Show Posts
|
Pages: [1] 2
|
6
|
Vintage Community Discussion / General Community Discussion / Rumors/Previews/mtg.com articles
|
on: September 01, 2013, 09:56:22 am
|
I really like this, flavor-wise. The weapon is so powerful that just having it around makes your minions become deadly. You don't need to be wielding it directly to have an effect -- its mere presence has an impact. Sort of a holy relic. On the other hand, it is so powerful that only you, the Planeswalker, can wield it (represented through tapping mana). For a weapon that has achieved relic status, its being both an artifact (because it is, of course, an artifact) and an enchantment (because it is powerful enough to warp reality around it) makes sense.
Rich, you are clearly a classics minor.
|
|
|
8
|
Eternal Formats / Global Vintage Tournament Reports and Results / Re: [TO Report] Boston NYSE Qualifier and Mox Event
|
on: May 29, 2013, 11:46:24 pm
|
Updated OP with Shops breakdown. The two Terra Nova Lists were a bit different than the original, but that was the closest approximation I could make. (See Brian Schlossberg's List)
Craig, While i recognize what you're trying to do by branding the shop decks with existing decknames for organizational purposes, doing so is a bit pedantic and misses the point as a result. The most important thing to consider when classifying the shop decks, either as an opponent trying to figure out how to beat it or as the TO reporting results, is what the game plan of the deck is. My list was heavily meta-gamed for this tournament, but if it needs to fall into an existing bucket it is probably closer to an 'espresso' plan than a 'terra nova' one. Cheers, Brian
|
|
|
12
|
Eternal Formats / Global Vintage Tournament Reports and Results / Re: Ongoing results at the 2012 NEV Championship at Top Deck Games
|
on: January 08, 2013, 09:58:37 am
|
I think it was unfair that two completely different Landstill decks got listed as "Landstill", but all the Martello and Espresso Shops players got listed as a specific archetype. You can't drill down to different levels of details in a totally inconsistent way.
This type of intra-tournament open information was an experiment and i dont fault anyone for the way that it was done. I expect, however, that we use this as a learning experience and not repeat things that didnt work so well. I second, Chris, that the resolution on archetype naming was very inconsistent. I dont think that is the problem we should be solving, though. Figuring out what your opponent is trying to do, and figuring out how exactly to do that before your opponent does, is part of the gamesmanship of sport. The skills to be able to do this are learned by practice and tournament experience, and so the most experienced players have an advantage over the novice ones. Giving each player the opponents 'playbook' before the game begins fundamentally changes the type of game you are playing; not in a good way. BMS
|
|
|
13
|
Eternal Formats / Global Vintage Tournament Reports and Results / Re: Ongoing results at the 2012 NEV Championship at Top Deck Games
|
on: January 07, 2013, 02:05:05 pm
|
This was a great event, so thanks to the Nicks for hosting. Im very glad that i made the trip.
How does the community feel about posting player name - deck archetype lists during a tournament (to even the field against those who were able to scout in the early rounds while on byes)? Definitive knowledge of an opponents archetypes certainly affects game one mulligan decisions, and i'd suggest that this (deck) knowledge is more detrimental to shops and dredge players than to blue players. This may have (hypothetically) contributed to the absence of shop decks in the top8 even with their significant proportion of the metagame.
BMS
|
|
|
19
|
Eternal Formats / Northeast U.S. / Re: Vintage for duals at Pandemonium! 7/31
|
on: August 19, 2011, 08:56:09 am
|
I need to confirm with the store
Edit: Confirmed for the first saturday of September at $10 entry. I'll post a new thread shortly.
If its a consideration, i'd prefer higher buy-in with higher pay-out. $10 entry fee tournaments feel like more of a playtesting session than a competitive environment.
|
|
|
20
|
Eternal Formats / Global Vintage Tournament Reports and Results / Re: 2011 Vintage Champs at Gen Con
|
on: August 07, 2011, 10:17:43 pm
|
There was a lot of great competition at Gencon this year. The list I ran, based on some innovations from Jesse Martin, was excellent. It finished 9-0 in the prelims and 7-0 in the Swiss, before an ID into the finals. Paul defeated me in game three, hitting his one out to take the win. It was great to play, and even better to see old friends and make new friends.
But I cannot speak of Gencon without mentioning theft. I had a bag of my Standard deck and binders stolen, losing about a thousand dollars. Many players lost once more. I was at a table where a player's legacy deck was stolen from in front of him. I heard that the police had estimated theft at over $8K before Saturday was over. I know many people who were victims of theft. And, sadly, this has cast a grim shadow on the weekend.
Therefore, I don't know if returning to Gencon next year makes sense. I love playing in the Eternal events there, and love the excellent competition. But the only reason I still have my Vintage deck is because I removed it from my backpack at the last minute Saturday morning. I almost had my Vintage deck stolen, and I will have second thoughts about risking my deck there again. Despite all of the awesome times otherwise, if I could somehow undo going, I would. And I assume this is true of the many other victims of theft over the event.
Any security cameras at the venue? If you're not sure, its probably worth making some phonecalls. Grats on your run this weekend. cheers, Brian
|
|
|
21
|
Eternal Formats / Northeast U.S. / Re: Vintage for duals at Pandemonium! 7/31
|
on: August 02, 2011, 12:37:52 pm
|
Game 1 of round two took 40 minutes. Not an elbow drop. I've never seen someone dredge so slowly. You went to time almost every round. Also, this happened:
MM turn: Cabal Therapy, sees null rod, hurkyl's recall, crucible of worlds. Passes the turn.
I draw my card and pass.
MM does his thing, then goes to Dread Return his Iona. I respond by Misdirecting Dread Return to Ichorid.
In Mike's defense, he has the right to think through his lines of play to mitigate the risk of poor decisions. I did not perceive his slow play as stalling, as cumbersome as it was to watch. Additionally, im amused that the landstill player is harassing the dredge player for games going long. Cheers, Brian
|
|
|
22
|
Eternal Formats / Global Vintage Tournament Reports and Results / Re: [TO Report] Vintage for Duals at Pandemonium 7/31/2011
|
on: August 02, 2011, 12:29:16 pm
|
1st - Brian Schlossberg - /Panther Aggro MUD4 Ancient Tomb 1 Black Lotus 4 Chalice of the Void 3 City of Traitors 4 Lodestone Golem 1 Mana Crypt 4 Mishra's Workshop 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 2 Null Rod 4 Phyrexian Metamorph 4 Phyrexian Revoker 4 Slash Panther 1 Sol Ring 4 Sphere of Resistance 1 Strip Mine 4 Tangle Wire 4 Thorn of Amethyst 1 Tolarian Academy 1 Trinisphere 4 Wasteland
Sideboard 2 Batterskull 3 Crucible of Worlds 3 Ghost Quarter 2 Nihil Spellbomb 2 Precursor Golem 2 Ratchet Bomb
To be accurate, you're missing a 3rd nihil spellbomb from my board. Was a great event. Hope to see more of the same in the near future. Cheers, Brian
|
|
|
27
|
Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
|
on: September 07, 2010, 04:05:19 pm
|
I am considering taking this deck to the local weekly sanctioned tournament, but I have a couple questions. I have done some playtesting with the deck, but mostly against Tezzeret, MUD, Red Stax, Ichorid (kind of a joke), and Oath; however, most of the decks that will be at the tournament are not going to be powered and will be a bit random. Does anyone have tournament experience against random decks, or have you been playing in proxy tournaments with a more established metagame? I am thinking that the match-ups should be mostly good because of how quickly this deck can assemble a game ending combo with at least one piece of hand disruption, but any input would be good. Also, I know of at least one other person who will be bringing Dark Times to the event. Does anyone have experience in or tips for the mirror? On the bright side, I don't think anyone other than myself owns a playset of shops, so no MUD/Stax.
bitterblossom is great in the mirror
|
|
|
29
|
Eternal Formats / Workshop-Based Prison / Re: [SCD] Serum Powder
|
on: August 31, 2010, 09:08:22 am
|
it's not a card that you use to guarantee finding the card you need, but it's actually more like a free draw seven or a Brainstorm: it smooths out card quality.
My testing suggests that this statement is true, but like Andy I disagree with your assumption that Serum Powder is in competition for deck space with lands. Let's take a look at some key observations you had made recently: " Generally speaking, there are two kinds of hands where I lose with this deck:
1) Bad mana:
A good example would be this:
Wasteland, City of Traitors, Null Rod, Thorn of Amethyst, Juggernaut, Lodestone Golem, Sphere of Resistance
You have to mulligan this kind of hand. I’d keep a hand with two Moxen, City of Traitors, and spells, but you can’t keep that kind of hand. Even if one of the Spheres were a Mana Vault. It’s that kind of hand that makes Serum Powder tempting.
2) All lock parts and mana, but no beaters:
A good example would be this:
Ancient Tomb, Mishra’s Workshop, Wasteland, Chalice, Sphere of Resistance, Thorn of Amethyst, and Null Rod
You can pile on the Sphere effects, but sometimes you can’t seal the deal. And eventually, you’re opponent can play a Tinker, or something else sufficiently annoying to win the game. It’s important to have a way to seal the deal. Serum Powder can help..." - S.M., First Place With MUD, July, 2010 http://www.starcitygames.com/magic/vintage/19631_So_Many_Insane_Plays_First_Place_with_MUD.htmlThese two types of hands are indicative of the fundamental problem with this deck: lots of powerful synergistic effects, but no way to sculpt your hand. While Serum Powder does not selectively solve this problem, it mitigates the risk that you get stuck with one of the hands you've described here by allowing you to see more cards. In a deck that is so incredibly reliant on its opening hand to check the opponent, this type of effect may be valuable. Opponents of serum powder may argue that you can draw it when you would otherwise need a lock piece, threat, or mana source. In abstract this true, since serum powder is there instead of something else. However, due to the grave reliance on the strength of it's opening hand the ability to smooth out card quality has anecdotally outweighed this drawback. Regardless, 'top deck mode' is a weak place for any deck to be, so this point is relatively loose.
|
|
|
|