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1  Eternal Formats / Miscellaneous / [Deck Idea] U/B B2B on: October 13, 2004, 04:36:14 pm
Ok, i'm considering your comments and currently building up and testing a new version, but as a general question, do you think this deck could compete in a semi-powered no proxy metagame? My local tournaments are unfortunatly unproxied, and around 50% of the field is at least semi-powered. It's a varying metagme, but mostly control and aggro. For example, here are the last 3 top 8s (monthly tournaments):

1) Dragon (semi-powered)
2) FCG (budget)
3) Salvagers combo-control (powered)
4) Stax (powered)
5) 4CC (powered)
6) TnT (powered)
7) Sligh (budget)
8) FCG (budget

1) Landstill (powered)
2) Dragon (powered)
3) Salvagers combo-control (powered)
4) Tog (semi-powered)
5) White Weenie (powered, and yes... white weenie)
6) RG Beatz (semi-powered)
7) FCG (budget)
8) WTF/r (budget)

1) Salvagers combo-control (powered)
2) O-Stompy w/MaskNought (powered)
3) 4CC (powered)
4) 4CC (powered)
5) Oshawa Stompy (powered)
6) FCG (powered)
7) U/R Fish (Me Smile , budget)
8) URb Phid (semi-powered)

The field as you see, seems mostly powered, because generally the powered people make t8 alot more. I would just like to know if MonoBlue or the UB list I posted above could compete in a meta like this (keep in mind- no power). And if not, what would be your suggestion for a deck for this kind of meta? Thanks alot
-GaR
2  Eternal Formats / Miscellaneous / [Deck Idea] U/B B2B on: October 10, 2004, 08:47:36 pm
Dromar: For the power, I didn't include it in my list because I want people to help the deck how it is, not how it would be with power. And by the way, my local tournaments are unproxied Sad . As for the wastelands, they are needed. Smemen (sp?) played them in his version, and their presence is needed. As for the undergrounds, i know they're anti-synergetic, except I need to be able to have UU for drain, and generally B for the following sink spell (demonic, cranial, twist, Will). I only play 3, and could possibly cut down to 2.  But up to now, i've rarely had any trouble with the manabase. I choose to play 2/2 Phid/Infiltrator because I prefer that configuration, Infiltrator IS more powerful, but he requires B that I don't always have, and ophidian is a better sink after drain. Finally, Vampiric is in sideboard, the only reason i don't play mystical is as you said, no recall/walk and I originally tested Counterspell instead of leak, and was pissed a couple of times at the fact that I couldn't play it with the mana available.
I'll probably cut the Yawg's Will though, because it isn't so great with no power.

Oyzar: I MUCH prefer black in this deck, because the bombs are so greater, and although balance is ridiculous, I don't see it as a reason to splash white. I'm definatly sticking with black over white, so please no more U/W lists.

Thanks for the comments, and any idea what I should replace Yawg's Win with?
3  Eternal Formats / Miscellaneous / [Deck Idea] U/B B2B on: October 10, 2004, 02:16:55 pm
Ok, here's a budget deck i've been working on for a little while. It's basically MonoBlue splash black for bombs. Keep in mind that it's budget, thus the lack of power. I'm not completely sure if it's better or worse than the original MonoBlue, but I think it has some potential. I'll explain some of the card choices below, here's the list:

Back to Black v1.0:

MANA: (24)
4 Polluted Delta
4 Wasteland
1 Strip Mine
9 Islands
3 Underground Sea
2 Swamps
1 Sol Ring

Draw/Tutor/Broken: (16)
2 Ophidian
2 Shadowmage Infiltrator
4 Impulse
2 Cunning Wish
1 Demonic Tutor
1 Yawgmoth's Will
1 Mind Twist
3 Cranial Extraction

Kill: (2)
2 Morhpling

Utility: (6)
3 Powder Keg
3 Back to Basics

Counters: (12)
4 Force of Will
4 Mana Drain
4 Mana Leak

Wishboard (so far):
1 Snuff Out
1 Diabolic Edict
1 BeB
1 Vampiric Tutor
1 Coffin Purge
1 Fact or Fiction

Here are the explanations for some of the card choices:

Cunning Wish: The addition of black gives Monoblue lots of good wish targets in SB that it didn't have before. It pretty much gives the deck an answer to permanents that resolve besides powder keg. I don't really know how many slots in the SB should be alloted to wish targets, i have 6 so far.

Yawgmoths Will: Great Drain sink, broken card, but i'm not sure if its really worth it without power.

Cranial Extraction: Excellent card, main reason I made the deck was to try out this card in t1. Not sure if 2 or 3 is the right number. Wrecks combo game 1, and hurts alot against other decks with Bomb-ish cards. (Welder vs Drain slaver, Exalted against 4cc, Tog, Dryad and of course combo). The 3B mana cost makes it a great sink after drain, and I find this card gives the deck what it needs against combo: Try and counter early threats, to survive long enough to Cranial for a key card. Easy sailing from there on...

Morphling: Superman... Great kill condition, except vulnerable to Cranial if it ever gets popular, more on that later.

Back to Basics: The card that makes Monoblue work. Slightly weaker here because of 3x Underground Seas, but still often worth it. I don't mind shutting off 1 or 2 lands if i can ruin my opponents manabase...

Powder Keg: Very unsure about number of these to play. 3 seems to be good in testing. Originally Vedalken shackles here, but I changed because i found the shackles a bit too slow and specific against certain sort of decks. The lack of Moxen also makes this a very good card agains opposing power.

12 Counters: Just like monoblue, this is a slow deck, that lives off permission. Could maybe go down to 10-11 counters, but I like it a lot as it is.

The following are cards that could possibly be good, but I havn't yet found a place for:
Duress: Good against combo, additionnal disruption, not sure if it deserves a spot maindeck.
Razormane Masticore :Additionnal kill condition, definatly added if Cranial Ext. gets played alot, but discard at upk. sucks alot...
Skeletal Scrying: Great with Drain, as seen in 4CC, but unsure if the loss of life will be supportable because the deck is slower, and doesn't play a certain flying whore who's name starts with an E. (I play fish, I hate that card... Very Happy)

I'm relatively new to Vintage (been playing 6 months), and I need some help with the list. Please no "This deck sucks, chuck it" replies, I just need constructive criticism and help with the deck. If i'm forgetting something, tell me, and comments/criticism on the deck are very wanted. Thanks in advance.
-GlockAndRoll
4  Eternal Formats / Creative / Which is more broken, Crucible or Wasteland? on: August 31, 2004, 06:48:53 pm
Restricting Wasteland would be a ridiculous idea, allmost all decks use it, so it isn't specifically advantaging one deck and breaking the format. Also, restricting wasteland would cause ridiculous brokenness with Tolarian Academy, Workshop, Bazaar, LoA and other Nonbasic lands who's only disadvantage have been that their waste-able. Restricting wasteland throws everything out of balance because these lands become so harder to get rid of. And about the crucible/ waste / strip sinergy, sure its good, maybe even broken. But we are allowed 4 workshops, 4 drains etc.. and lots of other broken stuff.. that's what t1 is about. And just like every other broken unrestricted card, theres ways to deal with it. Counter the crucible, destroy the crucible, play basic lands, play blood moon. With the mana investment crucible has, and if he's taking every land-drop he has to waste one of yours, outrace him with threats, he'll have to do something besides kill your lands. I know the lock can be online turn 1-2, which is extremely powerful, but so is turn 1 trinisphere against a lot of decks. I don't think Workshop deserves restriction, except I think it would have to go a hell of a lot sooner than crucible if it did.
-GlockAndRoll
5  Eternal Formats / Miscellaneous / Annul in U/R Fish on: August 31, 2004, 03:12:45 pm
Looking around at different decks the other day, I realised that annul can be amazingly powerful against almost any deck out there. Dont believe me? Here's a list of stuff seen in general T1 that it stops

- Food Chain
- Animate Dead/ Necromancy/ Dance
- Standstill
- Curiosity
- SoLoMoxen, all other artifact acceleration
- Hidden Gibbons
- Survival of the fittest
- Blood moon
- Back to basics
- Chalice of the Void
- Crucible of Worlds
- Goblin Charbelcher
- Isochron Scepter (you knever know...)
- Stasis (if someone has enough balls to play it Very Happy)
- Most key cards of Stax, slaver etc.. besides TFK and Welder.

Especially now with Aggro workshop and workshop decks in general getting more popular, along with CoW, wouldn't Annul be a good card to maindeck in U/R Fish, or fish decks in general?
In ALOT of matchups, it could serve alot better than daze, or F/I that some people play. Don't get me wrong, I love daze, and see completely how it has a great place in fish, but I dont think that it would really hurt the deck to remove 1-2 daze, stifle or F/I and replace it with Annul. 2 Annuls, along with 2 crucible maindecked, and possibly an extra basic island could give a much better chance to fish against the crucible lock. I havn't really tested it, but i'm going to a t1 tourney on sunday(no proxies, so budget fish for me Sad but i t8ed last time), and I plan on running 2 annuls maindeck.
Thanks for hearing me out and comments would be appreciated.

-GlockAndRoll
6  Eternal Formats / Miscellaneous / [Budget] G/W Stompy (an alternative) on: August 28, 2004, 09:47:34 pm
The decklist seems really interesting, and random rogue aggro is always fun.. But one thing is just bugging me, is there some reason for not playing call of the herd? It seems like it would have a nice place in this deck, and has proven to be a powerful card. Just my 2 cents
-GlockAndRoll
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