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1  Eternal Formats / Creative / What happened to Sligh? on: July 21, 2004, 03:05:58 pm
I agree with adding 2 siege gangs for null rods, but mana crypt seems useless to me. Only Siege Gang and flashback reckless charge require 2 colorless.

BTW, Should Null Rod also be taken out of the Fish main-deck?

Also, do you have any idea of the decks I should expect to see/look out for?
2  Eternal Formats / Creative / What happened to Sligh? on: July 20, 2004, 07:28:37 pm
Thanks for the welcome Johnstown,

I contemplated putting siege gang in, and I chose not to and here is why: pretty much, there are only 20 mana sources in the deck of these 19 stay in play. Additionally, fetches will be thinning out your deck. This means that hitting 5 mana will be difficult, and when I do, it is an easy mana drain/daze target. Pretty much that leaves siege gang completely useless without lackey. I just find it too situational, because lackey is definitely the biggest FOW target, or any counter for that matter.

As for what decks I am expecting to go up against, I really have no clue (but you might). You see, I started playing T1 because I am planning on attending a T1 tournament at millenium on August first where the winner gets a timetwister. The tournament allows 10 proxies so that may give you a clue as to what decks I will see.

BTW, I have already decided on playing Fish, this deck is for my friend.
3  Eternal Formats / Creative / Re: http://www.themanadrain.com/forums/viewtopic.php?t=18479 on: July 20, 2004, 05:48:56 pm
Quote from: Frappie

On a side note have you looked into Food Chain Goblins? It can be budget depending on how many Taiga's you have. There is currently a forum in the newbie forum regarding it. My list is on the second page. I would highly suggest that you start there if you want to learn Food Chain.

http://www.themanadrain.com/forums/viewtopic.php?t=18479


Frappie:Yes, I know what the deck food chain goblins is and I actually have the 1.5 version of the deck card for card. And, don't worry, I disagreed with everything yugg said and I am still not sure if it was a joke post.

As for FCG, what does it have over goblin sligh? Faster win if it combos and doesn't die to chalice (not sure if there are any other advantages). Fact is, Goblin Sligh is much more consistent, and only kills a turn or two slower. It does not die to counters, and makes wasteland suck. It also doesn't get hands with only land, acceleration, and food chains or incinerators. Goblin sligh is known for getting the same hands every game: 1-2 land, 2-3 creature, 2-3 sorceries/instants.
4  Eternal Formats / Creative / What happened to Sligh? on: July 20, 2004, 04:38:49 pm
OK, I'm very new to type 1, (only been playing for one week,) and I have tried out a few various decks such as four color control, hulksmash, and fish. Being used to type 1.5, I considered the red burn/sligh matchup. They seem horrible for most of the matchups such as 4CC and Hulksmash (in Sligh's favor), and may even beat fish if built correctly. I know that Chalice of the Void was a super hoser against sligh, but I haven't seen it in many decks lately.

Since I don't know how to make type 1 decks very well and I am used to 1.5, this decklist may look a bit awkward.

//Goblin Sligh
//Creatures
4 Goblin Lackey
4 Goblin Vandals (This seems good to me; I may be wrong though)
4 Mogg Fanatic
4 Goblin Cadets
4 Goblin Piledriver
//Instants/Sorceries
4 Reckless Charge
4 Lightning Bolt
4 Goblin Grenade
4 Chain Lightning
3 Price of Progress
//Artifacts
2 Null Rod
1 Black Lotus
1 Mox Ruby
//Lands
4 Bloodstained Mire
4 Wooded Foothills
9 mountain

Does this deck show promise? Or, is it not played for a reason a newbie like me would miss?
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