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As the designer of the original list that you copied (Either my top 8 at world's or the list I gave to Owen for his top 8 the year before) I feel obligated to put in my two cents.
The primary focus of the deck was to be the best control deck in the format. This was accomplished by removing spells that generated card disadvantage and finding ways to gain additional advantages. With that in mind you should take note that there is no vamp tutor for two reasons. The first reason is that due to wasteland and the fact that you run 5 main deck red elemental blasts you did not want to fetch underground sea first, or even often. Secondly, even though getting the exact card you want is nice it is not necessary. Most hands would just want another REB or a land and that can be accomplished without losing the card. Mystical tutor was included because of its unique use with merchant scroll and not requiring you to get underground sea. I however usually pitched Mystical tutor to force over most cards. Tinker was also not included because trinket mage was better than tinker (at least at time time). Casting tinker and losing a mana source was a huge blow if they were able to deal with it, I just wanted to generate an incremental advantage. Also the tinker target was always the worst card in your deck. Trinket mage added mana or filtering or removal through respective targets. Remember that grinding yourself with a top could generate you more advantage. Its original weakest match up of stax, which due to blast was not terrible game 1 but un-boarded they rolled you game 2-3, was solved to be your strongest match up by adding in 11 sideboard cards. Theses happened to overlap many of your other matches. Goyfs and ingot chewer were good against fish, you were already pre-boarded against control, storm only required you board up to 14 main deck counters. Some final note about the original deck is that lotus petal was required because you really wanted extra counters up asap. Library lost me more games that it won me because of the delayed drain and REB. Finally with this deck forcing ancestral was usually wrong, but not always wrong (although REB or draining it was great), you simply had more counters than most decks have threats.
Now on to the reasons that I have given up the idea that it is the best deck in the format. The big advantage that you had in the thirst era was that thirst almost always gave you an advantage and you should not be hesitant to pitch grindstone or painter as there are redundant ones. However with thirst gone your OK hands could not be filtered into great ones and your plus 1 card advantage was harder to come by. In this period, I used mystic remora which was great if you were in a lead, or could cast spells with it up. However now that there are significantly more creatures in the meta-game this is not an option. This alone could probably be worked around but the biggest reason for playing the deck was being so much better of a control deck but now, thanks to spell pierce, there are decks that have as many counters and the significant advantage of REB is negated slightly. If you can find that super filter card to help your hands while at the same time not tapping you out giving your opponent opportunity to not play through your 2-3 counter wall you will have a winner.
I tested Jace and it was great when it resolved but totally ass when trying to get it into play. Gush can't be used as a draw engine because it puts you too far behind. Gush makes you pick up very valuable lands that help to cast drain and REB while playing around spell pierce. It is OK late game but the early game in this deck is very key. Preordain is great early but has trouble filling the shoes of thirst. I have a love hate relationship with Dark Confident but it might be worth a try. If I were to suggest a new starting list to test it would be this.
Maindeck (60): Spells (45): 1 Black Lotus 1 Engineered Explosives 1 Grindstone 1 Lotus Petal 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 3 Painter's Servant 1 Sensei's Divining Top 1 Sol Ring 1 Mana Crypt 1 Demonic Tutor 1 Yawgmoth's Will 1 Ancestral Recall 1 Brainstorm 1 Fact or Fiction 4 Force of Will 1 Gifts Ungiven 3 Mana Drain 1 Merchant Scroll 3 preordain 2 Jace the mind sculptor 1 Mystical Tutor 1 Ponder 1 Thirst for Knowledge 1 Time Walk 2 Trinket Mage 2 Pyroblast 3 Red Elemental Blast
Lands (15): 2 Flooded Strand 3 Island 4 Polluted Delta 1 Tolarian Academy 2 Underground Sea 3 Volcanic Island
I added mana crypt back in because your win condition sped up a bit with Jace. Preordains to filter some because remora is not great anymore. I also removed 1 grindstone because of Jace as a secondary win, and I removed tormod's crypt as its original intention was to beat blessing in oath which gets played a lot less. However if you expect blessing or emrakul put in the crypt again. Sideboard is totally different but would require a solid main deck to create first. Just go over what cards you would want to remove in a match and have that many slots dedicated to it. Do not make your sideboard and decide after what you are taking out. The only thing I can say is I suspect that sideboard Tinker + Target is probably a reasonable option along with other cards vs stacks as the inclusion of steel hellkite might make the goyf plan a lot worse however it would require testing.
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