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Vintage Community Discussion / General Community Discussion / Re: YMTC 4
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on: May 14, 2013, 01:19:29 pm
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I think everyone is drastically underestimating Consuming Contract, especially if it has an aggressive mana cost (like B, BB, or 1B). This card could be good against both workshops and blue decks as a maindeck card, especially if the last ability is a vampiric tutor. It could even potentially lead to new deck types, such as something with perilous research. A deck could be constructed to maximize it's power and put the opponent on a 3 turn clock. The versatility would be insane, like a 2 mana planeswalker. Who cares if you lose in 4 turns if it provides the power to win on the third? I also don't like the idea of printing another hate card (as I don't know how maindeckable Double Down would be). I think it's efficacy against oath and some other archetypes besides dredge seem dubious. In many situations, who cares if you draw a few cards off the oathing (which isn't even guaranteed) when they get a Griselbrand? The possibilities for Consuming Contract are so much more exciting and it will get my vote.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Vintage for Cash 6 Vacaville Results (12 players)
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on: March 12, 2013, 01:05:20 am
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Another quick report.
I woke up that morning and put together my pseudo turbo tezz list before the tournament. I wanted to play a deck that beat shops and dredge consistently, and turbo tezz seemed like a good fit especially for the shops. I was very split between including gifts/thirst/blightsteel, but in my limited testing I consistently found that I wanted something to put into play sooner from an opening hand, thus the bobs. G1 there isn't much artifact hate around so I figured playing fast time vault combo would be fine. R1: Played against a snapcaster control? I won in two games, I believe fielding more fast threats than he could handle. R2: Dredge. Won game 1 off a turn 1 tezzeret. Won game 2 off a yixlid (which he didn't sideboard in much hate for as it's surprisingly rare) and blightsteel. R3: W/U/B snapcaster control. Won in 2. Games played oddly like mirror matches, with both us going library and bob. Lots of cards were drawn and land drops were missed as drawing 3 cards a turn isn't enough apparently. I remember him casting a jace and me ignoring it when I think I could have countered it. The benefits of playing a faster deck. R4: Hexmage My opponent had drawn R3 and wasn't quite in if he drew the match, so we played a game. I won by keeping a mana heavy hand and depending on my potential insane topdecks. Yawg will after many liliana discards got me there. Then I stupidly accepted the draw. -A split was offered for the top 4, but because of tiebreakers I was not on top after having not lost a game. That was unacceptable and we played. I lost in 3, could not compete with his hot draws. I lost to that other Tezzeret in G1. Random Notes -I really dislike hurkyl's for the blue matchup, it's generally absolutely worthless. However, having unfortunately dodged all the workshop decks I don't have any real insight on whether one could be replaced maindeck with perhaps an agent of bolas. Guess I have some more testing to do. -The speed of this deck is amazing, yet it has the potential to take a slower, more sure route to victory with the bobs, jace, and library. I really enjoyed the flexibility, yet I think arguments could be made for a more aggressive build with perhaps welders and immediate benefit spells instead of bobs. Just some thoughts.
I had a blast and am really looking forward to the next one if my schedule permits. Thanks to everyone who came out to play.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Drom's Vintage in Davis Results! Pics!
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on: November 14, 2011, 03:31:51 am
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Here are the other top 4 decklists! I’m sorry for the delay. Thanks everyone for showing up, and I’ll pass on any feedback to the management so we can continue to hold successful vintage events in the future! Frankie Mach 4x Snapcaster Mage 4x Dark Confidant 4x Force of Will 2x Mana Drain 2x Spell Pierce 2x Flusterstorm 2x Mental Misstep 1x Demonic Tutor 1x Vampiric Tutor 1x Time Vault 1x Voltaic Key 1x Sensei’s Divining Top 1x Ponder 1x Brainstorm 1x Mystical Tutor 1x Time Walk 1x Ancestral Recall 1x Tinker 1x Blightsteel Colossus 1x Surgical Extraction 1x Lightning Bolt 1x Mana Crypt 1x Sol Ring 1x Mox Emerald 1x Mox Sapphire 1x Mox Ruby 1x Mox Jet 1x Mox Pearl 1x Black Lotus 1x Duress 1x Jace, the Mind Sculptor 4x Polluted Delta 3x Underground Sea 2x Volcanic Island 2x Island 1x Scalding Tarn 1x Misty Rainforest 1x Tolarian Academy 1x Swamp 1x Library of Alexandria SB 3x Steel Sabotage 3x Ravenous Trap 2x Echoing Truth 1x Yixlid Jailer 1x Duress 1x Fire//Ice 1x Surgical Extraction 1x Pyroblast? 2x Red Elemental Blast
Rafael Boucher
1x Flame Kin Zealot 2x Golgari Thug 2x Ichorid 4x Bloodghast 4x Golgari Grave Troll 4x Stinkweed Imp 4x Narcomoeba 1x Darkblast 2x Dread Return 3x Unmask 4x Cabal Therapy 4x Bridge From Below 4x Leyline of the Void 4x Chalice of the Void 4x Serum Powder 1x Dakmor Salvage 4x Bazaar of Baghdad 4x Petrified Field 4x Undiscovered Paradise
SB
1x Ichorod 1x Darkblast 2x Ancient Grudge 3x Chain of Vapor 4x Natures Claim 4x City of Brass
Danny Friedman
3x Snapcaster Mage 1x Sensei’s Diving Top 1x Tinker 1x Blightsteel Colossus 1x Mana Crypt 1x Sol Ring 1x Mox Emerald 1x Mox Sapphire 1x Mox Ruby 1x Mox Jet 1x Mox Pearl 1x Black Lotus 1x Mana Vault 4x Force of Will 4x Mana Drain 2x Flusterstorm 2x Mental Misstep 1x Red Elemental Blast 1x Brainstorm 3x Fact or Fiction 1x Thirst for Knowledge 1x Ancestral Recall 1x Merchant Scroll 1x Demonic Tutor 1x Vampiric Tutor 1x Gifts Ungiven 1x Yawgmoth’s Will 1x Rebuild 1x Fire//Ice 1x Chain of Vapor 1x Time Walk 1x Tolarian Academy 4x Scalding Tarn 1x Misty Rainforest 3x Underground Sea 2x Volcanic Island 4x Island SB 1x Mountain 3x Ingot Chewer 2x Viashino Heretic 2x Relic of Progenitus 2x Tormod’s Crypt 4x Lightning Bolt 1x Pyroblast
And my deck…I went 2-2 in matches, 5-4 in games...
Big Bob Tendrils
1x Sensei’s Diving Top 1x Tinker 1x Blightsteel Colossus 1x Mana Crypt 1x Sol Ring 1x Mox Emerald 1x Mox Sapphire 1x Mox Ruby 1x Mox Jet 1x Mox Pearl 1x Black Lotus 1x Mana Vault 4x Force of Will 4x Dark Confidant 1x Lotus Petal 1x Merchant Scroll 1x Tendrils of Agony 1x Timetwister 4x Dark Ritual 2x Mental Misstep 1x Mind’s Desire 1x Flusterstorm 1x Mystical Tutor 1x Hurkyl’s Recall 1x Yawgmoth’s Will 1x Brainstorm 2x Jace the Mind Sculptor 1x Demonic Tutor 1x Memory Jar 1x Vampiric Tutor 1x Ancestral Recall 1x Necropotence 4x Duress 1x Time Walk 1x Tolarian Academy 1x Misty Rainforest 2x Underground Sea 2x Island 2x Swamp 4x Polluted Delta SB 2x Steel Sabotage 2x Hurkyl’s Recall 4x Leyline of the Void 3x Yixlid Jailer 2x Flusterstorm
So I didn’t keep great notes, but I’ll give a few of my thoughts on the deck. I wanted to play storm because it looked like the other decks in Vintage are incredibly slow at this point. In principal, I wanted to not care about Snapcaster Mage in other decks because I would be faster and they wouldn’t have the mana available early to fully utilize the card. Although my two losses came to Snapcaster Control, in the game I won against 1 this plan went perfectly. Duresses were amazing throughout the day, even with mental missteps floating around. It was interesting that many of the counters that decks are running now are very conditional (such as mm and flusterstorm), which allowed me to play around them without having counters of my own in hand sometimes. In moving forward with this deck I would like to more advantage of that. Necro was great in the sense it dodges both of these, and I would like to add Yawg Bargain in the future, regardless of the mana cost (if the worlds decks can run gush and Bob I can probably get away with this) . Also, flusterstorm was underwhelming both offensively and defensively in my opinion against the control decks it was meant to fight. In early game I often didn’t have the mana to be aggressive and use it to protect my spells, and in the late game which snapcaster decks usually ran me to it became obsolete as we would both have a lot of free mana. In the future I may try testing an even faster storm deck, or really try and find a way to punish the Snapcaster decks for being so slow! -Also regarding the fee I felt the main problem was peopl's lack of confidence in playing vintage and unwilliness to put out any money. We should advertise more extensively locally and perhaps run a chep preliminary tournament the weeek before to get some testing in for the locals who don't play vintage much.
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Eternal Formats / Western/Pacific U.S. / Vintage at Drom's Comics and Cards in Davis, CA
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on: October 11, 2011, 02:46:06 am
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More Vintage in California. Be excited! This is hopefully the first of many and larger vintage and legacy tournaments at the shop and the start of a more active eternal scene in the area.
Droms Comics Eternal Series Drom's Comics & Cards 231 G Street, Suite 4 Davis, Ca 95616 (530) 758-2280
Saturday, November 5 Vintage Format Store opens and registration starts at 1pm, play begins at 2. Decklists are required.
Entry: $20
Prizes: 1st Revised Underground Sea 2nd Revised Badlands
Prizes will be scaled up based on attendance.
The tournament will be Unlimited Proxy. Proxies can be made by writing on basic plains or world championship proxy cards, by erasing and modifying a card similar to the card being proxied, or by making paper prints of all the cards in the deck and inputting them in front of sleeved cards.
Hope to see you there. Special prizes will be given to the first east coast players to show up!
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Eternal Formats / Blue-Based Control / Re: Next Level Vault
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on: August 31, 2009, 12:02:22 am
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I too have tried out a counterbalance deck but took a more fishy approach using black and white for meddling mage and dark confidant/duress etc. It was extremely strong against storm combo because if counterbalance dropped even by itself it acted as a mystery chalice of the void at 0 t0 3 for the other player. I have a couple of questions about your counterbalance deck.
1) Have you found the counterbalance in your list to help shore up the weak mana drain matchup against storm combo? 2) My deck was only 0 to 3 converted mana costs (excluding Forces); does having more expensive cards in Sower, Fact, and Sphinx noticeably weaken the counterbalance? 3) How effective is the counterbalance against fish/aggro?
Congrats on your finish and the cool deck idea.
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