fyndorn Elves. He plays Lotus, emerald, sapphire, underground sea, Pass. Yikes! I play a skull clamp that he Forces, and then I play another elf. He EOT's vampiric tutors and I think that im in real trouble. He untaps and then plays Tezzeret and uses it to get time vault then passes. I look at my hand, decide that I am unable to combo and decide to attack Tezzeret and hope for the best. On his turn he main phases thirst for knowledge, and then passes, discarding land, land. I untap, draw skull clamp then he dies.

Game 2: He mulligans to four, and dies on turn 2.

Round 2: John Harduvel (Counterbalance, with dark confidant)

Game 1: He plays Counterbalance.

Game 2: He again plays an early counterbalance, but this time I have a gleeful sabotage in my hand and 2 dorks. He has two cards in hand and only one island open. I decide that he doesnt have Force of will and decide to get greedy. I cast gleeful sabotage and conspire it targeting the counterbalance and a sol ring. He taps his island and spell snares the copy targeting counterbalance, I feel sheepish and lose. Afterwards I ask him why he didnt side those out, and he said he didnt know my deck well enough and just decided to leave them in. Sad

Round 3: Jin Hong (Shaymora)

Game 1: I know what hes playing and decide to keep a hand that can't combo but can play a lot dorks fast. I win the roll and turn 1 play 4 guys. He frowns, plays land, mox pass. I attack for four, and pass at my EOT he casts Ancestral. He again does nothing and passes. I attack for four. He does nothing. I attack for four. On his last turn before he is going to die he mysticals for yawgmoths will and digs for timevault/key and doesnt get there.

Game 2: He turn 1 tinkers for Inkwell and passes. I play a guy and pass. He attacks for 7 and ends his turn. I think for a bit and realize that he is going to try to time walk and win on the spot. I play like 5 guys and pass leaving enough toughness in the way of the inkwell and I have 2 wirewood symbiotes so that I dont lose all of my dorks. EOT he casts Vampiric tutor, presumably getting time walk. He attacks i put two elves in the way and return them. He time walks and attacks again and I do the same going to 3 life. Now he has one card in hand and I try to go off using glimpse, his last remaining card is a Force that he hardcasts, and I cant play 4 toughness worth of guys and die.

Game 3: I play a elf and pass. He casts ancestral and passes back. I play a couple more guys and pass. He starts drawing cards and then passes. I play a skull clamp, he forces, then I attack and pass. He passes, I cast a glimpse, he responds by meditating and then says OK. As you can see he dies, giving me 2 uninterrupted turns yields his death.

Round 4: ?? (Ichorid)

Game 1: I go first and play a fyndhorn elf. He starts with a leyline and chalice on zero, then bazaars. On my turn I play sentinel, sentinel pass. He does his dredge thing, thinks for a bit, therapies me naming glimpse and misses then returns an angel of despair destroying my only forest. I untap draw a forest, seeing the imminent danger of dying, decide to try and go off with 2 summoners pacts and some symbiotes. I pact for druid, start producing mana, via symbiotes and druids get regal force, draw 8 cards, he dies shortly after.

Game 2: He bazaars and passes. My hand is Lotus, Glimpse, Glimpse, Pact, Pact, Forest, Sentinel, Birchlore.

Round 5: ID with Gio

Top 8:
Joe Cisneros (Oath)

Game 1: He mulligans to 5 on the draw, I play 2 guys on turn one and pass. He plays Chalice on 1 first turn Sad. I start the beatdown, it eventually gets to a point where he has chalice on zero and 1 so now i can only draw shaman as oppose to tutor for it, he gets to about 5 life, then draws a green source and casts oath, I die to a progenitus 2 turns later.

Game 2: Heres were i mess up, on my turn 1 I play a 3 guys and pass. He plays land, needle naming ranger and passes. I untap shaman the needle beatdown and pass. I could've played a symbiote in my hand and immediately regret not doing so, he casts a chalice at 1 and now im beating myself up. I start beating down for 5 a turn, he taps the top of his deck 2 turns before he is dead and draws oath, play oath. I attack, he oaths up an empyrial archangel and now the beats are all down. Two turns later i dont draw a shaman, pact, or sabotage and I die to an angel and progenitus.

Thoughts on the Deck:

I am unsure as to Elvish Visionary's slot in the deck, he never really did anything for me, I know its supposed to be cute to get into an attrition war and then use symbiote + Elf to generate card advantage but that never really came to fruition and I dont even know what I would replace it with. Its probably the worst the card in the deck and I often sided it out.

Regal Force was amazing all day, it allows to combo without glimpse or skull clamp and is tutorable and not all that hard to cast.

I like this deck, its very good against drain decks I think, because of its resiliency to counter spells, and turn into an effective beatdown if necessary. Also if you have enough guys, there is no feasible way for them to win even if they take infinite turns. Most of the lists ive seen have eschewed away from colossus and are also running hurkyl's recall, meaning you can block all of there attackers and kill them. Now i know that it will be a rare scenario where you have that many guys out and they didnt just die, but it is a possibility and not one to overlook. 

Thanks for reading this and I would also like to thank (in no particular order)
Rich Shay for the decklist
Justin Cole for allowing us to play type 1 at his shop, and single handedly being responsible for type 1 in So. Cal at all.
Everyone that let me borrow cards

Josh



3  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Jan 24th SoCal Library of Alexandria at Dear Mr. Fantazy on: February 05, 2009, 05:25:30 pm
It was only a cut to top 4 as Justin wasn't expecting that many people and announced it being top 4 so that is what we did. Besides a cut to top 8 at an 18 man event is 44% of the field, that could be a bit much.
4  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Jan 24th SoCal Library of Alexandria at Dear Mr. Fantazy on: February 03, 2009, 07:17:57 pm
Interesting lists for the top spots.

It's tough to argue with success.  But, Omnicombo?  No FOWs and no basic lands?  Is the strategy to just mull to a god hand, pray that a Wasteland or Null Rod don't see play and then go off with either Oath or Storm or Vault/Key?

This deck plays enough threats to not warrant needing force of will or basic lands. It also doesn't play any fetches so the mana base would need reworking to play all of your five color spells anyway. The deck plays differently based on the match-up, against ichorid/aggro/combo you try to combo using the ritual/tutor/will plan. Against control/fish-decks you use oath as a 2 mana must counter threat that they lose the game to and that you can easily cast on turn-one making force of will a must have card for them and allowing you to set up future plays by making them use force+blue card that allows you to set up different ways to combo.

Regarding Null Rod and wasteland, first off null rod is a hinderance to almost every deck in vintage so I think that comparison is a little unfair, and the combination of wastes and null rod is enough to make a lot vintage decks lose not just this one. Plus the deck can win through null rod and waste effects the same as long variants by setting up a ritual chain into yawgmoth's will. Not to mention the possibility of just playing an oath, seeing as which it only costs 2 mana, null rod or waste by themselves are not nearly enough to stop this deck from winning. There is a friend of ours who has been playing fish with null rod, waste, daze and FoW since Dark Confidant got printed and has said that this match-up is almost unwinnable and has since given up on it, as the deck attacks from so many angles it is hard to stop it.

The vault-combo is there to enable random wins (I know this isn't the best plan) If you start the game with one of the cards in your hand you can use any of the tutor effects in the deck to find the other piece and win via-infinite turns. It allows a way to win that requires little investment as you usually use this as your last win condition unless a piece is in your opening hand or in a draw spell. The vault-key combo is the weakest part of the deck and could easily be replaced with other cards.
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