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1  Vintage Community Discussion / Card Creation Forum / Re: Elder Bear on: March 14, 2007, 10:58:15 pm
24 hour clock on this one unless someone still has a major issue with it.
2  Vintage Community Discussion / Card Creation Forum / Re: Elder Bear on: March 09, 2007, 05:12:54 pm
Sounds fair, changed. Any issues with the graveyard version?
3  Vintage Community Discussion / Card Creation Forum / Re: Elder Bear on: March 08, 2007, 08:13:51 pm
It is definitely weaker with the graveyard clause, and I can make the change if it's the only way to get it done. I don't think that blink decks would use this when you have stronger CIP effects, and anyway, you can't make an argument based on "it's too powerful with blink" as we don't have idea if the environment would have such a playable card.
4  Vintage Community Discussion / Card Creation Forum / Re: Elder Bear on: February 16, 2007, 07:30:59 pm
At GG it loses the "bear" status. I agree that at 2G it becomes so unexciting that it isn't worth it; I really don't see a problem with it at 1G. Consider this: a 2/1 or 2/2 is standard fare for CC 2 in every color. Green should have the best creatures, and one way to push them is to make the combat trades more attractive.

As a note, this is from a limited perspective; as I stated before, I doubt that this would have any impact in constructed.
5  Vintage Community Discussion / Card Creation Forum / Re: Elder Bear on: February 15, 2007, 06:23:38 pm
I have no problem changing it to a leaves play trigger instead of a comes into play, any issues with that version?
6  Vintage Community Discussion / Card Creation Forum / Re: Elder Bear on: February 15, 2007, 10:14:38 am
At 2G it loses the "cantripping bear" feeling and becomes a "cantripping grey ogre". I can change it to 2G, but do you really think it is overpowered at 1G?
7  Vintage Community Discussion / Card Creation Forum / Elder Bear on: February 14, 2007, 05:02:41 pm
Elder Bear
1G
When [this] comes into play, draw a card.
2/2
Flavor text here

I realize that this is above the normal power curve for a bear, but I don't feel it would be dangerous. It is an interesting limited common, one of those cards that help you when you are in green but at the same time doesn't look like a first pick. As for constructed, I don't have much experience in deck building, but I doubt it would cause problems. Thoughts?

Current wording:

Elder Bear
1G
When [this] is put into a graveyard from play, draw a card.
2/2
Flavor text here
8  Vintage Community Discussion / Card Creation Forum / Re: Shared Agony on: October 06, 2006, 03:26:17 pm
How about something like "The next time target opponent would draw a card outside his draw phase this turn..."?

Also, what would you suggest for the ACC?
9  Vintage Community Discussion / Card Creation Forum / Re: Shared Agony on: October 06, 2006, 12:34:21 pm
The "play only if there is a spell on the stack" restriction is there to avoid messing up with the regular draw.
10  Vintage Community Discussion / Card Creation Forum / Re: Microscopic Universe on: October 03, 2006, 12:54:24 pm
So Mortify will either destroy each creature or each enchantment? Under that wording, you won't destroy both, which was your intent.
11  Vintage Community Discussion / Card Creation Forum / Shared Agony on: October 03, 2006, 10:48:21 am
Shared Agony
 {B} {B} {2}
Instant
You may remove a black card in your hand instead of paying {this} mana cost.
Play {this} only if there is a spell on the stack.
The next time target opponent would draw a card this turn, that player discards a card instead. You lose 1 life for each card discarded this way.
It pains me. I know, it hurts you more.

A twist on discard, I see this as a way to combat draw spells. Balanced for standard; is this good enough for Vintage?

Current version:

Shared Agony
 {B} {B} {2}
Instant
You may remove a black card in your hand instead of paying {this} mana cost.
Play {this} only if there is a spell on the stack.
The next time target opponent would draw a card this turn, that player discards a card instead. You lose 1 life for each card discarded this way.
It pains me. I know, it hurts you more.
12  Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant on: September 15, 2006, 11:46:20 am
Losing three life a turn and not generating mana while stripping three land out of your deck doesn't exactly sound like abuse to me.
13  Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant on: September 14, 2006, 04:28:58 pm
But you don't have to make this into City of Brass. You decide which color you need most, then you go for that land.

On the topic of cards that promote stalling, how about Top? That is a tournament staple and, in theory, you could spend 20 seconds deciding the order of the cards when you put them back. I don't think that's a solid argument against a card.
14  Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant on: September 14, 2006, 02:55:06 pm
I don't think that removing another copy with the ability would let you add any color, any rules expert wants to answer this?
15  Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant on: September 14, 2006, 09:03:04 am
Well, I was not aiming to make a top tier 5 color land, just a playable one. Your version is almost the same as City of Brass, tap and one life for any color with a very small drawback.
16  Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant on: September 13, 2006, 05:00:17 pm
As it is, I doubt it can be abused for the shuffling. If you want the mana, you can't shuffle, so the first turns you can't just keep thinning your library. I see it more of a late game option, and that is assumming you are at a comfortable life total.
17  Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant on: September 12, 2006, 12:32:27 pm
I think that's the best wording for it, I'm updating the current version.
18  Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant on: September 12, 2006, 11:41:15 am
Yeah, that's the first thing I thought, uncounterable Mana Severance. That would be a 4-of in Belcher.
19  Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant on: September 12, 2006, 10:04:24 am
Would reducing the imprint life cost to 1 and adding a 1 life cost per tapping balance it? That way it would certainly be better as a deck thinner.
20  Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant on: September 12, 2006, 09:51:21 am
Yeah, shuffling every turn is bad now that I think about it. How about using imprint on this card?

CARDNAME
Land
Imprint - {Tap}: You may search your library for a land card and remove it from the game. You lose 2 life.
 {Tap}: Add one mana of any color an imprinted land card could produce to your mana pool.
21  Vintage Community Discussion / Card Creation Forum / CoB/Fetchland variant on: September 11, 2006, 04:11:35 pm
CARDNAME
 {Tap}: Search your library for a land card and remove it from the game. Add one mana of any color that land can produce to your mana pool. CARDNAME deals 1 damage to you.

A variant on City of Brass, it lets you thin your deck while fixing your mana. What do you think? Looks good for limited to get rid of excess land, and the damage helps keep it in check.

Current wording:
CARDNAME
Land
Whenever CARDNAME becomes tapped, it deals one damage to you.
{T}: Search your library for a land card and remove it from the game. Shuffle your library afterwards.
{T}: Add to your mana pool one mana of any type a land removed from the game with CARDNAME could produce.
22  Vintage Community Discussion / General Community Discussion / Weird Foods that Taste Good! on: February 27, 2005, 04:48:06 pm
Fried cow guts are awesome.
23  Vintage Community Discussion / Card Creation Forum / Exploiting the land on: November 17, 2004, 11:45:44 pm
24 hour clock again to see if anyone has any trouble with the card.
24  Vintage Community Discussion / Card Creation Forum / Exploiting the land on: November 17, 2004, 06:25:58 pm
Any more issues with the card? Is it all right, too boring or too out of flavor?
25  Vintage Community Discussion / Card Creation Forum / Exploiting the land on: November 15, 2004, 05:32:39 pm
That's why you have the option of using the extra resources to keep the land producing, or you can use them for your own good. You need the green magic to be able to produce the extra resources in the first place.
26  Vintage Community Discussion / Card Creation Forum / Exploiting the land on: November 15, 2004, 01:21:58 pm
Does anyone have any issue with the card?

24 hour clock
27  Vintage Community Discussion / Card Creation Forum / Cycle of 'Pure' creatures on: November 14, 2004, 12:18:34 am
The black one can be consistently a 4/4 with Dark Ritual. Also, I think the green one seems a bit overpowered for limited, specially for a common.
28  Vintage Community Discussion / Card Creation Forum / Animated Monarch on: November 12, 2004, 03:27:42 pm
I think this would be a bit more attractive for limited if it was 2/2 and it got 2 counters when cast from the graveyard. What do you think?
29  Vintage Community Discussion / Card Creation Forum / Exploiting the land on: November 12, 2004, 12:24:25 pm
Exploiting the Land
G1
Enchantment
Whenever a player taps a land for mana, that players adds 1 to his mana pool.
Whenever a player taps a land for mana, that player must pay 1 or sacrifice that land.
Those who overwork the land may find themselves without land to work on.

Basically a Mana Flare, it looks symetrical but you can build decks around this to play high casting cost cards at the cost of lands, while your opponent most likely will think twice before exploiting the ability. Thoughts?



Current wording:

Exploiting the Land
1G
Enchantment
Whenever a player taps a land for mana, he or she can sacrifice it to add 1 to his or her mana pool
Those who overwork the land may find themselves without land to work on.

Changes:
- Changed the wording.
30  Vintage Community Discussion / General Community Discussion / Invite on: September 04, 2004, 03:39:47 am
If you have any extra invites laying around, I would appreciate one.

mvalladares@itesm.mx

Thanks.  Very Happy
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