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Eternal Formats / Miscellaneous / Can U/G madness Adapt to beat Oath?
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on: December 25, 2004, 01:22:28 pm
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I have some questions about your build.
2.) are 5 draw spells enough?
I thought 2 Deep Analysis was pretty standard in U/g but looking at your new list you haven't included them. Right now you have plenty of hate against Oath (Waterfront Bouncers & Annul) and those seem to be taking up a lot of slots. You also don't have MD Null Rods/Energy Flux . Do you think 3 Waterfront Bouncers and 3 Annuls is excessive? Another off topic question I have is, do you guys play a madness creature on your turn for an extra damage or do you play it as an instant on your opponents turn? I know this question really depends on what your opponent is playing but it would be great if someone could give me a rough idea. //Edit I just want to add that Wonder has disappeared from this deck and from the SB. Thanks.
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Eternal Formats / Miscellaneous / Few questions
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on: December 23, 2004, 05:45:32 pm
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Does anybody think Energy Flux can be substituted for the 3 Null Rods main? As you guys already said, Null Rods shut down combo and affinity while Energy Flux shuts down Workshop Aggro. I currently don't have 3 Null Rods and was wondering if I could just substitute them for now until I buy some.
Another question is if Wonder is useful anymore? JP ran 2 wonders MD and I really like my guys to have flying.Space seems tight now that we run Waterfront Bouncers.
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Eternal Formats / Miscellaneous / Interesting List
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on: December 22, 2004, 11:53:28 pm
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A recent U/g decklist that caught my attention was Glenn Miller's Manefesto Madness.
Here's the decklist, I hope he doesn't mind.
Manefesto Madness Deck 4x Island 3x Tropical Island 4x Forest 3x Windswept Heath 3x Polluted Delta 1x Black Lotus 1x Mox Sapphire 1x Mox Emerald 1x Gush 2x Curiosity 1x Timewalk 1x Ancestral Recall 3x Back to Basics 3x Energy Flux 3x Circular Logic 3x Daze 4x Force of Will 2x Wonder 2x Waterfront Bouncer 2x Arrogant Wurm 3x Aquamoeba 4x Wild Mongrel 4x Basking Rootwalla 1x Wasteland 1x Strip Mine
Sideboard 2x Arrogant Wurm 3x Gilded Drake 3x Chill 4x Echoing Truth 3x Maze
Some interesting points to mention is the B2B,Energy Flux and Curiosity maindeck.I'm curious to know if anybody else has tried curiosity in U/g and if a few slots are worth it. 2 Bouncers are also maindeck and I'm not sure if the optimal number is 2 or 3 but they definitely help out against oath as everyone has stated. Daze is runned and I really like 3 of them in the deck since many people find Circular Logic is a bit slow.
The deck is odd with 2 Arrogant's in the SB and I'm not exactly sure what the reason is.
One question I have is, what is the optimal number of fetch lands? I've seen many Legacy builds running 6 but most run just 4. I'm assuming we run 4 because we run wastelands.
Lastly, Ray of Revelation is great since you don't even need to splash white as you can just use the flashback against oath.
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Vintage Community Discussion / General Community Discussion / Budget testing group
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on: September 04, 2004, 10:42:52 am
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So for people who want to help thrash out what exactly we want to be doing, we'll have a meeting at 6pm EST (12am CET) on Sunday. We'll start in #themanadrain and move someplace else to hold the meeting. We can talk about the admin stuff, what should be on a gauntlet, what software to use, how to keep in touch, etc. Hope to see a good turnout  We have alot of people who either use MWS or Apprentice. We also have alot of different instant messanger clients. I agree with Nazdakka that we should all meet in #themanadrain on IRC and we can all sort it out.
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Eternal Formats / Miscellaneous / [Budget] The New Hotness
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on: September 01, 2004, 09:44:05 am
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I've been playing U/g madness for quite some time and your list is pretty unique.
I think you should have at least 4 fetchlands as everyone already stated since they are sweet with Brainstorms as you already know. I never tried Sylvan Library so I can't really say if it fits or not. I also don't see any Aquamoeba's either since you really want to accelerate into the Roar.
Daze might be an alternative if you need that early vital counter. Even with your low mana base I suggest you try it out as you really need your Roar's on the table as soon as possible to start bashing your opponent.
I'm also curious to see what the good/bad matchups of this deck is.
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Vintage Community Discussion / General Community Discussion / First of all...
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on: September 01, 2004, 09:29:29 am
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First of all, before everyone starts posting their contact info, we should have a general guideline.
Should we use Apprentice of Magic Workstation? What instant messanger client should we use (AIM,ICQ,MSN,etc..)? Is MIRC a possibly too?
I think we also need a more solid gauntlet from that list you already created.
Once we all agree on the magic program and a IM client, we should be ready to go.
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Eternal Formats / Miscellaneous / Madness Wins Against Fish: Continues To Be Bad Deck
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on: August 07, 2004, 09:38:53 am
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Null rod is needed maindeck and that's one of the key cards in madness. Back to Basics is in the sideboard and all you need to do it side it in afterwards. Back to Basics would be too slow against Dragon in my opinion.
I've been also finding the deck is slow(I'm playing the budget version) as other people have stated. I'm going to test out daze and see how that works out.
I'm also going to see if I can find that decklist that kirdape3 mentioned.
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Eternal Formats / Creative / [Deck] New Rogue Deck: Pink Eye
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on: July 21, 2004, 12:53:43 pm
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You admit that the deck has problems vs fast aggro. So, what do you do when you face decks like FCG, Modular/Affinity, Madness/Stompy, 7/10, Mud style prison, and even 4cC, etc? Your sideboard doesn't look like it even reflects this deficiency.
If you lose the counter war over Infestations and your mana base is attacked by Shamans and Strips, (especially in a meta now popularized by Crucible) what do you do to save your mana and Bazaars?
I don't want to appear as if I'm trashing the deck, but I'm just trying to bring to discussion the areas that seem problematic to me.
p.s. The name 'Pink Eye' will likely fall into obscurity. I would bet that it will be labled Bazaar-Infestation, or whatever a person usually refers to that archetype. I agree with Methuselahn. The Bazaar's are going to be the perfect strip/waste target.Your Bazaar's are the heart of the deck and you need to protect them.You said you were running 2 Dazes. Try running Stifle if you haven't already and see if you like them. Since you're discarding alot of cards , I think Grim Lavamancer would be a great idea. He allows you to take care of aggro which seems to be your problem.It'll allow you to take out Fish's creatures and Goblin Welders once they are on the board.
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Vintage Community Discussion / Casual Forum / Saproling Deck
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on: July 11, 2004, 10:43:28 pm
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Regarding your deck:
Biorythm seems kind of random. Yes, it might gain you a lot of life and it might knock your opponent back by a lot, but it also has the potential to sit dead in your hand. I think that slot would be better filled with Parallel Evolotion.
I would consider taking out both City of Traitors and maybe even an Ancient Tomb, for more forests. You're counting on getting some Elves out early, which could be hindered by only having eleven sources of green mana in the deck. More forests also make Rofellos that much better.
I agree with Ephraim that you should take out the City of Traitors and Ancient Tomb as you want green sources of mana early on to play your first turn Llanowar / Fyndhorn Elf. I would also suggest that you take out the Grim Monolith , Mana Vault and possibly the Sol Ring. You need green sources and you just can't abuse the cheap artifacts until a bit more into the game when it will accelerate your Saproling cards. I see that you generate enough mana to untap the Grim Monolith and Mana Vault but wouldn't you rather spend your mana elsewhere? And now my answer to your two questions. I believe that Naturalize should be fine , you shouldn't need to splash red just for Artifact Mutation. Your deck would then need to fix it's mana base to accommodate the splash. Xantid Swarms should be left in the Sideboard as they are pretty much useless if you're playing against aggro. Also take out a Gaea's Cradle.Three is too much as they are legendary lands meaning you can only have one in play.
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