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1  Eternal Formats / Creative / Re: Boarding for Dredge on: February 15, 2010, 08:21:00 pm
Misdirection and 2x Duress seems obvious but I'd also take out repeal and 3x Pierce, deppending on my opponent (mana ichorid may deal with spell pierce a bit better), also, the drawback of fow's alternative cost is relevant but worthy.

The "remove tendrils" idea seems bad since it's your only real win condition this MU, a 5/5 Beater cannot stop dredge's plans and with only 1 Tydespout your chances to bounce hes table are null.
2  Eternal Formats / Creative / Re: [Deck Building] Building Unpowered Dragon Combo on: February 09, 2010, 11:32:20 am

maybe add in Tormond's Crypt or Relic of Prog in the main deck too *for dredge*


I just may add to this respect that in case of adding any graveyard hate I'd add Tormod's to prevent any weird but possible drawback from Relic.
3  Eternal Formats / Creative / Re: Been away for a while on: February 09, 2010, 11:27:40 am
I would suggest you cutting a flooded in favor of the fourth polluted since the odds of pithing to polluted are ~0.01% XD.

Mind's Desire and Memory Jar are nice cards to take into account as replacements of stifle and trickbind.
4  Eternal Formats / Creative / Re: Workshops and Lodestone golems on: February 09, 2010, 09:25:01 am
I am testing alsmost the same build, with those changes:

-2 Gorilla Shaman
-1 Platinum Angel

+1 Chalice of the Void
+1 Tangle Wire
+1 Barbarian Ring


 I can not go under 4 Wires. This card is amazing against everything, and when combined with golem, spheres and smokestacks it becomes even more stronger. Also, a first turn chalice of the void  for 0 is better then a first turn shaman. Except by the fish matchup, i will always play chalice of the void for 0 against almost every deck. Shaman is indeed amazing (if I could find space, def i would add some), but you are already using chalices and null rods, so i think it isn't so needed.
  Also, with 4 golems, I don't think Plat is needed. You already have a fast win condition, and if you are fearing tinker, you can always add some Pyro/Reb on the side. But playing with 9 "spheres" effects in this deck, i think they will have some troubles to cast a tinker. Geting rid of a resolved tinker with a combination of wires and smokestacks is dificult sometimes.
  I am still testing this version and the MUD, but i think the fact of having welder and bazaar in the maideck, gargadon, pyro/reb and rack and ruin in the side, might make it a little bit stronger. One thing is certain......This golem is BEAST.


4 Wires is a must, it buys some extra turns when you are being overwhelmed (i.e. fishy decks or turn 1 tinker.) by the way, it makes easyer to perform a wirelock with welder.
5  Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages) on: February 06, 2010, 11:18:22 am
What do you people think of this?  I'm walking into an unknown low-power meta where I hear vague telling that there's a semi-drudge deck.  Will 4 Polluteds, an island, and a sapphire cover me for the ancestral?  Is 6 fetchlands with 6 swamps and a mox enough? I don't have a time walk or else I'd include it, same with underground seas.  I also wanna see what kind of non-basic land hate is being run before I dump money into the massively overpriced seas.  I cannot afford a lotus.  I need *general* suggestions for my other 7 sideboard slots.  Perhaps a pithing needle?  I went mostly with the original updated list as you can see, I just got back into magic after a few years.  I loved suicide, and I love seeing a possible top tier mono black or mild splash.  I cannot go the tarmogoyf route as again, I don't have the money to dump.  Is splashing *just* for ancestral worth it, with the dark confidants and nights wispers?  Should the whispers come out for something else?  I...I really dunno.

Creatures  (11)
4 Dark Confidants
4 Gatekeeper of Malakir
3 Vampire Hexmage

Sorcery and Instants (23)
4 Dark Ritual
3 Sadistic Sacrament
1 Vamp. tutor
1 Ancestral Recall
1 Demonic Tutor
4 Duress
4 Thoughtseize
1 Yawgmoth's Will
2 Night's Whisper
2 Cabal Rituals

Artifacts (6)
3 Null Rod
1 Mox Jet
1 Mox Sapphire
1 Lotus Petal

Lands  (20)
4 Polluted Delta
2 Bloodstained Mire
3 Wasteland
1 Strip Mine
6 Swamp
1 Island
1 Urborg, Tomb of Yawmoth
2 Dark Depths

Sideboard (8)
2 Jailer
2 Ravenous trap
4 Leyline of the Void


As Ancestral Recall as your only blue card I would suggest running 1x Underground instead of the Island, 3 waste + strip could make you take many mulligans due to the lack of black mana sources, island would be just another cripple to the mana base.

I would neither run Tomb of Yawgmoth because it has bad synergy with the mana denial strategy, allowing an opponent to cast black spells with a fetch or having black and blue mana with an island could be really helpful for them. Plus I don't really see it as an auto include on this deck.
6  Eternal Formats / General Strategy Discussion / Re: [New Card Discussion] Lodestone Golem on: February 06, 2010, 06:02:09 am
@whoever asked : It's not the fact that i don't own a lotus that makes me not play it in MUD. I don't own a power but i'm allways full powered when i play vintage tournaments (both proxy or borrowing power)

From my initial testings, the card is really the worst in 5c Stax, where you can't allow your opponent developp his board with mana accelerants in the first turns. Lodestone golem can't prevent this, so its not good for the deck. I lost a really high number of games because of that aspect, and i still think that both Thorn of amethyst and chalice of the void are better choices for a 5cStax Build.

It's alot better in BR stax, being nice in the Null rod slots (which i never liked in the deck anyway) helping to give a clock that can be revelant to win some games fast, i really loved the card in the deck.

But the card is really the best in MUD aggro, where 13 spheres/8 juggys make a really solid build, really consistant.

In fact, i tend to think that the card is really metagame dependant. Mainly depending on how fish is played in the tournament.

I would never ever run this guy in 5c stax due to the tight mana base, and I would no remove CotV in order to put it on a R or B/R list just because this guy + chalice @ 0 seems awesome to me, the only drawback is that they are able to play moxen under this guy and a 0cc card can unable them to do it. I would either remove null-rods, I would make room removing 1 or 2 thorn and other slots since they are not as useful against fishy decks and they are at high numbers atm.
7  Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future on: February 05, 2010, 11:12:54 am
Wind Zendikon needs to be evaluated for the deck. It gives bazaar protection from strip, gives you a creature to sack for dread return and can recurr a Gemstone Mine with zero counters. It also gives you a way to cheat landfall with Gemstone Mine or stripped bazaar to get bloodghasts back.

I'll test it, but im not convinced about it, plus im more scared about Ravenous Trap than land hate : /
8  Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future on: February 05, 2010, 06:19:18 am
I guess my issue is that you're going to win game 1 anyway, winning on turn 2 is irrelevant because after therapying them a few times on turn 2 they aren't going to win their one turn of topdecking 99% of the time. Having more disruption maindeck, say chain of vapors and leylines allow for more slots in the sideboard.

This is an standarized thought, but not entirelly true. Fish can easilly win if he opens stifles and wastes bazaar in a regular Ichorid deck, plus Jötun Grunt could make it impossible to dredge.
9  Eternal Formats / Eternal Article Discussion / Re: [FREE Article] The Return of The Deck! on: February 05, 2010, 06:12:13 am
@jester3397
I've used with good success two tinker targets on my maindeck. I play with a Sundering Titan and a Sphinx maindeck. With 28 mana sources you can cast it in a lot of games, and you have not to worry about it pitching to fow or discarding it with Thirst for Knowledge.

Plus deppending on the board situation you have choices to blow their boards out or protect yourself from the weenies.
10  Eternal Formats / Creative / Re: Red stax answers against Bant on: February 04, 2010, 06:11:21 pm
Firespout remains my wepon of choice in 5cStax, with 2 dullpliquants and 2 razormane masticore.
I was testing rolling earthquake (which was too mana intensive) so i decided to go for the G sqplash just for the sideboard.

Last tournament Rolling Earthquake would have won me a match that ended tied with Bant, (i played pyroclasm, which i run as replacement).

Trygon is another issue. Welder + Duplicant?

Razormane is a fine answer for Trygon.  Bazaar him into your yard and weld him in during your upkeep.  He shoots creatures during the draw step.


Hard to set up, plus sadly I don't have Bazaars and I don't currently run them, BTW welding in a Masticore is my usual play against trygon right now.
11  Eternal Formats / General Strategy Discussion / Re: [New Card Discussion] Lodestone Golem on: February 04, 2010, 05:28:46 pm
Since the printing of Lodestone Golem I've been testing some variants of stax/mud decks with it, actually I'm playing the next list, which performs very well.

Aggro Mud

// Lands 18

4 Workshop
4 Ancient Tomb
2 City of Traitors
3 Wasteland
1 Strip Mine
1 Tolarian Academy
3 Mishra's Factory

// Creatures 13

4 Lodestone Golem
4 Juggernaut
3 Razormane Masticore
2 Duplicant

// Spells

5 Moxen
1 Black Lotus
1 Mana Crypt
1 Sol Ring
1 Mana Vault
4 Sphere of Resistance
4 Thorn of Amethyst
1 Trinisphere
4 Chalice of the Void
3 Null Rod
4 Tangle Wire

It's cool but I'll make some changes with further testing.
12  Eternal Formats / Null Rod Based Aggro / Re: Noble Fish: GUW variants here! on: February 04, 2010, 01:14:16 pm
Well the deck that I actually took to the meandeck tournament had 3 moxen (pearl just to make ppl think it was 3 colors and as an additional mana source etc), and mana crypt, along with lotus/petal, along with the 4 nobles, which yes I do count on, but haven't been dissapointed with, no one forces a noble, and maindeck creature kill is at an all time low in vintage.  3 mana was/has never been a problem to reach, and realize, other than tinker, and them getting both key/vault out at same time, misdirection is a free "counter spell".  Misdirection a darkblast to a Confidant, or a welder or w/e, or a fire.  Also remember most decklists that play those spells play 1 of each, I play 3/4 of each of my creatures, and 14 maindeck counterspells, 6 being free, and 4 being 1 mana.  I don't really consider the deck "fish" because your right I have very lil board disruption, the deck, I consider, it as more like BBS, with the goal of stopping their first key spells, dropping a critter that then destroys their board (trygon) or something that draws (heretic/selkie)and countering anything that lets them draw cards or messes me up.  I usually only keep 1 creature on the board(I don't count nobles as creatures in this sense, they are more like lands that buff creatures), and just back it up with counters, instead of trying to "overrun" them with critters.  Another thing that is great about the deck is that I can pitch everything except lands, nobles and artifacts to Force and MisD, allowing me to play 6.  MisD is so good in this meta, and if your running white you can't have that extra "free counter" if you will, the card colors needed aren't there.  The only thing better than MisD an Ancestral is to MisD a thoughtseize when their last card is yawg win Very Happy  

But yea the deck is very linear, and just plays well, and the only "thought" needed is "what do I need to counter?"  As long as you know the key cards in t1, its good to go.

example

turn 1, land noble, or land and jewlery, almost every time
turn 2 selkie, heretic, or trygon
force or spell pierce or mana leak something important, usually something important is dropped turn 2 or 3, t1 is not always a first turn kill we all know this.
turn 3 favor on w/e if you got it, either draw counters to protect it, or your smashing their jewlery/enchantments

that or you sit and stack mana and swing with nobles with counter back up til you get ancestral or a creature. The deck can go aggro or control.

most games I played if I got favor on a selkie or trygon, and had ANY cards in hand already, they just conceded.  Favor was/is amazing.  It can be cast for either of your colors, pitches to counters, and not only gives an evasion but buff's both hp and atk.  The only other card I would use over Favor, and I am not joking at all here, is Unstable Mutation.  Because its blue and 1 mana, and so what if it dies eventually by then you have drawn another 2, or won. Rancor is good, but still leaves them susceptible to darkblast and fire.  Also it's green and thus not pitchable.

You know how steve played with bolt instead of fire in his deck that got first.  Maybe it's not just for the new juggernauts, but because he knew I was playing favor over rancor? Wink

As far as playing maindeck null rod and maindeck wastelands, I play strip because it is amazing, but I need my colored mana, need it, thus 4 breeding pool even.  I untap them for 2 life all the time.  Life don't matter once your drawing 4 cards a turn and on average 1-2 are counterspells, which happens more often than not.  Plus null rod would nuke my 3 moxen, lotus/petal and crypt.  Thats a 1/10 of my deck and almost 1/3 of my mana.
Maybe with that new green disenchant, I might "cosider" a couple null rods maindeck.  Since I can nuke them anytime for 1 mana and gain 4 life (that card is gonna be used by EVERY one).  Kinda sucks for me since it can nuke favor, BUT misdirecting them is gonna be fun.

Also talking about that new 1 mana disenchant, that resolves the pridemage issue.  1 mana instant disenchant, with life gain, which can be clutch at times.  

And of course there is the merfolk legend.  Getting her out turn 2 with force or misd back up would not be uncommon if you played 2 or 3 maindeck, and once again, she's pitchable.  Holding back cards is a good thing anyways, people get scared of the thought of counterspells.  They really do. But yes, pulling either their vault of key is game winning, but at worst she is gonna get you a lotus or moxen or remove random tinker toy.  Unless your playing dredge then you side the 2-3 of her out and throw in "random grave hate" etc.

Yes combo is a problem, but when combo gets a first turn duress, mox mox, ritual ritual ad nauseam who else can win?  If combo goes off it does, if it doesn't it doesn't, what I do 99% of the time doesn't matter, and that's true of many other decks than mine, no deck is perfect otherwise, t1 wouldn't have so much variation, and variations in top 8's everywhere.

Maybe I should sideboard Arcane Laboratory, and play true BBS lock style Razz  

Anyways,

With those two new additions it makes the ug version not just more viable, but IMO, better than the GUW variants.  Who needs a swords when you can just counter the creature, steal it, or misdirect there swords to it?
[/size]

I would run Ninja of the Deep hours instead of Vedalken Heretic, and some useful 1cc creatures (don't have to mention Epityr).

The meta is so crowded with fishy decks and combo isn't at it's best moment, I would totally not run Thada (tested it and its good but most of the times it's not a game-winning card) or in case you really want to run it I would run 1, Sower is a tempting card (lol) but it's cc makes it less useful in fish mirrors althought I would include it on a list like yours (U/G).
13  Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future on: February 04, 2010, 01:03:57 pm
Hey there. I am going to my first tournament this weekend and I was thinking of bringing dredge. I was curious, what version of dredge is preferred these days? What do people consider the "best" version of dredge? Yep, just looking for some advice before I go to the tournament.

I find the Sharuum dredge the fastest and best right now, the sideboarding strategy has been posted upwards. I would clearly run Nature's Claim from Worldwake in order to get rid of Leyline / Tormod's / Relic of the pro-gamer. And the standard 4x Chain of vapor, in adition to an alternative win condition to Sharuum to make room to all the side.
14  Eternal Formats / Creative / Re: Red stax answers against Bant on: January 27, 2010, 11:10:47 pm
Words of War is tech that Vroman used in some of his Uba Stax builds.  Basically, you want a stream of shocks against fish and this guarantees them.  It also "combos" with Bazaar to give you extra shocks.

Seems awesome to me, in Red Stax with Bazaar it could kick asses.

Thanks for the replies, it seems like razormane is the way to go.

I don't fully agree.
You need to prevent them to have Qasali/trygon predator active beofre you do to make it effective.

True but Qasali will take away something every time you hate it, even if you cast a Lightning (lol) it will sac and destroy whatever you have.

Trygon is another issue. Welder + Duplicant?
15  Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages) on: January 27, 2010, 06:45:32 am
By winning with tendrils you kind of dont need to stay in the game...

Annyway, enough with the flaming (on my behalf, I just can't help it), since we obviously disagree.

Atm I'm testing the build with the maindeck leyline and helm, and have to say I like it so far... ichorid becomes a better matchup (however you still keep the sideboard jailers), tezz doesn't like this much must counters (okay here you obviously miss null rod, but you can win about as fast as they can unless they go broken, but then again, so can you), and the sideboard can easily be tuned to fight off shop and fish, and use the open slot's to nuke tezz if you think it's needed.

You could disagree, I just thought that 18 months testing this deck on Vintage could bring some light.

BTW, i mean that in a deck built to work with Bitter it's a million of times better than Sadistic, we even tested sadistic and when you drew it at topdeck was pretty much a dead card, just fow/drain and done in the other hand having Bitter at topdeck and even breaking your own land with waste (If opponent had no basics) and casting it was a 3 ish bitter, opponent could counter one copy but the other two that go through are usually enough.

You have to realize that I'm not saying it's generally better than Sadistic, I'm putting it under certains circumstances on a given deck, and if i could have a 2ish sadistic uncounterable i'd totally state that it is better than Sadistic, because this is a topdeck deck, your hand goes out in a few turns if you don't want to be raped by the Tezz guy.

Example:

Fetch lotus Bitter = GG
Fetch lotus Sadistic = counter
16  Eternal Formats / Null Rod Based Aggro / Re: Noble Fish: GUW variants here! on: January 27, 2010, 06:37:09 am
I think that Thada and Null Rod have strong dissynergies. If you want to use the full power of Thada you cant play out Null Rod. I think that Thada has its place in full powered Fish builds with other disruption elements than Null Rod.


What would lead you to think this? Because you can't tap a mox/lotus that you steal with Thada? Please. That is not a good reason not to run her. Think of her as extra insurance against Tezz at defeating plan B (Tinker-->Robot) while also answering Time Vault. You really didn't back up your claim at all.

I'd never play a lotus stolen with Thada simply because I might be allowing my opponent to retrieve it on hes Yawgmoth's Will, might be irrelevant or might be not, but I prefer keeping the artifacts removed for the entire game.

What shall I back up what is obvious? I also dont give examples for not playing Workshops and Mana Drains togehter in one deck. Null Rod shuts down most of the artifacts you are stealing with Thada. So with both of them you are using Thada more less like Rootwater Thief, which is also an answer to Tinker targets and Time Vault. And noone would ever think of running Rootwater Thief. And that IS a good reason to not run Null Rod and Thada together.

Thada has some good points, 1: cant be needled, 2: 2/2 XD, 3: better evasion.
1/2 flying and spending 1 U per turn seems a bit odd to me. I mean, we tested it a few months ago in a Vintage fun deck and it was fine, if he attacked 2-3 turns the game was 99% yours, but your game was slowed down quite a bit. And even a Darkblast can stop it from doing it's ability (Has to deal combat damage).

Rootwater has some good points too, 1: less costs, 2: less restrictive ability. 3: Not legendary. But clique's are seeing game in some decks and can just block you.

I wouldn't run either of them cause I find the main fish disruption engine against these decks fair enough and these mobs are too slow, after 3 attacking turns fish usually controls the game or gets controlled to a point it cannot respond.

My two cents.
17  Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages) on: January 26, 2010, 06:26:55 am
I really think that Bitter Ordeal is way superior than Sadistic Sacrament in these builds, doing a 3x Bitter is way easy with strip effects + fetch / lotus and it cannot be countered, if you play it safely Sadistic might be more attractive but the  {2} {B} cost of Bitter makes it easier to play with those Wasteland and doesn't deppend that much on Rituals. If you haven't tested it already do it before judging, I did it myself and a crappy 2x Bitter on turn 1 usually leads to a win and Gravestorm allows it to avoid counters easilly.

//20 Lands
8 Swamp
4 Verdant
2 Bloodstained
3 Waste
1 Strip
2 Dark Dephts

//13 Creatures
4 Vampire Hexmage
4 Dark Confidant
2 Tombstalker
3 Phyrexian Negator

//27 Spells
2 Bitter Ordeal
4 Ritual
4 Duress
3 Thoughtseize
2 Cabal Therapy
1 Vampiric
1 Demonic
1 Lotus
1 Jet
1 Lotus Petal
1 Imp. Seal
3 Null Rod
2/1 Sudden Spoiling
2/1 Extirpate

That's what i'd run so far.

18  Eternal Formats / Creative / Re: Red stax answers against Bant on: January 23, 2010, 07:15:20 am
Thanks for the replies, it seems like razormane is the way to go.
19  Eternal Formats / Creative / Red stax answers against Bant on: January 22, 2010, 10:00:46 pm
Greetins, I open this thread to discuss the answers Red Stax may have against Bant and by the way, get a bit informed about it.

The main hate cards I saw were:

Razormane Masticore
Reb/Pyro for Trygon and counter
Ensnaring Bridge
Tabernacle at Pendrell Vale
Barbarian Ring
Pithing naming Qasali
Duplicant
Triski¿?
Rolling Earthquake
Pyroclasm etc (forgot those lol)

I'd like to know if im missing any important card/strategy to adopt with a Mono R Stax this matchup which seems pretty hard and how you guys would face this matchup.

Thanks for any further info!
20  Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future on: January 21, 2010, 05:21:53 pm
Yay, now an uncounterable crypt...

Bojuka Bog

Bojuka Bog enters the battlefield tapped.
{T}: Add {B} to your mana pool.
When Bojuka Bog enters the battlefield, remove all cards in target player's graveyard from the game.

Sorcery speed, i don't really fear it.
21  Eternal Formats / Blue-Based Control / Re: [Deck] Bomberman on: November 20, 2009, 08:29:18 pm
Ok, now you all made me miss playing the deck, I'll sleeve it up for next tournament.

I hope you enjoy playing this awesome deck, it always amazed me and I'll seriously think about taking it into tournaments.

Since I cannot disagree with your point of view about creatures I'd suggest you to test it carefully against actual decks and see how it goes (I mean creature version). By the way, imo I can't say if it's better either full-combo version or trinket/mindcensor version, I'd say they are just different, better against some matchups and worse against others.

PS: Last testing: Against fish, about 8-7 games, Win: 4-5 Loose: 3.

Pros: I included a Bitter Ordeal (lol), I won two games thanks to it, one I just played it to check hes deck and know if he had counters before vault/key, the other I managed to make infinite mana, I played Sphinx which get a fow pitching stifle, I fow pitching ak, he fows pitching epityr. Demonic -> Bitter Ordeal with a bazillion of gravestorm.
Cons: Missing creatures to block epityr and those crappy ninja pullers.
Side Note: Bitter Ordeal wasn't a final implementation, just under test, won a few games against tezzeret with a 3ish bitter but this is a marginal note. As a last note I'd say that Bitter never was a dead card in hand, even did explosives at 0 to remove 4-5 cards from hes deck (tezzeret, sphinx, vault...)
22  Eternal Formats / Blue-Based Control / Re: [Deck] Bomberman on: November 20, 2009, 04:13:52 pm
Back in the days, I calculated at least 1/3 of the games were won that way. That's why I don't really want to go below 10 creatures.

Stax is one hard matchup. It can lock you out quickly, even if your Trinket are golden here, they simply have too much cards that will kill the combo. In a Stax heavy metagame, I suggest adding at least 3 Fluxes in the sideboard, as simple Disenchant will not be enough. Serenity is another great option for it. Altough, with TV, it is probably way easier to get a combo out.

Yeah but I don't see the creatures right now, most of all because sorcery speed is what can kill the possibilities of this deck, I just take it as another combo deck and since it has various win-cons I think that focusing on insane draw and the regular tutors (which are enough IMO) is the right way. Todays stats against two different tezz decks: 17 games played, won 11, lost 6. Pros: Easy to win in 2-3 turns against a control deck.
Cons: Sometimes thoughtcasts stuck in the hand due to the lack of artifacts or tapping mana at sorcery speed has bad consequences.

My thoughts Very Happy
23  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] Pat Chapin Discusses Vintage, The Deck, and Proxies on: November 19, 2009, 06:16:28 pm
All depends on how bad you want it (power that is) .. get a job delivering pizzas for 4-5 hrs in the evening and in a week time you should be able to assemble enough money to buy at least a Timetwister if not a Mox Pearl.

That's true, but personal situations change everything, actually I don't have any time to work, I spend it on class or taking care of my sister/house. If I could I'd be working, by the way I'm not talking about not buying P9, just allowing some amount of proxies (5 is not that much taking into account that I play 5c Stax) making ppl buy some cards and allowing them to go to some tournaments before they decide to buy most of them. BTW dunno there but here in spain you would need two weeks of pizza delivering in order to buy a Pearl.

PS: Thanks for the suggestion I'm gonna consider pizza delivering if I manage to get the time.
24  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] Pat Chapin Discusses Vintage, The Deck, and Proxies on: November 19, 2009, 09:12:10 am
1.  I've been in and out of Magic a few times, and I've been in and out of Vintage more than that.  Every time that I've been actively playing Vintage I've worked to get power and all the other cards that you need to play.  I've worked to have a collection where I could play any deck in the environment that I wanted to play - because I hate proxies and love playing the game.

And yet, there are some ppl that really loves the game (like me) but that can't spend thousands of dollars on P9 without a little proxy help, I spend about 8 hours a day playing magic/reading forums or articles and I really love the game but for me is impossible right now to buy all the P9, so my choices are either going to 5-proxy tournaments o playing gobbos or some other stupid deck with no chances (imho). As I see it, I understand that veteran vintage players, non student or ppl that just had the chance to buy cheap P9 a few years ago don't like proxies, I don't like them either, but I think that if you want to see new players in the format you'll need to make an small sacrifice allowing some of them (and maybe progressivelly cutting them). Cause I've never been as interested in magic as the first time I went to a tournament and played a shop deck, and yet, some ppl that just loves the game and doesn't have a job/infinite money would spend 90% of hes money on the game they love. And for me, Its more worthy on a tournament a guy that buys 4 shops having almost no money and loves the game, plays the game, enjoys the game, thinks 24/7 about improving decks/playstile that a guy that just buys the P9 to be able to go to a tournament to show how a nice deckbuilder/whatever he is.

Again, my 2 cents.
25  Eternal Formats / Blue-Based Control / Re: [Deck] "Hatching Paint", another blue engine on: November 19, 2009, 08:44:00 am
Auratog and Phantatog are certainly interesting when you need outlets for "the eggs". Problem is, they are not good on their own.
The problem with Hatching Plans is that it's not good on it's own either, and if you make a deck fully dependant on this card... Well its an attractive idea but in my humble opinion it will result in an unstable build that only works under certain conditions, I'd trade some hatching plans for extra flexibility. Maybe I'm wrong but including this high number of cards that rely on anothers to work could be painful.

Hatching plans -> doens't do anything by itself
Abjure -> same that hatching plans but has the handicap of the sac permanent thing, if you dont have hatching it could result in a loss of a valuable permanent in order to counter a vital spel, I'd switch them for REB/Pyros.
Perilous Research -> again doesn't do anything by itself, it can be a nice answer to an strip effect but nothing more.

As I see it these 3 cards are too circumstancial and use a high amount of slots on the deck, to exploit Hatching Plans you'd need spend many slots in cards that do something and help you to sac permanents, so Hatching Plans will not be a dead card but this could make you include other cards that result in a dead card without a permanent to sac or even with an unworthy cost that leads in a permanent disadvantage in some matchups.

My 2 cents Smile
26  Eternal Formats / Blue-Based Control / Re: [Deck] Bomberman on: November 19, 2009, 08:17:43 am
In a realistic point of view, with all this draw engine having top is fair enough to find answers, i've never found a game where this doesn't happen. Of course, as a realistic point of view again, it could happen, possible but not likely. I would not say axiomatically that you will always find answers but after you resolved a key spell as auriok with the ability to build a certain amount of mana 1/3 of the spells of your deck (17) would find you answers and if we remove some lands and lotus from the count the numbers go better. But as you pointed you don't win instantly but 99% chance that you do.
27  Eternal Formats / Blue-Based Control / Re: [Deck] Bomberman on: November 19, 2009, 05:48:36 am
It deppends on the version of the tezz and hes SB, the big point is that you can combo around Energy Flux and Kataki, but you can't win around Null Rod with tezz + walk. Against most of the field it works better for me than tezzeret but it could be bassically the same deck just repacing tezz with Aurioks (some versions wear 2 tezz) and spending an slot on engineered explosives, speaking of which, have an unvaluable destructive power against drain decks to get rid of their moxen or even bob.

Overall, I need much more testing against tezzeret but I can say that almost everytime I play against tezz we end up in a tie (against a friend with similar playstyle). The big cons are the lack of regrowth/REB/ingot chewer/Rack and Ruin etc when you loose another third color, and a big pro is the possibility to include some STP or even Meddling Mage or Canonist on SB, Meddling Mages are really insane against most matchups.
28  Eternal Formats / Blue-Based Control / Re: [Deck] Bomberman on: November 18, 2009, 10:12:22 pm
I play in a Extirpate intensitive metagame and usually dont get cought by it, by the way, the main issue with the graveyard-hate is that it will deal with the Auriok loop, so I'd choose gettin my graveyar banged due to a 3x AK and have a free pass to my combo rather than don't including AK and get an extirpate on lotus. It might not be a powerful argument but I wanted to make a deck as fast as possible just because bomberman is not really strong right now so I am trying to push it with tons of draw engine and an agressive game plan (well vs control sometimes I need to change the role deppending on who is leading the game better). The other point is that I didn't want to rely to much on sorcery-speed draw engine and the best thing that came to my mind was the AK engine, a 2 or even 1 AK on hes EOT when you have nothing to do is far better than tapping the mana on your turn to draw two cards IMO.

Overall I'm happier with thougtcast and I don't find Intuition as essential if you go with AK, sometimes is just better to cast two AK's and cycle them than cast intuition and tell your opponent: Hey, after this a 3-ish AK will come.
29  Eternal Formats / Workshop-Based Prison / Re: Stax Draw Engine on: November 18, 2009, 09:14:45 pm
Gate is 6 mana, and can help your opponent as much or more.

Yes and no.  If they flip a permenant it helps them as much or more, however if they flip an isntant/sorcery  it doesnt help them in the least bit, plus when they flip an instant/sorcery you know what they just drew.  I never said it was perfect it is a suggestion.

Take into account that they can use their tops as well to put the wanted card on top, not to mention the dear sphinx or vault/key, plus, in the mirror its not the best card. By the way, including it could mean to include sensei's and probably removing null rods and could help your opponent to get out of the lock with something like: "oh lucky me, i revealed a mox and i played it for free and skipping your chalice@0.

My humble oppinion.
30  Eternal Formats / Blue-Based Control / Re: [Deck] Bomberman on: November 18, 2009, 08:26:04 pm
Greetins, I have been working on this deck since the rip of TFK and after testing dozens of versions I came up with the following list:

// Lands 15
1x Library of Alexandria -> It's use is in decline but I still think its a must when you face a control deck.
1x Tolarian Academy
1x Island
2x Tundra -> Just to play Salvagers if theres no Pearl/Lotus, no need for a basic plains or more Tundras for this purpose.
4x Underground Sea -> To support the main core of the deck.
3x Polluted Delta
3x Flooded Strand

// Creatures 3
2x Auriok Salvagers -> One of the Win Conditions.
1x Sphinx of the Steel Wind -> A tinker target.

// Spells 42
5x Moxen
1x Lotus
1x Crypt
1x Sol Ring
2x Sensei's Divining Top -> Once you resolve Auriok Salvagers with lotus with this deck you only need a top to start drawing all your deck.
1x Yawgmoth's Will -> Since the Bomberman combo ain't the only way to win, Yawghmoth's will is a must here, all of us know that a mid-game Will = GG.
1x Vampiric Tutor
1x Demonic Tutor
1x Mystical Tutor
1x Ancestral Recall
1x Time Walk
1x Voltaic Key
1x Time Vault -> Alternative Win Condition (sometimes faster and safer).
1x Fact or Fiction
3x Repeal -> Who doesn't love them?
4x FOW
4x Drain -> Some ppl suggests cutting a drain or two, I don'd do it not just for the extra protection but the extra mana that can win games.
4x Accumulated Knowledge
3x Thoughtcast -> No, you don't need a crappy mana base with synods to play this card, you already have 13 artifacts on the deck, fair enough.
1x Thirst -> the 3 missing thirst have been replaced with thoughtcast, you will be amazed drawing 6 cards in a row just for UUU.
1x Engineered Explosives -> To clean the table and to draw all the deck in the combo: Tap sensei, destroy it with explosives as a response, rinse and repeat.
1x Tinker
1x Brainstorm
1x Intuition -> Get AKs, or sensei + lotus + explosives to combo.

This is a "turbo" bomberman, the lack of utilities has to be fixed with the SB, the massive draw engine allows us to remember the old 4x thirst, sometimes it will work better and sometimes worse but thoughtcast worths testing it, the main theory is keep mana untaped and dont be greedy with thoughtcast (sorcery speed sux). The deck works wonders and is still under development, I hope its not totally misconstructed and I'm sorry for my bad english.

PS: Even when I did not like Vault+Key on the old bomberman it's really nice on this, it allows you a win condition without tapping so much mana on your turn and in the same conditions as a Tezz deck. Bassically, a Tezz decks can win with Tezz or vault key, you can win with aurioks (1less cc) and vault key but you loose another potential third color on the deck.
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