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Eternal Formats / Creative / Re: Deck Idea Red Magus/Blood moon Control
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on: March 16, 2010, 03:02:40 am
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Thanks for the good ideas
Greater Gargadon and vexing shuster(great with chalice!) both look good.
duplicant and welder are interesting too was trying to avoid making this much like a workshop deck, but maybe thats not a bad idea
raze too(maybe in sb)
being a moon lock deck I dont see thorn of amethyst helping much as my opponent will most likely have plenty of colorless mana available from his "mountains"
fetches I was avoiding so as to take less damage from my own price of progress
Urborg, Tomb of Yawgmoth unfortunately gets overruled by bloodmoon/magus so I think the deck has to be mono red
4 shattering spree might be too much, however it fulfills 2 roles: hate against workshops decks(which are not locked under bloodmoon/magus as half as-much as others decks) as well as a surefire and efficient way to kill fast artifact mana when on the draw
basically Im trying for an explosive turn1/turn2 to lock the game up under a moon+artifact mana disruption followed by a slow win probably many turns later from whatever win cond works best under such lock
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Eternal Formats / Creative / Deck Idea Red Magus/Blood moon Control
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on: March 15, 2010, 03:48:43 pm
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FYI I am new to vintage (after a 10+ year break)
This is a deck idea I came up with after reading over the green/red beatz deck and noticing that some players in my area run 0 basic lands
The idea is to get out a very early bloodmoon/magus or at least nullrod/chalice/wasteland to slow the game down considerably
This is my initial list:
4 simian spirit guide 4 wasteland 1 stripmine 1 black lotus 1 lotus pedal 1 mox ruby 4 ancient tomb 4 city of traitors 8 mountains
4 chalice of the void 4 null rod 4 bloodmoon 4 magus of the moon 4 pyroblast 4 shattering spree 2 gorilla shaman 6 ??
sideboard 4 red elemental blast more artifact hate for against shops decks ??
for kill(other then beatdowns with 2/2s here are some Ive been considering:
black vise(with a blood/magus out opponent's hand should fill up) price of progress(with a black vise out and game locked under a bloodmoon/magus opponent should be laying down lots of non-basics so this could easily be 10+ dmg) duplicant (anti-oath creatures such as iona, spinx of steel wind, akroma, or dark steel colossus) hunted dragon 6/6 flying haste finisher for 4 who's drawback is good against oath jesters cap(remove win conditions)
workshop based decks of course would still be a problem
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