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1  Eternal Formats / Creative / [Deck] Slaver.dec budget on: May 10, 2004, 08:57:58 pm
Yes I know that slaver.dec "can't possibly function" without the inclusion of Mishra's Workshops and moxen/lotus, but please humor me. If I had 4k, this post would be entitled "$T4KS."

On that note, I'd like to make a quickly introduce mindslaver. I'm sure most people are familiar with it, but this is the newbie forum. Anyway, I'll try to be brief: Mindslaver has the single most powerful ability in the game. No other card can completely wreck the opponent's plan so thoroughly. With Goblin Welder, you can bring it back and do it over and over again, meanwhile beating with your triskelion or beatstick of choice. Many decks allow you to kill them. Yawgmoth's Bargain becomes your opponent's death. Tog suddenly draws out completely, plays psychotog and discards/removes...then says go.

The normal decklist would include the entire p9, since, after all, why make your own decklist when DCI does it for you? Also, there would be Mishra's Workshops. In a 5 card proxy tourney, I would switch out my Ancient Tombs for Workshops and make room for a Black Lotus. Yup, in this deck, Workshops take precedence above all the p9.

Here's the decklist then:
Creatures
1 Memnarch
1 Karn, Silver Golem
2 Triskelion
4 Metalworker
4 Goblin Welder

Locks
4 Trinisphere
4 Chalice of the Void

Broken
4 Mindslaver

Draw
4 Thirst for Knowledge
4 Brainstorm
1 Tinker
1 Wheel of Fortune

Mana Sources
1 Tolarian Academy
4 Wasteland
1 Strip Mine
1 Lotus Petal
1 Sol Ring
1 Mana Crypt
1 Grim Monolith
1 Mana Vault
4 Ancient Tomb
3 Gilded Lotus
4 Volcanic Island
4 Shivan Reef

First, and most importantly for a deck with such a crazy mana curve (ranging from mostly 3 to 7...not including the accel and welders), I'll explain my choice for the mana base:

Lotus Petal/Sol Ring/Mana Crypt/Mana Vault/Grim Monolith= early accel

Gilded Lotus is a nice drop, since you really can afford 5 mana, and it'll keep you from killing yourself with those Tombs...

Ancient Tomb is a tap for 2 mana land, something that this deck requires.

Volcanic Island/Shivan Reef= a must, as far as my limited testing has proven. Efficient colored mana.

Tolarian Academy isn't quite as broken as it should be in this deck, but it allows for really early Memnarch drops/perm stealing, as well and crazy early (...maybe turn 1? Academy, Petal, tap sac for Sol Ring, Grim Monolith, and one more mana card...not likely, but still) Mindslaver drops.

Strip Effects can help save your lands if the opponent taps his strip effects for mana. Also, getting rid of Keeper's second blue source is beautiful. The colorless tap isn't that bad of a drawback.

Now for the lock, although it's not really a lock:
Trinishpere is perfect with your mana curve, since it shuts down plenty of decks.

Chalice wins games. Set one at 0 and you're at about the same level as a powered deck.

Draw:
Thirst for Knowledge gets around the Trinishpere, and its good draw besides.

Brainstorm was about to be ditched for fire/ice, although I'm still not sure. It's more draw...

Wheel of Fortune is an amazing draw 7.

Tinker wins games from the early mindslaver activations.

Creatures:
Goblin Welders can make your slaver go infinite.

Metalworker is good mana accel, since you can often activate them second turn.

Triskelion can do great damage/creature control coupled with Welders.

Karn eats moxen!

Memnarch steals permanents. It's overkill, but why not? It's also a great win condition.

I hope this thread was useful. I know it won't do very well in the more advanced metagames because of the loss of power, but it's still nice. Any comments? Any suggestions? Thanks for reading all of this!
2  Eternal Formats / Creative / another sort of card advantage on: May 10, 2004, 08:26:53 pm
There are other ways to make the opponent's cards useless. For example, waste away the control player's second blue source is a key play, since it cuts Keeper's counterspell count from 8 to 4. If you waste their dual land, or strip their island or whatever, they are limited to 1 blue spell before their next untap phase, as well.

Board wiping creatures also produce excellent card advantage. Think about it; every permanent the opponent has played has cost them at LEAST a card. Most permanents also cost them mana. Karn eats moxen, as does Gorilla Shaman. Memnarch steals their permanents, taking usually some spent mana and their card for 4 of your own mana (or 7, if it is not an artifact). Masticore makes you discard a card during your upkeep, thereby setting you back a card every single turn. But it can eat most creatures, and it can also kill the opponent.

Card advantage is not nearly as important as winning. Stompy, and to some extent Sligh, run on this principle, since they topdeck (although they both try to use every bit of mana each turn to maximize their board dominance early) for the win.

Hymn can also provide much more than a 1 card advantage. If you've ever seen somebody discard an Ancestral Recall or Timetwister, you know what I mean.
3  Eternal Formats / Creative / wow on: May 10, 2004, 08:15:19 pm
considering the incredible number of creature decks out there, shouldn't this deserve its own new archetype? Nobody has enjoyed a control magic deck in a long time. Why not a deck full of 4 of these and 4 briberies, chopped full of counterspells and draw? And I mean lots of counterspells; 8 like keeper won't cut it. Or actually maybe it would, just add a lot of removal/bounce. Standstill to get card advantage and to buy time to throw down islands. Perhaps CoW could be used with fetchlands to get you a bunch of dual lands out? Ahhh, I'm starting to make this idea go everywhere. But yeah, what a powerful card! It is control magic for 1 more mana, except all colorless, and it doesn't die with the creature and is an artifact, therefore more reliable (well, you can't welder an enchantment into play).
4  Eternal Formats / Creative / hmm on: May 10, 2004, 07:29:54 pm
The problem, in my opinion, with our new toy is that on its own it is quite inferior to any other card I would play in t1. Honestly. 5, tap, draw a card? WtF? I don't even use tower of fortunes. And you're telling me I should sink my 30+ mana into...5 cards. F that. I'd rather have a draw engine that goes off immediately when you need it, not when you have enough mana to do anything possible.

Well of knowledge is better in slaver, honestly. I'm considering testing with 2.
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