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Vintage Community Discussion / General Community Discussion / Re: Best Movies of 2014!
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on: January 12, 2015, 10:51:05 am
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Scanning the list Klep posted it appears I saw only fifteen 2014 releases. These movies fall into three categories: serious/good/quality films, comic-book/action movies, movies I see on airplanes or streaming services months after release. (This isn't to say that comic-book movies aren't or can't be good, I just choose to consider them separately.)
My top five: 1. Inherent Vice - marrying complex plot and excellent humor is a winning formula for placing high on my rankings. 2. Birdman - marrying complex plot and excellent humor is a winning formula for placing high on my rankings. 3. A Most Wanted Man - fantastic performance by the late PSH (and the whole cast, really). 4. Gone Girl - Fincher is a master. Affleck was a pleasant surprise in this. I demand my Girl with the Dragon Tattoo sequel already. 5. Interstellar - The most ambitious movie I saw, and a case where falling just short is still accomplishing a great deal.
If I failed to list a movie it's because I didn't see it (except for Grand Budapest Hotel, which I did see, and which was good). I think I do a good job correctly anticipating which movies I will most enjoy, and seeing those movies, though. I'm not sure any other movie from this year could crack this top five.
Shoutout to the trio of excellent comic-book/action movies: Guardians of the Galaxy, Captain America: the Winter Soldier, and X-Men: Days of Future Past.
Fake edit: yeah, Snowpiercer was good.
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Vintage Community Discussion / Card Creation Forum / The Treasure we should be Cruising
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on: November 24, 2014, 12:46:01 pm
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We all know this card exists:  We like to cast it. We love to cast Misdirection targeting it when it is cast by our opponents. It's a fun card. But it's maybe a little too good for the non-Vintage formats? Unfortunately WotC saw fit to reprint this card in a Standard legal set with the name Treasure Cruise (and with two slight drawbacks (sorcery speed and a high cost mitigated by Delve) and a slight improvement (it's no longer Misdirection-able)), and it's now running rampant in Modern, Legacy, and Vintage. At the recent Legacy GP the existence of Treasure Cruise encouraged over a quarter of the field (over 1,000 players) to sleeve up Delver Tempo decks, the plurality of which were on UR Delver. People are complaining, though we know that people will always find something to complain about. But wait, what's that you say? There's a way WotC could have avoided all this? A way they could have printed a fun and slightly less unbalanced card? A way they could have printed a card at common that didn't overshadow the rare card they printed that does something highly similar? Yes! It's true.   These cards exist. Why not call back to them instead of Ancestral Recall (or, arguably, Concentrate)? Treasure Cruise  Sorcery Delve. You draw three cards and you lose 3 life.What would the world look like if they had printed this instead (obviously insert a caveat about the butterfly effect here)? More decks would be playing Dig Through Time in place of the [WotC] Treasure Cruise they're using now. I would argue that Dig Through Time is a more decision intensive card, and leads to more complex decks and more complex interaction than [WotC] Treasure Cruise, though with the power level of some Vintage cards the decisions are sometimes very straightfoward. You couldn't just play UR Delver in all formats. Pyroblast would still be a marginal maindeck card in Legacy for Miracles to devote to winning the mirror in blue-heavy metagames instead of a card, as Glenn Jones and others have put it, "My list from the Oakland Legacy Open maindecked two copies of Pyroblast, a choice I didn't regret and would happily make again. Why? Because if my opponent isn't playing blue, then they're not playing Treasure Cruise, and I can afford to draw a blank once or twice… especially considering I'm already playing Brainstorm to revitalize weak holdings. If they are playing Cruise, then I want something capable of tipping the balance in game 1 that remains relevant after sideboarding--that's Pyroblast." Players couldn't quite be in that mindset if Treasure Cruise were a black card. Sure, there would be some players with an ancient craving who are willing to pay ambition's cost by going Grixis with their Delver decks. Those who think they can afford to pay three life to draw three cards would be, you could say, seeking greatness, at any cost. Wasteland would be more effective against these decks than the UR decks (I'm assuming they're be Grixis, and not just UB). Or maybe players would go Esper instead, in order to gain access to Stoneforge Mystic and Batterskull to offset the life loss of [My] Treasure Cruise. Brian Braun-Duin could still have won the GP, with the same list he played with Dig Through Time in place of [WotC] Treasure Cruise, or with black instead of red. Not too much would change, but I imagine the complaints being voiced currently would be the largest absence in that parallel universe. _____________________________ ________ Anyway, I'm just surprised that WotC lined up Dig Through Time and Treasure Cruise side by side, and said, "Looks good. Let's shave a mana and a toughness off Lightning Angel and call it a day." Simply for drawing a greater contrast between the common and the rare card I would have put my version into the development file, and at the same time there would have been lesser downside risk to printing another blue card that draws multiple cards very cheaply.
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Eternal Formats / Eternal Article Discussion / Re: So Many Insane Plays Podcast #39: Khans of Tarkir Vintage Set Review
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on: October 20, 2014, 09:31:57 am
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{wall of text}
First of all, Dig Through Time looks at the top seven cards of your library, not the top eight. Second, you're taking as given that the deck in question is one with lots of redundancy. Of course reducing the options and potential value of Demonic Tutor brings it closer to DTT. Third, what if you need that Lightning Bolt on turn 2? You're probably not casting DTT on turn 1, whereas Demonic can be cast off any fetchland/natural-Underground and any Mox. So...? Fourth, backing off your claim that "Dig Through Time, by comparison, strikes me as a small upgrade on Demonic Tutor and similar cards." to say "So, no, I don't think it's hilarious to suggest that Dig may have upside over Demonic depending on the deck and circumstances." is a step in the right direction. Fifth, a hand with two lands, a Mox, and Vamp/Imp/Mystical/Personal DOES NOTHING. A hand with two lands, a Mox, and Demonic/Demonic/Demonic/Demonic WINS ON TURN TWO. You cannot group all *tutors* into one big bucket. There are significant differences in power level between Demonic and all the topdeck tutors. Sixth, there are other reasons you might not want four DTTs; for instance, you can't reasonably expect to delve 18 cards away (assuming you pitch one to FOW), unless you're filling the grave with very bad cards like Thought Scour/Frantic Search. Seventh, the other issue with Consultation is that you exile something else that you need while burrowing to the Black Lotus/Yawgmoth's Will/Tendrils you cannot win without, not just that you exile the card(s) you name and deck yourself. Plus it forces you to build your deck to avoid fragility, i.e. with four Tendrils, or with four Burning Wish and Tendrils/Yawg in the sideboard, which may not be worth the benefit of a single Consultation. And then suddenly at the end you're bringing Treasure Cruise and Ancestral Recall into the discussion? And somehow that fits into DTT not being played as a four-of despite being, in your words, a slight upgrade on Demonic Tutor? I ended up confused.
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Eternal Formats / Eternal Article Discussion / Re: So Many Insane Plays Podcast #39: Khans of Tarkir Vintage Set Review
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on: October 17, 2014, 01:48:54 pm
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Dig Through Time, by comparison, strikes me as a small upgrade on Demonic Tutor and similar cards. You trade the ability to get any card in your deck off for getting two from the top of your deck. Would we run four Demonic Tutors if we could? Maybe, but then again, maybe not. We have MANY cards that do similar work to D.Tutor in black and blue, and not all of those are included in every deck. Heck, even Consultation, which is arguably better that D.Tutor, doesn't see a ton of play. LOL count = 3. Thanks CDawg, I needed few laughs. Repeat after me: 1. Dig Through Time is not a slight upgrade on Demonic Tutor. 2. We would absolutely play four Demonic Tutors if we could. 3. Demonic Consultation is not arguably better than Demonic Tutor.
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Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe asks how Wizards can support Vintage
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on: October 13, 2014, 09:25:14 am
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I emailed Helene Bergeot about this topic this morning. Here's what I wrote: Hi Helene,
I am a longtime Magic player who came back to the game after graduating from college. I had the good fortune and foresight to buy in to Vintage after falling in love with the format when Shards of Alara was the newest set to be released. In my opinion, there is an elegance to the Vintage format that many other Magic formats lack.
I was severely disheartened to see that Vintage was left off the list of newly viable FNM formats. Given the exhaustive list that appeared during the announcement, the deliberate exclusion of Vintage is offensive. To include "invent your own format", but not a DCI Sanctioned format like Vintage, formerly called Type One because it WAS Magic, is offensive to the few who know and love this format.
The release of Vintage Masters online is not far in the past, thousands of people are watching the Vintage Super League each week, and yet again Vintage is left to fend for itself in the paper realm.
I understand you may be concerned that allowing people to play Vintage will cause them to question the Reserve List. I understand you may be concerned that new players can have more fun with a white-bordered Fastbond and some Jace vs. Chandra copies of Gush than they do with the newest mythic planeswalker, even if they don't have a Black Lotus.
In early September Aaron Forsythe tweeted, "What underplayed Magic format would you like to see more focus/events for, either in paper or online?" And then he stated, "Vintage is a popular answer."
It's quite unfortunate that the message the community gave to Aaron didn't make its way to your team, or worse if your team willfully ignored that message.
Everyone knows that Vintage FNMs would have been very few and very far between. Perhaps there would have been zero run in 2015 whether Vintage was an option or not. The cost of listing "Vintage Constructed" was so small, so very nearly costless, that I can't help but take offense from the omission.
Thank you for your time, William
Her email address is " helene.bergeot@wizards.com" if you want to contact her yourself.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: [TO Report] Vintage 1k at Pandemonium (9-6-14)
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on: September 12, 2014, 01:51:09 pm
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Thanks for running this event, I had a great time visiting Boston for the weekend and getting to play Vintage. Unfortunately my personal experience was almost a comedy of errors; a late T caused me nearly get a game loss for a late decklist, and then actually get a game loss for forgetting Sol Ring due to my haste to complete the decklist. I'll make every effort to be better prepared ahead of time in the future.
Can't wait for the next one!
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Eternal Formats / General Strategy Discussion / Re: Dig through Time
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on: September 11, 2014, 12:09:56 pm
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Grissle is not the only oath target. A card like this could encourage players to go back to Emrakul/Dragons Breath. Resolve oath, get emrakul breath, 2 mana allows you to dig 7 cards in for force of wills/misdirections to ensure you connect, and then you have pretty much won.
Good luck with that. When you're testing it out make sure you test Impulse in the same slot. I'm pretty sure that Impulse would prove better in a majority of games since it's useful pre-Oath and has similar if less powerful use post-Oath.
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Eternal Formats / General Strategy Discussion / Re: Dig through Time
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on: September 11, 2014, 11:17:32 am
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Would it be crazy for me to think that with all the delve blue draw stuff we just got plus what blue already has, some sort of hightide storm deck would not be unheard of in vintage? Or just some sorta blue beltcher?
Yes that's crazy. My Johnny side is still thinking about control decks with Bazaar of Baghdad to fill for delve...
EDIT: also, wouldn't this or Treasure Cruise work well in Oath control decks? I mean, after Oath activates, this is pretty easy to pay for.
After Oath activates Griselbrand activates... don't need to clutter up the decklist with a double-Impluse that's best when you're winning. Oath almost always wants improvements for pre-Oath and resolving Oath. Improvements post-Oath are basically in the creatures themselves, not utility cards.
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Eternal Formats / General Strategy Discussion / Re: Dig through Time
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on: September 11, 2014, 10:36:56 am
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Dig Through Time can chain with itself, finding another card and another Dig Through Time to set up a perfect game plan. The second copy already has a reduced cost because of the copy of Dig Through Time in our graveyard and the other spell found.
LinkDig Through Time 6UU Instant Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Have the guts to print a card that actually fills up the graveyard. If it has Delve and puts five cards into the graveyard, then you can tell me that it combos with itself. This card? This does not combo with itself. I can't wait to play with this card... in EDH.
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Vintage Community Discussion / General Community Discussion / Re: Vintage Super League
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on: August 20, 2014, 01:24:58 pm
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I guess this question will be answered in due time, but will the broadcasts be 'omniscient' views of both players' hands? If so, will Randy/the match participants give commentary on their thoughts and choices over the match replay? I think that would be ideal, except that it can't happen live...
Or will we be 'riding along' with one player in each match? If we're riding along with one player in each match (or, better, each player records the match so that both perspectives are available), I imagine running commentary will occur naturally?
In any case, I'm really looking forward to this. I may not consider MTGO an entertainment worth buying into for myself personally, but the opportunity to watch Vintage matches between talented players, for free, is enormously appealing. My thanks to all those participating!
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Eternal Formats / Northeast U.S. / Re: TMD Open 16 - Milford, CT - August 23, 2014
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on: August 20, 2014, 08:57:41 am
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Most unfortunately I signed up months ago for a Tough Mudder happening on the 23rd. By chosing to follow through on participating in the Mudder I will be missing this event. I am very sad about this. The 23rd also has the *only* Modern PTQ in my state this season, and a *free* Legacy event with strong prize support for the biggest store in my area's 15th anniversary celebration. If I were just choosing between the magic events I would choose Vintage, but I'm sadly going to adhere to the sunk-cost fallacy and follow through with the Mudder. My body's suffering at the end of the race will mirror the suffering caused by missing the TMD Open.  Good luck to all the competitors.
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Eternal Formats / General Strategy Discussion / Re: - New Mechanic: Everything Is a Wee Dragonaut!
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on: August 19, 2014, 01:23:04 pm
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Is return to ravnica considered broken or particularly powerful? I haven't played standard for quite some time...but i watched the pro tour m15 coverage (or at least some of it) and the format seemed quite tame.
RTR has a wealth of cards that have impacted Standard, Modern, Legacy, Vintage and Commander a great deal: Jace, AoT is the second best Jace, which says a great deal. Sphinx's Revelation is the cornerstone of the Standard format. Vraska the Unseen sees play in Standard/Commander. Abrupt Decay has had a huge effect on Legacy primarily, but Modern and Vintage as well. Cyclonic Rift is amazing in Commander Deathrite Shaman has had a huge effect on Legacy and Vintage, and has been banned in Modern. Desecration Demon is a big player in Standard. Detention Sphere is a central tool for Standard control decks. Dreadbore is a pretty fundamental removal spell (though it was arguably replaced by Hero's Downfall due to instant speed and the power of staying mono-black). Mizzium Mortars is a necessary response to Blood Baron of Vizkopa (which is also in RTR). Pack Rat is one of the defining cards of Standard, and will break into Modern, Legacy, and Vintage (some are working with it already). Rest in Peace is the most comprehensive anti-graveyard card of all time, if not also the best. Supreme Verdict is another central tool for Standard control decks. Underworld Connections is a powerful part of mono-black. Let's also keep in mind that RTR block produced two brand-new legendary guild leaders in each of the ten two-color combinations, opening up many new choices for Commander players (I have a Varolz deck myself). All of that without dipping into uncommons/commons like Golgari Charm, which rose in importance when it became the primary way to kill True-Name Nemesis. The Standard format has been stale for two years because of how awesome that set was, which gave UW four needed elements all at once: Revelation, Verdict, Jace, and Detention Sphere. It gave mono-black almost all the tools it needed (which were only increased with Mutavault, Thoughtseize, and devotion). Etc.
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Vintage Community Discussion / General Community Discussion / Commander 2014
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on: July 28, 2014, 10:24:45 am
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Announcement article here: link. They will be released on November 7th, 2014. Five mono-color decks. Each includes an all new mono-color planeswalker that can be used as a commander. The blue 'walker, Teferi, is revealed in the announcement; it is not Vintage playable. Continuing the trend, there will be some cards in this release that are legal for (non-Modern) Eternal play, but are not suitable for release in a Standard-legal set, "There will be 61 new cards legal in eternal formats (Vintage and Legacy) but not legal in Standard, Block Constructed, or Modern, with 15 new cards in each deck." Some standout cards from previous releases have been Flusterstorm, Scavenging Ooze, Shardless Agent/Baleful Strix (maybe one/both of these were in a Planechase product first?), and True-Name Nemesis. There's the potential for a few Vintage playables, or reprints, to make it into these sets.
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Eternal Formats / General Strategy Discussion / Re: The Chain Veil
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on: July 02, 2014, 03:02:34 pm
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Tabak just confirmed on twitter that it does "work" if untapped and activated again.
However, your example #2 doesn't work, because Ral Zarek can't do double duty untapping the Veil and the 4+ mana source.
It also works better if you have multiple walkers out, for instance Ral Zarek and the new Nissa (provided you have 4+ forests), or Ral Zarek and Garruk 1.0 (with one or two lands that collectively produce 4+), etc.
Edit: All of this being said, I find it highly unlikely that this card will perform well in competitive play in Vintage. Seems potentially awesome in EDH where mana and planeswalkers are more likely to be in abundant supply.
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Vintage Community Discussion / General Community Discussion / Re: Google glass and Magic
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on: June 25, 2014, 12:42:49 pm
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There was a guy wearing glass (tm) at Pandemonium's Vintage event in April. Unfortunately I don't know him myself, didn't play against him or chat with him, and don't know whether he has used it while playing (I doubt that he used it during the tournament that day, due to the ban on electronic devices). Maybe someone more in tune with the Boston scene would be able to identify the guy...
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Vintage Community Discussion / General Community Discussion / Re: Your Favorite Magic Card & Why (list no more than 3)
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on: June 03, 2014, 08:59:25 am
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#1 Mind's Desire: We all know free-spells mechanics are the most likely to break magic. Storm, Cascade, Mental Misstep, Force of Will; many of the best cards of all time elude the requirement that you have to pay mana for your spells. Mind's Desire is the King of these spells. In my version of Modern UR Storm I run Epic Experiment to try to approximate the UR Desire decks of old Extended. With Epic Experiment there's no possibility of profitably chaining Experiments, but every once in a while you flip Manamorphose, Past in Flames and Desperate Ritual with an active Pyromancer's Ascension on the battlefield, and the game is OVER in a way similar to revealing a Mind's Desire to a Mind's Desire.
#2 Damia, Sage of Stone: In my opinion, this is the ultimate choice for a commander. She has the three best colors in EDH Magic, and she can be built as the ultimate control deck, always ready to supply you with more cards. Plus, she can switch gears to combo as soon as you untap and draw up to seven. When I first built her as my commander I focused on overlapping her drawback with the drawback of Necropotence, Recycle, and Null Profusion. Throw Cadaverous Bloom into the mix and you have a sort of puzzle deck, that's trying to balance mana, spells, and cards in hand until you find Tendrils (for 40!) or get a Laboratory Maniac and draw through your whole deck. When I'm not sure which of my several EDH decks to play, I know I'll enjoy playing puzzle-control. Will it be Notion Thief+Time Spiral, Rune-Scarred Demon+Progenitor Mimic, or Jace Memory Adept+Living Death? I can't wait to find out this time.
#3 Duress: When I got back into the game I played every week in a no-proxy Vintage/Legacy tourney in a nearby town. Nobody had power, but you could use Demonic Tutor and Sol Ring etc. I tried all sorts of decks out for fun, I dipped my toe in the ocean of options Magic presents and I haven't given up swimming yet. For a while though I would always fall to second place behind a guy who had Force of Will and Standstill. He played the same deck every time, and no matter how I tried to win I would give him greater card advantage and draw him into the free counterspell he needed to stop me. The creature I worked so hard to land would go farming, and then a replacement Standstill would come down. Then one day I heard about Duress. Duress doesn't give a crap about your plans. You have Standstill in play? Go ahead and draw three, I'll wait, it'll only give me a better option when Duress resolves. You want to Force my Duress? Go right ahead, I guess the shields are down now for my creature with Shroud, enjoy those Swords to Plowshares you have in your hand! What had seemed an insurmountable disadvantage to me was so drastically changed by playing a slightly different game.
Honorable Mention - Tidespout Tyrant, the way big creatures should be. Griselbrand, Blightsteel, Emrakul don't even feel like Magic, they are abominations.
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Vintage Community Discussion / General Community Discussion / Re: Conspiracy - What if?
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on: May 27, 2014, 08:43:46 am
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Nice ones Wave. Hypothetically, would not these conspiracy cards also have the 4 card limit? Or is there a specific reason why you are considering examples with an unlimited number of them?
Well, I'd guess in draft you can use as many as you draft, which is I think theoretically infinite, since there is a card that when you draft it lets (makes) you add a booster to the draft. So long as each additional booster continues to contain the booster-adding card then you can get any number of conspiracies their second time around the table. I thought it made for an interesting puzzle to focus on deck size, and the minimum that you can start with that's a multiple of five is 10. (Although, now that I think about it, you could use an 11th conspiracy to get your minimum deck size down to five, and then voluntarily choose to exceed that minimum, choosing a deck of seven cards that will always be exactly your opening hand. Oh well.)
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Vintage Community Discussion / General Community Discussion / Re: Conspiracy - What if?
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on: May 26, 2014, 03:42:28 pm
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FYI  Also, I was thinking that a Leyline of the Void / Helm of Obedience deck ought to be possible, but I have yet to succeed in designing such a stack, mostly because to guarantee having a Leyline in your opener they have to take four of your ten slots, leaving only six slots for helm, sufficient mana, and draw/tutor to ensure consistency. (It's too easy then to get a Quad Leyline opener that can't do anything, like 4x Leyline, Helm, Tinker, Mana Crypt, etc.)
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Vintage Community Discussion / General Community Discussion / Conspiracy - What if?
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on: May 26, 2014, 03:28:09 pm
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At the bottom of this DailyMTG article, there's an open question as to what degeneracy would result in Constructed formats if Conspiracies were legal. Obviously I focused on Advantageous Proclamation, thinking that if you have ten of them, lowering your starting deck size to 10, you ought to be able to win no matter what your first turn on the play. I should say that I don't know if you're allowed to have four conspiracies of a given type when playing that format, but lets see what happens with 10-card decks. It's sort of like solving a super-Doomsday scenario. Would you like to win with Laboratory Maniac? Tropical Island Tropical Island Fastbond Laboratory Maniac Gush Gitaxian Probe Mox Sapphire Black Lotus Ancestral Recall Brainstorm That ten card stack wins on the first turn no matter which seven you draw (and consequently no matter what three are in your library or what order). An outline of the proof, if you want it is: 1. You'll always have  for Ancestral if you have it, in which case winning becomes trivial. 2. If you don't have Ancestral, you'll still always have the  for Brainstorm, which, if you put back Gitaxian Probe and Laboratory Maniac always gives you the tools to resolve Fastbond (and hence Gush), then you can Maniac and Probe for the win. 3. If you don't have Brainstorm or Ancestral you will have the resources to resolve Fastbond, Gush, Lotus and Maniac, and Gush will find you one or both of BS/Ancestral with which to win. Or perhaps you'd like to win with Tendrils of Agony: Tendrils of Agony Gitaxian Probe Gitaxian Probe Gitaxian Probe Gitaxian Probe Yawgmoth's Will Black Lotus Lotus Petal Silence Pact of Negation I think this stack offers you a lethal Tendrils no matter what, and you ought to at least have Pact or Silence protection. Or maybe you want to win old-school? Black Lotus Channel Kaervek's Torch Gemstone Mine Lotus Petal Timetwister Mana Crypt Ancestral Recall Mox Sapphire Pact of Negation I think this stack either allows you to attempt Channel-Fireball with Timetwister backup, Ancestral for whatever three cards you didn't get in your opener or gives you Pact protection for a Timetwister that will leave Timetwister in your graveyard, and Gemstone Mine/Mox Sapphire and Mana Crypt on the battlefield (tapped), which when it resolves gives you the other seven cards, enough to combo with Pact of Negation backup. Are there any impossible opening hands you see with one of these 10 card decks? Are there any other stacks that win every time?
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Vintage Community Discussion / General Community Discussion / Re: My "magic backpack"
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on: May 21, 2014, 08:26:23 am
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It's unfortunate, at least I feel this way, that the massive value of cards makes me so wary to travel for tournaments. Part of me very much wants to play in the NYSE Open in June. But another part of me very much doesn't want to travel with five digits worth of cards.
Perhaps this is heresy, but I'm considering just playing in a local Modern GPT that weekend instead. My power and duals etc. get to stay safe at home, and I only have to bring four digits worth of cards with me to play Modern. ("Yay!" for the format that's supposed to be affordable and accessible.)
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Vintage Community Discussion / Card Creation Forum / Re: Agrus Kos, Weary Stalwart (contest submission)
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on: May 10, 2014, 10:37:46 am
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If tucking him is a cost of the ability, isn't the "play this only once per turn" sort of redundant? He'll be on the bottom of the library at faster-than-instant speed, since nothing can respond to costs being paid.
A note about an issue with the design: The "Activate this ability only once per turn." clause wasn't necessary with 'hiding' Kos as a cost; it's leftover from a previous templating where the activation cost would have been  to both hide Kos and the target artifact/enchantment. Also, I lost out in the voting horribly. No worries, it was fun to have a prompt to start the creative juices flowing!
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