Evangel is not very good, but Guildmage is. What's a better replacement? Watchwolf? Wax/Wane?
Cut a blue card and add Azorius Guildmage and Coiling Oracle.Assault Zeppelid or Trygon Predator would probably be a better choice than Coiling Oracle - I'm not very sold on it, only because it seems unlikely to have UG up on turn 2 (especially with all of the bouncelands), which is to me the only useful time to play it. Any later than that, it seems like you're just getting a 1/1 cantrip out of it, and I'd rather just play a creature that's going to give me the chance to win the game quicker, as well as utility/evasion.
Just for reference, here's the list I'm playing:
Black (5)
1 Phyrexian Reclamation
1 Terror
1 Honden of Night's Reach
1 Smother
1 Trench Wurm
Blue (5)
1 Shoreline Ranger
1 Annex
1 Probe
1 Honden of Seeing Winds
1 Steamcore Weird
White (6)
1 Honden of Cleansing Fire
1 Radiant's Dragoons
1 Swords to Plowshares
1 Kami of Ancient Law
1 Orim's Thunder
1 Faith's Fetters
Red (6)
1 Flametongue Kavu
1 Ghost-Lit Raider
1 Lightning Bolt
1 Fireball
1 Honden of Infinite Rage
1 Dwarven Blastminer
Green (5)
1 Kodama's Reach
1 Civic Wayfinder
1 Explosive Vegetation
1 Sakura-Tribe Elder
1 Eternal Witness
Artifact (7)
1 Crystal Shard
1 Darksteel Ingot
1 Etched Oracle
1 Sun Droplet
1 Fellwar Stone
1 Sensei's Divining Top
1 Skullclamp
Multi (8)
1 Mortify
1 Trygon Predator
1 Moroii
1 Assault Zeppelid
1 Hull Breach
1 Putrefy
1 Terminate
1 Hazerider Drake
Lands (21)
1 Swamp
1 Island
1 Mountain
1 Forest
1 Plains
1 Snow-Covered Swamp
1 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Forest
1 Snow-Covered Plains
1 Selesnya Sanctuary
1 Gruul Turf
1 Golgari Rot Farm
1 Simic Growth Chamber
1 Dimir Aqueduct
1 Rakdos Carnarium
1 Vitu-Ghazi, the City Tree
1 Terminal Moraine
1 Treetop Village
1 Gemstone Mine
1 Mishra's Factory
Most of the card choices are rather standard (and I prefer running 7 of each card and 21 land rather than 6 of each and 24), although I've found Hazerider Drake (2UW, 2/3 Flying, Protection from Red) to be great - not only did I need a random U/W card to fill the slot, but it blocks most of the small creatures in the format, has evasion, and dodges a lot of the removal available. Also, Ghost-Lit Raider has been golden for me - he comes down and slows down aggro, or channels to get rid of a larger guy (and is quite nice with reclamation in play).
