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1  Eternal Formats / Miscellaneous / Re: sideboard for u/w fish on: March 19, 2006, 11:08:24 am
thanks guys.

yea the whole 61 card thing was a mistake that happended during the 3 mins I had before the tournament started.  I don't know how good of an idea cutting all the factory's would be because they are very efficient beaters that don't get drained.  but I will agree all day that I need more colored mana I had lot of problems with it all day and I will see how much I like them when I have correctly colored mana.  I dislike daze as a card especially with deep hours.  I want to keep the land in play so I can go turn 1 guy and then hours it.  But I need to test it before I can say anything besides I dislike it.  Counterspell turned out amazing all day.  I would be on about turn 3 with 2 or 3 guys down and then was able to hold up Mana for them without any problems.  Also when I stopped the drain decks attempts to draw cards they were usefull when they had built up a huge mana base.  I'm not sold on misdirection or stifle.  I had the stifles in board and they did basically nothing.  I could have countered a fetch and thats about it.  Misdirection would have only worked on recall and counters and I didn't really mind the counters.

In the shower this morning I tough of another possibility for a sideboard.  Extract! It can cut out one of the 2 cards the won the game against me.  I only lost when eather yagmoths will was cast or when tinker for darksteel was cast with counter back up.  it lets me aggressively counter those spells then mage the other.  And if my memory isn't completely shot (which it might be) those where the only things I lost too.  I wonder what you all think.

I have a chance to test today so I will try out the daze and such thanks for the suggestions and keep em commin.
2  Eternal Formats / Miscellaneous / sideboard for u/w fish on: March 19, 2006, 12:08:29 am
Hi everyone... I'm new to posting on this forum but it seemed the right place to ask the question.  I just came back from the first day of the p9 tourney in Richmond.  I was playing a slightly modified version of the u/w fish build that got 15th at waterbury.  I got 9th but I found that my sideboard was probably the thing that held me back.  I ended up sideboarding 9 cards total over the 8 rounds.  luckily a little Argo with some back up goes a long way.  so for reference here is the waterbury list.
   
U/W Fish by Matt Denham
Maindeck:

Artifacts
1 Black Lotus
4 Chalice Of The Void
1 Mox Pearl
1 Mox Sapphire
3 Null Rod

Creatures
4 Meddling Mage
4 Savannah Lions
3 Stormscape Apprentice

Instants
1 Ancestral Recall
4 Brainstorm
4 Force Of Will
3 Swords To Plowshares

Legendary Creatures
4 Isamaru, Hound Of Konda
4 Kataki, War's Wage

Sorceries
1 Time Walk

Basic Lands
2 Island
2 Plains

Lands
4 Flooded Strand
1 Strip Mine
4 Tundra
4 Wasteland
2 Windswept Heath

Sideboard:
3 Pithing Needle
3 Exalted Angel
3 Old Man Of The Sea
1 Arcane Laboratory
4 Seal Of Cleansing
1 Swords To Plowshares

we only made a few changes to the main deck.  first of all we found the chalice just never was good except on turn 1 on the play for 0 and even then it wasn't great.  Also you cant really play it for anything else, 1 and 2 you hurt yourself alot and you never get the mana to set it to 3.  also running 4 of the Legendary Creatures just is unsettling to me so we cut 1 of each.  and we cut one plains and 2 heaths cuz we wanted to make room for the adds.  I didn't want to run only 4 counters so I told them that I am running 2 counterspells no matter what they say.  we added 3 ninja of the deep hours because Eric Darland loves them.... I mean loves them and they beat and draw you into more dudes and answers so I was not opposed.  then because I am very bad at mana bases after cutting the 3 lands we added 4 factorys. making the final product this. oh and its 61 cards from making it about 5 minutes before last call for registration.

Artifacts
1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
3 Null Rod

Creatures
4 Meddling Mage
4 Savannah Lions
3 Stormscape Apprentice
3 Ninja of the Deep Hours

Instants
1 Ancestral Recall
4 Brainstorm
4 Force Of Will
3 Swords To Plowshares
2 Counterspell

Legendary Creatures
3 Isamaru, Hound Of Konda
3 Kataki, War's Wage

Sorceries
1 Time Walk

Basic Lands
2 Island
1 Plains

Lands
4 Flooded Strand
1 Strip Mine
4 Tundra
4 Wasteland
4 Mishra's Factory

I am not the best fish builder or player so if you have any suggestions for the main they would be appreciated too.  The mana defiantly needs to be fixed
OK and now the sideboard that we put to gether in about 1 second and finished right before the deck lists where taken up.

Sideboard:
3 Exalted Angel
4 Pithing Needle
4 Seal Of Cleansing
4 Stifle

I never used the needles and I only brought in 3 seals vs flame vault, 3 stifles vs gifts with tendrils (I don't really know decks that well), and 3 Angels for the mirror.

while the angles where stellar in the mirror.  After I got crushed in round 7 I ask the meandecker across from me what he thought should be in the board.  He said the disrupt could be really good vs all the combo or control decks.  I think some Tormod's Crypts would be great in dealing with Ichorid and with welder and with Yawgmoth's Will using combo decks.  but I am always worried about getting stuck under my own null rod.  The crazy thought we had on the way home was Shadow of Doubt to stop the attempts for those decks to go off.  could Orim's Chant work there.... it would be amazing in responce to will.  sooo maybe something like this

3 Exalted Angel
4 Tormod's crypt
4 Disrupt
4 Shadow of Doubt

But I would really apprecate input on this I think I could do even better if I one tested the deck more.  Had a sideboard that did something.  And didn't build it drunk the morning of the tourney.
3  Eternal Formats / Creative / [deck] W/U fish for the oath/welder meta. on: December 11, 2004, 04:06:58 pm
ok old men arent realy needed md.  I find now that with the mages I dont realy have the "I dont have enough beats" problem that I thought I was going to.

annul takes out mana accel essential for combo to beat aggro or aggro/control.  

I'll give the 4x a shot but I think that 3 or 2 main is better.
4  Eternal Formats / Creative / [deck] W/U fish for the oath/welder meta. on: December 11, 2004, 05:04:53 am
just a quick responce.  you dont need to run 4 stp b/c of combo decks.  doomsday its a dead card and thats realy bad vs. a deck like doomsday.
5  Eternal Formats / Creative / [deck] W/U fish for the oath/welder meta. on: December 10, 2004, 11:37:06 pm
thanks for the input.  I too think that kai definatly can be replaced.  I thought that it was bad but I couldnt find anything to replace it.  Old man seems realy good.  It also avoids fire/ice and lavamancer but just from the size of his ass.  he can be bolted but he is a nice guy to have main.  medmage is good soo good that I think he should be uped to 4 but takeing out null rod I think is folly.  It slowes the game soo much and helps the welder game that it is needed.  I agree that CoW doesnt do too much that late and drawing it even with the great abount of card drawing.  I think that extracts are needed esp with doomsday being the 5 proxie praze of many people.  and extract beacon is good.  Firewalkers I think do serve a place in the sb and chill to take power out of stupid red burn or zoo.  which I see as bad matchups.

main
-2 Voidmage Prodigy
-1 Crucible of Worlds
-2 Stifle
-1 null rod

+1 med mage
+2 old man of the sea
+3 annul

sb
-2 disenchant
-1 energy flux

+1 null rod
+2 seal of removal

just what I could think of now but I know that it could be better.
6  Eternal Formats / Creative / [deck] W/U fish for the oath/welder meta. on: December 10, 2004, 09:48:07 am
Quote from: Mikey
1) Fish have some problems against Oath if they do not run any bounce or removal spells. You won't need annul because the null rod takes care of artifacts.
2) Disenchant is an instant meaning you can cast it at end of turn. This is very useful because of your counterspells.
3) Rootwater thief is too slow. In a game they really count, they would be killed long before they can remove all threats.
4) The firewalkers are there to take out welders. They don't die to fire/ice and can even shoot at the players as a final killing method.


1)so annul only counters artifacts eh?  what about taking out an oath?  isnt that good?  and null rod doenst turn off trinisphere or sphere of res.  and what about the fat creatures?  null rod doent take care of them.  Stp does though and that is in the deck what other removal would you suggest?

2) why whould I need to leave open mana for counters when non of the counters in the deck besides my thought to add anull cost nothing?  and It has beter synergy with standstill.

3) ok.  it may be I'm not convinced without testing.

4) k that explains it.  ok but I think there must be somthing less jankie in U/W that can do it.
7  Eternal Formats / Creative / [deck] W/U fish for the oath/welder meta. on: December 10, 2004, 06:05:21 am
I was thinking about running this deck for the scg p9 tournys.  With oath and welder making up most of the feild in the first one I played in I thought that fish could swim though the meta like it alwase does.  Just for referance and a starting point here is the 8th place decklist from the 3ed tourny.

8th Place - Clarence Li
4 Spiketail Hatchling
4 Cloud of Faeries
4 Standstill
4 Force of Will
4 Curiosity
2 Stifle
3 Meddling Mage
4 Wasteland
4 Mishra's Factory
3 Null Rod
2 Faerie Conclave
4 Tundra
2 Swords to Plowshares
1 Crucible of Worlds
2 Voidmage Prodigy
1 Strip Mine
1 Black Lotus
1 Ancestral Recall
1 Time Walk
1 Mox Sapphire
3 Polluted Delta
2 Flooded Strand
3 Island

Sideboard
3 Blue Elemental Blast
3 Energy Flux
2 Disenchant
2 Chill
2 Suq'Ata Firewalker
2 Swords to Plowshares
1 Null Rod

nothing stands out that muich about the decklist.  but I would say that 2 cards should be thought of in this deck.  1) annul 2) Seal of Cleansing.  Annul b/c it is a good card in general in a tempo deck from countering early moxen and it is an all star in this meta where you can take out a oath or a trinisphere or so on.  Seal of cleansing for the same end.  but this also has grater synergy with standstill than disenchant.  I have no real clue what to take out though.  Also rootwater thief could be a good card to add with its help in the tog and the oath matches.  Also if anyone knows why firewalkers are in a lot of these decks I would love to know.  I cant realy think of the deck that the are good against.
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