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Eternal Formats / Miscellaneous / Article -- Would you loan your Moxen to an 8-year old?
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on: August 04, 2004, 01:11:55 am
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How do you explain that games are an undeniable part of one's life, and as you grow older, are one of the things that hold open a door to a younger part of you that you can always come back to?
This is a wonderfull point beautifully said.
If this is a goodbye from rakso - it is a triumphant one, he has helped in so many ways to make the Type one world what it is.
If he is leaving, as it seems that he is, I will miss that familiar style and humor that always shone through everything he wrote. I never had any personal contact with Rakso at all, but to me there was always a palpable friendliness and effort in all the things he created, and I will miss that too.
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Eternal Formats / Miscellaneous / SCG Power Nine Type One Tournament Top 8 Analysis
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on: July 21, 2004, 04:08:12 am
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Now back to topic, I believe that Fish will be hated out of the metagame but will still remain tier 1. This is because you cant hate fish out easily (what you going to side in realistically besides Tsabo's web or slice and dice?) Crucibile of Worlds. Gay Dwarf even (or dwarven blastminer). Lotus Petal might be a better mana accelerant than Sol Ring in 4 Colour Control in a world where Gay/R is Teir one also. It allows you to go for turn 1 Mana Drains, or at least to threaten them. I've been testing that card along with a few others. I don't think 4CC has fully evolved itself for the new Gay/r centered meta, if that's what you want to call it, meaning all the tech hasn't been discovered yet.
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Eternal Formats / Miscellaneous / [Single Card Discussion] Viashino Heretic
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on: July 02, 2004, 07:21:15 am
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He's pretty cool. I tried him in landstill for a while.
Somtimes, as you may imagine, the payoff is rather large, other times, rather small, somthing like misdirection. Mindslavers can turn into large shrapnel blasts.
Heretic may also be a consideration in 4 colour too. I like running an extra mana disruption slot (2nd gorilla shaman) and I have been considering replacing him wtih somthing like Dwarven Miner or Blastminer (bait counters by playing him as a morph) or even this guy.
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Eternal Formats / Miscellaneous / Discussion: Teams and Type One
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on: June 18, 2004, 09:37:55 am
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Wizards does not foster a continuous T1 gaming circuit of any kind - nor will they ever, because the entry barrier (exorbitant premium card prices) will foment the ultimate sin of turning a customer off to your product - not something a company that prints $20 dollar bills on a regular basis wants to do. They won't ever? You own a crystal ball eh? First of all I disagree with your argument, I'm sure they can come up with a way to make money off T1. Companies are good at finding ways to do that, all it would take is some ingenuity. There are also ways to avoid the price inflation to lower barriers to entry - like proxies or whatever (I'm not saying that this is likeley at all, but certainly possible), so your argument that it "can't ever for never happen" is wrong, since it cerntainly CAN. Will it happen, that is the question. Of course, happly, WoC will say (to anyone complaining about high prices): "There is always our fairly priced well regulated T2 environment for those that don't enjoy the rollercoaster ride that is T1 brokeness".
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Eternal Formats / Miscellaneous / Re: Discussion: Teams and Type One
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on: June 18, 2004, 08:18:36 am
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Type One has made some serious advances in the last few years. Notables include:
* Development of an anticipatable metagame in most major tournaments
These boards have a veritable STAFF of people who do monitor T1, but they also are all very competent. The Type One community has bred a group that knows the format and can monitor his own.
That's where we have come. The means to advancing the format has been the spread of the community to a large degree. Without a place like this, there is no common store of knowledge that people can look to to learn the format.
Teams are the critical and final step in the evolution of Type One, imo. I think the meandeck/ shortbus rivalry this summer is going to be extremely healthy. Let me outline why, and what this entails. Steven Menendian is a High Modernist? Teams will come eventually, if Type 1 continues to have a renaissance. Wizards might be moved to somhow support the format growing in populairty as this one is, thus making "real" pros flood in. Or, if Wizards dosen't deign to care about us, Type one players themselves might set up gradually larger tornaments (as they have been doing)and set up more teams/alliances at the least. However, the idea of an undivided prize will still gather individualists. Smaller the tornament>less teams. It could even be said that there is an incentive for staying solo at small tornaments and teaming up for large ones (small, but undivided prize vs. large divided prize w/ higher chance of victory).
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Eternal Formats / Miscellaneous / Updating Draw7 6.15.04
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on: June 17, 2004, 08:58:11 am
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Kushluk - Easy spot removal exists in Keeper/Germbus and Landstill (U/W) (and possibliy EBA), but what else without Wishing? This leaves the following meta: Tog, GAT, Slaver, MUD (few, but always there), Dragon, U/G Madness, Fish variants, Combo (Belcher/mirror), Food Chain Gobbos, Workshop/Aggro variants, and the few decks that are dying/dead (Oshawa, Mask, Survival, more Aggro.) Tog = Counterwall, Deed, and Tog himself. However, a Dryad can force a Deed pop, pound in the damage you needed due to a not-full stormcount, and if needed, chump block to RFG some of your opponents cards. GAT - Beatz vs Beatz. I've never seen a GAT deck with spot removal, so I actually prefer the Dryad in this matchup. Like in Tog, you can always block the 'tog and RFG some cards Control Slaver - Hell if they hit it, but if not, you're safe. So what's a Dryad doing in here? Again, this card can easily hit 4+ damage the turn after it comes into play, and since Slaver usually doesn't pack removal, she's golden. It gives a definite clock whereas with the Draw7s they can try and hold behind a wall of counters or get out a Platinum Angel. A single Dryad as won the matchup for me before, being more than the Slaver player can deal with at times. MUD - I haven't had to face this deck in a while, but it seems to always pop up once or twice at tournys, though with personal twists. Again, no removal = free smacks. Karn can stop the Dryad for a turn or two, but in a deck with such prision, if you haven't won by the time they're setting up, it'll already be a tough ride. Dryad does indeed help, however rare you hit this matchup. Dragon - Let the race begin! You often just want to face of with a 'who can combo out first?' mentality, but Dryad = clock as always. If this turns into a later game (which happens time to time since Dragon packs Forces and Duress/Xantids), create a clock with Dryad. That simple. U/G Madness - I have never had the chance to face off this this deck, and couldn't find a JP decklist immediately. But I would guess it's just as effective here in any control/aggro deck where they're not packing removal, but threats. Dryad > Madness creatures most of the time, with the exception of Wurms or a giddy Mongrel. Fish variants - Dryad isn't the best thing when they can easily poke it to death, but if you can ever get this up and running early, it's unbelieveable. However, dead cards don't belong, so you'd want to SB it out for games two and three. Combo - Race. This is one of the matches where Dryad is usually a dead card. Against Belcher I wouldn't even play it, but save the mana for something else. Food Chain - You try to race this deck, and the only damage I've seen is when/if they board in blasts, in which case you race anyways. Dryad = first card to board out. Workshop/Aggro - It'll always be there. Aggro variants streamline there way to tournys one way or another, so I'm always prepared to face them. However, like against most aggro, you just want to run over them with Tendrils. Dryad usually doesn't even have to be cast. Dying/Dead - Combo out like you would usually want to. Oshawa can get interesting with a Dryad on the board, though. If a Keeper/Germbus/Landstill/EBA player sees a Dryad (especially one that's doing damage), they have to ponder leaving in removal. I've played 3x Dryad's SB 1x MD before and game two stumbled into three swords. Hence, running one MD may leave them with a dead card or two game two... Just my $0.02 on the issue. I'm not saying that it has to be run, nor saying that I'm completely correct, but posting my experiences. If I'm wrong on any accounts, please let me know - I'm always eager to make a Tendrils deck more compatible with the meta. And since the majority of the meta I hit includes Slaver, GAT and Hulk, Dryad has almost always been golden. ~ Alden ~ I understand some of your points regarding which decks have/haven't spot removal maindeck that dosen't have to be wished for or whatever, that is totally valid. Slaver: I've seen Drainslavers with MD spot removal for enemy welders, Gay/r creatures or whatever. It's usually fire/ice. DARgon: Probably just a race. Drayd seems dead here. If it actually becomes a threat he can reanimate his sliver queen or whatever fattie wincondition (that dragon who pings) and kill it. MUD: Unfortunatley, I play a lot of MUD/prison and assorted workshop decks on the net (maybe it's when I'm up - all Euro opponents), and usually Tangle Wires or Smokestacks would make you lose anyway, right? I don't think Dryad would change that. I'm nether a MUD/Staxz/workshop player nor a combo player but it seems like the WS player has a LOT of hate on his side (including big fatties in some diffrent deck) that Dryad would ether be prey to or not be effectual against. What's more the point that I am adressing is that isn't (1) 1 dryad a bit random? Wouldn't that slot better be somthing that aids the combo? Like a xantid swarm? They are both practically the same cost, Xantid lesser, and if ether of them are left unmolested it's a game loss for your opponent with high probability. GErMBuS/EBA: Yeah I can see that catch 22 right away. ReBs or STPS? I'd probably unquestioningly side my rebs in, your combo is faster and more dangerous than most any creature can be. Not sure if this is the right move, but it certainly makes sence. I'd much rather get hit by your dryad and still maybe pull it out than watch you resolve your Timetwister/Tinker/somthingbroken and have an StP in my hand. Landstill has a hard time with dryads, since they shirk burn so easy anyway. I don't think any landstll player would leave any more removal in than he has to in respone to dryads, since his chances of removing them are slim no matter the situation. Better just to look for disk and make you lose the game, if possible. Rebs will help disk resolve. so rebs in burn out? (I.E.: I bolt you brainstorm in response add a counter to Dryad, she survives). But of course, what works for you and wins you games is most important. If you can make 1x Dryad work, then more power to you!
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Eternal Formats / Miscellaneous / Updating Draw7 6.15.04
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on: June 16, 2004, 07:07:18 am
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Mock if you may, but I tend to maindeck a single Quirion Dryad. The 2cc isn't hard at all, often resolves, and just makes a win easier. The argument as been waged that, if Dryad doesn't hit first turn, it's not anywhere as potent (i.e. the type of "dead card" Draw7 doesn't want.) In testing and in tourny's, I've found it to be exactly the opposite - Dryad at any point is a threat, and with the speed and rainbow colors of Draw7, she fits. Give her a single turn and she'll usually swing for at least 4, counting that your combo didn't go off. A single turn more than that, and you may not need Tendrils.
You risk turning dead cards in your opponent's hand (Swords to Plowshares, balance even) into live ones with a trick like that. I see it's usefulness in certain matches, like Tog who has no maindeck [spot] removal. Perhaps it is a better choice for game 2 than game 1.
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Eternal Formats / Miscellaneous / Questions about Ray's UR Landstill, Hadley 4/3
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on: April 09, 2004, 12:53:05 am
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Wow, what a unique and refreshing build. And I thought we were all Cookie-Cuter T1 players for a second. Good for him!
I will have to rethink what I play. This is just another lesson to never blindly accept what people tell you is "good", go and discover for yourself.
Anyway, fruity speeches aside, I think he is trying to focus on the two things that make landstil tick - (1) Blowing Up Stuff (nevinyrall's Disk) (2) Drawing Lots and Lots of Cards (5 Ancestrals)
He makes those things happen more quickly with Moxen.
Although I think that any random offcolor Mox is probably worse than a lotus petal - since your mox is going to get blown up anyway.
Stifle is a house against Slavery, it's really funney to watch em' when they think they have you slaved (Thanks for wasting 10 mana buddy, especially after I blew up all your welders). 4 Stifle dosen't surprise me at all. I live in what I consider a Combo Meta - I never go with less than 3 MD.
If anyone cares, here is my current (outdated as of now I suppose - must reconsider) Landstill (read it Jazzycat!):
4x Volcanic Island 4x Island 1x Mountain 1x Bloodstained Mire 1x Flooded Strand 1x Library Of Alexandria 4x Faerie Conclave 4x Mishra's Factory 1x Mox Sapphire 1x Mox Ruby 4x Wasteland 1x Strip Mine
3x Stifle 4x Force Of Will 4x Mana Drain 4x L-Bolt 3x Fire/Ice 2x Misdirection 4x Nevinyrall's Disk
1x Ancestral Recall 4x Standstill 3x Impulse 1x Time Walk
SB - Changes but some general choices REB, Breath Of Darigaaz (for madness, etc), Artifact Blast , Chalice, Tormod's Crypt, Rack and Ruin, 1x more Stifle, usual suspects
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Eternal Formats / Miscellaneous / Nice.
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on: April 09, 2004, 12:25:47 am
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Very nicely worded. Good article.
Although I have wondered for some time, why mindslaver? Yes, I know what it does. What I mean is, there are so many artifacts to break, why that one. Yes, I know, it is quite good. Don't give me that look.
I have been randomly experimenting with big artifacts to break in slaver's place, for example, Mirror Universe. The interesting thing about Verse is that it flips Slavers good and bad matches upside down to a degree.
*waits for the flames and abuse*
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Eternal Formats / Creative / New Decks Are Hard To Make.
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on: April 07, 2004, 03:55:30 pm
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There is a climate that exists here, and that exists in general that dissuades innovation unless you are already someone who is recognized by others as some imposing figure.
Many times it seems people here are more interested in dissing eachother and getting full membership than making any progress.
I am a big believer that there are many potential decks out there that are yet to be discovered - I think the components of those decks can many times be best found in the annals of Old T2 (or whatever it was called), that used many cards that are forgotten about today.
A few days ago I was experimenting with using Mirror Universe in slaver control instead of Mindslaver. This isn't a particularly good example, but it shows someone (me) trying to recyle and re-digest old tech in a new (years later) metagame.
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Eternal Formats / Miscellaneous / Re: Gay decks, broken down and built up
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on: April 06, 2004, 02:03:39 pm
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The question: Is there another Gay deck out there that can have success in strong environments? i like the thread for the fact that it tells those who have never played or never play the deck a little about their options. but i believe your question has already been answered by the already many successes in strong environments. but basically ANY build running the manlands + standstill + curiosity + mana denial + lowcc evading men strategy will do well. Yeah, but I think what he is saying, is if there is one that can do better. In other words, is there one that is superior for some specific metagame.
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Eternal Formats / Miscellaneous / The Restricted List - literally
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on: March 31, 2004, 05:58:18 pm
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definately. they could hack off half of this list, and no one would have a problem. the things they should cut: 4-LoA, if u think about it, who would want to play more than one, anyway? by no means am i saying its bad, but really, who even has more than one? 6-regrowth, with a card that regrowths ur ENTIRE LIBRARY running around, this doesn't do too much anymore. 7-enlightened tutor, what did they tutor for? a memory jar?
even some of the evidently broken cards should leave the list, such as fastbond, black vise, and channel (fireball? come on!)
one thing though; crop rotation, while not played, should not be restricted b/c of BoB and Workshop, so don't even argue. LoA is broken, and it should stay restricted. Wastelands would literally become the "Anti-LoA", if they were unrestricted. Anyone with $$ would run 3 or four. Further, LoA should have it's status changed to Legendary Land, how many libraries can there be? Channel is overpowered. X mana for GG is too good. Englightened tutor is a very good card - I made a deck that would be greatly benefited if this was unrestricted. Black Vise is unbelivably annoying, a recurring colorless bolt for 1 - it's just too stupid as a 1 of, never mind multiples. Fastbond is used in modern combo. Never unrestrict this. Regrowth might be arguable - but still for 1G, it is a pretty low price to get back somthing important from the G-yard.
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Eternal Formats / Creative / U/W U/R or U/W/R Landstill
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on: March 30, 2004, 07:10:13 pm
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Landstill is a deck that is designed to be consistant. This is why silver bullets suck in it, and why tutors or mini-search engines (Impulse and Brainstorm) don't belong in the deck. I disagree, mini seach is very usefull in the deck (brainstorm or Impulse being better than the other is another topic), it helps you to find a turn 1 standstill or a FoW or whatever. Search dosen't have to come at the price of consistency - landstill has a number of questionable, situational slots in it - I myself took out a some MisD (situational) and Tef Ref (situational) for Impulses (and I have another build with Brainstorms and less basic islands for more sacs). Ironically - Mini search (I think) tends to make FoF a lot more usefull. Anyway, I just found search/utility to be plain ol' usefull - no deck in type one should have to powerlessly Topdeck without having any kind of draw fixer.
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Eternal Formats / Creative / Re: U/?
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on: March 29, 2004, 08:56:54 pm
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Time and time again, I've seen the control/Keeper matchup listed as a breeze, but my experience in playing against very good Keeper players running tight decks is that it's actually a poor matchup
Attack a keeper player's mana base aggressively if you can. Disk away moxen and strip/stifle anything that can fetch the underground seas. Do your best to deprive him of black. If you do this, then he won't have enough mana to cast any kind of substanative Decree. Games do tend to run long against Keeper. You do have the upper hand though, you have uncounterable threats - against a deck that somtimes randomly dies to a rogue Mox Monkey (just to give you an idea what uncounterable threats can mean). If Keeper wants to use it's wastes on you - let it (unless they are removing your last factory or somthing), in the end you will just have more lands than he will. Keep the board free of artimana as much as possible. In subsequent games your REBS will really pwn it up - however remember Keeper's equally powerfull half is found in Black.
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Eternal Formats / Creative / Hiyah!
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on: March 28, 2004, 06:57:32 pm
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"Quote: My verdict - the deck has a draw engine that is 100% functional for it's needs - why add on 2nd class card drawers that have no synergy?
The fact that you call Fact or Fiction a 2nd rate card drawer just boggles my mind and brings down some of your arguments."
You need to read the sentence again. "For it's needs" is the key phrase.
I'd rather drain into disk than FoF. It feels like wasting mana drain mana, when you can get card draw normally for the low, low price of 1U.
FoF is very second rate in landstill (read in context please). 4 mana for a divy choice or 2 for a standstill that gives you three. It's great, but it's not synergistic with the deck (which already has enough draw in any case).
I am reminded of many, many, games where I have a huge hand and have to discard cards - why the hell should I put more card drawing into a deck that has 100% (or more) of what it can use? This is my main obection - other things are secondary.
Your Point with the mirror is true - it helps when you play LS vs. LS - but how do you propose we tutor for FoF? We just side it in and hope to randomly hit it with search (if you run search)? Are you suggesting FoF as a sideboard option?
The draw engine is fine, it dosen't need tinkering. It is the LEAST problematic part of the deck.
"Control Mirror"
I have not had trouble with control mirrors. Landstill mirrors are a pain, control mirrors are usually fairly good matches.
"Do you not run Mana Drain or something? Can you not FoF the end of your opponents turn?"
If you're not dead or combo'd out already, you can. I exist in a Combo/Aggro(specifically madness/big O) meta, emphasis on the Combo. Yes, I own, and love, my mana drains.
Anyway, what I'm trying to say is that 10,000 turn long Keeper matches are fairly rare here (although there is a lone Keeper player here- and he and I pretty much consitute all the constant control there is - there are a variable number of Tog decks).
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Eternal Formats / Miscellaneous / Shuffling In T1...
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on: March 28, 2004, 04:49:15 pm
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I wouldn't want someone I dont know touching my stuff, in general. I would want even less for somone I know to go rifling through my costly type 1 deck. Nether would I shuffle someone else's deck.
Pile shuffling is ok with me - I do it myself (to a sane degree) it prevents landclumping and general random "you lose" draws. It makes the game slightly more fair.
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Eternal Formats / Creative / U/W U/R or U/W/R Landstill
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on: March 28, 2004, 04:38:18 pm
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Opinions follow.
R/U Landstill - I've played this deck extensively ever sine I've dropped BBS. It has a lot of answers and can be properly meta'd and SB'd for most any environment.
Furthermore, the R/U mana base is rock solid. I don't run Tef Ref, yet I never have mana troubles. I have played matches wherein my opponent and I have both used all 10 of our strips - I still won. Landstill dosen't need to protect it's lands to an insane degree (stifles of course are necissary) becuase it just has more. Dust bowl always seems a little ridiculous when I see it - with Disk, Stifle and Strips (F/I on occasions as well) Landstill has plenty of tools for mana denial. Somtimes, even you will get a hand that tells you to play LD.
The Sideboard of R/U is not even close to optimal at the current moment.
Did you know red has a tool to fight Big O and Weenie scrub, not to mention Sui and Sligh? I Bet you didn't. Breath Of Darigaaz (go ahead, look it up). It makes Negators scream and Jackal Pups cry. It also clears the board of Rootwallas and arrogant worms. Breath is a Mana drain sink, that itself is not a mana drain target (the kicker dosen't count toward their drain, if they get it). Also, BoD makes landstill a much faster deck as far as killing your opponent, especially against Big O, where you will find your manlands painfully slow,small and weak.
Red Wrath of God - Destroy all creatures lower than 4/4, this dosen't effect all the man lands on your board.
Using the built-in misdirection on your Sligh opponent's Chain Lighting can be a game -winning play after BoD, for just one example. It can also be wise to hoarde your burn until you drain into your BoD - then kill him in one fell swoop if he is low enough.
Shrapnel Blast is also an interesting card. It kills (S)Memnarch if or when he appears, can remove Arrogant worms and the like, and is ROCKIN in combination with BoD. I have NOT fully tested this, so this is mostly from a few experiences.... but it seriously moves you toward winning.
I've sifted through a great many of the countless, endless, crap cards that exist and are waiting for applications - Breath is just one example of a forgotten Jem found. I have explored a few other cards - but they are still prelim.
U/W Landstill
This deck has extra hate against dragon - 4 StP, which is extremely cool. However, I don't see the Decrees being all that usefull. Landstill can compete very very well in a control mirror (especially after REBs are added witht he red version), so I don't see the utility of cycling it under a still for the "Win More". It suppose it could be an answer to an enemy DoJ - but if you have been attacking his mana base, this shouldn't be a problem anyway.
I haven't played U/W that much (but i have played it), and what it really lacks is all the SB tech that Red has and white dosen't. I'm sure there are plenty of hidden gems within the vasy piles of crap white cards (accumulated over the years) but it would be an even more daunting task to look through those.
U/R/W
Never played it - but the mana base sounds risky.
FoF
Absolutley unecissary, and costs too much. When you have 5 ancestrals in a deck, PLUS search (in mine anyway), PLUS LoA , you have all the card advantage that you will ever need. There will, theoretically, reach a point when you are drawing card drawing cards instead of answers.
In Any case, FoF is a slow card that LS can't accelerate into (or low cost like ancestral or LoA), nether is it synergistic with the theme (as standstill is). When you drain you want a disk or a BoD, which are usually card advantage in any case.
My verdict - the deck has a draw engine that is 100% functional for it's needs - why add on 2nd class card drawers that have no synergy?
*waits for everyone to disagree with him*
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Eternal Formats / Miscellaneous / Patriot.dec?
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on: March 27, 2004, 08:59:40 pm
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I've heard a number of names for this deck (star spangled slaughter, old glory) and seen a number of different versions.
From my only experience - playing against it in a tornament - I can't say that it is terribly strong. The deck presents a lot of Mana Drain targets, with little else but Forces to protect itself. Siding in REBS was a major windfall for me if I remember - even more control on my side. I was playing U/R landstill at the time.
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