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Eternal Formats / Creative / Re: Affinity Re-Re-Re-Revisited
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on: May 03, 2005, 12:32:29 pm
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Actually the swords were chambers up until the the night before, when we changed them to swords. Chamber is very good against control and stax, but it is lacking against aggro, where one sword can single handedly win you the game.
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Vintage Community Discussion / General Community Discussion / Re: Pimping Ain't Easy
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on: April 20, 2005, 07:09:33 pm
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Aight mine isn't much, I'm more into foreign cards rather than foil.
4 Arcbound ravager (2 Chinese, 2 foil) 4 skullclamp(Chinese or foil) 4 myr retriever(Chinese or foil) 4 Myr servitor(Chinese or foil) 4 Metalworker(foil) 4 Tangle Wire(2 Chinese signed, 1 Chinese foil, 1 foil English) 4 Sphere of resistance(1 foreign) I need these in Asian 3 Sword of fire and ice(3 Chinese, I also have 1 Japanese, 1 signed) 3 Triskelion(2 bb aq, 1 Korean bb aq) or 3 mirrodin Japanese 1 Memory Jar(foil) 1 Mox Jet(Beta) 1 Mox Pearl(beta) 1 Mox Emerald(beta) 1 Mox Ruby(beta, signed by Frazier and Garfield) 1 Mox Sapphire(beta) 1 Black Lotus(beta) 1 Mana Crypt(maaannn) 1 Mana Vault(beta) 1 Sol Ring(beta) 4 Mishra's Workshop 4 Ancient Tomb(Korean) 4 Wasteland(1 Japanese, 1 Spanish, 2 English but they are gonna become Asian) 2 City of traitors(1 Korean, 1 English) 1 Strip Mine(English AQ tower) 1 Tolarian Academy(signed)
SB 3 Razormane Masticore(2 foil, 1 Japanese) 4 Chalice of the void(3 foil, 1 Japanese) 4 Phyrexian Furnace 3 Eon Hub 1 Crucible of worlds(Chinese)
Kowal your madness deck is INSANE.
Jesse
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Eternal Formats / Creative / Re: Affinity Re-Re-Re-Revisited
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on: April 19, 2005, 05:54:48 pm
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Actually, I only got sword three times in the entire tournament. Trike was the better way to kill welder. Chalice actually really hurts this deck, like you said. Our only really strong option against combo is Sphere of Resistance, and it is already maindeck. Some people have said that Orb of Dreams is very solid against combo, i have yet to test it.
I actually built a version of this deck based on using chalice to maximum efficiency
It looked something like monobrown stacker.
Jesse
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Eternal Formats / Creative / Re: Affinity Re-Re-Re-Revisited
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on: April 19, 2005, 12:36:19 pm
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Well, sword is very nice because it fills your hand with more threats against control, as well as doing a lot of damage. Cranial plating is very aggressive, but it doesn't help control welders, which is the main reason for sword. I'm not sure if I would take it out of the deck, but it was underperforming the most for me. Plating also doesn't make our creatures resilient to removal. I did play a version of the deck once with arcbound crusher and plating, however, it lost to control because of it's vulnerability to removal. Sword is very slow for the Type 1 format, and I think it might have to be cut just for that reason.
This deck has a very hard time with combo, plating would certainly help in that area. But is it strong enough to warrent maindeck use?
Thanks for the comments!
Jesse
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Eternal Formats / Creative / Re: Affinity Re-Re-Re-Revisited
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on: April 18, 2005, 10:54:16 pm
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Well, I haven't been able to test against Fish as much as I would like to. The match up seems favorable unless they get a very early Null Rod. After SB razormane eats them alive. Some of my teammates tested the Bird***t match up and it seemed 50/50. The main reason the results changed so much was because it has swords and larger creatures.
Jesse
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Eternal Formats / Creative / Re: Affinity Re-Re-Re-Revisited
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on: April 17, 2005, 11:17:01 pm
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Hub is also very effective against energy flux. 5cc is usually not a big problem for this deck, especially with Metalworker.
This is a very short report, I will be writing a longer report in a few days.
Round 1 Vs Eddie with 3 color control
Game one I get a quick metalworker, which allows me to clamp through a bunch of 1/1S and drop a ravager. 3 tangle wires later, Eddie scoops. Game two I get out a quick metalworker, which is promptly disenchanted. I try for another, in response to being equipped to a sword the metalworker is fried with a swords to plowshares. Eddie gets down a damping matrix, which shuts down most of my deck. We play draw-go for 3 or 4 turns, Eddie cycles decree for 4 guys and attacks for the win 5 turns later. Onto game 3. Eddie mulligans to 6 and reluctantly keeps his hand. I start out slow, wasting his lands and gradually dropping threats. He is stuck on 1 land for 4 turns, I eventually unload my hand with metalworker and Eddie scoops after seeing what I was about to play.
Sideboarding +3 furnace, -3 sword
Round 2 Vs Joel with 7/10
Game one I die to ancient tombs and a triskelion. My only lands were the tombs. Game 2 I get a ridiculous draw involving double sphere and a metalworker, oh yeah and 2 triskelion. Game 3 Joel gets an early triske, backed up by a welder. I get beaten down by a triske while my threats are welded into junk.
Sideboarding +3 Razormane, +4 Furnace, -3 sword, -4 wire
Round 3 Vs Jamison playing U/b/r tog
My deck does what it is supposed to: draw a lot of cards and drop a metalworker. Jamison gets locked under multiple wires, a sphere and 2 wasteland. Game 2 I once again get 2 tangle wire and 2 wasteland, eventually small creatures beatdown for the win. This match description is a little short because I was basically goldfishing with his board locked down.
Sideboarding no adjustments (I didn't know he was playing Tog until game 2)
Round 4 Vs Sam with Salvager combo featuring Death Wish
Sam starts the game off by dropping some quick mana and then playing a Deep analysis. I play 2 spheres on my turn, one of which was forced. He procedes to draw nothing as I beat him down with Ravager and an army of 1/1's. All the while his Mana Crypt and his Mana Vault eat away at his life, eventually sealing his fate. Game 2 he gets an awful draw and my 5/5 Ravager goes all the way.
Sideboarding +4 furnace, +4 chalice, -4 tangle wire, -3 sword, -1 Triske
Round 5 Vs Mark with Oath
Game 1 he gets a 1st turn oath, but I have the clamp for his token. I try and get to a combo win, but I cease to draw land and he oaths up Akroma and smashes some face. Game 2 I get 2 Eon hubs on turn 3, eventually I win with metalworker beatdown. Game 3 mark can't draw a green mana source after my 3 strip effects. He succumbs to the ravager triske combo.
Sideboarding +3 Eon Hub, +4 chalice, -4 tangle wire, -3 sword
Round 6 Vs Jesse with Goblins
I get a ravager equipped with sword swinging on turn 2 both games. He is locked under tangle wire and I quickly win.
Sideboarding +3 razormane, -3 Sphere (this was probably wrong)
Round 7 Vs Lou with control slaver
My deck explodes both games with a turn one metalworker, and a full grip turn 2. Lou was stalled on lands game two, his only out was for me to walk into a drain, I came close because I waited to waste his second blue until after I activated worker.
Round 8 Vs Bryan with 7/10
I can't draw this round because my tiebreakers weren't very good. Luke Ojala, a member of my team informed me that he had just drawn into the top 8. Now I had to be another person from Minnesota to Top 8. Bryan wins a long game one after getting triske and welder. The board becomes stalled out game 2. I manage to get 3 servitors and a clamp, but Bryan is playing threats left and right, tinker for memnarch, duplicant and a key rack and ruin made life hard. I untapped with my last turn to live. Bryan was at 7 and I was at 12. I clamped 3 servitors, I needed to find a triske. He shows up and I play triske ravager. Instead of killing Bryan I decide to kill memnarch for some reason. Bryan simply attacks with Razormane and passes the turn. I stop acting like an idiot, play retriever, clamp him, bring back ravager and shoot Bryan for 8 points of damage. Game 3 my draw is absurd. I play a 1st turn metalworker off workshop, Bryan forces it, I drop Mana Crypt and Mox Pearl, this allows me to cast another Metalworker. Bryan misses his land drop and passes. I draw and unload my hand, including clamp, retriever and 2 triske. Brian gets the lotus he needs and cast rack and ruin on one of my triskes and a clamp. I untap and see my play I play a retriever, attack, shoot the retriever and replay the triske I grabbed. Bryan attempts a duplicant triske shots him once and the duplicant once. I untap and put him on a 2 turn clock. Bryan doesn't find the answer and the game is over. Those were the closest games I had all day.
Sideboarding +4 furnace, +3 razormane, -4 wire, -3 sword
Top 8 Vs Jeff Anand with Control slaver
I win game one with 5 creatures beating down, Jeff was locked under a sphere. I believe he had fat creatures in his hand he couldn't cast. An early tinker and a key rack and ruin wreck my chances at game 2. Game 3 I get Jeff down to 13 when he gets off a slaver I sacrifice my ravager. My board is clamp servitor, sphere and 3 moxes, Jeff clamps the servitor and draws the one retriever left in the deck, he gets clamped and ravager decides to eat my board and then sac himself. Jeff drops a Pentavous and I concede.
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Eternal Formats / Creative / Re: Affinity Re-Re-Re-Revisited
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on: April 17, 2005, 09:09:21 pm
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Thanks for the congrats!
This is how I sideboard in the major matchups.
Vs Control Slaver +4 phyrexian furnace, -4 tangle wire
Vs Dragon +4 phyrexian furnace, --3 sword of fire and ice, -1 tangle wire
Vs TPS +4 chalice if the void, -3 sword of fire and ice, -1 tangle wire
Vs 5/3 7/10 workshop aggro +3 razormane masticore, +4 phyrexian furnace, -4 tangle wire, -3 sphere of resistance
Vs Stax +1 crucible, +4 phyrexian furnace(if welders), -4 tangle wire, -1 sphere of resistance
Vs Fast combo +4 chalice of the void, -4 tangle wire
Vs Aggro +3 Razormane masticore, -3 ?
Vs Landstill +3 phyrexian furnace, +1 crucible of worlds, -4 tangle wire
Vs Oath +3 Eon Hub, +4 chalice, -3 sword of fire and ice, -4 tangle wire
Tell me if I'm missing anything.
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Eternal Formats / Creative / Re: Affinity Re-Re-Re-Revisited
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on: April 17, 2005, 04:28:39 pm
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The key to my deck is the speed combined with disruption. Modular is the ability we should be focusing on, not affinity. I think your deck really needs disruption, you can't even beat slow combo. I have been playing this deck for about a year now and It has gone through many revisions, but this list is almost the same as the first. Welder is also a huge problem, unless you put on a lot of pressure early.
I was very tired in the top 8, that's why I screwed up game 3 vs Jeff. I could have pumped my servitor and started beating, but I gave him outs. That was a huge mistake. Yeah, Triskelion is quite absurd, he is the reason the deck can get 3rd turn kills. The one crucible in the board was awful. I would like something else to help with combo, besides chalice, as chalice also hurts this deck on 1 or 2.
Thanks for the props guys! This deck has been very successful in Minnesota and I hope some of you take the time to test/play with it.
Jesse
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Eternal Formats / Miscellaneous / Shopless Survival
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on: October 20, 2004, 07:26:49 pm
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Is Squee necessary to the deck he seems like a win more card. Every time I survival I simply go for the anger, titan, welder chain, squee just doesn't seem to fit in. I replaced lyrist with sharpshooter and he is working very well, plus he has synergy with clamp.
later
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Eternal Formats / Miscellaneous / Shopless Survival
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on: October 18, 2004, 09:30:45 pm
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Hmm, I like the R/G version of this deck alot. I would suggest playing 1-2 Goblin Sharpshooters as an answer to welders and fish. Imo this is a better option then Simoon, and it frees up slots in the sideboard. I would cut a Lyrist for one sharpshooter md.
Viashino heritic sems like a very good idea in a artifact infested metagame.
Keep up the good work.
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Eternal Formats / Miscellaneous / Mono-Brown Aggro Modular
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on: October 05, 2004, 04:07:19 pm
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With the decline of null rod I think the following deck might be able to become a contender in the current vintage environment. This deck has had alot of sucess in Minnnesota, winning three power tournaments and one at Nationals.
Menno Rieff is the original creator of this deck, I merely modified it around four months ago.
Aggro-Modular By JesseRiver: 4- Tangle Wire 3- Sphere of Resistance 3- Crucible of Worlds 1- Memory Jar 2- Enginered Explosives/Powder Keg 3- Skullclamp 4- Arcbound Crusher 4- Arcbound Ravager 4- Metalworker 4- Myr Retriver 2- Triskelion 7- SoLoMoxen 1- Mana Crypt 1- mana Vault 4- Mishra's Workshop 4- Ancient Tomb 4- Wasteland 3- City of Traitors 1- Strip mine 1- Tolarion Academy
SB// 4- Trinisphere 3- Razormane masticore 4- Tormod's Crypt 4- Chalice of the void
The main problems this deck faces are consistency and null rod. The myr retrivers are currently the most debated slot in the deck, any suggestions?
Playing this deck comes down to knowing your plan for each matchup.
Against workshop decks keep welder off the table and beat down with crusher.
Against 4cc play the combo deck deck, drawing cards with clamp and winning with ravager.
Against combo drop a crusher and then try to beat down while stalling with lock componenets.
Spalashing a color will disrupt the mana base and kind of takes away from the point of the deck. The mana base is this decks strentgh and playing a threat on turn one is essential.
Thanks in advance
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Eternal Formats / Miscellaneous / Krark-Clan Ironworks Combo
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on: August 25, 2004, 12:59:56 pm
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This is my current build. Land//13 4- Mishra's workshop 4- Glimmervoid 3- City of Brass 1- Ancient tomb 1- Tolarion Academy Fast Mana//9 7- SoLoMoxen 1- Mana Crypt 1- Mana Vault Draw//8 4- Skullclamp 1- Timetwister 1- Wheel of fortune 1- Ancestral Recall 1- Memory jar Slow Mana//7 4- Metalworker 3- Krark-Clan Ironworks Tutors//5 2- Steelshaper's Gift 1- Vampiric Tutor 1- Demonic Tutor 1- Tinker Clamp fodder//9 4- Myr Retriver 3- Genesis Chamber 2- Ornithopter Disruption//7 2- Tangle Wire 1- Tel- Jilad Justice 4- Goblin Welder Win//3 1- Lightning Greaves 1- Arcbound Ravager 1- Triskelion I would like to up the tangle wire count but I don't know what to cut. Could we fit a diciple into the mix? I think the deck has alot of potential but I don't think this is the optimal build just yet. If anyone is interested in seeing a mono-brown version of this deck pm me.
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Eternal Formats / Miscellaneous / [deck] mono-green survival/crucible
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on: August 24, 2004, 02:45:23 pm
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Well since welder is such a problem you could run BeB in the board, this would also help the goblin and sligh matchups. As for the skullclamp null rod situation I would side out clamps for rods going first as this stunts their mana enough that you should be able to play some threats and win.
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Eternal Formats / Miscellaneous / Krark-Clan Ironworks Combo
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on: August 24, 2004, 02:19:34 pm
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In my area I am known to play with bad type two cards, so this seems like the perfect deck for me. In the limited testing I have had, this deck simply gains card advantage until it explodes. And theres nothing you can do about it. :shock:
In the few games I have played welders sometimes clogged up my hand since idealy this deck wants to play a first turn workshop. I am currently playing with one greaves as well. Gift is better than trinket mage because it costs two less.
I think this deck has alot of potential and I may take it to a local tourny.
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Eternal Formats / Miscellaneous / [deck] mono-green survival/crucible
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on: August 22, 2004, 03:25:35 pm
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jp how has your testing been going against the top decks in the field. I was thinking about using witness in type one for a while now seeing as how good they are with waterfront bouncer and skullclamp. It is ridiculous that clamp is starting to be played with great effect in all formats.
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Eternal Formats / Miscellaneous / [deck] Crushing Chamber-Mono Brown aggro
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on: August 12, 2004, 01:39:31 pm
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I would not cut the ancient tombs, because in my opinion the most fragile part of this deck is its mana base. With more and more decks running wasteland due to crucible one waste could be gg's. In my metagame fish, FCG and 4cc are very popular. All of those decks run five strips and fish plays null rod. I don't know what your metagame is like so I can't say your decisions are wrong.
If you are going to play with ravager I would suggest Triskelion because he has great synergy with ravager and he takes out pests such as welder and mox monkey.
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Eternal Formats / Miscellaneous / [deck] Crushing Chamber-Mono Brown aggro
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on: August 10, 2004, 03:47:16 pm
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I have been interested in mono-Brown decks for a while. I recently took this deck to power tourny and this is what I discovered. Without genesis chamber a lone skullclamp isn't a good way to draw cards. Because of this I think the mishra's factories should be Blinkmoth nexi. I Think one crusher could be cut due to its casting cost.(I played a game where my hand consisted of two crushers and one mana source after I parised to five.)
I think duplicant would be a very good adition to deal with mox monkeys and plats. Sometimes crucible was insane and sometimes it was terrible. I played with defense grid in the sideboard but it was terrible all day because in the control matchups you have too much speed for them to deal with. The grids will be replaced with cursed totem. The fish matchup is very good due to your enforcer and platings.
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Eternal Formats / Miscellaneous / Deck: Aggro-Modular, aka “Grab a stick and HIT!�
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on: June 30, 2004, 12:58:37 pm
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Dragon was pretty tough and I got some pretty lucky topdecks however I played 4c control three times and crushed them every time. Mind you I did play against one of the best keeper players in our area twice. I think my version of the deck is a great choice in an environment like Minnesota because alot of 4c and slaver is played. Do you think Mishra's factory would be a good choice to combat null rod? Good luck with testing 
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Eternal Formats / Miscellaneous / Deck: Aggro-Modular, aka “Grab a stick and HIT!�
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on: June 28, 2004, 03:03:41 pm
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mrieff I have used a modified version of your old decklist to win two moxes(one of which is beta) I was testing your new version of the deck but I regret the absence of Myr Retriver and skullclamp  mainly because the new version of your deck rolls over to a decent amount of countermagic and/or disruption. I have replaced myr moonvessel with myr servitor and he is working very well.
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