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Eternal Formats / General Strategy Discussion / Imperial Seal
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on: March 22, 2011, 09:20:20 am
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So I have been playing Vintage for a little while, and I was wondering what was the consensus on the use of Imperial Seal. Personally, I like having an extra tutor in almost any deck that totes Black. That being said, is an extra tutor simply holding decks back, and should the slot be devoted to something else? I notice only a few decklists use it. Is this because of its price, or simply because it is not good enough to make the cut in most decks?
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Eternal Formats / Creative / Re: What deck would you play???
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on: October 26, 2010, 04:19:26 pm
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The trygon Tezz/jace whatever you want to call it matchup with dark times is nearly as good as the Dredge matchup. Just sayin'
Edit: I realize that is probably a controversial claim But my evidence to support would be this: I haven't lost to a jace deck in my last 4 Vintage Events, And only lost to one David Ochoa in the event before that (finals of a vintage 8 man at GP columbus). My losses with dark times in the last 4 events have been as follows: Workshops Workshops Bomberman Workshops Fish I still believe the shop matchup can be brought to an acceptable level with the proper sideboard and I have been feverishly experimenting. Since I changed sideboards, Im 2-2 against shops in "serious" matches. I haven't lost to dredge in the last 9 months so there's that.
I think I agree with this. The Dark Times list is very powerful in the modern metagame. I would include Gate to Phyrexia and Bitterblossom in the Shop Matchup. If you can land them it is pretty much an auto win.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: October 13, 2010, 05:07:03 pm
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As a lover of TPS, I can unfortuantely say that Storm combo is pretty much the nut low right now unless your meta is for some reason devoid of the Shop infestation that is everywhere else. While Dark Times is not a "Shopkiller", it does have a much better matchup then Storm based decks do.
I would totally agree that Storm and TPS are having a difficult time right now. Dark Times does have a better Shop matchup especially using Gate to Phyrexia and Bitterblossom post SB.
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Eternal Formats / General Strategy Discussion / Re: Serenity: Workshop's Bane?
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on: October 13, 2010, 05:04:43 pm
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Thanks, I already read that article. It was pretty helpful.
I was hoping to use this as a Bob Tendrils SB
4x Leyline of the Void 2x Yixlid Jailer 1x Hurkyl's Recall 1x Rebuild 1x Swamp 1x Tundra 1x Plains 3x Serenity 1x Massacre
Does anyone have any thoughts on using Strip Mine and Wastelands to handle the Shop?
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Eternal Formats / General Strategy Discussion / Serenity: Workshop's Bane?
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on: October 13, 2010, 12:13:57 pm
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Has anyone else thought about splashing white and boarding in 4x Serenity?
Serenity 1W At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
I feel like with a few Tundras, this could own Workshop, and this would also work pretty well against Oath.
I was planning to use it as part of a Bob Tendrils SB.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: October 02, 2010, 08:29:32 am
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I have become really interested in playing Dark Times. Anyone have any general tips as far as piloting it?
Reading the whole thread is a fine way to start. Or actually playing the deck Thanks for the advice.
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Eternal Formats / Creative / Re: What deck would you play???
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on: September 29, 2010, 09:33:19 pm
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Hey man, if you like Dark Times, run it, no one reasonable is going to argue with you there - but if you want to know what we would play, I would guess you're not going to get a lot of "Dark Times" as your answer.
Myself, I'd seriously question the assumption "Destroying your opponents plans before worrying about winning is a very effective strategy," but again, if you just enjoy the game more that way, who are we to stop you!
What are you asking when you say "Does anyone have an opinion on the resiliency of deck win conditions? e.g. Tendrils (storm)/MUD Lock/Tezzeret, Vault and Key" ? I'm not sure I follow.
The question I asked about win condition resiliency probes the question how difficult is it to "stop" a decks ability to win. Tendrils: If at the point of critical mass is disrupting this win condition an easy task, in such that a simple counter will spell disaster? In this example nothing short of Mind Break Trap will stop a lethal storm in count in the final steps if the pilot is competent. Bazaar: While certain cards target the graveyard with "mass removal" the recursio makes the deck exceptionally tenacious. Vault/Key: This win while very fast and nearly unstoppable protected by counter/disruption, is subject to easy removal and neutering. That was sort of my train of thought. There are so many schools of thought on the subject, and I was wondering if there was any type of consensus.
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Eternal Formats / Creative / Re: What deck would you play???
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on: September 29, 2010, 04:20:39 pm
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Bummer, I really like Dark Times. Destroying your opponents plans before worrying about winning is a very effective strategy. Also it almost completely shuts down Vault, though it would seem that it's win condition is a little "accidental".
Does anyone have an opinion on the resiliency of deck win conditions? e.g. Tendrils (storm)/MUD Lock/Tezzeret, Vault and Key
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Eternal Formats / Creative / Re: What deck would you play???
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on: September 29, 2010, 12:25:37 pm
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So I am currently working on Bobby Tendrils. I think with the addition of Wasteland and Strip Mine in the sideboard coupled with some other MUD hate I am in pretty good shape. Against anything fast you just try to go off and in some of the slower instances I am using Sphinx in the sideboard even though there is a large amount of Jace out there.
I really like Dredge, but the possibility of getting totally shut out by a couple of cards really make by butt pucker.
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Eternal Formats / Creative / Re: What deck would you play???
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on: September 25, 2010, 05:49:39 pm
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So i just finished a Scars prerelease and I have to say based on the new cards I would have to play Trygon Tezz. There are just so many artifacts out there that need some killing lol. Not to mention I would say this deck is very strong against all other except maybe storm. The possibility that storm just goes off before you can get your vault pieces together keeps the balance. I guess that being said, Storm might be the oddball deck to play, though you better pray you don't run into Shops. God I hate rock, scissors, paper.
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Eternal Formats / Creative / Re: What deck would you play???
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on: September 24, 2010, 06:39:15 pm
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An intelligent answer to this question would require a much more detialed understanding of the tournament you were going to attend:
- It is Sanctioned or Proxy? If proxy, what is the proxy limit? - Is it a well developed metagame, or are most of the players new to the format? - If is a developed metagame, what decks are prevailent? Does anyone play Dredge? do people skimp on hate, or even avoid it alltogether? Are there people there that own (or proxy) Workshop decks? -What was the Top 8 like at the last event in this area? Who are the ringers and what do they like to play? -Am I better, equal to, one of, or worse than the local ringers?
Once all these factors were taken into consideration, a decision could be made. As an example, locally I am one of the top 4 players in the store when it comes to Vintage. No one owns Workshops or enought stuff to proxy out a Shop deck. i tend to play storm decks- my natural predator is missing, I don;t mind playing a skill-intensive deck since most of the plays will be less skilled than I am, and it slaughters random decks when do tned to show up alot. However, when going to a larger Vintage event out of city, there are a reasonable number of players who are better than I am. Many of them play dredge. Others play Oath. thre are lots of shops though I don;t think many brilliant shop pilots. If I were to go to one of these events, I'd be packing something like Dark Times with Green splash. Having an edge aganst the pros who show up with Dredge is a good thing.
to make a long story short, you need to put more thought into your question. Sure you could just say you'll show up with the sickest MUD list ever, only to find out that everyone is packing 4 Trigons and 4 Nature's claims maindeck, with 4 Hurkyl's out of the Board. Questions like this are useless in a vaccum.
Well I guess the main idea is that I would want to go to a bigger tournament. Beating a bunch of noobs withouth power or access to cards wouldn't be a consideration. I would want to take into consideration the best decks out there.
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Eternal Formats / Creative / What deck would you play???
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on: September 24, 2010, 01:40:30 pm
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Ok so here is the scenario.
You are going to a Vintage tournament tomorrow, pre-rotation. Given access to all the cards in Magic, and adhering to the current banned/restricted list, what deck would you sleeve up?
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Eternal Formats / Ritual-Based Combo / Re: Ritual Based Combo in Today's Metagame
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on: September 20, 2010, 04:55:38 pm
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I have to say I am not that excited about Gush. I don't think returning lands to your hand is very helpful in this type of deck especially since you probably plan on going off before this type of of casting is worthwhile. Also against Shops I forsee this being absolutely terrible since you really need a solid land base in these matchups.
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Eternal Formats / Ritual-Based Combo / Re: Ritual Based Combo in Today's Metagame
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on: September 17, 2010, 02:26:06 pm
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ok, I updated the list. Another question I have is what do you think the average storm count for a lethal Tendrils in Vintage. I like to think about 9 spells plus Tendrils for the lethal 20, but for the most part, in the games I have played this usually isn't true.
On an aside, does anyone use Empty the Warrens as goofy sneak attack?
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Eternal Formats / Ritual-Based Combo / Re: Ritual Based Combo in Today's Metagame
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on: September 17, 2010, 08:10:17 am
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Thank you for that information. I think that I have it narrowed down to two choices.
Inkwell Leviathan: His shroud ability is universally recognized. While not necessarily good against MUD he brings the pain to Tezzeret/Oath as well as Fish and Dredge. All of these decks however have good ways of dealing with the Tinker/Robot making it a suboptimal play anyway.
Darksteel Colossus: While very susceptible to bounce and removal, he will be huge in matchups against MUD where you really need your robot to make up for all the sphere/thorn/trinisphere.
I think I like the idea of pushing the robot into the sideboard.
Here is my deck list
Spells (37) 1 Ancestral Recall 1 Brainstorm 2 Cabal Ritual 1 Chain Of Vapor 4 Dark Ritual 4 Force Of Will 1 Gifts Ungiven 1 Misdirection 1 Mystical Tutor 1 Hurkyl's Recall 1 Vampiric Tutor 1 Necropotence 1 Yawgmoth's Bargain 1 Demonic Tutor 2 Duress 2 Thoughtseize 1 Grim Tutor 1 Tinker 1 Imperial Seal 1 Mind's Desire 1 Imperial Seal 2 Tendrils Of Agony 1 Time Walk 1 Timetwister 1 Yawgmoth's Will 1 Merchant Scroll 1 Memory Jar
Planeswalkers (1) 1 Jace, the Mind Sculptor Manasources (22) 1 Black Lotus 1 Lotus Petal 1 Mana Crypt 1 Mana Vault 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring 2 Island 2 Swamp 4 Polluted Delta 1 Flooded Strand 2 Underground Sea 1 Tolarian Academy
Sideboard 3 Dark Confidant 1 Island 1 Swamp 1 Rebuild 1 Time Vault 1 Sadistic Sacrament 1 Voltaic Key 1 Echoing Truth 1 Darksteel Colossus 1 Massacre 1 Tinker 2 Yixlid Jailer
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Eternal Formats / Ritual-Based Combo / Re: Ritual Based Combo in Today's Metagame
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on: September 16, 2010, 10:55:59 pm
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I have been working on testing aggressive build TPS. One of the main issues I have encountered is the Tinker/Robot play. I have been unable to decide if the use of Tinker Robot against MUD should involve the Sphinx because it can't be raced, or the Colossus because it is the fastest route to victory. I have read a number of decklists that include the Leviathan but the Leviathan falls short to MUD, though it crushes Vault/Fish/Mirror. Is it insane to keep two robots, one in the sideboard?
As an aside, should Memory Jar be the 1st Tinker target 95% of the time.
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Eternal Formats / Creative / Re: New Bazaar Hate Card in M11?
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on: June 10, 2010, 10:22:48 pm
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I think overall the use of this card is based in the type of deck you are sideboarding into. In a heavy control based scenario, where you are going to slow the pace of the game, this card could be both a hoser and game winner. I suspect a number of Bazaar players might scoop if you play it on first turn. Overall though I tend to agree you want to destroy a problem at its source (Leyline please), and then win through the normal mechanism of your deck. Still it is tough to argue with easy multiple win conditions.
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