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1  Vintage Community Discussion / Rules Q&A / newb question about the dragon combo on: September 16, 2004, 08:13:34 am
Quote from: pox_reborn
Think of it like this:

Dragon comes into play on stack
use swords to plowshares on dragon

This then puts leaves play ability on top of comes into play ability.
Leaves play returns nothing.
And then comes into play ability resolves removing all the permanents of the sad little dragon player.

Any creature destruction or things like stifle will stop the combo and remove all of their permanents.


So your Swording when it comes into play before the other abilities go on stack? So the Swords resolves last?
2  Eternal Formats / Miscellaneous / [deck] mono-green survival/crucible on: September 05, 2004, 02:36:39 pm
Quote from: Gandalf_The_White_1
Quote from: Swordsman
I tried the deck and its fun to play, I'd say Time Walk is the most important power piece in the deck. I'm having trouble understanding a few things however:
Why Root Mazes?
Why no fetchlands?
Wood Elves seems a bit expensive, but I suppose its just to bring out a land and clamp him


Mazes:  They pwn control and combo.  They serve as disruption that slows your opponent down without affecting you as much.

Fetches: The synergy with mazes is terrible.

Elves: I'm not fond of them either but they serve multiple purposes: mana, draw, threat, all in one, albeit being a bit slow.

I see, after testing, Wood Elves is needed since often enough you get those hands with 2 land and ESG or 1 land and Sol Ring, etc.
Without Crucible I think Root Mazes aren't that great anymore, at least they've seem to slow me down quite a bit.
3  Eternal Formats / Miscellaneous / [deck] mono-green survival/crucible on: September 03, 2004, 10:17:46 pm
I tried the deck and its fun to play, I'd say Time Walk is the most important power piece in the deck. I'm having trouble understanding a few things however:
Why Root Mazes?
Why no fetchlands?
Wood Elves seems a bit expensive, but I suppose its just to bring out a land and clamp him
4  Eternal Formats / Miscellaneous / [deck] mono-green survival/crucible on: September 02, 2004, 10:54:24 am
Do you guys think this deck is worth playing without power?
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