This isn't Oath boarding into Hermit like you want feedback on, but it is a very fast and consistent Hermit main build. I hope this gives you some ideas

Main Combo
4X Hermit Druid
1X Sutured Ghoul
1X Lord of Extinction
1X Dragon Breath
1X Dread Return
3X Narcomoeba
1X Bridge from Below
3X Worldly Tutor
1X Vampiric Tutor
1X Demonic Tutor
Control
4X Gitaxian Probe
4X Cabal Therapy
4X Mental Misstep
3X Crop Rotation
1X Maze of Ith
2X Bojuka Bog
Alt Kill Condition
1X Blightsteel Colossus
1X Tinker
1X Vampire Hexmage
1X Dark Depths
Mana/Accel
4X Forbidden Orchard
3X Gemstone Mine
2X Tree of Tales
1X Dryad Arbor
1X Strip Mine
1X Karakas
1X Hall of the Bandit Lord
3X Chrome Mox
1X Lotus Petal
3X Elvish Spirit Guide
Crop Rotation stays my swiss army knife. It instant speeds Land D, Yard hate, creature control, an extra dude with the Arbor, combo pieces with Dark Depths and an artifact provider for Tinker, and protection for my Druid with Hall. I like my turn 1 to be a Probe and a Therapy if I'm holding a kill con, or a Tutor and a Misstep if I'm not. I often manage to put out enough disruption to play my slightly slower alt kill cons which saves the Druid for game 2. Karakas is my favorite new piece here, not often useful, but completely effective when it is.