I always thought that solitary confinement had some serious potential. A 3-mana enchantment thats the closest thing to platinum angel you could get without playing welder. heres the list ive been toying with.
Lock and Key (Minus the Key)
3 Squee
2-3 Acadamy Rector
4 mox (no ruby)
1 lotus
1 Enlightened tutor
3 sterling grove (I'll save you a Gatherer trip: GW enchantment; other enchantments you control cannot be the target of spells or abilities; 1, sac: search your library for an enchantment card and shuffle, then put the enchantment on top)
4 Leak (i wasnt sure if the deck could handle the double colors of drain, and in the light testing i did thus far, i wasnt able to conclude, see below)
3 confinement
1 Demonic Tutor
4 Duress
3 Therapy
4 Force
1 Time Walk
1 Recall
4 Brainstorm
1 Vamp Tutor
2 Millstone
The main problem i encountered was just drawing dead for a bunch of turns. The beginning is usually amaziing where i strip their hand with a counter or two for back up, but then i just start drawing dead for a bunch of turns.
I mulled over the kill card, and even considered having none at all and just waiting for them to deck, but i was worried about timing issues, especially if i was down a game. Millstone should work, but like i said, i havent had much time to test it out. I considered Death Spark, cause its a bitch to get rid of, they need grave removal. But again, it takes forever. I think this need some more consistancy and a better kill. Any ideas?
