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1  Eternal Formats / Creative / Re: Deck Idea Red Magus/Blood moon Control on: March 16, 2010, 03:02:40 am
Thanks for the good ideas

Greater Gargadon and vexing shuster(great with chalice!) both look good.

duplicant and welder are interesting too  was trying to avoid making this much like a workshop deck, but maybe thats not a bad idea

raze too(maybe in sb)

being a moon lock deck I dont see thorn of amethyst helping much as my opponent will most likely have plenty of colorless mana available from his "mountains"

fetches I was avoiding so as to take less damage from my own price of progress

Urborg, Tomb of Yawgmoth unfortunately gets overruled by bloodmoon/magus  so I think the deck has to be mono red

4 shattering spree might be too much, however it fulfills 2 roles:  hate against workshops decks(which are not locked under bloodmoon/magus as half as-much as others decks)  as well as a surefire and efficient way to kill fast artifact mana when on the draw

basically Im trying for an explosive turn1/turn2 to lock the game up under a moon+artifact mana disruption  followed by a slow win probably many turns later from whatever win cond works best under such lock
2  Eternal Formats / Creative / Deck Idea Red Magus/Blood moon Control on: March 15, 2010, 03:48:43 pm
FYI I am new to vintage (after a 10+ year break)

This is a deck idea I came up with after reading over the green/red beatz deck and noticing that some players in my area run 0 basic lands

The idea is to get out a very early bloodmoon/magus or at least nullrod/chalice/wasteland to slow the game down considerably

This is my initial list:

4 simian spirit guide
4 wasteland
1 stripmine
1 black lotus
1 lotus pedal
1 mox ruby
4 ancient tomb
4 city of traitors
8 mountains

4 chalice of the void
4 null rod
4 bloodmoon
4 magus of the moon
4 pyroblast
4 shattering spree
2 gorilla shaman
6 ??

sideboard
4 red elemental blast
more artifact hate for against shops decks
??


for kill(other then beatdowns with 2/2s here are some Ive been considering:

black vise(with a blood/magus out opponent's hand should fill up)
price of progress(with a black vise out and game locked under a bloodmoon/magus opponent should be laying down lots of non-basics so this could easily be 10+ dmg)
duplicant  (anti-oath creatures such as iona, spinx of steel wind, akroma,  or dark steel colossus)
hunted dragon  6/6 flying haste finisher for 4  who's drawback is good against oath
jesters cap(remove win conditions)

workshop based decks of course would still be a problem
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