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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: June 02, 2015, 10:51:16 am
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I've been running black green dark times for years now as my main deck. It's current incarnation looks like this. It just top 4'd a small event (20 or so people) and is pretty solid against most other decks. Sadly it has been years since this could be considered a budget deck
High times 4 verdant catacombs 3 bayou 3 Swamp 1 forest 2 urborg tomb of yawgmoth 2 thespian stage 3 dark depths 3 wasteland 1 strip mine 1 black lotus 1 mox jet 1 mox emerald 1 lotus petal 2 dark ritual
4 vampire hex mage 4 dark confidant 4 deathrite shaman 2 tasigur, the golden fang
4 thoughtseize 2 duress 1 demonic tutor 1 vampire tutor 1 demonic consultation 1 yawgmoth ' s will 2 Abrupt decay 1 pernicious deed 1 toxic deluge 2 liliana of the veil 2 Sylvan library
Sideboard 2 Abrupt decay 2 pernicious deed 2 sadistic sacrament 2 nature's claim 1 toxic deluge 4 extirpate 2 dismember
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Eternal Formats / Northeast U.S. / Re: The Players Guild - Vintage - Bloomsburg, PA - November 30, 2013
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on: November 09, 2013, 12:51:54 pm
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I might be there with your other three Workshops, Justin.
As much as I dislike being in shopping malls during the busy holiday season, I might try to fight through the crowds at Columbia Mall to get my Vintage on.
Crowds at Columbia mall? That'd be a first. Most likely the only crowd you will have to fight through is the crowd of skilled players vying for top 8.
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again is Back!
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on: November 07, 2013, 12:04:26 pm
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@vaughnbros: Sorry for the bad format, I edited it. Btw, your list seems closer to my idea. I really want to try a RW list (but I don't own plateaus) and yours looks wonderful. I wasn't thinking about SFM, but it may be a really good addition. Caverns intrigue me, but I would test them of course.
@Greolin: of course playing the combo null rods are bad. I haven't thought about painter+mindsparker combo, and it's nice fighting decays, bolts or swords. But since you can only play 4 painters, making it a central card would be dangerous. Nevertheless I'm liking the idea of "oooops, I win" factor. I just wonder if UR approach is better, increasing options of combo (or even Rb, for tutors and discard) or being budget, mono-red is the way to go.
Chaos warp seems way better than I thought. It can bluff (can you imagine warping an oath just to put the griselbrand into play? lol!), or be countered, but is a 1 card answer to any permanent and this is quite unique in red.
What I love about those red decks is the possibility to annul opponent chances to win with moons, chalices, golems, comboing... What I hate are those awful lot of bad hands, bad draws... the inconsistency of the deck. I would like cheap stone rain effects to complement magus, another painter to add consistency to the combo, liquimetal effect to go that route... I don't know, something that adds a bit of redundancy.
Chaos warp is about weighing the potential downside against the immediate impact of the card you want to shuffle away. There is always a chance you are going to give your opponant something that will win him the game. But in most list the odds are so low and most of the time any other card I. The opponants deck is preferrable to the one shuffled in. Colossus, jace, time vault, steel helkite, oath of druids ect... all these cards traditionally were difficult or impossible to answer and in some cases forces you to play cards that were narrow. This makes mono red viable even if not an ideal choice for the format None of the cards are really "central" except the moons. They all work as intended even if I never draw painter. He just makes them better. Mindsparker still has first strike which might be as important a keyword as flying in vintage with all the creatures in the format. And he still hurts blue players who want to dig for their answer/win. The MAIN reason I even considered him is he can block and kill loadstone golem and live to tell the tale. He actually replaced pyrostatic pillar and has been far far better than I even expected the $0.50 rare to be I have not found the deck to have many bad draws. It will occasionally have risky draws. Where a force of will might ruin your day. But any deck can have these. It can perform well mulliganing to 5 because of how easily It can get to 3 mana. You can keep weaker hands than you might with other budget decks and there are several avenues to look at when you draw your hand even though the deck looks very linear. Again painter/ grindstone is there for accidental wins. My the deck is still a A mana denial deck at heart Chaos warp also shuffles away basic land if you were looking for a stone rain ability Edit: you can always use distorting lens if you think painter isn't enough. It works just like liquimental coating except it changes colors. Wouldn't help you win with grindstone but does what you were looking for it to do
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again is Back!
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on: November 06, 2013, 11:30:07 am
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The only change id make to the main at the moment is adding another red blast. I would like to try null rods in the board for decks like affinity and storm combo decks. Maybe some extra dredge hate.....there is only so much room.
I debated trying cages in the main got better game against dredge since they also make chaos warp better, but again room became an issue
And xouman. The report wasn't I play by play. Moons were played I was really only mentioning them if they were directly responsible for the win. Chaos warp also shuffles more things in than I mentioned I think I shuffled a total of 5 collosus and a time vault plus other things including hellkites, kataki, loadstone golem, jace. At various times during the event but I left my notes In philly so I had to do a.highlight reel of what I remembered. So basically the plays that won or lost it.
I plan to keep the combo in the deck. Even the threat of the combo makes the deck better and.painter makes.almost every card in the.list better
I also find oath to be a good matchup for me. Chaos warps are huge and I regularly playtest with one of the best oath players in the northeast so I am also comfortable with the match
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again is Back!
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on: November 05, 2013, 10:12:48 pm
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I made some changes to my above list and took it to champs with me.
Changes: Main -2 ingot chewer -3 koth -4 null rod -1 trinisphere - power
+1 lightning bolt +4 painter servant +3 grindstone +2 jaya ballard +2 chrome mox
Board -3 surgical extraction
+2 ingot chewer +1 ricochet trap
I ended up finishing 6-3 in 49th place and 3rd among unpowered decks.
Chaos warp continues to be a huge card. And mindsparker is proving very strong especially with painter in the mix. The ricochet trap in the board was cute but should have been another red blast I only got use effectively use it once and it was countered. I only missed null rods in one round
Round 1: stax 1-2 3 nail-biting games winner had 7 or less life at the end in all three. At the end I have 3 turns to draw any red spell in my deck to pitch to pyrokinesis so I can swing for the win before smokestacks eats my field. Three whiffs.and.I congratulate my opponant on a well fought victory
Round 2 : oath 2-0 Game 1 - after my opening moon is countered I stick a jaya ballard and a painter and ride them to victory Game 2 - my opponant goes all In on a turn 1 collosus which I chaos warp away. 2 turns later mkndsparker hits the board and seals the deal
Round 3 : affinity 1-2 Game 1 - bolts and a blood moon keep his dudes at bay long enough for me to grind for the win Game 2 - after stealing momentum with a chalice on 1and some blockers I punt the game by missing a chalice trigger allowing signal pest to wreck my day Game 3 - blown out by double cranial plating
Round 4 : something with tinker! 0-2 Senseis top, key allows him to dig for counters and tinker both games. The only round I didn't feel like I was in the match
Round 5 : jace/bob control 2-1 Pretty sure Ryan fisher let this one go so I would have a chance at budget prize since he was powered. Games were really loose like we were Playtesting as we both thought our day was done
Round 6 : tps 2-1 I win game 1 with painter, he wins game 2 with turn 1 colossus. I win game three by playing chalice for 1 after he plays necro.
Round 7: gush/pyromancer 2-1 Game 1 he plays fastbond and casts gush 5 times turn one with the help of regrowths. I never recover I win game 2 on the back of mindsparker and pyrokinesis game three a turn one moon catches him without a counter
Round 8 : humans (with power) 2-0 This match is Game 1 he has me on the ropes but chaos warp and mindsparker dig me out. Mindsparker buys me turns and chaos warp shuffles kataki away and problast eats stony silence so I can win with grindstone. Game 2 bolt to heirarch and blood moon shut off his mana and the game ends pretty quickly
Round 9 : broken blue cards 2-1 I lose game one to tezz/vault game 2 and three I win with mindsparker. Chaos warp shuffled something in game 2 can't remember what
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Eternal Formats / Northeast U.S. / Re: Eternal Weekend Coverage
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on: November 05, 2013, 06:43:59 pm
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It would also be interesting to compare the average finish of powered vs unpowered decks, both in money won and in games won.
I finished 49th overall at 6-3 with mono-red painter #3 among budget decks....I made $150 in nick coss credit Every deck I faced was powered
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Eternal Formats / Northeast U.S. / Re: Eternal Weekend Coverage
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on: November 05, 2013, 09:29:35 am
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What an absolutely amazing experience. Vintage champs was everything I hoped it would be and more
Due to a situation beyond my control I was forced to go the budget route but finish a respectable 6-3 with an unpowered deck and walk away with some prize support.
Nick coss is awesome. Great event. Great idea to add the unpowered prize bracket it probably added 30-50 people to the tournament and gave some others who were attending anyway more to shoot for.
Security props to those guys pitching a shut-out at would be thieves while giving up their chance to play. Boo to anyone who gave them the least bit of trouble while they were protecting your cardboard
Grats to Joel and everyone else in the top 8. Great to see lots of faces I haven't seen in a while. Trading war stories after each round.
When we doing this again?
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again is Back!
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on: October 21, 2013, 12:05:54 pm
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I just ran my mountains list in jersey at a 39 man event. And while I finished poorly it was a combination of bad luck and bad play on my part. The deck itself was playing perfectly. 2 of my losses were direct results of play errors on my part. And 2 were game three my opponant leads with lotus and best hand they could have against my deck. But the deck was very consistant in getting turn 1 moons 80% of my games had turn one moon hit. Overall I was happy with the way the deck played and dissapointed in my own play.
Here is what I ran 10 mountain 4 ancient tomb 2 city of traitors Lotus Ruby Lotus petal Mana crypt 4 simian spirit guide 4 Magus of the moon 2 ingot chewer 4 mindsparker 3 lightning bolt 3 chaos warp 4 blood moon 4 chalice of the void 4 null rod 2 red elemental blast 2 pyroblast trinisphere 3 koth
Sideboard ingot chewer 2 shattering spree 3 pyrokinesis Red elemental blast Pyroblast 4 graffdiggers cage 3 surgical extraction
Some notes In a field where half the decks were shop decks which my match-up is pretty good I didn't hit one. Also missed out in dredge which is a poorer match-up but there were only 2 there
Chaos warp was amazing all day shuffling in threats and basic lands and turning a dangerous mana crypt into a koth when I was at low life. My only complaint was I wanted it more than I saw it
Round the game three my opponant started with...city of traitors, lotus, sneak attack....sneak in grislebrand draw 7....play ruby sneak in tentacle monster swing for 22...that basically sums up my day. Spirit guide reb does nothing against red spells
After tons of playtesting and learning always play the enchantment before the dude I ignore that and lose a game that my opponant cannot win if I do the reverse
Surgical extraction is a wasted board spot and needs to be changed. At least graffdiggers cage does double duty against oath.
Koth was either amazing or irrelevent no in between. But that's pretty much how hes been in playtesting so I expected it
I think changing this list to include painter grindstone might be the way to go cutting null rods and koth. Painter makes mindsparker and blast better and gives me a quick win option
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again is Back!
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on: September 27, 2013, 01:52:34 pm
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I've been running mindsparker in my build. He is a dollar bin rare from m14. He has been pretty amazing. Rr1 for a 3/2 first strike. Opponent takes 2 if they cast a white or blue instant or sorcery. Aside from that the only other things I have to add are chaos warp is an excellent answer to things red can't normally answer (oath).....and while not as flashy as you'd like koth has proven to be the best "finisher" in testing. There is enough available in red not to need a splash. All the splashes I have seen either weaken the deck or change it enough where its not really the same archetype
Mindsparker seems playable. I just don't think hes really fast enough to be relevant against non gush storm decks. While chaos warp can get rid of oath it doesn't do anything to dredge, or a storm plan, I'm skeptical about playing a 3 mana 1 for 1. I don't think its really about whether there are enough decents cards in red, its about whether or not there are enough amazing cards in red. This is vintage and you need to compete with the best cards in all of magic. I think any mono colored deck is going to struggle to compete (including even mono blue). Blood moon is as important if nit more important than Magus. More decks currently run dismember and lightning bolt than run cards that can remove enchantments
Is it though? While blood moon is important, multiples of it are always bad. Magus can be dismembered and lightning bolted, but with cavern of souls he can't be countered and more than 1 of him is still increasing your clock speed. Storm combo is easily answered with Pyrostatic pillar and spellshock (and Mondronen Shaman - Tovolar's Magehunter). With a spellshock in play tendrils cannot kill you.
Yes those cards are great for stopping storm (when you are on the play), but do nothing against Griselbrand. I guess the issue I'm running into is there isn't a catch all card to combat burning oath decks. This may be the type of deck that just needs to take the gamble and not have an effective sideboard plan against some decks in order to ensure good match ups against others. Just going to say the way this deck was designed was redundance. Optimizing your chances of getting a card to lock your opponant out of mana on turn one. The 8 moon effects are important. Simian spirit guides are important and missing from a lot of lists here. All these deck lists full of one of with no tutors or draw spells are just wasting spots on a card they have little chance of drawing when it matters. That is why chaos warp works also it is the answer to every permanant you have trouble dealing with all in one card.....as far as storm decks go most of the current ones don't run force and their answer to chalice know 0 or null rod is hurkyls recall.....I'm not discounting storm I am just saying your answer to storm lies in cutting of their mana acceleration. Which is in your core cards.....this deck doesn't need amazing cards its based off good cards that prevent your opponant from utilizing their amazing cards
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again is Back!
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on: September 26, 2013, 05:26:14 pm
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I've been running mindsparker in my build. He is a dollar bin rare from m14. He has been pretty amazing. Rr1 for a 3/2 first strike. Opponent takes 2 if they cast a white or blue instant or sorcery. Aside from that the only other things I have to add are chaos warp is an excellent answer to things red can't normally answer (oath).....and while not as flashy as you'd like koth has proven to be the best "finisher" in testing. There is enough available in red not to need a splash. All the splashes I have seen either weaken the deck or change it enough where its not really the same archetype
Blood moon is as important if nit more important than Magus. More decks currently run dismember and lightning bolt than run cards that can remove enchantments
I used to run pillar and spellshocks. They are great against storm decks but any deck running creatures is going to have a chance to make them irrelevant or turn them against you. Although it is really a blast.to watch people who have never played against them try to manage their life total
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: TO Report: The Players Guild 07/06/13
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on: July 07, 2013, 01:56:32 pm
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What a good day for vintage good times good people and good games. Was good.to see nick stroll in the only down note was with 27 people there I got paired up against the person I came down with in the first round After only playing 2 other events in the past year I decided to shake up my deck construction for my return to vintage. I am very appy with how the changes worked out. All the additions were all-stars all day. Deatrite shaman, abrupt decay and extirpate all won me games, and even when they didn't win it they still performed better than what they replaced. Most fun I had was sitting at 56 life with a sylvan library and bob in play. Made one huge play error, but a top 8 finish is a top 8 finish. I felt l was in every game, even my losses (except my match in the top 8 against rob, that was just a slaughter)
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Eternal Formats / Northeast U.S. / Re: Full of Win Games Vintage Series 4 - NEV SERIES QUALIFIER - 6-30-12
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on: May 21, 2012, 11:45:27 am
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As long as I can find two or three people to split the costs of an almost 300 mile round-trip with, I'll be there. That is always the case with any Vintage tournament not located at Top Deck Games.
The prize support is ample enough without NEV points thrown in. Both Tom and I were at the last FoW event, where 0 NEV points were up for grabs.
Vito's store is very nice, and anybody who includes a mushroom pizza in the tournament's food order without me asking is OK in my book
With that being said, if anybody from the Philly area is interested in going to this tournament, give me a holler.
Part of the reason I made the trip last time was because of supporting a great store/person. I suggest everyone nearby or with a full car to go - it's worth it. The prize support is quite ample for this one, and if there was no NEV Q tacked on/passing down I would definitely be more interested in going(assuming I can find some more people to split costs). I just don't want to be in the position of dream crushing someone when I don't have to be. It's not worth the stress or grief of getting as much of a car together as I can and making such a long trip to be gunning for 2nd place/conceding out of respect. Just because I'm not allured doesn't mean anything about the event - I'm only one person. If I was local or not Q'd I'd probably be very interested in going to this. I hope this event is a resounding success. Well I would think the simple solution would be to go, support fow and if you end up in the finals with someone who doesn't already have an invite....you have options that allow you to make sure they do.
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