However, once the draw engine starts in proper, it's very hard to lose. As a matter of fact, last game I played I got 2x clamp and an ironworks online turn 3, at which point I proceeded to draw my ENTIRE DECK, abuse yawgwill, and torch for the kill with 3 non-acadamy lands in play (I had over 70 mana, though I didn't use it all in case I needed to fire off the second torch after the first being countered). That's impressive considering I started drawing with 2 available mana.
The arcbound ravagers don't fit the deck. While they provide a second win condition outside of disciples, they're most often used to fuel the clamp, which is inefficient. I feel thoughtcasts are a better inclusion, as they aren't dependant on clamp to dig through your deck. The x-burn is a faster alternate win condition with less incidental inconveniences (blockers ,summoning sickness etc). Because I don't have ravagers, the ornithopters are out in favor of shield sphere (even though thoptor can get clamped and swing for one
Mind's Desire screams out for a slot here. When you're generating mana, drawing cards, and dropping mana artifacts on the table, this thing is a beast. Sometimes its dead, but when you're starting to fizzle, flipping over 8 cards almost always gaurantees you win right then (especially when you flip yawgwill, play the 6 nonland cards, drop artifacts out of your graveyard, and desire again for like 20).
Seat of the Synod > Ancient Tomb. You need the coloured mana, and they can be fed to the ironworks.
I couldn't resist running mind twist. When you're throwing around large amounts of off-colour/colourless mana, why would you NOT want it?
I really want to run shattering pulse. Null rod, damping matrix, trinisphere, chalice for 1, random counter-imbued iscochron scepters all ruin my day. I also want critter kill, as a quick fatty, goblin welder, or enemy disciple is fear. I feel the correct way to handle this is cunning wish, but I don't know what to cut
Here's my decklist
// Lands
4 Glimmervoid
4 Mishra's Workshop
1 Tolarian Academy
4 Seat of the Synod
// Creatures
4 Disciple of the Vault
4 Myr Retriever
4 Phyrexian Walker
4 Shield Sphere
// Spells
1 Tinker
1 Time Walk
1 Ancestral Recall
1 Mind's Desire
1 Yawgmoth's Will
1 Memory Jar
1 Demonic Tutor
1 Mind Twist
4 Thoughtcast
1 Mox Ruby
4 Krark-Clan Ironworks
4 Skullclamp
1 Mox Sapphire
1 Mana Vault
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Black Lotus
1 Sol Ring
1 Mana Crypt
2 Kaervek's Torch

