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1  Vintage Community Discussion / Type 4 / Re: [Type 4] Shards spoiler discussion on: October 12, 2009, 07:08:18 pm
I'm trying to keep a somewhat high-powered stack, but I really enjoy the political nature of Covenant of Minds. If one person is taking over the board, it lets you and another opponent team up to dig for answers.
2  Vintage Community Discussion / Type 4 / Re: Type 4 Counterspells on: October 09, 2009, 11:36:40 pm
I'm thinking of adding Interdict and errata-ing it to have split second. This makes it actually nerf abilities, and adds a way for players to team up or combo to get rid of a mistmeadow witch.
3  Vintage Community Discussion / Casual Forum / Re: Casual Vintage -- Creativity Within Boundaries on: September 23, 2009, 10:26:52 pm
It's really hard to discuss rules for casual vintage in the general case because it's EXTREMELY metagamey, and depends on the budget of the players involved.

For example, back when I was 11, it was viable for me to build a janky deck out of commons and beat the kids who had money for new preconstructed decks (at that point in my life, the Urza block precons were sort of a benchmark that separated the good players from the rest). Since nobody really had the budget or the card pool to run four copies of rares, we ended up with a sort of semi-limited yet constructed environment. Anything was allowed, but power levels were naturally in check.

Ten years later (and after a long break from the game), the players that I know all play competitive constructed, and could likely hose anything I could put together from my old collection with their second or third best standard deck. So now I only play limited, and a bit of casual constrcuted with other non-serious players using my own collection as the card pool.

Basically, the rules that make casual vintage fair are the rules that give every player a relatively equal ability to win games. I have a tendency to lose more than I should under these rules, but that's because I prefer playing lots of weird decks to tuning up a really brutal deck. I also quickly retire decks that win too often, since they're not interesting to play with.
4  Vintage Community Discussion / Type 4 / Re: [Type 4] Zendikar on: September 23, 2009, 04:44:46 pm
Previews today mentioned a card that makes 6 kor soldier tokens, 12 if kicked. Sounds like an auto-include to me.
5  Vintage Community Discussion / Type 4 / Re: Type 4 + Planechase? on: September 22, 2009, 09:19:01 am
I think it would be less fun without rolling. I mean, if there's no rolling, where's the gamblin'?
6  Vintage Community Discussion / Type 4 / Re: [Type 4] Zendikar on: September 22, 2009, 09:09:06 am
Has nobody seen this yet?

Terra Stomper
   3ggg
Creature - Beast    Rare
Terra Stomper can't be countered.
Trample
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.
Illus. Goran Josic #187/249   8/8

Sadly, this card is likely going to be a powerhouse in aggro decks, so it won't come on the cheap. I'm going to try to snap one up at a rare draft or some such.
7  Vintage Community Discussion / Type 4 / Re: Type 4 + Planechase? on: September 16, 2009, 08:13:52 am
I like the idea of sacrificing resources for additional rolls. Has anyone considered replacing the mana requirements with a life payment? One life for one mana seems steep, but what about a half point of life?
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