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1  Eternal Formats / Global Vintage Tournament Reports and Results / Re: A Request from MTG.Com Regarding the Vintage World Champs on: August 15, 2006, 03:20:19 am
I do in fact have my list on my phone, as I showed to Knut and others, so here it is:

4 Duress
4 Dark Confidant
4 Tendrils of Agony
4 Brainstorm
2 Rebuild
1 Repeal (was echoing truth in the $500 event tho)
1 Chain of Vapor
1 Mystical Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Imperial Seal
1 Ancestral Recall
1 Time Walk
1 Timetwister
1 Windfall
1 Necropotence
1 Yawgmoth's Bargain
1 Yawgmoth's Will

4 Dark Ritual
4 Cabal Ritual
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Lotus Petal
1 Tolarian Academy
4 Polluted Delta
1 Flooded Strand
2 Underground Sea
2 Island
1 Swamp

Sideboard:
1 Tropical Island
3 Xantid Swarm
4 Extract
1 Chain of Vapor
1 Rebuild
2 Darkblast
3 Massacre
2  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Ongoing GenCon Vintage Results on: August 13, 2006, 10:04:27 pm
Just woke up after having played literally 24 hours of magic.  The top 8 of the $500 Vintage event did include 2 unpowered decks, including Ray Robilliard,  TK (I think), Myself, and one of the other Legacy Champs top 8ers.
We chose to split in the top 4 as I felt very tired and did not want to play one more second of combo. Thanks to everyone for the inquiries to our Tendrils list, which I mentioned was based on a concept from IT; mainly, their sideboarding strategy versus control. Congrats to Travis on the win, our games were fun and well fought, I only wish I might have drawn a little more gas in the second two games.

oh yeah, lou is the Fucking man!
3  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Double top 4 at Richmond with I.T. on: March 22, 2006, 05:18:02 pm
Awesome list eric, and congrats on the two top 8s! It was cool to hang with some of the midwest crowd for a change, hopefully Jaco and I will make it out to one of the other starcity double weekends. 

Nick
BHWC 4 Life

P.S. I dont mean to rain on the parade, but I was watching your games against brian, and I remember thinking you were a mana short of your turn 1 kill; if your report is correct then I was right. still, awesome job.
4  Vintage Community Discussion / Non-Vintage / Re: How Did You End Up Doing? on: November 16, 2005, 08:13:42 pm
My name is Nick Trudeau and I ended finishing 27th.  I went into day two 6-2, and then in the 10th round lost to Osyp Liebowitz, which, mentally, was where I was knocked from top 8. I played a BHWC (San Diego) rendition of ATS and was very pleased with its performance. I never felt, in 11 rounds of play (I had 3 Byes), that I was an underdog in any match. Even in my first round of play; I played Rabid Wombat piloted by Marty Rose, which I had heard was one of my worst matchups, but, after that match and some additional playtesting when I got home, I found that match to be considerably in my favor if the Wombat deck is not running Pithing Needle.
    Oh, by the way, in every one of my matchups after the first, I had to deal with Pithing Needle maindeck! EVERY ONE! That card seemed to be omnipresent, even moreso than the goblins decks at the top tables.
   All in all, I was pleased with my performance, although I feel that if I had ever played that deck before the GP, I could've made top 8.

nick
5  Vintage Community Discussion / General Community Discussion / GenCon 2005 Hotel Rooms on: July 28, 2005, 12:43:42 am
I dont know if this is taboo or anything, but does anybody need a room? Last year Pat P. (TracerBullet) and Gio (Akuma) and myself stayed in what was termed by all who saw it as "The most insanely badass room anyone in their entire life has ever seen." So of course we got it again this year. Although it is looking more and more like Pat won't make it, Gio and I would still like another head or two to drop the cost.
  The name of the place is the Yellow Rose Inn and if anybody would like more info, pm me and maybe you too can experience GenCon in the style it was meant to be!

www.yellowroseinn.com

Nick
6  Eternal Formats / Miscellaneous / FTK on: December 10, 2004, 04:28:41 pm
Flametongue is mostly in there to deal with creatures you don't want to wish for removal on; i.e., Juggernaut, Su-Chi, and, to a lesser extent, Goblin Welder. In addition he provides a beatdown mechanism that can help to speed up your games against these fast aggro decks.
   
   I can remember games where my opponent got out an early (not first turn) Trinisphere, so I sat with an FTK, waiting for the Welder to drop, and, sure enough, 3rd-4th turn there he was. I FTK it, waste his shop, and now HE'S hurting for the answer that must cost three or more.  Granted, this is a slightly favorable example, but you can see how it can provide a huge tempo swing when used properly.  

  As for the Mana Drain arguement, this is NOT a card you board in versus control.
7  Eternal Formats / Miscellaneous / testing necessity on: November 26, 2004, 12:52:15 am
I don't necessarily agree with the need to test every deck individually to learn its strengths/weaknesses/synergies/etc.  I suppose in one respect I agree with Steve and GI that if you have played with/tested a certain archetype then an evolution of that archetype may prove easy to master for you, as you already know the basics of it.

  In addition to that, however, I think this ability varies with each person. I know that when I played TnT at GenCon, I had never personally played it before; however, I had played against it with JACO on numerous occasions, whom I consider to be a very adept player. Also, prior to my playing it at SCG III, I had never piloted Oath before either - not even for Extended.

  My point is that I believe certain players can gain that play knowledge without personal playtest time on a deck and/or through playing against it with persons who know the deck well (like Steve mentioned with Michael Simister).  

   I still think, though, that most players require that time to mature with a deck and discover each of its qualities.

(I can't believe I just agreed with Steve)
8  Eternal Formats / Miscellaneous / How I quietly went undefeated in the SCG III $500 side event on: November 10, 2004, 01:54:42 am
@ Jacob:  Sorry, I didn't include the cards I removed for sideboarding each game. I believe in that instance I removed the Misd's. There were some games where I went with 3 to even 4 creatures, post-board.  Mostly this was against decks w/o counters, as I felt the best strategy was to just morph into beatdown.

 @ Gio:  Yeah, I was el scrubo in the main; couldn't draw for crap or keep my opponents from doing the same. Anyway, you better be in Vista, so we can own you, muthafucka!
9  Eternal Formats / Miscellaneous / duress over leak on: November 09, 2004, 11:57:12 am
JACO and I really consider this new incarnation of Oath to be more of a combo deck than control, so I would have to say that Duress first turn is the much better play, for the reasons that malhavok mentioned.
 Considering the fact that you can kill your opponent third turn with the right draw, this deck really just plays like a slower combo, i.e., FCG.
10  Eternal Formats / Miscellaneous / duress over leak on: November 09, 2004, 11:24:31 am
@ Malhavoc:  We decided to run 2 Blessings because we kept drawing them and either:
      A) coudn't find/resolve a way to put them back
      B) milled too much of our deck before seeing it

 I can't tell you how many times I would Oath and go through 95% of the remainder of my deck before I hit a creature or a Blessing. It also just seemed to work much better in the mirror to have two; really unexpected.

 The Wasteland and Vamp arguement can be summed up in one word: CONTROL.

 We anticipated a high number of Oath and Mono-U decks, and used 4 Wastes to combat other Orchards. I have never found Vamp. Tutor to be good outside of a combo deck, because of its inherent card disadvantage; however, I personally did not test it, so it could prove to be a good fit in some build.

 As far as Daze goes, it turned out to be the weakest card in the deck throughout the day, although it was not without some usefullness (other than being pitched to force).
11  Eternal Formats / Miscellaneous / How I quietly went undefeated in the SCG III $500 side event on: November 09, 2004, 09:50:22 am
Hey everybody.

 My name is Nick Trudeau, some people may remember that I made top 8 at GenCon playing TnT (I was the one owning people with the pimpest cards in Indiana).  

 After my sub-par performance in the main event (due in part to my deck hating me), I entered the side event for $500 with one intent: To own everyone I faced and go undefeated in the name of Crom and BHWC.

 This "teched-out" version of Oath designed by Jason JACO was the instrument of my victory:

DOA - aka Duress Owns ALL

4 Force
4 Drain
4 Duress
2 Daze
2 Misdirection
4 Brainstorm
2 Skeletal Scrying
1 Fact
1 Ancestral
1 Time Walk
1 Demonic Tutor
2 Cunning Wish
4 Oath
2 Blessing
1 Spirit of the Night
1 Proxied foil Akroma

4 Forbidden Orchard (one proxy foil)
3 Polluted Delta
2 Tropical
1 Underground
3 Island
1 Swamp
4 Wasteland
1 Strip Mine
1 Library of Alex
1 Lotus
1 Emerald
1 Jet
1 Sapphire

SB:
4 Chalice
1 Pristine
1 Platinum
1 REB
1 BEB
1 Echoing Truth
2 Rack and Ruin
1 Ray of Revelation
1 Coffin Purge
1 Stifle
1 Oxidize

A couple of points on the build:

 We opted not to run the Intuition/AK draw engine, as it makes the mirror a crappy matchup (sit there holding dead AKs 'til one of you cracks), and we seen that some slaver decks (which can prove problematic) were running an AK draw engine. Throughout the day that proved to be one of our deck's best tech as evidenced by my 5-0 record in Oath mirrors on the day. Cunning Wish was another factor in the success of DOA

 Another key point were some of the sideboard decisions we hit upon:
*  Echoing Truth proved to be the best utility spell I played all day, breaking me out of spirit token build ups, removing soldiers, etc.
*  Ray of Revelation the other MVP out of the board in Oath match-ups, allowing me to remove the Oath and wait until I had gained Orchard superiority.
*  I opted not to run Iridescent Angel, mainly because I felt I didn't require two non-Swordsable creatures, and also in order to fit Platinum Angel in the board, although she never did prevent me from being dead. She was, however, the easiest creature to hardcast, which did prove useful.


Round One:  Brandon Ruttek playing Oath

 Game One:  I don't remember much about this game, but my notes indicate that this game came down to who could make more spirit tokens (duh). I win.

 I board out one Oath and put in the Pristine Angel and Ray of Revelation

 Game Two:  I end up Oathing early on, but he has StP for my SotN, EOT. It didn't matter much tho, as I Oathed up the Pristine Angel nest turn and beat down for 4 turns.

1-0, 2-0 (2-0 against Oath so far)


Round Two: Jesse River playing Oath

 Game One:  I should mention that I got pretty sick the day of the tourney, and after the first round (and pretty much after every round) I almost passed out in a little corner of the store. Luckily Jason reminded me about my round, so I didn't get a match loss.
 I still showed up 6 minutes late, so I did get a game loss, not that it mattered, because my first game against this guy (eventual 2nd place finisher) was textbook; he pains himself twice, I swing once, then twice, GG.
 
 No Board changes

Game Two:  He gets me down to 11 with spirits in this game, but I eventually rock him with my foil proxy Akroma.  GGizzle.

2-0, 4-1 (3-0 against Oath)

Round Three: Ben playing 5c STAX

 Game One:  These games were some of the most fun I had all day. This game turned into a role reversal, as he mulls to six, and I pull Waste, Waste, Strip in my opening 7. Landlock = GG

Board in two Rack and Ruin, Pristine

 Game Two:  He ends up having double Seal of Cleansing in this game, but they only prolong the inevitable, as I clean up with a hardcast Akroma.
 That game turned out to be third time I hardcast my creatures, and apparently wouldn't be the last.

3-0, 6-1

Round Four: Josh Rayden playing Oath

 Game One:  Pretty back and forth, but in the end Duress OWNS ALL.

Board in Pristine and the Ray

 Game Two:  This game was one of the shining points for Ray of Revelation, as he gets an early Orchard advantage on me, but I Ray his attempts to lock me out with Oath. Eventually I pull a Waste and double Orchard then drop my own Oath.

4-0, 8-1 (4-0 against Oath)

Round Five: Corey Canfield (Diaonic on TMD) playing 'Shop 'Slaver

 Game One:  This one is over quick as I drop Orchard mox Oath turn 2

Board in Rack x2 and Pristine

 Game Two: Another quick one that starts with me going Time Walk/ Ancestral turn one, followed by Misdirection for his turn one Ancestral. Ownage

5-0, 10-1

As my 5th round match was over quickly, I scouted around to see if I even needed to win the last round to make first, as I had already beaten the majority of the x-1 people. Turns out I didn't, but I figured I ought to, for Crom and BHWC.

Round Six: Gerry Thompson playing (surprise, surprise) OATH

 I had just watched this guy topdeck like a sonofabitch against MeanDeath, so I knew I would have to be ready to call upon all the magic gods and the favor of Crom for this one.  
 Game One:  I win the roll, play Fetch, go.  He goes, Island, go, upkeep, Ancestral. At this point I have Misd again, but it doesnt resolve, as he has Force. Instead of drawing his 3, I decide to just win with Orchard, Oath second turn.

Board in Pristine, Ray

 Game Two:  This turned  out to be the only game I lost all tourney (not counting the game loss).  He goes first and opens with mox, Orchard, Oath, Force. I end up wishing for Echoing Truth for the tokens, but he has Force again. GG

 Board in Platinum Angel

 Game Three: This one showcased the power of Skeltal Scrying in the Oath mirror, as he sits with an AK in his hand most of the game, unable to go off from drawing just one card. We fight over Orchards with both of us topdecking Wastes or Orchards to combat.
 
 I gain the advantage, but it doesn't matter as neither of us can resolve an Oath. After he ends up dealing with my Orchard, he plays Intuition EOT, but can't go AK x3, as he has already cast two, so he opts for Deep Analysis x2 and fetchland.

 On his turn he plays DA from grave, I'm ready with Drain, he plays land, says go. On my turn I'm holding Platinum, Pristine, Force x 2, Oath. I drop Platinum, he has nothing, I say go. He plays DA from hand, it resolves, then he flashes it, plays duress taking a Force, and says go. I draw a Duress, play it seeing a land, attack for 7 to put him at 7, say go.

 On his final turn he draws a land and concedes. After the game I ask him what he was digging for; he tells me the only thing he had for Platinum Angel was Pernicious Deed. Strong.  Yet another reason I was happy to be playing cunning Wish.

 I finish the night 5-0 against Oath variants, and Undefeated in the side event, taking home $250. Another strong showing for Team Bitches and Hoes West Coast.

props: JACO for the deck, pastimes for having an awesome store, the east coast for having better type one than us

slops: me getting sick
12  Eternal Formats / Miscellaneous / answer to null rod (possibly) on: May 04, 2004, 11:11:24 pm
this may be too much of a proactive solution to null rod/damping matrix, but:  


      Latulla' Orders        1R                              

      Enchant Creature                                                        Prophecy
 
       You may play Latulla’s Orders any time you could play an instant.

       Whenever enchanted creature deals combat damage to defending
       player, you may have it destroy target artifact that player controls.
 



if anybody starts using this, it could become the first tournament-worthy card from prophecy! (chimeric idol is NOT tourny-worthy)
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