Just wondering Ultima, wasn't there a match where you Naturalize'd one Oath of Druids, Yawg Will'd, and nabbed the other Oath of Druids? This was in your Landstill match.
My friend has been playtesting a Ravager deck. It's pretty insane---as it can outrace (sometimes) my 2-land Belch. Instead of completely committing to the aggro route, he has 3 win conditions, depending on what he draws/faces against:
1) Affinity beats - really fast beats from Type II. 2) Ravager/Disciple - swing, sac', Disciple damage, Ravager damage, gg. 3) Tendrils. Free spells = free storm.
Mana Sources: (25) 1X Black Lotus 2X Chromatic Sphere 4X Dark Ritual 1X Lion's Eye Diamond 1X Lotus Petal 1X Mana Crypt 1X Mox Emerald 1X Mox Jet 1X Mox Pearl 1X Mox Ruby 1X Mox Sapphire 4X Seat of the Synod 1X Sol Ring 1X Tolarian Academy 4X Vault of Whispers
Disruption: (4) 1X Trinisphere 3X Sphere of Resistance
Utility: (4) 3X Ornithopter 1X Time Walk
Kill: (17) 4X Arcbound Ravager 4X Disciple of the Vault 4X Frogmite 3X Myr Enforcer 1X Tendrils of Agony 1X Yawgmoth's Will
I know it looks a bit janky, but hybrid decks have recently been showing their strengths lately, and I think this road for Affinity is better than all-out aggro.
This version doesn't roll over and die to combo---it can beat it to the punch, plus packing disruption like Sphere and Trinisphere is cool---the Sphere balances itself out with Affinity (spells cost +1, but itself is an artifact, -1) and Frogmites and Enforcers don't really care about Trinisphere anyway.
Now, the big question is---is there room for red? Welders? Wheel? My friend and I have been trying to figure it out.
just a thought:hs anyone thought of putting yawgwill on the mirror for when you need it in a pinch or even sinkhole could be devastating(think about it bye bye land every turn).
Repeated YawgWins wouldn't be worth it. Any cards that go to the graveyard get removed from the game, so the next YawgWin would have even less to do stupid things with.
I don't know about building it so it supports Force of Will---I run 3X Welders, plus 1X to wish for in the sideboard if something bad happens to a Belcher. I can't see myself holding certain cards back to pitch for FoW, as opposed to going out and trying to win this turn.
But if it comes down to it, should Transmute Artifact be a contender? It's a blue pitch, even if it's a bad 2nd Tinker (but better than Reshape).
I play Type I because I can only spend so much time on Magic. Type II seems to consume too much to be good at, and I like the benefit of not playing Magic for a bit and coming back with my cards still legal.