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Eternal Formats / Midwest U.S. / Re: *** Midwest Vintage ***
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on: January 28, 2013, 02:48:36 pm
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1) Which state do you live in and what major city are you in closest proximity to?
2) What kind of prize support would draw you to a tournament two hours away?
3) What things are absolutely important to you in a venue?
4) How many proxies would you need to play what you want? We don't want to pick any fights. We just want to see how low we can set the limit and still attract as many players as possible.
1) Michigan - Ann Arbor (Easier to access then metro Detroit, more people friendly, better eats near by)
2) A 1st 2ed 3rd + most underpowered. Willing to pay $40 There is a lot of good players in the midwest. I hate going to an event with a good turnout and have very little chance of getting the one and only good prize.
3) Food you can walk to, cheap drinks close by.
4) I think 15 is standard then everyone can play workshops or bazzars. Plus if LoA gets un restricted some day. All of that +1 dollar per proxy stuff is petty. Just do 15 and leave it at that. Do a price for most under powered deck.
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Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe currently doing AMA 3/7 11aEST + New AMA from Finkel
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on: March 09, 2012, 09:43:34 am
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Ill fish though for other relevant questions. Giant Question 1 Regarding Modern and Legacy - but particularly Modern - the company line is "We do not acknowledge after market pricing" and that "Magic is not an investment." I'm fine with both of these concepts, but every action you all take is quite the opposite in regards to both of those things. Why didn't you all rush to, at least in the EDH/Command Precons, print the Ravnica duals? Why isn't Dark Confidant, Goyf, Vendilion Clique, etc available readily? Why create an entirely new format and then proceed to not make staples available to people prior to an entire PTQ season?
Giant Question 2 You all have just created a ranking system for which you became both a champion and PR mouth. You did an admirable job. That aside, the system which is very obviously founded on the idea of leveling up and staying at said levels completely missed the boat on why levels like that work in various capacities. If you're going to treat participation and such in competitive play as an RPG, you're supposed to get rewards when you level up. Sure, some obscenely small number of people participated in MPR, but I don't walk around telling people I'm a Wizard of any level as that's a little bit beyond dumb. What's in this system for people who don't ever qualify for big events on Planeswalker Points? Just a level and a name? permalinkreportreply
[–]mtgaaronDirector of R&D, M:TG 43 points 11 hours ago 100% SURE. YOU HEARD IT HERE FIRST PEOPLE. 1) Magic is a collectible. We know that. From the reprint policy website: "The Magic trading card game has tremendous appeal as both a game and a collectible." That means we have to be deliberate with reprinting cards. Should the right product for those cards come around, we will reprint some of them. The demand for Modern cards has not gone unnoticed, so please bear with us. Our timelines are not exactly short. 2) We know the system needs more robustness (is that a word?), and more is coming. We're going to be trying out various levels of incentives and/or rewards and see what sticks. Expect some changes/augmentations to Planeswalker Points later this year. Q)How much does R&D consider rarer formats, like vintage, when designing sets? Did anyone go "oh yeah, Slash Panther's going to be amazing in T1"?
A) Not much. Sometimes a card like Lodestone Golem is made with Vintage in mind, but we can't ever really predict things like Slash Panther. Slash Panther was made just to be a Phyrexian Lightning Elemental. Q) Is there any sort of plans to bring the Vintage format to Magic Online? I love the format so much and would love more players having access to it. A) It's a hot topic here. We're (relatively) sure we want it to happen, although plans aren't in place yet.
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Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe currently doing AMA 3/7 11aEST + New AMA from Finkel
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on: March 09, 2012, 09:27:43 am
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Here was my Q & A about the reserved list. A) How does Wizard plan on keeping Legacy & Vintage from becoming extinct in the future? B) Does the policy not lead to a future a secondary market full of high quality counterfeit cards? C) It is known that upper-management made the final decision to keep the reserved list and close the loophole. What can the player base do to get this decision reversed and the list abolished. We saw a change after the player base revolted to ratings can we do the same for the reserved list?
[–]mtgaaronDirector of R&D, M:TG 30 points 11 hours ago A) Two ways, most likely. One, we'll keep supporting them at the level we do now. At the very least, the sizes of those communities will stay the same as they are now, and as more sets are released, more decks made up mostly of newer cards (like Affinity) will let more people in. Two, I imagine Magic Online will someday have vibrant Vintage and Legacy communities. We can "print" whatever we want on there. B) I hope not. C) Nothing, really. It's not like it was decided merely as a matter of opinion. Someone made a promise a long time ago, and as much as I personally wish it wasn't so, we have to stick with it. I understand the demand is there, but we're not going to open ourselves up to ill will or worse by reneging.
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Eternal Formats / General Strategy Discussion / Sundial of the Infinite
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on: June 30, 2011, 10:12:25 am
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Sundial of the Infinite 2 Artifact (rare) 1, T: End the turn. Activate this ability only during your turn. (Exile all spells or abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until the end of turn" effects end.)
If it's true that wizard does not test new cards against old formats this card may cause some crazy stuff to happen.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] So Many Insane Plays -- The New Phyrexia Set Review & Checklis
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on: May 20, 2011, 06:43:17 pm
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I purchased the article and I was happy with it. The article was a little lite because there (as always) isn't a whole lot to review when it comes to vintage. I think the vintage checklists put it over the top for me in terms of value. I really miss the Legacy set lists Steve did on SSG though. My suggestion would be to do a full Vintage + Legacy set review with both checklists and charge an even $5.00 for it. I think the increase in sales to legacy players would make up for not doubling the price and it would be a extra win for the vintage community because we would have more people exposed to vintage articles. I really enjoy the example deck lists in the article and there cross over to ideas in legacy deck building.
---Begin Off Direct Topic-- I was one of the nay sayers when Smmenen started to charge for his reviews. My knee jerk reaction was not due to charging for his content (or really personally charging) but I was worried that the impressive research and important opinion of this vintage writer was going to be much much less likely read by non-hardcore vintage players. I just want vintage to stop dying. Maybe my suggestion for Vintage + Legacy will work out. Another cool idea some times used by music artists is to set a buy out limit for the item. Then set a minium purchase price... $5.00 with no maximum. Once the authors monetary goal is met the document because creative commons.
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Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/mtg.com articles
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on: April 20, 2011, 10:40:11 pm
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Can someone get me a link to this spot where everything is spolied?
There was a PDF uploaded to a media sharing site. It's a "godbook" that has images of every single card in the set in order. Apparently, that site has been taken down, and MTGsalvation has removed all links to it. I've read the whole set though, and it's quite interesting. Wizards isn't happy. Rumor has it that [redacted] is somehow involved in this fiasco. It is a win win for you. It will give you a chance to start your set review way early. Looks like a lot of interesting write to talk about.
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Eternal Formats / Midwest U.S. / Re: MEANDECK OPEN -- Vintage -- Columbus, OH February 20, 2011
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on: February 22, 2011, 12:21:21 pm
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Can't wait to see results. Sorry I couldn't make it, family issues arose at the worst possible time. I imagine a lot of Blightsteel Oath and MUD.
Yes, can't wait to see the details of this event. I tried to get the bums from Ann Arbor to drive down but had no biters. I am glad to hear things went well. Do you think the unlimited proxies helped the event or did it end up being unnecessary?
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Vintage Community Discussion / General Community Discussion / Re: Is it significant if TMD doesn't crack 1000 new posts for November
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on: November 29, 2010, 09:01:21 pm
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The Basic User/Full User/Adept/whatever system is a bad idea. Half the Vintage World Champions are basic users. Half the Adepts are there for what appears to be no reason. I would just reset everyone to "User" or "Moderator" or "Admin."
Agree, I could give a shit less about filling out an ancient application so I can comment on an article. Half of the articles are bullshit anyway. If the member levels were less full of themselves there would be more posts. Keep the heavy moderation just allow everyone to post.
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Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/mtg.com articles
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on: June 20, 2010, 10:39:36 am
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I do not play standard or extended but I think the changed to extended were a good move. The old extended was really wonky and this seems much more of a proper format and what I think extended was ment to be. I think it will gain in popularity and take some heat off the price of Legacy cards.
I do not believe in this "super extended" format the entire idea was based off one post with zero credibility. If the person knew anything he would have been disclosing this extend change not the creation of super extended. I think players get confused enough with too many formats let alone adding another. "Super extended" might as well be called Goyf-Extened. If there is another major shake up in formats I couldn't see it being announced for another 9-12 months.
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Vintage Community Discussion / General Community Discussion / Re: TMD 2010: NEW LAYOUT
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on: June 08, 2010, 10:18:31 pm
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As a user who frequently searches for new tournament results (to post them to morphling.de), I have to say that this change made it much harder to find tournament results, which in my opinion are interesting for the whole community, regardless of region. Maybe it would make sense to either create additional sub-forums "Results" to each region, or to have a results-forum separated from the regions where every tournament result can be posted. I like the reorganization of the deck discussion area though  I also agree that results should be in ONE forum. I didn't think it was cluttered at all, and it was the single greatest resource of magic I can think of. Rest of it seems fine, good job guys. Agee 100% - love the new Vintage Issues forum, the new layout for deck dicussion by archetype, etc.... but the tournament forum results should be in one forum. +1 Results are significant regardless of region. All these child boards and subforums are super redundant. The people are not going to know where to post and mods are going to spend a lot of time moving post around. I like the new decks set up but the rest is way overkill.
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Vintage Community Discussion / General Community Discussion / Re: Powerless Meta - events without proxies - How do the Europeans do it?
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on: June 02, 2010, 02:10:18 pm
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I don't think T/O care as much to make money as they will be protected from losing money. Nothing ends a stores vintage events quicker then a few low turnouts that net negative profit.
You can say in the long game it will be better for the shop because people are buying singles, but at least in the midwest we do travel for events so the people that come to your vintage tournament may not be regularly purchasing singles at the store and they may be winning and taking your power to another area of the midwest.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 02, 2010, 01:01:57 pm
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It is really weird to be having this conversation when Magic is more popular than it has ever been.
I want to make two points that I think are valid here:
1) The vintage community in general seems to focus more on prize support than any other group of Magic players I've been around.
2) The vintage community seems to overlook the insane boon to older players that Magic Online is. I have a real job and a real kid, and without MTGO I'd be very very sad.
I think the vintage is more focused on prize support because they are spread out and must commute to play in events. I don't see someone driving an hour or two to play in a five dollar dual land event. It is kinda a catch 22, I think that playing sanctioned rewarding to players but then you can not play proxies. MTGO is just flocked they don't have the full vintage card pool, the vintage singles they do have are crazy outrageous. Many people including myself can't stomach paying full individual pack price for virtual cards.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 01, 2010, 09:48:43 pm
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I think there is another whole category of players who burnout, for reasons I described in the article. This player is often a PTQ player.
I think in general people read your article and disagree with your descriptions, theories and reasonings. Just because you write an article and back it up with some opinions and even some facts doesn't make that theory 100% correct. I love reading your articles and I think your a great player and a leader of the format but just because you are good at writing with stats and get published by SSG doesn't make your theories and opinions the gospel. This article is bupkis. Why would they make this premium BTW? Well, alot of people disagree with you, judging by the response on the SCG forums. I agree that just because it's published doesn't make it true. But there are a ton of players out there who burn out because the PTQ circuit treats them as disposable. The prizes suck, and it's no longer fun enough to justify trying to qualify. You are ignoring their experiences, which are affirmed in the SCG forums. As I typed in earlier posts. I agree with you about the PTQ problem. I think were we disagree is that Wizards and Hasbro cares. And if they don't care your question and the article are irrelevant. Of course they care. I can confirm that in fact. There are people at Wizards that do care. I read the replies at SSG most are agreeing and sharing stores of being treated like shit at PTQs and other events. I think we all agree on this, but they are not answering the questions you posed above. I am sure there are people that care but, they are lacking the power to do anything. If they had any power how did magic get in the state it is currently in? I think the people at wizards who do care do what they can by trying to make good product come out of the company. I stress the word TRY because some stuff is crap money grabs other products are great for new and old players. Other then some power with design (where the money men can not over rule them) they are powerless. If they weren't powerless then they really suck at doing their jobs.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 01, 2010, 09:34:43 pm
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I think there is another whole category of players who burnout, for reasons I described in the article. This player is often a PTQ player.
I think in general people read your article and disagree with your descriptions, theories and reasonings. Just because you write an article and back it up with some opinions and even some facts doesn't make that theory 100% correct. I love reading your articles and I think your a great player and a leader of the format but just because you are good at writing with stats and get published by SSG doesn't make your theories and opinions the gospel. This article is bupkis. Why would they make this premium BTW? As I typed in earlier posts. I agree with you about the PTQ problem. I think were we disagree is that Wizards and Hasbro cares. And if they don't care your question and the article are irrelevant. Well, alot of people disagree with you, judging by the response on the SCG forums. I agree that just because it's published doesn't make it true. But there are a ton of players out there who burn out because the PTQ circuit treats them as disposable. The prizes suck, and it's no longer fun enough to justify trying to qualify. You are ignoring their experiences, which are affirmed in the SCG forums.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 01, 2010, 09:24:34 pm
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I think there is another whole category of players who burnout, for reasons I described in the article. This player is often a PTQ player.
I think in general people read your article and disagree with your descriptions, theories and reasonings. Just because you write an article and back it up with some opinions and even some facts doesn't make that theory 100% correct. I love reading your articles and I think your a great player and a leader of the format but just because you are good at writing with stats and get published by SSG doesn't make your theories and opinions the gospel. This article is bupkis. Why would they make this premium BTW?
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Vintage Community Discussion / General Community Discussion / Powerless Meta - events without proxies - How do the Europeans do it?
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on: June 01, 2010, 03:02:29 pm
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It is often pointed out that the Europeans tend to play in a less or no proxy environment. I think it would be great to do this and get at least some proxyless and possible sanctioned events in my area in in the US.
How do they do it? How do they account for people with a good set of cards winning or topping most events? Don't the few blow out and frustrate the powerless players? I know there is hate decks you can run but even hate decks do much much better with some expensive cards.
How did the europeans go from powerless to crazy events like the Bazaar of Moxen while were dyeing over here?
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 01, 2010, 02:52:54 pm
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It's a big company owned by a huge company. Sorry man. but they don't care about you, me and what we think about MtG. (I think the reprinting fiasco demonstrates that.) They are here to increase shareholder profits and aren't worried about a profit making device they purchased years ago reaching it's potential for being a great game. Ask the D&D players how they feel about price hikes and being force feed new versions D&D all the time. They purchased a RPG property and turned it into a toy sales cycle. It's a very stupid company that doesn't care about it's public image. Brand loyalty is huge. I'd argue that the reprint fiasco is a better example of how they do care than the opposite. If the Eternal community wasn't a factor, why wouldn't they be selling freshly printed sets of power at four digits a pop? The happiness of your clientelle directly impacts whether or not they jump ship (and by extension, your bottom line). Blizzard is a big company owned by a huge company, and they've moved in the direction of being more open and more accepting of customer feedback as WoW has grown. Their rep as a company that cares about it's image has gained them a loyal fanbase, and the effect of feedback on their product is readily visible. Blizzard is a great example I almost brought up. WoW is loosing it's senior players in droves. Things they never said they would ever do are now profit making machines. Paid sex change, paid realm pvp to pvm, faction change, cash for pets, cash for mounts... They are milking the WoW cow for everything they can get out of it before the next big MMORPG comes along. The cash for mount $20 bucks for a virtual item netted them over 2mil in one day! Blizzard has ditch the great good of the game for the great good of cash. As for public image I don't really think it matters much these days. People shop at Wal-Mart, people still line up at BP, People still purchased Modern Warfare 2 despite bugs, etc etc. Magic is a great game and highly addictive that is why people play it. Not because they think Wizards is a bad or good company.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 01, 2010, 02:34:53 pm
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One of the questions I pose in the article is simple: What if Wizards did not assume that their players will inevitably quit, or that those that quit can be brought back into the game? How would that change their business? What would they do differently? 1) What if Wizards did not assume that their players will inevitable quit? 2) What if Wizards assumed that those that quit can be brought back into the game? 3) How would questions 1 & 2 change their business? 4) What would they do differently? I guess I am wondering what is the point of asking these questions. The point is simple: Magic has not reached its full potential because Wizards treats players as disposable. If they fostered an experience that generated greater retainment and increased re-entry, then Magic would hit its potential. As I said in the article: That’s an awful way to run a business. Only pyramid schemes and Halloween stores operate that way. Only by asking those questions can we reflect and think about how Magic as it might be, rather than how it is. The demographic data I cited in this article make a strong case. It's a big company owned by a huge company. Sorry man. but they don't care about you, me and what we think about MtG. (I think the reprinting fiasco demonstrates that.) They are here to increase shareholder profits and aren't worried about a profit making device they purchased years ago reaching it's potential for being a great game. Ask the D&D players how they feel about price hikes and being force feed new versions D&D all the time. They purchased a RPG property and turned it into a toy sales cycle.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 01, 2010, 02:14:42 pm
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One of the questions I pose in the article is simple: What if Wizards did not assume that their players will inevitably quit, or that those that quit can be brought back into the game? How would that change their business? What would they do differently? 1) What if Wizards did not assume that their players will inevitable quit? 2) What if Wizards did not assume that those what quit can be brought back into the game? 3) How would questions 1 & 2 change their business? 4) What would they do differently? I guess I am wondering what is the point of asking these questions. I think that wizards does not uses the strategy of if they will keep players or lose players. I think they have reverted into a toy manufactures mindset. Keep making products new, fresh, flashy and have high profit margins. It is kinda like Star Wars action figures. I'm sure the guys that design the figures love their job and want to make new, more interesting, more detailed toys but in the end the company just wants to keep selling more and more stuff. New skus are needed to keep the shelves updated.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 01, 2010, 01:18:56 pm
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It's true -- there can be a tension between recruitment and retention -- but i don't think there is. That's why I said: Is Magic more like Barbie or Coke? I think it's more like Coke. It's a great product that can be enjoyed over and over again by all ages.
The classification between products for a certain age range with built-in obsolescence and eternal products is a good one, and I agree MtG can fall in the second category especially as gaming is becoming more and more an acceptable behavior for adults in our societies. But I believe a key difference between a product like Coke and Magic is that the basic business model for Magic is selling new stuff, whereas Coke can retain its old customers by keeping the exact same product. Any change for Magic (rules, card frames, emphasis on stack or red zone in cards design) has the potential to turn into a New Coke disaster, but at the same time change is necessary to the game in order to sell product. I also agree that MtG is more like Barbie then Coke. Coke is a commodity that is used depleted by it's purchaser. People must purchases more bottles of Coke to use Coke again. This is what Hasbro wishes Magic would be, Magic is only like this in say booster drafts. Magic is like Barbie because the product is a collectible doll. People could buy and collect barbies for several years then put them up and stop purchasing barbies. Despite new fancy models that come out a person can always go back to there old barbie collect and get them out, look at them and play with them. They may even occasionally purchase a new barbie that is released that catches their eye. Much like magic. I think the magic business model of throwing newly developed cycles and cards at the consumer one is what is harming it. The product release rate is fast and they want you to buy buy buy all a lot of all the newest stuff. In a different less profitable (but with a much longer life span) model they could better support old product by reprints, events, accessories and formats. Start supporting Magic as a whole not just limited and standard. They use eternal cards as icons of the game but they treat them like red headed step children.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 01, 2010, 12:54:28 pm
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I think we forget that Hasbro is a money making enterprise and in general look for the short term monitory gain rather then the very long term heath of the game and the desire of the long term players.
They make more money selling packs from limited and standard games then anything else. They are never going to support Eternal because they are too short sighted to have a plan for profitability in the older formats.
This is a powerful misconception. Older formats actually generate lots of money for Wizards, directly and indirectly. Every time a retailer sells an eternal staple, like Flooded Strand of Lion's Eye Diamond, whose price is set by the demand for eternal tournaments, those sales generate money for dealers, which both keeps them in business (generating more sales for Wizards) and which in turn is reinvested back into the business, which is used to buy more boxes and more magic products. Also, my article isn't just about Eternal. I'm saying that the market gap is met by a variety of sources, of which eternal formats are one. They need to be cognizant of the market gap, not just how it is served. [/quote] That is a large chain of causal relationships to put money in Hasbro's pockets and I highly doubt they worry about the sales of eternal cards in the secondary market to help business get the capital needed to purchase cases of new product. Your example may be how it works for some retail shops but in many areas the singles market is nonexistent or a joke. I think as limited and standard decline in popularity Hasbro will get more desperate to discourage Eternal formats. I do agree 100%, eternal aside, that Hasbro's events and cycles are self defeating. You can only treat your consumer base so bad for so long before they find something else to do. I think if you interviewed a lot of Eternal players they would enjoy playing limited and standard environments but cost and the large list of BS they have to deal with are very discouraging. MTGO is another blatant example of this ridiculous money grab. I think when MTGO came out using there experience with prior software a lot of people were excited that they were going to get to play magic at home and on there own time. This turned into a joke for many of us with more brains then money to spend 100% MSRP on packs to play with virtual cards. I also do not miss the days of buying 3 boxes of a set at release then driving all over to spend a day in a cramped costly environment playing against arrogant teens.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The Ages of Magic and the Future of the Game
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on: June 01, 2010, 11:03:30 am
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I think we forget that Hasbro is a money making enterprise and in general look for the short term monitory gain rather then the very long term heath of the game and the desire of the long term players.
They make more money selling packs from limited and standard games then anything else. They are never going to support Eternal because they are too short sighted to have a plan for profitability in the older formats. All really think this has been the plan for a long time. From the clamp down and tracking of selling cases, boxes, and packs over the internet and flea markets to the rise in price per pack. Changes in card design to appeal to younger players, simplifying of the rules. Then you have the decision to not only continue the no reprint list but close the foil loophole. I also wonder about the decisions on Time Vault in vintage and if it was not just a large monkey wrench thrown into to discourage players with the format.
I think the real idea to look at is... When will players, tournament organizers or business entities (such as SSG) take over running the Eternal formats? 10 proxy SSG sanctioned events where player ranking are calculated and stored on SSG servers. Organizers possibly banning time vault? We all ready have vintage events that turn back the clock to better times. Like 10 proxies will other outside rules ever become standard?
I do believe many of the people working at Wizards have the games best interest in mind but they are not in charge. We can no longer depend on Hasbro to do what is best for the game and the eternal formats.
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Vintage Community Discussion / Rules Q&A / Re: Stacking upkeep triggers
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on: May 27, 2010, 10:26:29 pm
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Can you ask the opponent to stack the triggers correctly to see if they know and understand the correct order? Or is knowing a possible outcome enough to make it happen?
I ask this because more then once I have played against inexperienced players who do not know the correct stacking order. In the same vain I have played against WGD players who got the combo set up but could not execute it correctly. They won most of there match by simply pointing out that they had the combo.
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Vintage Community Discussion / General Community Discussion / Google Wave Open to All - Using Wave For Play testing
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on: May 19, 2010, 01:37:15 pm
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Google opened up google wave to everyone today. It is kind of a mix between email, IM and a programable white board. I think it would make a great platform to play and test MtG. You can play out your matches, they will all be saved step by step you can then watch them from the beginning as it happend and share them with others. Comments can be made on every entry so it could also be used as a nice teaching and demonstration tool for articles. Right now it would be typing back and for but from what I understand you could make custom tools to make your waves MtG specific. Anyway I started a thread to look for other vintage players to play test at https://wave.google.com/wave/waveref/googlewave.com/w+F5LMiEWiA None the less you can check it out and see what you think and discover.
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