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Also, please don't try to hijack my SPELL SNARE TEZZERET list with your godawful terrible slaver-tezz build. Thank you.
This is so unnecessary by the way......duress is infinitely better than your god awful spell snare idea.
I may not have been playing for very long but common sense tells me that in just about in any situation you would much rather have duress/thouhgtseize.
Why would I want to hold a spell snare between turns 1, 2, and 3(or however long) thats dead unless they play a spell with converted mana cost of 2 (not to mention it makes your combo matchups worst) when I can cast a duress/thoughtseize for the same amount of mana, taking whatever card spellsnare could have maybe countered, or a card with converted mana cost of 1 or 3 (which spellsnare obviously can't do) or any other relevant card in that situation including important combo pieces (etc.) I also get to look at their entire hand which makes it alot easier for me to combo off because I know what and what not to counter and/or do......the hell I can just take their force of wills or whatever they have to stop me from winning (spell snare cant do that by the way) Im not saying ss is bad, but in tezzeret and this metagame, duress/thoughtseize is better....It's pure logic. Because it appeared to be good in situations when you playtested it doesn't mean u should run it. I'd rather have a card a card that can cripple my opponent and makes it easier for me to combo off than to have a potentially dead card that may or may not counter a spell with cmc of 2......way to situational compared to your other options.
When weighing the pros and cons, the pros of duress/thoughtseize clearly substantially outweighs the pros of spellsnare.
In no way do I use mind slaver in my build, their are different and specific logical reasons why each spell and color splash is in my deck, by no means is my deck awful, and by no means is dark confidant slow


