and have a better manabase situation. I also cut Sage+Ninja draw engine, and the result was a more "classic" madness list.// Lands and Mana Sources: 21
3 Polluted Delta
2 Wooded Foothills
1 Misty Rainforest
2 Tropical Island
1 Breeding Pool
1 Oboro, Palace in the Clouds
1 Mana Crypt
1 Sol Ring
1 Chrome Mox
5 Island
3 Forest
Oboro is interesting: it enters the battlefield non-tapped, and can be bounced simply tapping it in order to discard it to an Aquamoeba/Wild Mongrel and boost them. Artifact - acceleration remain because I've added Deep Analysis.
// Creatures: 15
4 Wild Mongrel
3 Acquamoeba
4 Basking Rootwalla
4 Tarmogoyf
Well, 7 discard outlet are enough (currently we're not playing any Circular Logic/Arrogant Wurm).
// Spells: 19
1 Brainstorm
1 Frantic Search
1 Merchant Scroll
1 Misdirection
1 Hurkyl's Recall
4 Force of Will
4 Chalice of the Void
2 Echoing Truth
2 Deep Analysis
2 Nature's Claim/Oxidize/Naturalize/Krosan Grip
5 Missing slots
Some limited cards and good targets for Merchant Scroll (preferred over Mystical Tutor because it doen't suffer CotV@1 and it doesn't create card disadvantage, the card chosen is put directly in hand so we can instant Mis-D an Ancestral o Force a particular spell, for example). We have 5 empty slot and I don't know which cards are useful. Options:
1. Jitte-Sword of Fire/Ice? We have accel, but I'm not sure we can have all the time to play and, after, equip them.
2. Life from the Loam? It's good with Oboro and fetchlands, because we have an endless source of food for Mongrels/Aquamoeba.
3. Quite Speculation? If we agree with this solution, we should create a toolbox of spells with flashback (Ancient Grudge and Deep Analsys IMHO are the best ones, currently).
