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1  Eternal Formats / Null Rod Based Aggro / Re: Noble Fish: GUW variants here! on: July 15, 2010, 10:20:48 am
Has anyone ever tried Hidden Guerrillas in the Sideboard against Mud and/or Stax?
2  Eternal Formats / Workshop-Based Prison / Re: The MUD Thread on: April 09, 2010, 02:20:04 pm
I actually came in 10th right behind you. Super frustrating loss to a guy playing Legacy Merfolk with Null Rod/Lotus/Sapphire added in. Wakethrasher beats.

I'm from Houston, and I play at Asgard Games over at Kirby and 610 (my name is Jeremy).

Regarding my list and only running 3 Smokestacks: I thought about running 4 Smokestacks, but I wanted to run more creatures (2 Duplicant mianly). That's why you see 3 Thorn and 3 Smokestacks.

Also Pithing Needle was in the board for Dredge and Fish mainly (because of the 10 proxy rule, I expected a TON of Dredge and Fish thinking they would be the easiest to build if you had the Legacy cards, but I didn't even get a chance to utilize it. I played against 2 Oath, a guy playing UB Drain Control (I think that's what he was playing, I locked him out of the game so fast both times I honestly couldn't tell), Christmas Beats, and the prementioned Merfolk deck.

3  Eternal Formats / Blue-Based Control / Re: Terastodon Oath on: April 09, 2010, 04:22:25 am
I really don't see the benefit of Bribery in the Oath matchup. Oath now runs several Spell Pierces main board, which effectively means Bribery is an 8CC answer to Oath (and worse off sorcery speed). Also, what do you cut for Bribery?
4  Eternal Formats / General Strategy Discussion / Re: New Card Discussion: Inquisition of Kozilek on: April 09, 2010, 03:47:56 am
This card is definitely main board material.

The obvious drawback of this card is it can't hit FoW, but let's consider the following... Playing this card against a blue mage is that they are faced with letting this card resolve and sacrificing a key component to their hand, or they can 2 for 1 themselves by countering it with FoW, effectively discarding the force, in ADDITION to removing a card they have from the game, generating obvious card advantage for the Inquisition Player. Consequently, both scenarios give a wealth of information to the caster of Inquistion, minus the loss of two life from Thoughtseize.
5  Eternal Formats / Workshop-Based Prison / Re: The MUD Thread on: April 09, 2010, 03:31:21 am
My argument begins with "I would argue that..." Again, sorry for the confusion
6  Eternal Formats / Workshop-Based Prison / Re: The MUD Thread on: April 09, 2010, 03:29:43 am
I apologize for my last post. It combined my reply to a previous post with my response. Hopefully it will be easy to delineate between the two.
7  Eternal Formats / Workshop-Based Prison / Re: The MUD Thread on: April 09, 2010, 03:28:18 am
The problem with ashnod's altar is that usually an oath player will activate the orchard at your eot if possible (if he doesn't need the mana).
Then, you'd have to immediately sac the spirit, thus not being able to use the 2 mana.

You could also look at spawning pit, which also allows you to sac creatures, costs 2.
you can make a creature every second upkeep, then sac it to stack for example. Or you generate a lot of them at your opponents eot for an alpha strike. Or, as with altar, you just prevent having tokens, but until when? You somehow need creatures to win, don't you? Unless you can smokestack them out of the game.

I don't really know which one is better. Or if any of them for that matter. I would tend to the pit.

I would argue that Ashnod's Altar, in a MUD deck, is strictly better than Spawning Pit. The two mana generated from the Altar can be used to cast an additional lock piece, (i.e. Thorn, Sphere, etc.) while Spawning Pit does not give an immediate advantage. As a side note, the benefit from Ashnod's Altar only comes for MUD decks running Mishra's Factory, which, from my Vintage testing, proves extremely beneficial.

Both are defintely good cards, but lets look at the benefit of each. Ashnod's Altar lets you use mana NOW, while Spawning Pit could set you back a turn, potentially two, and potentially show no advantage because we will eventually sac the token to prevent an Oath trigger.

This advantage is why I argue that the Altar could be the superior answer to Oath for MUD. We can use the mana immediately, and we have no upkeep setbacks (i.e. sacrificing our upkeep for Smokestack and Tangle Wire to Eon Hub)
8  Eternal Formats / Workshop-Based Prison / Re: The MUD Thread on: April 08, 2010, 04:41:57 pm
Hola folks. I regularly read The Mana Drain, but I haven't posted until now.

I played in the Vintage Side Event this weekend at the Grand Prix as well, also sporting a MUD Deck similar to MadmanMike.

Here is my list:

4 Lodestone Golem
2 Duplicant
3 Triskelion
2 Karn
3 Smokestacks
3 Crucible
4 Tangle Wire
4 Sphere of Resistance
3 Thorn of Amethyst
1Trinisphere
4 Chalice of theVoid

5 Moxes
1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Sol Ring
4 Mishra's Workshop
2 Mishra's Factory
4 Ancient Tomb
4 Wasteland
1 Strip Mine
1 Tolarian Academy
2 City Of Traitors

SB:

4 Tormod's Crypt
4 Jester's Cap
2 Sword of Fire and Ice
3 Pithing Needle
2 Relic of Progenitus

One card I think that is worth discussing as a SB option against Oath is Ashnod's Altar.Although Eon Hub turns off Oath , it also hurts two key cards in our deck, Tangle Wire, and Smokestacks, which are both good against Oath. The mana generated from sacrificing the token can be used to activate Factories, which after creating a lock can be used to win the game. Also, if Oath has the turn 1 God hand with Forbidden Orchard Mox Oath, Ashnod's Altar is much easier to cast Turn 1 than Eon Hub. Please tell me what you guys think.
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