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1  Eternal Formats / Miscellaneous / Re: It's time to have a Serious Discussion about Proxies Again on: July 16, 2005, 08:30:27 am
The most funny thing in t1 tournaments is the prize: a power card.
And guess what? The winner is usually *full* powered already.

It is very frustrating for unpowered decks.
Sure, proxy can help.

May be, it's time to reward the strategy of unpowered in t1.
What about rewarding unpowered decks with power stuff?

This may open a new way of thinking t1.

Just my humble 2 cents.









2  Eternal Formats / Miscellaneous / Shoot first, ask questions later [Deck] Landstill Revisited on: August 10, 2004, 10:29:57 am
Quote from: Zelyon

Time Walk I would argue is the most broken card in magic if not fighting for the slot with Ancestral Recall, Black Lotus, and Yawgmoth's Will. Not only does it mean that you are essentially playing the 59 cards but it gets a whole another land drop (huge in landstill) and a whole another turn.

There is NO reason to cut Time Walk, ever.


To me, it is very important for Landstill to focus on cards that bring answers. Brainstorm is fine for mana smoothing and deck digging, Impulse is VERY GOOD at deck digging and mystical tutor is nice with both of them. Such cards can get you what you need the most (fire/ice, chain of vapor, fow and disk) when you need it the most.

Time walk won't help much against an angry tog, a smokestack or a big mind twist running at you.

Ok, Timewalk is great and can make games.
But deck digging and efficient tempo in Landstill must definitely be considered. And that means sacrifing slots for that.

Note: did I mention I LOVE impulse?
3  Eternal Formats / Miscellaneous / Variations around landstill on: August 10, 2004, 05:01:17 am
I used to play the green splash for regrowth.
I prefer now to keep with UR and play mystical tutor, which is fine in this deck.

I added impulse in addition to brainstorm, because i just have 4 fetchland.
I LOVE this card, but more playtesting must be done.
This improved searching base allowed me to reduce disk from 4 to 3.

Annul looks like a nice idea,  should it replace chain of vapor or misdi?
I'm not sure. As you did, it's probably something to manage between MD and SB.
Naturalize was not an option for your green splash? Because of the mana base? Of titan?

To me, timewalk is not so good. It is either a win-more card, or just a cantrip. I never win because of timewalk.

I applause the 4->3 conclave. I do not know if it is classic for a landstill build, but it should be :)

My (humble) secret tech: MD masticore.  It usually wrecks fish. And helps against random aggro. It also survives the disk. Well, it sometimes gives you games you should have lost. Enough for me.

Any explanation for the BEB? Gobs? Blood moon? I don't see the point.
4  Eternal Formats / Creative / StuffStill: Stuff and Still. on: April 27, 2004, 04:12:27 am
Quote from: LinkXwing
Let's see...You took standard Landstill, bastardized it with a Landstill/UR Fishy hybrid because they both use Standstill as a draw engine (even through one of the main cards in Landstill is it's disk which will blow up your critters).

Then you realized that disk blew up your creatures so you wanted a critter to live through the disk and what better than masticore right...?  Then you realized Masticore was too slow so you crippled your mana base to add Mishra's Workshop to accelerate Masticore and Disk out.

My only question about your build is....WTF?!


The idea was more to add 187 capabilities to Landstill. At the moment, my deck only contains masticore in addition to a landStill build. The idea of living wish is to try and improve bad matchups of landStill.
5  Eternal Formats / Creative / StuffStill: Stuff and Still. on: April 26, 2004, 11:30:24 am
I agree that SofT is strictly better. But creatures in the main deck takes slot for the control part of *still.
Having 187 creatures or maze/tabernacle available during game 1 can help against decree/angel/critters/artos. Then you can side them out for game 2, replacing them with hate or opponent-specific creatures.
6  Eternal Formats / Creative / StuffStill: Stuff and Still. on: April 26, 2004, 08:17:59 am
I am testing Landstill/GayUR with MagicWorkStation, and I must admit I love it (with Green for regrowth).
I think Standstill has a lot of potential, even with few man land in the deck.
At the moment, my concerns are about explosiveness of the deck.
Let's admit it, it is really slow.

For testing purpose, I added one Masticore (good beast at beatdown, board control and disk-resistance). This addition was quite good.
Then I added a Goblin Welder. Which stormed most artefact-oriented decks (and allowed some nice tricks with the masticore).

After that, I considered other creatures I could include in my secret team. Obviously morphling can be a nice addition, gorilla shaman, etc...

My deck was getting far from the original LandStill philosophy.

Then I remembered someone who wrote on TMD: "Who would ever want to play Living wish?"
So I kept a main deck masticore+welder and added 3 wish.
I prepared a nice sideboard with very nasty beasts and lands (morphling,  vandals, maze, tabernacle, magus, hammer mage, lavamancer, time elemental...).

I would like to discuss the beasts that could potentially go in such a sideboard. And your opinion about that  "stuffStill" deck..
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