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1  Vintage Community Discussion / Casual Forum / BG Fatties! on: September 10, 2009, 11:09:14 am
Well i've had this deck poste din the vintage fourm for awhile, and someone suggested that i move it over here for some more feedback on it. so here i am :0

The main basis for this deck was using big creatures with drawbacks (such as hunted horror or Groundbreaker)

But i kept finding that giving my opponents creatures was generally a bad thing as they quite often blasted my guys and then they had even more fat to smash face with.
So after dropping the 'free' creature givers i opted to place in a few more bodies (Go avatar of woe!) and a few different spells and this is what i came up with:


   Land
Forest x10
Swamp x8
Golgari Rotfarm x2
Terramorphic Expanse x2

Creatures
Avatar of Might x2
Avatar of Woe x1
Waning wurm x2
Ravaging Rift wurm x2
Groundbreaker x2
Llanowar Elves x4
Mossbridge Troll x2
Timbermare x2

Artifacts
Armillary Sphere x2
Paradise Plume x1

Enchantments
Ooze garden x2
Mighty Emergence x2

Other spells
Diabolic Tutor x4
Explosive vegetation x2
Mwonvuli Acidmoss x4
Rise form the grave x2
Rite of consumption x2
Krosan Grip x2

Now if you can't tell form the list this deck is either going to win fast or lose slow. but i have a couple of win conditions

Play a mossbridge troll with 10 power on the table (straight forwards)
Playing creatures such as Ground breaker and the Wurms and then sac'ing them to Ooze garden to keep thier strength in play (since they were going to leave anyways)
Playing a rite of consumption on an avatar of might who came into play with a mighty emergence (dealing 10 damage and giving me 10 more life to cling too)
And just beating face with big creatures Smile
2  Eternal Formats / Creative / Re: BG Drawback Fatties on: September 09, 2009, 09:25:01 am
well i've been playing alot of games with this deck recently and i've made quite a few changes.

Land
Forest x10
Swamp x8
Golgari Rotfarm x2
Terramorphic Expanse x2

Creatures
Avatar of Might x2
Avatar of Woe x1
Waning wurm x2
Ravaging Rift wurm x2
Groundbreaker x2
Llanowar Elves x4
Mossbridge Troll x2
Timbermare x2

Artifacts
Armillary Sphere x2
Paradise Plume x1

Enchantments
Ooze garden x2
Mighty Emergence x2

Other spells
Diabolic Tutor x4
Explosive vegetation x2
Mwonvuli Acidmoss x4
Rise form the grave x2
Rite of consumption x2
Krosan Grip x2

3  Eternal Formats / Creative / BG Drawback Fatties on: September 01, 2009, 03:48:15 pm
Hey guys, recently stumbled upon this deck that i call BG Drawback Fatties or my nickname "
Uber-fast aggro with a bit of a pinch" Now the main goal of this deck is to get as many high powered creatures onto the field as possible in the smallest amount of time.
Taking this into consideration i quickly drafted up a list involving ravaging rift wurm and dross crocodile. I expanded this by using Starcitygames.com excellent card search and here is what i have right now:

Land
Forest     x14
Swamp    x13
Terramophic Expanse x4
Golgari Rotfarm x2

Creatures
Avatar of Might x2
Ravaging Riftwurm x4
Waning wurm x4
Hunted Horror x2
Hunted troll x2
Mossbridge troll x2
Timbermare x2
Groundbreaker x2
Dross Crocodile x1
Sacellum Godspeaker x2
Llanowar Elves x4

Enchantments
Death pit Offering x1
No rest for the wicked x2
Mighty Emergence x2
Ooze Garden x2

Instants\Sorceries
Rise form the Grave x1
Rampant Growth x2
Mwonvuli Acid-moss x4
Diabolic Tutor x2

My main win condition is to play the timbermare, attack with him, then turn him into an ooze, if everything goes well then he will have the +2/+2 from deathpit as well as the 2 +1/+1 counters from Mighty Emergence. Now since the Ooze p/t is equal to the creatures power, the ooze starts with the modified power of the timbermare (most often being 9) and gets modified even more by death pit offering and mighty emergence, changing my 9/9 creature into a 13/13 in one turn. If thats not effective recycling then i don't know what is.

After playing around with this deck some more, i feel that having four avatars is too many, i find myself paying the 8 more often thna the 2. And it seems that i have to work very hard to even pay the two to get him out. So i dropped from 4 down to two and dropped a hunted troll.

I also felt that i was stalling at four or five mana way to often, which while enough to play most of the creatures, i really need to be able to play two or maybe even three a turn sometimes. Something has to be done about this... Hence the inclusion of the 4 acid mosses. Not only do i get to destroy a potentially valuble enemy land, but i get a land out of it? hell yeah! Another alternative i'm looking into is Explosive vegetation and i'm considering sprouting vines.   

I like the way this deck is fleshing out, and with wild pair in there, i can fetch copies of my creatures (since almost every creature [excluding timbermare] has at least two copies of itself in the deck)

Any tips for playing this deck? any cards that might be useful to me?

Thanks alot in advance Smile

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