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Eternal Formats / Global Vintage Tournament Reports and Results / [Tournament Report] R/g Beatz takes 1st place in Findlay, OH
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on: August 15, 2004, 12:32:10 pm
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The deck lacks the draw power to get crucible out with any consistency, and anything you take out for crucible will weaken the deck. Even if you get crucible out you still need to draw strips, which isn't sure to happen either. Crucible isn't really gonna help you win games against R/G's toughest matchups, sligh and combo. Fastbond is terrible in the deck unless you have it in the opening hand and happen to have 2-3 lands. If we are gonna run restricted cards I'd rather use a Black Vise which will put pressure on the opponent to empty his hand or remove it fast.
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Eternal Formats / Global Vintage Tournament Reports and Results / [Tournament Report] R/g Beatz takes 1st place in Findlay, OH
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on: August 11, 2004, 01:24:27 am
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Yay mad props on the win. RG Beats is a great fun deck and it's about time it showed some great results. I'm curious though.. 4 Trolls seems hard to support with that mana base. Did they really work good or did they just sit in your hand most of the time? I tried using trolls before in my build but I found the double green mana just too much for the mana base to support so I'm using Call of the Herd instead, but only 2 though. Is Fire/Ice really better than Incinerate? I guess it depends on the metagame. Interesting choice using Mana Crypt, I'll have to test it out.
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Eternal Formats / Creative / R/G beatz - has consistency but lacks inspiration
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on: August 10, 2004, 09:47:57 am
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I've been developing this deck forever with a friend of mine, and my current list is basically the list posted but with the changes Plognark suggested. Basically less manlands, 4 Rancor, 3 Gorilla Shaman and 3 Null Rods. I recently switched 2 Lavamancer for 2 Hidden Gibbons and it's worked well so far. I felt I wanted some occasional green one-drops and the Gibbons are awesome most of the time. I use 2 Naturalize main and 3 Mutation in the sb. Try out 3 Choke in the sideboard if you want to totally rape the blue decks. The deck can beat most good decks, especially Hulk and Control Slaver. I'd also try using Ground Seal instead of Tormod's Crypt. The hardest matchups are usually sligh.
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Eternal Formats / Miscellaneous / [Deck] Control Slaver Revisited.
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on: August 08, 2004, 06:28:59 pm
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Hi-Val, you said how Slaving an aggro opponent isn't all that impressive. However, both decks already have a favorable matchup against these decks, so that point is irrelevant.
My biggest concern is how un/common combo decks and workshop decks are where you play. Titan is trash in these matches, espically the latter. In metagames filled with workshops, control, and combo are the metagames where Control Slaver shines the most. Control Slaver "shines" in those metas and Titan doesn't? Both decks are essentially the same so I fail to see how one would have such a huge advantage over the other. Seems to me that counterspells are the key in such a metagame, and both decks run the same amount. An extra Mindslaver or a Cunning Wish maindeck won't help you stop a combo deck going off turn 2. Neither will drawing an extra Island or three. I'm not saying either deck is better than the other, I'm just puzzled how you could claim they would perform so differently with so few differences. Why wouldn't you be able to play control with the titan deck? I'll try and post a lengthier analysis tomorrow based on some tournament observations I did this weekend. Just my 2 cents.
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Eternal Formats / Miscellaneous / SCG Power Nine Type One Tournament Top 8 Analysis
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on: July 20, 2004, 01:52:43 am
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The disagreement on the matchup could be due to the build differences of stax or just plain playskill of the hulk players of course. For reference, here's a stax deck list that Kenny Öberg won the Danish Championships with, hope he doesn't mind me posting it.
1 Memory Jar 1 Sundering Titan 1 Karn Silver Golem 1 Triskelion 2 Pyrite Spellbomb 4 Smokestack 4 Tangle Wire 4 Trinisphere 1 Crucible of Worlds 1 Sphere of Resistance 1 Mana Crypt 1 Sol Ring 1 Grim Monolith 1 Mana Vault 1 Black Lotus 1 Mox Ruby 1 Mox Emerald 1 Mox Pearl 1 Mox Sapphire 1 Mox Jet 1 Tinker 1 Time Walk 1 Ancestrall Recall 4 Thirst for Knowledge 4 Goblin Welder
4 Wasteland 2 Ancient Tomb 1 Tolarian Academy 1 Strip Mine 4 Volcanic Island 3 Shivan Reef 4 Mishras Workshop
Sideboard 2 Winter Orb 2 Blue Elemental Blast 2 Viashino Heretic 2 Tsabos Web 1 Triskelion 2 Rack and Ruin 1 Tormod’s Crypt 3 Chalice of the Void
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Eternal Formats / Miscellaneous / SCG Power Nine Type One Tournament Top 8 Analysis
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on: July 19, 2004, 04:54:17 pm
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It's nice to finally see some Accumulated Knowledge/Intuitions showing up in a Control Slaver build over in the U.S.A. Over here in Sweden pretty much everyone plays AK/Intuition in Control Slaver and I've been puzzled as to why it's been absent in the American builds. Without those cards the deck just feels so slow, random and topdeck dependant. Intuition is so good in the deck and adding AK doesn't make them worse.
Removing the Pentavus for Titan also feels like the right move. Sure, infinite Mindslaver is nice, but it takes so many cards to set up, and Titan just wins you the game directly.
I'd also like to see some discussion about why TriniStax has such crappy builds/results over there, since I feel TriniStax is the most broken and hardest deck to beat. Latest builds over here with Sundering Titan utterly demolish any opposition. Too bad I don't own Workshops myself...
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Eternal Formats / Miscellaneous / Memnarch's Waterbury Adventure *Top 8*
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on: April 26, 2004, 04:08:33 pm
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So you ran 3 Oxidize main and 2 in the SB? No wonder you posted good results lol. What did you really use? I've been considering dropping to 4 strips myself and maybe upping the forest count to 13-14. Did you feel 12 forest was working good? Did you find Zealot as bad as it's been for me?
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Eternal Formats / Miscellaneous / [Article] Many Happy (Diminishing) Returns - Primer On Draw7
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on: April 17, 2004, 04:53:30 pm
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he's right the trick is to cast this early and lull your opponent into thinking you're a random scrub so you can combo out without him even noticing what's going on
But by the time you actually sideboard them in, you will have already played a game and your opponent will know what you are playing or at least suspect it, making it a really bad use of sideboard slots. Besides, not even a random scrub plays Tarpan, it is THAT bad. I seriously doubt the Tarpan tech is supposed to be used like you are suggesting. I had an initial thought of Tarpan being used to block a lethal creature, with the life gain after Tarpan goes to the graveyard somehow raising your life total to 1, but I'm pretty sure it doesn't work. Could be he thinks the opponent will be surprised by Tarpan and just decide to counter it fearing a infinite life combo, but the opponent should know that no such combo exists, or at least not in draw7.dec. Giant Trap Door Spider sounds like a much better sideboard plan IMHO, but it seems to me that Xantid is superior against Tog. In my pre-sideboard 2-fisted testing, Hulk absolutely destroys draw7 and the only chance draw7 has of winning is if Hulk sits without counters for 3-4 turns. Getting that first turn draw seven and screwing up the opponents opening hand is crucial pre-sideboard so I absolutely agree with Smmenen's Chrome Mox addition.
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Eternal Formats / Miscellaneous / Re: Wtf mate?
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on: April 16, 2004, 12:18:22 pm
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If you're afraid of counterspells, side in Xantid Swarm and Tarpan. If not, combo out.
Huh? What does Tarpan do against counterspells? Why would you have Tarpan in the sideboard? Wouldn't Quirion Dryad, Llanowar Elves or even Scryb Sprites be more useful if you intend to go for beatdown?
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