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Vintage Community Discussion / Card Creation Forum / Re: Elder Bear
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on: March 08, 2007, 08:13:51 pm
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It is definitely weaker with the graveyard clause, and I can make the change if it's the only way to get it done. I don't think that blink decks would use this when you have stronger CIP effects, and anyway, you can't make an argument based on "it's too powerful with blink" as we don't have idea if the environment would have such a playable card.
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Vintage Community Discussion / Card Creation Forum / Re: Elder Bear
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on: February 16, 2007, 07:30:59 pm
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At GG it loses the "bear" status. I agree that at 2G it becomes so unexciting that it isn't worth it; I really don't see a problem with it at 1G. Consider this: a 2/1 or 2/2 is standard fare for CC 2 in every color. Green should have the best creatures, and one way to push them is to make the combat trades more attractive.
As a note, this is from a limited perspective; as I stated before, I doubt that this would have any impact in constructed.
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Vintage Community Discussion / Card Creation Forum / Elder Bear
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on: February 14, 2007, 05:02:41 pm
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Elder Bear 1G When [this] comes into play, draw a card. 2/2 Flavor text here
I realize that this is above the normal power curve for a bear, but I don't feel it would be dangerous. It is an interesting limited common, one of those cards that help you when you are in green but at the same time doesn't look like a first pick. As for constructed, I don't have much experience in deck building, but I doubt it would cause problems. Thoughts?
Current wording:
Elder Bear 1G When [this] is put into a graveyard from play, draw a card. 2/2 Flavor text here
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Vintage Community Discussion / Card Creation Forum / Shared Agony
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on: October 03, 2006, 10:48:21 am
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Shared Agony  Instant You may remove a black card in your hand instead of paying {this} mana cost. Play {this} only if there is a spell on the stack. The next time target opponent would draw a card this turn, that player discards a card instead. You lose 1 life for each card discarded this way. It pains me. I know, it hurts you more.A twist on discard, I see this as a way to combat draw spells. Balanced for standard; is this good enough for Vintage? Current version:
Shared Agony  Instant You may remove a black card in your hand instead of paying {this} mana cost. Play {this} only if there is a spell on the stack. The next time target opponent would draw a card this turn, that player discards a card instead. You lose 1 life for each card discarded this way. It pains me. I know, it hurts you more.
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Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant
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on: September 14, 2006, 04:28:58 pm
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But you don't have to make this into City of Brass. You decide which color you need most, then you go for that land.
On the topic of cards that promote stalling, how about Top? That is a tournament staple and, in theory, you could spend 20 seconds deciding the order of the cards when you put them back. I don't think that's a solid argument against a card.
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Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant
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on: September 13, 2006, 05:00:17 pm
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As it is, I doubt it can be abused for the shuffling. If you want the mana, you can't shuffle, so the first turns you can't just keep thinning your library. I see it more of a late game option, and that is assumming you are at a comfortable life total.
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Vintage Community Discussion / Card Creation Forum / Re: CoB/Fetchland variant
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on: September 12, 2006, 09:51:21 am
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Yeah, shuffling every turn is bad now that I think about it. How about using imprint on this card? CARDNAME Land Imprint -  : You may search your library for a land card and remove it from the game. You lose 2 life.  : Add one mana of any color an imprinted land card could produce to your mana pool.
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Vintage Community Discussion / Card Creation Forum / CoB/Fetchland variant
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on: September 11, 2006, 04:11:35 pm
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CARDNAME  : Search your library for a land card and remove it from the game. Add one mana of any color that land can produce to your mana pool. CARDNAME deals 1 damage to you. A variant on City of Brass, it lets you thin your deck while fixing your mana. What do you think? Looks good for limited to get rid of excess land, and the damage helps keep it in check. Current wording: CARDNAME Land Whenever CARDNAME becomes tapped, it deals one damage to you.
: Search your library for a land card and remove it from the game. Shuffle your library afterwards.
: Add to your mana pool one mana of any type a land removed from the game with CARDNAME could produce.
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Vintage Community Discussion / Card Creation Forum / Exploiting the land
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on: November 12, 2004, 12:24:25 pm
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Exploiting the Land G1 Enchantment Whenever a player taps a land for mana, that players adds 1 to his mana pool. Whenever a player taps a land for mana, that player must pay 1 or sacrifice that land. Those who overwork the land may find themselves without land to work on.
Basically a Mana Flare, it looks symetrical but you can build decks around this to play high casting cost cards at the cost of lands, while your opponent most likely will think twice before exploiting the ability. Thoughts?
Current wording:
Exploiting the Land 1G Enchantment Whenever a player taps a land for mana, he or she can sacrifice it to add 1 to his or her mana pool Those who overwork the land may find themselves without land to work on.
Changes: - Changed the wording.
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