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1  Eternal Formats / Creative / Josti: another addition for your card list on: April 01, 2004, 10:55:36 am
Abeyance should be on the sideboard options list for U/W, too.
2  Eternal Formats / Creative / Options list on: March 30, 2004, 01:47:57 pm
Josti-- I know you're definitely missing Chalice from your sideboard options list..
3  Eternal Formats / Creative / U/? on: March 29, 2004, 06:39:40 pm
I played U/R Landstill in a tournament this weekend. (See the primer for a pretty good facsimile of what I played.) Had no problem keeping aggro decks in check. The red burn is just as good as STP in most aggro matchups. Of course, against a Dragon combo deck, the STP is even better than a counter at halting the combo from going off. The red burn has the advantage of never being a dead draw, but it's worth noting that in most matchups, the bolts end up coming out for chalice, tormod's crypt, REB, etc.

Time and time again, I've seen the control/Keeper matchup listed as a breeze, but my experience in playing against very good Keeper players running tight decks is that it's actually a poor matchup, at least the version in the Primer. Against Keeper, it's a very long game, The longer the game runs, the more options they have to set up a hand that's stronger than yours. They're often playing a full set of strips, they can very easily out-pace you in the card advantage war, and their win condition defies most counters. If you can force out an early standstill or disk in game one, you're fine. Otherwise, you'll be hard pressed to mount an offensive in time.

I don't see anything in the U/W deck that improves the matchup at all. I would only even consider U/R/w because if a splash could be worked in for DoJ, you'd at least be able to up your threat counts. But I hate janky mana bases. I'd have to be convinced it was worth the added inconsistency. It's already running 28 mana sources just to get where it is.

This has caused me to very seriously consider the virtues of Slice and Dice. At first, one would assume out of the SB. In my local metagame, the anti-control matchup is so essential to the late rounds, that I'm even thinking of trying to work in one or two in the main deck. (Winning game one is important, because you're unlikely to complete 3 games in 50 minutes.) In theory, then the main objectives are: 1) stop the playing or imprinting of an isochron scepter (AK, Drain, Recall), 2) don't get mindtwisted and 3) keep mana open to stifle and slice the cycled decree in the late game. As I said, in theory.

Anybody tried Slice-n-Dice in the matchup?
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