TheManaDrain.com
November 12, 2025, 01:35:13 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1]
1  Vintage Community Discussion / Elder Dragon Highlander Forum / Re: Deckbuilding tips and approaches on: September 25, 2009, 06:07:23 pm
I love EDH and play very often.

1)  About how many mana sources do you find yourself running on average?

     I always, always, always start with at least 36 lands and adjust from there. Most of my decks end up running 41-38 land. The more expensive the cards in your deck, the more mana sources you will need. Also as others have mentioned, you should look into using cards to help ramp up you mana development. Things like Rampant Growth, and Kodama's reach are good, just as some artifacts that can tap for mana are good. But a word of caution:  Too many signets/talismans become a liability when someone decides to destroy all non-land permanents. Keep your signet/talisman count to less than 5. I normaly only run 3-5 signet type artifacts.

2)  How much of a role does the general play for you in deck construction?

     That depends on whether I am building around an idea, or whether i am building around a card. I have deck that uses Numont, the Devastator as a general, but has no intention of ever playing its general. And just the opposite, I have a deck that is built around Adamaro, First to Desire that is focused on a brutal frontal attack led by massive quantities of general damage. It depends heavily on your personal style.

3)  What are some of your favorite "staple" EDH cards?

     Sensei's Divining Top. Lightning Greaves. Any card that provides 2 for 1 card advantage.

4)  How do you go about deck construction in general?

     Same way I build a deck for any format. Research, research, research. Playtest, playtest, playtest. Refine, refine, refine. To be more specific, once a have written everything out on paper, I study it for a couple of days to give me time to think about card interaction. It is also at this time I do most of my research to make sure I haven't missed anything obvious. Please note I don't limit myself to only cards I own. If the card exists I might as well consider running it. Even if I can't afford that peticular card, there might be a cheaper compromise that I can aford. Once I am happy with this part of my brainstorming, I construct the deck, using proxies as nessasary. I then playtest the crap out of it making cuts to help focus, or speed up the deck if possible.


     One thing to mention:  No matter what colors you choose to play be sure that you have several ways to destroy or RFG each of the different permanent types. And if possible be sure to pack at least 1-2 cards for GY hate. Remember that your 100 card deck doesn't have a sideboard. So you will need to be prepared for other various stategies that may pop up out of nowhere. Think about it like this:  If you decide to play mono-red, and one of your opponents decides to play Circle of Protection: Red, are you going to scoop? Or are you going to laugh and play a kicked Urza's Rage? Don't lose to single card strategies.
2  Vintage Community Discussion / Card Creation Forum / Re: Risen Martyr, Glib Stratomancer, Crypt Warden... on: September 25, 2009, 05:21:32 pm
Quote
Rebirth {X} (You may cast this card from your graveyard for its rebirth cost. If you do, it enters the battlefield with a death counter on it. When this creature leaves the battlefield, if it had a death counter on it, exile it.)

Shouldn't this reminder text read: Rebirth  {X} (You may cast this card from your graveyard for its rebirth cost. If you do, it enters the battlefield with a death counter on it. If this creature has a death counter on it, and would leave the battlefield, exile it instead.)

What happens if the oppenent counters the spell when its played for its rebirth cost? It goes back to the GY? That makes creatures with rebirth, at the very least, annoying to permission players. Perhaps this mechanic needs more work.
3  Vintage Community Discussion / Casual Forum / Re: Can someone explain to me how you were supposed to play this old Lich deck? on: August 24, 2009, 12:27:20 am
If I recall correctly the deck runs very similar to old Enchantress recusion decks. The main goal early is to cast Timetwister after playing as much mana acceleration as possible. When twist is cast you get your hand refilled and you can then play more mana acceleration, or Time Walk. Fastbond is the best thing to get into play turn 1. After Fastbond hits the board every twist is pure gravy. The key to using the Forgotten Lore is to make sure you dont fill up the graveyard with other things if possible. Remember the whole point of this deck is to abuse twist. Hope that helps.
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.03 seconds with 19 queries.