Quote from: Rainula
I have a few playtesting questions:
When do you decide to play conservative and do the untap thing (eot) in order to increase the potential certainty of going off?
What kind of oppening hand is good enough (keepable) vs a deck with 4 force and 4 manadrain?
What do you sideboard out for the xantids and does that change with different machups, more importantly, why?
When do you decide to play conservative and do the untap thing (eot) in order to increase the potential certainty of going off?
What kind of oppening hand is good enough (keepable) vs a deck with 4 force and 4 manadrain?
What do you sideboard out for the xantids and does that change with different machups, more importantly, why?
I was testing with duress, but a Tinker, vampiric and other stuff can also help.
Quote from: Rainula
I also have some maindeck choice questions:
Is there a way to put xantids in the main without taking to much from the power of this deck and would this be a good change?
Is there a way to put xantids in the main without taking to much from the power of this deck and would this be a good change?
Also Im testing with a duress-switch.
Quote from: Rainula
Oddly enough, I think that this question is best answered by how prepared your enviroment is to welders than anything else. That being if welders are running rampent, then the natural answer is anti-welder cards, which also kill xantid.
Most of the time you kill before a welder even sees the board. But a balance can get rid of those nasty Red dudes. Play lava dart or something
Quote from: Rainula
With the recent successes this deck has had and it's vault into the mainstream articles, would a secondary win condition like colossus be benificial because of the possible increase in stifles present.
This is why you play duress.
Quote from: Rainula
By the way, great report and thanks to anyone that answers.
edited once thus far for spelling stupidity.
edited once thus far for spelling stupidity.
Forgot that one, thanks indeed
