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1  Eternal Formats / Miscellaneous / Growing pains on: September 16, 2004, 02:03:23 pm
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The only part of that engine that I'm unsure about is the Deep anal slot, you said yourself they were "good for pitching to FoW" which is hardly a reason to run a particular card. How easy are they to cast for you?


I have found that many times when i am playing with the D.A. i use the crypt and maybe a mox and play it like 3rd turn after i resolve a dryad.

Quote
Is the lack of non-FoW hard counters a problem at all for you? I'd be more comfortable with 2-3 Drain but it depends on how often you are able to leave UU up, obviously.


After much testing i have noticed that it is alittle difficult for me to keep UU open due to the fact that i like to play as many draw spells that i can to help keep a hand and also to pump the dryad. many turns i just get on a roll and play like 2 AKs a nights whisper and maybe even a brainstorm and its really helpful when the dryad is on the board to just keep drawing. that is why i never have mana.
2  Eternal Formats / Miscellaneous / Growing pains on: September 15, 2004, 07:53:05 pm
I have been testing a GAT build recently that i think and has proven to be a very succesful deck. I've been testing most day and night against decks like 4cc, U/R Fish, Dragon, FCG, MonoBlue Control, 7-10, landstill, and Belcher. And all with good matchs.

Kill(6)
4x Quirion Dryad
2x Psychatog

Draw(14)
1x Ancestral Recall
2x Night's Whispers
1x Gush
4x Brainstorm
4x Accumulated Knowledge
2x Deep Analysis

Counter(10)
4x Force of Will
3x Daze
3x Misdirection

Utility/Tutor/Broken(10)
1x Yawgmoth's Will
3x Cunning Wish
1x Pernicious deed
1x Demonic Tutor
2x Fire/Ice
1x Time Walk
1x Regrowth

Mana(20)
3x Tropical Island
3x Underground Sea
2x Volcanic Island
1x Island
1x Strip Mine
1x Mox Emerald
1x Mox Jet
1x Mox Sapphire
1x Black Lotus
4x Polluted Delta
1x Flooded Strand
1x Mana Crypt

SideBoard(15)
1x Berserk
1x Red Elemental Blast
1x Artifact Mutation
1x Oxidize
1x Rack and Ruin
1x Naturalize
1x Ebony Charm
1x Damping Matrix
1x Vampiric Tutor
1x Fact or Fiction
1x Diabolic Edict
1x Pernicious Deed
1x Stifle
1x Crucible of Worlds
1x Fire/Ice

Now understandably there are some card choices that you my think are alittle sketchy but let me give you my reason:

Main

Gush- I have found that with the gush main as opposed to the board i can not only save my cunning wishing for the berserk or it is an unexpected way to pump the dryad.

A.K.- This is one of those cards that to my understanding stopped getting played in fear it would help the already powerful Hulk but with my decline in seeing Hulk(Tog) its an extra way to fill my hand, pump my dryad, force pitch, and if needed it doesnt hurt to put it in the yard if you have excess 7 in the hand.

Deep Analysis- A good pitch for either the end of turn, to the tog, or to force.

Misdirection- I went with this main for another way to protect my dryad/tog when im tapped out(which i pretty much always am). also since im normally tapped out when i play things i dont have the mana to run drain. Plus the obvious fact that i love the misdirected recalls, they just give me an overwhelming sense of joy and card advantage.
 
Daze- This is a card that goes along the same premise as misD but also i have found that many people (unless playing fish) tap out when going of withat combo or attempting to play some thing first turn and they dont count on the annoying daze. and in the late game it proves as a good card to remove for force and misD.

Pernicious deed- While this is one of those cards that i have debated dropping, it has helped me in many match-ups(fish, landstill, FCG, and even welder decks)

Sideboard

I run 4 artifact destruction cards(oxidize, RnR, artifact mutation, and natty) in the board because i have found that i have a tough match up against many welder decks such as slaver and 7/10.

I found that with the vamp in the board helps bucause ther is that every few games where i just need one card and i have the cunning so its just helpful.

Fact or fiction- I need some sort of draw in the board and i felt that since it wasnt main i figured it would work in the board.

Diabolic edict- It started as gastly demise but it didn't handle the tog, then it became smother but play testing alot against 4cc and seeing how mono blue was coming back it seemed to be a dead card, so i went with terminate, but only running 2 volcanics  there are times when i dont want to have to fetch for a volcanic just for one turn if i need other lands, hence i ended up with edict because it stops angel and morphling and the deed can take care of the deacks with many creatures.

Stifle- Though it has its reasons this is prob the first card i would take out.

Crucible or worlds- With many decks now playing these main along with 5 wastes its tuff for my deck to compete with that with out a crucible of my own.

Well this is my version and I was just looking for some feed back to see what the concencious thinks I should add or take out.

PS. I've tried things like intuition, merchant scroll, and mystical and I found that they didnt give me the performance that i was expecting.
3  Eternal Formats / Miscellaneous / [Discussion] Proxies in T1 on: March 09, 2004, 06:37:48 pm
i have been playing for 7 years but never had the money or access to a car so i could acquire power. Recently i have started going to type 1 TOs and have done pretty well(22-7-1). I feel that most tournements need to have 5 to 10 proxies so that the little guy can compete with the big guy. And alls this does is add competition to those of you with power who don't want proxies.
4  Eternal Formats / Miscellaneous / [Deck Discussion] Nether Void on: March 09, 2004, 06:23:25 pm
I think that the factorys are necessary to go under the void. The llanowar waste should be dropped for the fourth factory, a wasteland, or even a mire. It should be 4/2 cause the wretch is better.It deals with most decks out there(tog, dragon, oshawa, etc.)
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