TheManaDrain.com
February 06, 2026, 06:58:09 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1]
1  Eternal Formats / Blue-Based Control / Re: Why play Bomberman? (NE US) on: July 05, 2015, 12:06:56 pm
Did you have shops matches and how did they go?
2  Eternal Formats / Blue-Based Control / Re: Why play Bomberman? (NE US) on: June 30, 2015, 11:15:45 am
The question is, how many trinket mage and salvagers are correct in the current paper magic meta. Does Monastery mentor play well in the Bomberman shell?

I just played in the NYSE and took 11th with Bomberman/Mentor.  I played 4 trinket, 2 mentor, 2 snap, 1 salvager.  4 trinkets was awesome, snapcaster was great/ok all day, 2 mentors was the right number for my build and 1 salvager was perfect.  Mentor and salvagers makes for lots of tokens and mentor gives you fight without combo.  My losses on the day were not even games and were to miserable mulligans, which seems to be a things with bomberman. 

I personally think I need find 1 more space for a playable draw spell.  Like thirst or gush.
3  Eternal Formats / Midwest U.S. / Re: Vintage at Hi Score North Saint Paul 6/21/14 on: June 21, 2014, 10:18:21 am
I one of two maybe three people who actively play in fargo, just thinking about making a trip sometime
4  Eternal Formats / Midwest U.S. / Re: Vintage at Hi Score North Saint Paul 6/21/14 on: June 19, 2014, 10:34:28 am
What is the turnout like for these events?
5  Eternal Formats / General Strategy Discussion / Re: [COMM] - Identity Nemesis on: October 28, 2013, 10:00:44 pm
I'm pretty sure if something is blue its never in the wrong color.

Unfortunately this card does not pitch to scars of the veteran
6  Eternal Formats / General Strategy Discussion / Re: Grand Abolisher on: July 03, 2011, 10:59:55 pm
at Brassman:  Ok, so you side out you FOW/counter package in favor of board sweepers against fish.

Doesn't this guy eliminate much of you counters/answers package first game, then side out just as easily as your FOW/counter for game two/three?  

I totally get your point about not countering the hate bears 1 for 1, but isn't countering the relevent disruption pretty important game one?  maybe i'm just misinformed, but most blue based decks don't run fish sweepers main board. so, you side out your counter for sweepers, i swap out my abolisher for anti-sweepers, aaaaannnnnnnddddd we're back to a player made match?
7  Eternal Formats / Creative / Re: What deck would you play??? on: October 21, 2010, 11:52:40 pm
go aggro belcher.  You just play your game, and they hope they have what it takes to stop you.  too me belcher is like old keeper.  game one  50/50.  game two and three 51%/49%

or maybe i missed something and blecher is completely irrelevant.
8  Eternal Formats / Blue-Based Control / Re: Neo Stasis, the return of Gush... on: October 21, 2010, 09:18:16 pm
 As i have always been and always will be a stasis player, I love the fact that a 2010 ten build thread is here!!

I also have a similar build, with a few differences for consideration:

Claws of gix over scepter?, not having to tap a land to play + the forsaken city remove-to-pay for stasis, remove-to untap and wait to gix stasis at the end of their turn.  Also, against some decks that one life or the ability to gain more just in case is paramount.

Howling mine reduced or removed for your choice of misdirect/thwart/foil/etc?  I have never found that the additional cards (equally between two players) does anything other than speed the game and is virtually useless in hand against decks that make you sweat for the first 2-4 turns.  I don't see you playing anything that really benefits from the mines (aside from the "clock")  that a blue card for pitching or sitting on couldn't replace.

I persoanlly play 2 foil 1 thwart in place of your mines.  I just like thwart late game, and having a chance a higher chance of free first turn counter.

-1 chain of vapor, + 1 daze.  because if I happen to be playing spell pierce first turn, getting to say Daze! afterward is awesome. and I would rather counter than bounce.  If I have to bounce something my opponent has, he never worries about sacking a land thats been tapped for 10 turns to make my game more. difficult.

 I swing back and forth around spell pierce numbers or even the spell at all. sometimes I carry four daze, sometimes one misdirect or mindbreak trap etc etc.  I've yet to find anything other than Spell pierce=misdirect=mindbreak=thwart given various meta's. 

lastly I usually choose lim-dal's vault over imperial seal because it's an instant, and pitches to force or foil if I'm hurting.  Also I rarely end up paying more than 2 life to find what i need while getting to arrange the next four cards also.

Chronotog is a side board must. IMO.

9  Eternal Formats / General Strategy Discussion / Re: [SoM] Myr Battlesphere on: October 20, 2010, 11:42:13 pm
Since this is my first strategy post, we'll see how this goes...

It seems to me that most responders, the very opptimistic troy to a lesser extent, in this thread are trying to compare Battle Sphere to the best of the once-and-done creatures that require special circumstances to get them in play, focusing on what it doesn't do rather than inspecting more thoroughly what it brings to the table.

DSC, sphinx, akroma and inkwell are all great creatures that are hard to kill and have to be dealt with now and people have a million bullets in mind or a response that they know to shut down each . . . Assuming that they can get around your in-hand or in play respective counter meassures. On this note, many of the staple beatsticks can only attack in one fashion, then the players slug it out via other creatures/spells/effect. Keeping in mind that I agree completely with the vunerability of sphere vs. some of the more resilient/attribute ridden monsters out there:Sphere changes some key issue's in this mix by adding a second, third and fourth element to the simple attack with:
2)tokens,
3) pumping
4)(most interesting to me anyway) the pseudo trample . . more like direct colorless damage.
Not only are you forcing your opponent to respond to the attack and what you have in hand to back it up or other board pieces, but what tricks you are using or withholding, based on the sphere alone.

It's most attractive ability to me is the simple ability to be easily hardcast if your game deteriorates into some semblence of top-decking draw-go or if you feel it's a good play.  Seconded by the fact that if your oppenent doesn't remove all the tokens or exile the sphere, you can bet on a bigger better version coming back around

I feel that the largest draw back to sphere has to be on the attack to function to it's fullest.

In my head, I also play with ideas or things like artifact recursion, creating many tokens and giving the sphere a much greater ability or simply playing two or more with the intent to hardcast as i would loadstone or jugs and forcing my oppentent make hard choices
10  Vintage Community Discussion / General Community Discussion / Re: What's your profession? on: October 20, 2010, 10:53:57 pm
i get to design farm equipment, then build it, then break it to see what can be done better:)
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.032 seconds with 17 queries.