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1  Vintage Community Discussion / Card Creation Forum / Re: Rollback on: January 16, 2006, 03:15:15 pm
24-hour clock
2  Vintage Community Discussion / Card Creation Forum / Re: Rollback on: January 11, 2006, 06:17:40 pm
Why make them skip the draw phase? That seems unnecessarily harsh, and also will be hard to remember, because it's not the main function of the card.
The original card was a Memory Lapse++; I added the "or permanent"in as I posted it.  Guess I shoulda me that its own card.  Also, I should up the cost, considering it's on par with Plow Under.

Rollback
3UU
Instant

Put target spell on top of its owner's library.  Its controller skips his or her next draw step.
---
Aether Twister
3GUU
Instant

Target spell or permanent's owner shuffles it into his or her library.

3  Vintage Community Discussion / Card Creation Forum / Rollback on: January 10, 2006, 12:38:00 pm
Rollback
2UU
Instant

Put target spell or permanent on top of its owner's library. Its controller skips his or her next draw step. (Spells returned this way don't resolve.)

Rollback
3UU
Instant

Put target spell on top of its owner's library. Its controller skips his or her next draw step. (The returned spelldoesn't resolve.)


I thought of the card after looking at Remand and realizing it would work the same if it didnt say "counter target spell" on it. 
4  Vintage Community Discussion / Casual Forum / 3CB Tournament #48 Results on: January 12, 2005, 12:29:28 pm
I hould be 6-0 against wonkey and Upinthe's decks.  I can always destroy the Mox or man-land in either deck which shuts both of them down.
5  Vintage Community Discussion / Card Creation Forum / Opal Awakening on: January 01, 2005, 05:14:55 am
how about now?
6  Vintage Community Discussion / Card Creation Forum / Empty Gestures on: December 30, 2004, 08:52:24 am
Actually, Uba mask had more or less the effect i was looking for.   you can close this thread.
7  Vintage Community Discussion / Card Creation Forum / Opal Awakening on: December 30, 2004, 08:39:48 am
The only logic-bender i can come up with is Volrath's  Shapeshifter, which would end up subsuming the enchantment's abilities while a creature  was on top of your graveyard. And Humility will work the same way it does under Opalenscence.  Every other enchatment works fine as a cerature.
8  Vintage Community Discussion / Card Creation Forum / Opal Awakening on: December 22, 2004, 04:08:32 am
Current Wording:
Opal Awakening
WW
Enchantment

Imprint - When Opal Awakening comes into play, remove a creature card in your hand from the game face-up.

Global enchantments you control that share a converted mana cost with the imprinted card are copies of that card and gain its abilities.  They're still enchantments


Changes:
-Wording changed to match Volrath's Shapeshifter.
-Wording changed again to maintain space-time continuum
9  Vintage Community Discussion / Card Creation Forum / Geomancy (How good can red card-drawing be?) on: December 22, 2004, 04:07:39 am
Keep the cost the same and make the sacrifice part of the cost.
10  Vintage Community Discussion / Card Creation Forum / Opal Awakening on: December 22, 2004, 04:03:55 am
Opal Awakening
WW
Enchantment

Imprint - When Opal Awakening comes into play, remove a creature card in your hand from the game face-up.

Whenever you play a global enchantment that shares a converted mana cost with the imprinted card, it becomes a copy of that card and retains its abilities.  It's still an enchantment.
11  Vintage Community Discussion / Card Creation Forum / Production Scheduling on: December 22, 2004, 03:46:53 am
What about artifact lands?
12  Vintage Community Discussion / Card Creation Forum / Empty Gestures on: December 22, 2004, 03:44:47 am
24-hour clock
13  Vintage Community Discussion / Card Creation Forum / Production Scheduling on: December 21, 2004, 04:53:29 am
Assembly Line?
14  Vintage Community Discussion / Card Creation Forum / Exhaustive Effort on: December 21, 2004, 04:48:38 am
The first version should be 2UU, in order to keep it line with other gimmicky  counters.

The second version would have to have the skip as an additional cost, and remover the "untap an island" ability.
15  Vintage Community Discussion / Card Creation Forum / Reignition on: December 21, 2004, 04:41:38 am
Wouldn't work as written, since the spell is still countered.  Gotta have the damage dealt by Reignition itself, or make it a replacement effect:

"Whenever a spell that would deal damage to a creature or player is countered, Reignition deals half that spell's damage to that creature or player, rounded down."

"If a spell that would deal damage to a creature or player would be countered, instead it isn't. Prevent half the damage that would be dealt by that spell, rounded up."

(interesting note: the first wording is cumulative; with three out, you'd end up dealing 150% of the original spell's damage)


As for the ability itself, it looks nifty on paper, as well as having some nice flavor, but it's just too weak. You'd be better off running Scald.
16  Vintage Community Discussion / Card Creation Forum / Mirror-Soul Zubera on: December 20, 2004, 01:22:44 am
Current Wording:

Mirror-Soul Zubera
2
Creature - Zubera Spirit
1/2

(Mirror-Soul Zubera isn't an artifact.)

When Mirror-Soul Zubera is put into a graveyard from play, target Legenday permanent becomes an X/X Spirit creature until end of turn. X is equal to the number of Zubera put into a graveyard from play this turn.


*cleaned up formatting
*removed "you control" fom ability
17  Vintage Community Discussion / Card Creation Forum / Mirror-Soul Zubera on: December 20, 2004, 01:18:31 am
Mirror-Soul Zubera
2
Creature - Zubera Spirit
1/2

(Mirror-Soul Zubera isn't an artifact.)

When Mirror-Soul Zubera is put into your graveyard from play, target Legenday permanent you control becomes an X/X Spirit creature until end of turn.  X equals the number of Zubera put into a graveyard from play this turn.
18  Vintage Community Discussion / Card Creation Forum / Production Scheduling on: December 18, 2004, 02:24:26 pm
Sounds like a feature to me.  Turning Darksteel Reactor into a viable win condition isn't necessarily a bad thing, plus it also has a extra option to separate it from Ice cauldron.  Heck, you only have to put 13 counters on it; you can Dismantle it after your next upkeep.

Also, from looking at the wording, I'd change it to an Imprint template and change the last ability to an upkeep trigger.
19  Vintage Community Discussion / Card Creation Forum / Empty Gestures on: December 18, 2004, 02:08:53 pm
There is Teferi's Puzzle Box in T2 and Extended, so it's not a totally dead card.
20  Vintage Community Discussion / Card Creation Forum / Empty Gestures on: December 16, 2004, 01:54:24 pm
Empty Gestures
2UUU
Enchantment

If a spell or ability would cause its controller's oppoennts to draw a card, instead it doesn't.

For centuries, the Mountain Kingdoms have sprinkled their treaties with scented oils after signing them.  Though it began as a form of watermarking, it's more common use is for kindling.

Current Wording:

Empty Gestures
1UUU
Enchantment

If a spell or ability would cause its controller's oppoennts to draw a card, instead it doesn't.



*Lowered mana cost to from 2UUU to 1UUU
21  Vintage Community Discussion / Card Creation Forum / Meeting of the Minds on: December 07, 2004, 04:48:12 pm
24-hour clock
22  Vintage Community Discussion / Card Creation Forum / Meeting of the Minds on: December 01, 2004, 02:21:30 am
What about the current changes?
23  Vintage Community Discussion / Card Creation Forum / Re: Balanced Blue Draw Engine on: November 29, 2004, 07:53:23 pm
Quote from: Upinthe
Quote from: GerryMander

The most that you should be able to draw off this is two.  Nothing too broken about that!


Except that you can force your opponent to discard most of his or her hand for 2U...


Yeah, but and as it's currently worded, that only happens after you let them double thier hand size and draw another card.  At that point, it's just asking to get Natualized (or worse yet bounced, so you can have the luxury of letting them do it again).  

Mind you, all of this happens before you get to draw anything off it yourself, but after you've discarded your own hand.
24  Vintage Community Discussion / Card Creation Forum / Jinxed Tarot on: November 29, 2004, 07:30:21 pm
The opponent could just send it back during their upkeep, so it's not too bad.  But after thinking about the card more, I don't like how it becomes pretty much useless if everyone choses to pass it.  Would changing the third ability to "Discard a card at random:  Target opponent gains control of Jinxed Tarot.  You may play this ability only when you could play a sorcery." be too much?
25  Vintage Community Discussion / Card Creation Forum / Meeting of the Minds on: November 29, 2004, 07:04:39 pm
Meeting of the Minds
RRR
Enchantment

Skip your draw step.

Sacrifice a Goblin: Remove the top card of your library from the game, then flip a coin.  If you win, put that card into your hand.

If you don't control a Goblin, sacrifice Meeting of the Minds.

Meeting of the Minds
1RR
Enchantment

Tap two untapped Goblins you control: Remove the top card of your library from the game, then flip a coin.  If you win, put that card into your hand.  Play this ability only any time you could play a sorcery.

The great Goblin thinkers are fond of their summits, but only small ones. Tall summits give them nosebleeds.



--

Is the card too combolicious?  Too weak?  Out of flavor?[/b]
26  Vintage Community Discussion / Card Creation Forum / Jinxed Tarot on: November 29, 2004, 01:34:21 am
Jinxed Tarot
2
Artifact

Play with your hand revealed.

Whenever you draw a card that shares a color with another card in your hand, discard it and lose one life.

3, T, discard your hand: Target opponent gains control of Jinxed Tarot.

I'm rather fond of the Jinxed mechanic, and it'd be nice to see some decent ones printed.
27  Vintage Community Discussion / Card Creation Forum / Mixed Messages on: September 14, 2004, 09:56:33 am
Mixed Messages
2UB
Enchantment

Whenever a creature attacks you, that creature's controller loses 2 life.

Whenever a creature deals combat damage to you, that creature's controller draws a card.
28  Vintage Community Discussion / Card Creation Forum / Gentle Repose on: August 10, 2004, 11:27:00 am
24-hour clock
29  Vintage Community Discussion / Card Creation Forum / Bright Idea on: August 10, 2004, 11:26:06 am
Bright Idea
R
Sorcery

As an additiona cost of playing Bright Idea, sacrifice three Goblins.

Target player draws three cards.
30  Vintage Community Discussion / Card Creation Forum / Preserved Reserves on: August 10, 2004, 11:20:56 am
Preserved Reserves
1B
Creature -- Zombie Soldier
3/3

When Preserved Reserves comes into play, remove a creature card in your graveyard from the game.  If you don't, sacrifice Preserved Reserves.
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