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Eternal Formats / Creative / Re: Serious Dark Stage
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on: October 14, 2013, 07:57:56 pm
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It's Hard to imagine that would ever become top tier. I've thought it would be interesting to do an intuition based build in something controlling.
Intuition cards
Life from the Loam Dark Depths Thespian Stage
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3
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Eternal Formats / Null Rod Based Aggro / Re: U/R Fish!!!
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on: December 26, 2010, 10:55:58 am
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I really like UR Fish. Mutavault and the sprite is nice tech. I think that your sideboard sucks, you should focus on whats in the meta-game and problem match-ups.
If I was going to make a sideboard right now, many slots would go to shops and dredge.
3 Ingot Chewer 2 Goblin Vandal (and a third in main) 1 Mountain 3 Relic of Pr 2 Ravenous Trap
2 Greater Garadon 1 Reb 1 Chalice of the Void
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7
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Eternal Formats / Blue-Based Control / Re: Sum of its parts: Optimal Tezzeret
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on: December 02, 2009, 09:15:31 am
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I personally like Lava Dart when dealing with confidants, especially when you're running 3 Volcanics. While it is dead unlike Fire/Ice, it really solves the Confidant problem, and an extra land isn't worth much late game when you most likely will be using dart a second time.
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8
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Eternal Formats / Blue-Based Control / Re: Oath of Druids Post-Zendikar
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on: October 21, 2009, 05:42:40 pm
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Wizards should just make a cheap narrow hatecard like...
VaultHate W or U Enchantment
When VaultHate enters play - you may name an artifact card with CC of two, and draw one card. 0: Remove target card with the chosen name from the game and destroy VaultHate at end of turn. W: VaultHate gains shroud until end of turn.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: [TO Report] Jim Hanley's Universe- May 30th
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on: June 02, 2009, 05:11:09 pm
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Hey, this is Curt, 2nd place. Nice deck, soo many synergistic creatures leave a big beating. The exaltedness of Qasali was definitely a factor. I had some seriously crazy BROKEN games racing an ANTendrills build in the top four.
I'll fill in your round 2 game 3: my first turn Library drew me six cards while you had to mulligan.
With brainstorm gone, having enough small instant draw in controllish builds is troublesome. I'd drop the two Ophidians if I found better draw cards, maybe impulse. Not to derail this thread, but I can provide my decklist if you like.
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12
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Eternal Formats / Miscellaneous / Re: The State of Control Slaver
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on: May 12, 2009, 03:56:56 pm
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Here is an unorthodox slaver(less) build that includes the iintuition engine and null rods. You can board out the rods in some matchups and they help greatly against tez
NullSlaver
4 Force of Will 4 Mana Drain 1 Red Elemental Blast 1 Pyroblast 2 Null Rod 1 Rebuild
4 Thirst for Knowledge 4 Accumulated Knowledge 2 Intuition 2 Deep Analysis 1 Brainstorm 1 Time Walk 1 Ancestral Recall
1 Mystical Tutor 1 Tinker
3 Goblin Welder 2 Inwell Leviathan 1 Platinum Angel
1 Black Lotus 1 Mox Sapphire 1 Mox Pearl 1 Mox Ruby 1 Mox Jet 1 Mox Emerald 1 Sol Ring 1 Mana Crypt
3 Polluted Delta 2 Flooded Strand 4 Volcanic Island 3 Island 1 Seat of Synod 1 Tolarian Academy 1 Library of Alexandria 1 Mishra's Factory
Sideboard: 2 Tormod's Crypt 2 Relic of Progenitus 2 Hurkyl’s Recall 1 Rack and Ruin 1 Red Elemental Blast 1 Pyroblast 1 Gorilla Shaman 1 Sower of Temptation 1 Duplicant 1 Triskelavus 1 Sundering Titan 1 Trinisphere
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14
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Eternal Formats / Creative / Re: Tolarian Academy rebuild for current Type 1
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on: January 08, 2009, 05:39:26 pm
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I don't think a deck based on Tolarian Academy is completely impossible. It would likely be completely vulnerable to null rod and ld, so a transformational sideboard might be necessary. You could use twiddles as dark rituals, as well as synergy with Time Vault.
I haven't tested the following, but it is a start (with expensive cards...moxen)
4 Force of Will 4 Misdirection 1 Capsize
4 Thoughtcast 1 Brainstorm 1 Ancestral Recall 1 Time Walk 1 Timetwister 1 Time Spiral 3 Braingeyser 1 Stroke of Genius 1 Tinker
4 Serum Powder 4 Twiddle 2 Cloud of Faeries 2 Candelabra of Tawnos 2 Voltaic Key 1 Time Vault 1 Frantic search
1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Sapphire 1 Mox Pearl 1 Mox Ruby 1 Sol Ring 1 Mana Crypt 1 Mana Vault 1 Grim Monolith
4 Seat of Synod 4 Tolaria West 1 Teferi's Isle 1 Island 1 Tolarian Academy
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Eternal Formats / Creative / Re: the italian lock-aggro-control...
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on: October 30, 2007, 01:58:35 pm
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Interesting.
I've made a similar deck before trying to recreate MonoBlue to present day competitiveness. It used Arcane Lab and Spell Burst for a fairly hard lock, while beating down with Factories.
So check out Spell Burst. It is normally an average to subpar counter, but also a part of the combo.
If you want to see the list, just ask. -Xerxes
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Vintage Community Discussion / Card Creation Forum / Lifegain
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on: April 25, 2007, 09:31:23 pm
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I wanted to make a card that could counter easy storm combo wins in vintage and make life gain playable. Something like this: Life of Grandeur -  Instant You may discard a white card from your hand instead of paying {card name's} casting cost. Gain 3 life. Storm This might be too powerful already, but adding cycling could make it even more playable. Also, the name is completely changeable.
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Eternal Formats / Miscellaneous / Re: Perfecting 5c stax build
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on: November 12, 2005, 08:04:05 pm
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Here is my latest build of stax optimized against control decks. I really like RootMaze, It combos to the extreme with Choke against blue decks, and allows your wastelands to hit fetchlands. RootMaze+Gorilla Shaman=one way Null Rod. At SCG Chicago, Kevin Cron was running Mazes along with many other odd choices.
RootStax
4 Smokestack 3 Sphere of Resistance 3 Root Maze 3 Crucible of Worlds 1 Trinisphere
3 Goblin Welder 3 Gorilla Shaman 1 Triskelion 1 Duplicant 1 Karn, Silver Golem
1 Choke 1 Seal of Cleansing 1 Yawgmoth's Will 1 Tinker 1 Ancestral Recall 1 Balance
1 Demonic Tutor 1 Vampiric Tutor 1 Imperial Seal
1 Mox Diamond 1 Mana Vault 1 Black Lotus 1 Mox Jet 1 Mox Ruby 1 Mox Pearl 1 Mox Emerald 1 Mox Sapphire 1 Sol Ring 1 Mana Crypt
4 Mishra's Workshop 4 Gemstone Mine 4 City of Brass 1 Barbarian Ring 1 Tolarian Academy 3 Wasteland 1 Strip Mine
SB: 2 Choke
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Vintage Community Discussion / General Community Discussion / Re: Aid to Africa? (was Odd American Points of View)
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on: July 01, 2005, 01:43:25 pm
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This is in regards to the link BlueJay posted. Lots of statistics claiming the US of A is so bad are distortions made by its large population. Per capita is more relevant.
% of people in each of the following nations that were raped (females only)
1. New Zealand 1.3% (1991)Â 2. Austria 1.2% (1995)Â 3. Finland 1.1% (1999)Â 4. Sweden 1.1% (1999)Â 5. Australia 1.0% (1999)Â 6. United Kingdom 0.9% (1999)Â 7. Netherlands 0.8% (1999)Â 8. Canada 0.8% (1999)Â 9. Slovenia 0.8% (2000)Â 10. France 0.7% (1999)Â 11. Italy 0.6% (1991)Â 12. Switzerland 0.6% (1999)Â 13. United States 0.4% (1999)Â 14. Denmark 0.4% (1999)Â 15. Belgium 0.3% (1999)Â 16. Saint Kitts and Nevis 0.3% (1999)Â 17. Poland 0.2% (1999)Â 18. Portugal 0.2% (1999)Â 19. Japan 0.1% (1999)Â 20. Malta 0.1% (1996)
Source: UNICRI (United Nations Interregional Crime and Justice Research Institute). 2002
With regards to Africa, I don't think the US government should give them one cent. The government taxes us to pay for goods and services that help us. It is not our governments job to give money to foreign nations via debt relief, etc. If an American citizen feels sympathetic, he should give his own money. I feel that the best way to make Africa more modernized is to first destroy the fucktard governments. Those governments are effectively holding their citizens as slaves. Second, allow and give moral support for our corporations to make good use of African cheap labor, and let capitalism work itself out. Worldwide, there is a positive correlation between the number of smokestacks and longevity.
I find it pretty funny how much earlier in this thread, the situation in Africa was compared to the Holocaust. To stop Hitler we didn't send him a couple billion dollars, instead America with enormous help from the Russians blew started a war. Debt relief is fundamentally going to the governments and not the citizens. Maybe it would be a good thing for African countries to default on their debt so the governments will change.
There have been a few comments based on how America/the west shouldn't think their way of life is better than African's. If so, America should do absolutely do nothing at all and let African citizens starve and die young. That is how people have lived for thousands of years. If that is the life you always knew, then life wouldn't be so bad. I know a handful of former Africans personally, and they didn't think life was so terrible there as the popular image of Africa is portrayed.
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Eternal Formats / Creative / Orb of Dreams
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on: January 22, 2005, 01:26:45 pm
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This card actually is pretty good for prison decks. It practically combos with the Crucible of Worlds. No longer will a person be able to consistently rely on fetchlands to obtain 3 basics to get out of the wasteland-crucible lock. However, Stax type decks are so tight right now, but I see this card as having some potential. The TPS vs. MWS matchup is going to be much more difficult for TPS
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Vintage Community Discussion / Card Creation Forum / New FoW
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on: January 19, 2005, 11:05:20 pm
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The new shoals Force of Will in BofK made me think of this. The basic idea is a counterspell that works only on the first turn, and cannot be overly abused by combo. Just how good can a Force of Will style effect be without being broken?
Desperation UUUU
Instant Desperation may only be played during an opponent's turn. You may sacrifice all lands you control rather than pay Desperation mana cost. Counter target Spell.
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Eternal Formats / Creative / Champions of Kamigawa
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on: September 15, 2004, 03:46:37 pm
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On MTG news a new Champions of Kamigawa card was shown.
[Sprit Land] - Land : Add one mana of any color to your mana pool. Target opponent puts a 1/1 colorless Spirit creature token into play. Rare
This card has outrageous synergy with Oath of Druids. This is the tech that Oath of Druid players have waited so long for. No longer will the Oath player have to resort to a white instant that does very little. Best of all it is a land and uncounterable. Think about it---1G Indestructable Creature 10/10.
Do you see this card being played in any decks, or a return to competitiveness of Oath of Druids?
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Eternal Formats / Miscellaneous / How fair is Mishra's Workshop?
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on: August 31, 2004, 09:27:35 pm
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Entomb should not be taken off the restricted list because dragon does become outrageously fast. I might even go as far as saying that 4Entomb Dragon has a similar percent of turn 1 kills as Charbelcher.
It would be interesting for people to build decks unrestricting only one of the potential unrestriction candidates and run the deck against the gauntlet of todays metagame. Each person who thinks that a controversial card should stay on the restricted list could build a degenerate deck proving its power. This could be sort of like the Battle of the Band decks that Smmenen wrote an article about. A Magic Workstation Tourny could prove why certain cards are restricted. Fun
I would love for Time Spiral to become unrestricted because it is one of my all-time favorite cards. A Time Spiral based deck however would probably become metagame distorting and overpowerful. It could even probably explode through a Trinisphere with basic Islands on turn six.
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Eternal Formats / Miscellaneous / How fair is Mishra's Workshop?
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on: August 30, 2004, 07:25:41 pm
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I played in a type 1 tourny yesterday playing 4cControl and lost to one Stax deck(1-2). Both games that I lost were to a turn one trinisphere and I lost the coinflip. If you go first, your chances of winning increase substantially. I'm not in favor of restricting Workshop(I feel my loss was due more to luck than anything else), but I am unsatisfied of the coinflip emphasis in the 4cControl vs. Stax matchup.
Here is some quick math to leave you with Chances of a first turn Trinisphere = 22% 4 trin 7Excelerants(4 Workshop,1 Black Lotus, 1 Mana Vault, 1 Mana Crypt)excluding the chances for double moxen
Lets arbitrarily round this number upto 28% if you include the multiple moxen.
Chances for a first turn Force of Will = 37% 4 FofW 19 Blue cards including the previous Force of Wills
37>28
It is a given that this is not the endall of analysis, especially considering wasteland as a means to getting out of the lock, but it is important to note that FofWill decks can have a good matchup here statistically.
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Eternal Formats / Creative / Thought Project: Green in 4CC?
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on: August 04, 2004, 01:47:08 pm
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Green has very few playable additions to keeper. The list you have made is already stretching beyond green’s natural limits. Regrowth so closely resembles the blue Relearn, and that does not even see play. Pernicious Deed however is a card with a lot of promise. The Deed can even take the place of Balance if you are considering cutting it like Klep. Sylvan Library is completely outclassed by Skeletal Scrying. Fastbond just does too little for a control deck that does not plan to combo out. If you have your heart set on splashing green, the only reason to do so is for sideboard options and a win condition. The best win conditions in green are Call of the Herd, Quiron Dryad, and some sort of Oath of Druids combo. If I was going to add green to the deck, my kill condition would be. 4 Hermit Druid 1 Krosan Reclamation 1 Future Sight 1 Tolarian Academy 1 Soldevi Digger This is as narrow a combo kill condition as I can make right now. The only useless cards are Soldevi Digger and Krosan Reclamation. Here is how the combo works Cast Hermit Druid Next turns upkeep spend G to use Hermit’s effect dumping your whole library into the grave, and flashback your Krosan Rec for Yawg will. Play Yawg Will from your Hand, returning the following 4-5 Moxes 1 Tolarian Academy 1 Black Lotus 1 Sol Ring Then with that mana, not using the lotus, cast 1 Future Sight 1 Soldevi Digger 1 Time Walk On your Time Walk turn, Soldevi Digger the Black Lotus and play it with Future Sight 3 Billion times. Then Stack Ancestral Recall and draw your whole graveyard. Then Ancestral Recall your opponent, Mind Twist him for three cards with 4 Mana Drain and Force Backup. Repeat and deck your opponent. That has to be the most complex combo ever, which makes it fun. Note: Grave hate can destroy this combo, and you must have counter backup before playing this.
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Eternal Formats / Miscellaneous / Turboland deck wins Lotus in Minneapolis
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on: July 26, 2004, 06:37:38 pm
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The first time I saw Browser's decklist, I came to the same conclusions as Klep. However, last night I played Browser's decklist on MWS maybe ten times unsideboarded against 4cControl and was very impressed. The Horns are must counters, because if left alone the Animal Farm player will explode. Many times the deck just crapped out when relying on drawing into the bombs. It also seems overly reliant on the first turns with no supstantial means to draw outside of the Horns. Even with this criticism the match was close to 50/50.
Trinisphere has a lot of synergy with this deck. A first turn workshop-3sphere is another must counter, and the deck combos out perfectly fine under a 3sphere. A little testing with 3sphere allowed for a significant number of games virtually won on turn one. Browser, did you look into Trinisphere as a possible addition to your deck, and if so what made you decide against it?
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Eternal Formats / Creative / Salvagers.dec: How we made a bad deck a bit better.
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on: July 06, 2004, 09:41:25 pm
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Wow, there is so much hatred for the Salvager deck on these boards. I feel that there is too much negativity towards this deck. Everyone likes to be the first person to dismiss a new idea on these boards. I’m not going to defend AngryPheldagrifs list specifically because it needs further tweaking, but the vast dismissal of the combo as a whole should be addresses. 1. People are saying that it is a three card combo(Spellbomb, Lotus, Salvagers) and other combo’s in type one are only one card(Animate Dead and Necromancy.) This line of thinking is clearly a mistake. The Salvager player only needs to resolve one spell for the combo to work-Auriok Salvagers. The others can be countered because they will be retrieved later. Dragon similarly needs to only cast an Animate Dead given that there is a Dragon in the grave and an enabler. Both decks require a three card combo in this sense. But from a card advantage point of view, the Salvager deck is in a better position since both the Black Lotus and Pyrite Spellbomb are never dead draws, while a Dragon could be stuck uncastable in a hand without an enabler. Even, when a Dragon is discarded with the Bazaar it is the same card disadvantage as if any other purposeful card was discarded. Dragon is not a deck with a compact combo, the only reason that it is viable is because of the tremendous tempo gained from two combo pieces which effectively cost zero mana. I don’t consider Tendrils of Agony to truly be a one card combo because it requires a bastardization of your main deck to include many additional mana sources. 2. What if the combo fails? When Dragon’s combo fails, all of the permanents could vanish. When the Draw7 combo fails, the player lost a lot of card advantage due to temporary mana sources, and could easily stall out. However, when the Salvager’s combo fails, it is no big deal, since it runs many permanent mana sources. Also, AngryPheldagrifs list contains Mana Drain as additional disruption. Cunning Wish also serves as a fallback when a hatecard such as Null Rod hits the table that many other combo decks simply pick up their cards over.
I hope that the talk about strictly superior combos subsides. The one combo that Salvagers truly competes with is Hulk, which caries all the same principles except a more compact killing card…maybe.
Concerning your decklist AngryPheldagrif…
The most glaring problem that I see is the lack of a draw engine. Skeletal Scrying, Intuition/AK, TFK, and Bazaar are the main engines used in competitive type 1. You could cut down on the tutoring a bit, especially since most of it is card disadvantage(Gamble, Lim-Dul’s Vault, Vamp T, Entomb,Draw7s). The half-assed Draw7 route that you took does not have much synergy with Mana Drain and Cunning Wish. If you do decide to take the Draw7 route to card advantage, then Tinker could serve as Jar fetcher or combopiece fetcher. Auriok Salvagers reminds me a lot of the Power Artifact/Gim Monolith addition in keeper builds in 2003. They both rely upon one restricted card. I never had too much trouble obtaining the combo pieces then with only minimal tutoring. Relying on drawing into the combo with heavy draw could serve as a better option. Intuition/AK has the most synergy with this deck since later Intuitions help the combo. The one glaring card that your deck is lacking is Fact or Fiction. Not only does FoF give you card advantage, but either combopiece is put into the graveyard for later recursion. Playing eleven cheap artifacts reminds me of one card-Balance. I do like trinket mages more than other searchers and are good choices. If you haven’t noticed it from my suggestions, I advocate a much more controlling version of this deck. There is not a good chance that Salvagers combo is going to outrace any other combo deck due to 3W+1W activation, so this necessitates a slower more controlling deck build.
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