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Eternal Formats / Null Rod Based Aggro / Re: G/W for 2010
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on: February 19, 2011, 04:57:58 pm
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All great points nineisnoone. I hope more people will agree with esgs.
Cannonist. When you play out this deck, one of the things that makes him really good is that he costs 1W. It may seem very basic, and almost silly for a vintage deck to have mana issues like that but he and arbiter are very powerful because of the ease of casting them on turn one, or multiples on turn 2. At the same time these are your two worst cards against shop unfortunately but this alot of G/w ooptions are only good against one of the two prime matchups (obv blue combo and shop) that being said the alternatives like goyf for example are also in a simalar boat, where I just chose cannonist. It's a meta choice and a preference choice, if you want a better shop matchup and think you will face more shop decks then by all means goyfs go in main and then cannonist in sideboard. I honestly think that this card helps your other matchups more then something like goyf would help your shop matchup, I would probably even play quasali over goyf because at least it spreads over multiple matchups.
Knight-If I represented him as a 3 mana summoning sickness strip mine then I definitely didn't represent him for what he is. If you look at my main, besides the wasps or mana denial plan, there are no real beater threats that can close the game against shop decks. He is kind of needed as being the only fatty in the deck against shop decks and opposing goyfs (I played three until just recently). All the things I said about Knight before are true and I think saying that he doesn't have closing strength is wrong. think about it this way, when you cast your beaters after your disruption, goyf against shop is going to be a 2/3 3/4 or 4/5. Knight worst case will be a 2/2, usually will be a 3/3 because either you wasted them, they wasted you, you cracked a canopy or the fetcland. If they have no creatures at all, you are probably winning and there is nothing wrong with bashing with your 2/2 or 3/3 knight and other shitty guys. If they have a pretty good board position with karn or more creatures, your goyf/knight has to sit back. Every turn knight gets +2+2 or +1/+1, while doing so is doing one of three things, if you need the lands you can search other forests and add mana, if you need cards you can get canopys and draw cards, if you need to deny mana you can get wastelands and deny mana. This is a very slow card, but you can start attacking with him if needed soon, or you can use him, the versatility if just good. As i said before, not many cards are good against both shop and blue decks, but knight is reasonable against both making him in my opinion better then goyf, and i already think he is better then goyf against at least shop. Also if you didnt know, a duplcanted goyf is however big the goyf was, a duplicanted knight is always a 2/2.
Relic w-The drawback of bounce is definately huge, but there are several reasons why it is not so bad. First of all if they were able to tinker a bsc, then your anti search cards leonin arbiter/mindcensor were probably not around. That being said, the rest of your deck helps fight this kind of thing. Gaddok teeg stops repeal, as well as force. If you have teeg or cannonist, you can easily path it after a repeal of relic warder. Lastly, your deck is full of 2/2s. This means we wont die from poison the turn after because we can chump. We can always recast it next turn. Relic warder eats bsc with a drawback, and is also unbelievable in shop matchups so you cant not include him and you cant really complain imo.
As for the second deck, ya I didnt realize it was that much mana, though manamorphose suits a sort of different role. As for 3 color manabase, you cant really support it because you lose leonin arbiter if you lose fetchlands. You could run city i guess instead of canopy and maybe then fit in trygons but im still not sure 4 more blue sources would be that consistent. Thank you very much for the input.
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Eternal Formats / Null Rod Based Aggro / Re: G/W for 2010
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on: February 19, 2011, 04:09:57 am
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So I was testing with rich shay the other day with the following list: 5 Moxen 1 Pedal 1 Lotus 4 Savannah 3 Temple Garden 4 Horizon Canopy 1 Karakas 1 Strip Mine 2 Wasteland 1 Flagstones of Trokair 3 ESG 4 Null Rod 1 Trinisphere 4 Relic Warder 3 Teeg 3 Kataki 4 Arbiter 3 Aven Mindcensor 2 Aura of Silence 3 Ethersworn Cannonist 2 Knight of the Reliquary 2 Caustic Wasps 3 Path
SB: 4 Leyline of Sanctity 3 Nature's Claim 1 Swords 4 Goyf 3 Serenity This deck is a bit different, but I really think that full set of moxen as well as esg give you more relevant turn one plays then aether vial or noble hierarch. After we were battling, rich told me that he hated that I had a turn one play, and he was always hoping I didn't so he could set things up and would have a much better shot at not getting locked out of the game. Some card choices that are different from most of your guys' lists. (The cards i dont talk about are hopefully self explanitory.)
Cannonist-people seem to leave him out of their GW decks, or not even mention him at all. He will not beat your opponent, but he will severely slow your opponent down. Unfortunately he gets hit by rebuild and hurks so does not completely lock opponents out however the extra time you get allows you to draw more and more hate off the top of your deck.
Null Rod-very heavy mana denial, it's certainly awkward but still has a very powerful effect that can win games. also very synergistic with every card in your deck. Denys workshop mana to let them cast their hellkites/duplicants/trikes
Trinisphere-3 is alot less mana in this deck then most gw decks, this card is just awesome and slows your opponent down like cannonist but also locks them out of the game. Once you are at 3 it doesnt hurt you much because you usually only cast one spell a turn.
Knight- there seems to be alot of talk over knight or goyf. I am not saying knight is correct, but I will always be playing knight personally maindeck and here is why. This g/w deck is more of a prison deck then an aggro deck. The added 3-8ish damage you get out of playing a goyf a turn or two turns earlier is not relevant. If you have a goyf in your hand, you willl almost always cast it after unloading all of your "hate" bears. Pretty much any card in the deck will get cast before a tarmogoyf will. This means that by the time you would even be willing to cast goyf, you might even have the extra mana already. As a prison type deck, Knight supplies utility where goyf does not. Goyf will always be a vanilla beater, while knight can be used to turn your extra lands into wastelands or horizon canopy to draw extra cards. Generally knight is also just bigger, and with time can be a huge threat that can even eat lodestones where goyf never can. For those of you saying 3 mana is too much mana, are you that excited to run out your 3/4 or maybe even 4/5 goyf? No. you are excited about adding a Leonin arbiter, teeg, or kataki to your lock. So not only is knight bigger, and has utlity, people also forget that he can generate mana. Though it seems silly, cards like kataki and null rod can actually make you with less then 3 mana later on in a game where you already had the 3 to cast knight. Sometimes even knight can help you out with sphere effects. because knight you were already pumping knight, you might as well use him to fight spheres or just cast multiple spells in one turn. That is why knight is better in G/w, if you want to fight me, then feel free to post about it.
Aura of Silence-powerful effect, in this deck is your quasali pridemage on board disenchant. Mana denial against workshop. insane against storm decks. synergistic.
Caustic Wasps-I mean.. we dont have blue so this guy is pretty much the same as trygon against shop, also sort of replaces pridemage
relic warder-to be honest i love quasali, but blightsteel collosus MUST be answered because decks that you lock out of other combos will look to tinker you. Is also better then pridmage against shop alot of times because you get the body and the removal and costs one less.
serenity-this card is very good against shop, it is time walk plus kill your side.... I will have it in my sideboard always.
So there is the list I would play at my next tournament, however here is a deck for you guys (needs some work and havnt tested alot unlike the deck above) that is a completely different approach to g/w. It also doesnt have null rod... here is hte list, please comment because I think we can make it work:
Remember, I didnt say this deck was good or anything, just suggesting it for brainstorming, please refer to above list for competetive decklist (dont want to get flamed or anything) 4 Moxes (no jet) 1 Lotus 1 Pedal 3 Ancient Tomb 4 Savannah 4 Horizon Canopy 2 Temple Garden 4 ESG 4 Hierach (or maybe vial) 3 Manamorphose 1 Trinisphere 3 Leonin Arbiter 3 Mindcensor 3 Kataki (your pseudo null rods) 3 Caustic Wasps 2 Teeg 4 Aura of silence 4 relic warder(or pridmage) 3 Path 1 Timewalk 1 Ancenstral recall 2 skull clamp 1 sword of feast and famine this might be 61? sorry... sideboard... undetermined irel for now.
Anyway, this deck is a much more aggressive version of GW, also I think this version is pretty good at fighting shop decks. Pretty much we have ancient tomb and hierarchs to power out aura of silence, wasps or mindcensor or sphere tomb also makes skullclamp engine faster or our canopy engine faster... MANAMORPHOSE IS A BAD CARD... true... but I think turn one aura of silence is pretty good against any deck. Manamorphose, along with hierarch and mox saph/lotus/pedal allow us to not even that greedily splash acall and ancestral which seems good. No null rod means skull clamp!!!! so skull slamp can be used to kill hierarchs late game when they are not needed. waspss when they are done with their job, or extra katakis, or on quasalis before they pop... its a pretty good engine. Sword might be a bit too cute, but i think its worth testing instead of clamp number 3. To be honest, with tombs hierahcs esgs and mana artifacts a t2 or 3 equip is not unreasonable where it can generate some mana and make a deck discard which can be pretty good after a few turns... also it lets you swing through anything in the noble fish deck.
Tell me what you think of the competitive deck or the work in progress... thanks
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Eternal Formats / Null Rod Based Aggro / Re: G/W for 2010
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on: February 09, 2011, 09:19:42 pm
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Thanks for the feedback guys. As for the 5 off color moxen over something like heirarch, against blue decks 90% of the time unless maybe against a control deck will mulligan hands without a turn one teeg, arbiter, cannoninst, aura, null rod. Though I understand the power of heirarch against stacks, I just dont want another late game dead card in a deck that features several already. As for warder/revoker being reactive instead of proactive, you would be suprised how often this deck can put a soft lock on players and can slow roll a relic warder or revoker. In addition the exclusion of quasali is because I am worried about getting BSC'd which is going to be the primary tinker target of most decks. Knight is a non-bo with leonin arbiter, but as a haterade deck we want both these cards because of their effectiveness against against the two primary decks within the field. Knight is in over goyf because knight can disrupt an opponent by attacking his mana, but unlike tarmogoyf adds mana while he is beefing up. Look at the decklist, alot of the times you get stuck in awkward situations where late game nullrods/katakis leave you with less mana then you had earlier in the game. If knight helps you resolve more threats after you resolve kataki/null rod which hurts your own mana base. Also, tarmogoyf will never trump lodestone in that matchup (artifact/land/creature/instat)unless you get lucky with aura of silene and the other 4 in the yard. Knight can be resolved with chalice on 2, and tarmogyof can never swing through a karn but knight can. Being able to search flagstones/karaks can be helpful as well against shop decks. Revoker is in there to test mostly, because its a new card and im unsure about its power but it is definantly live in all matchups. In additon my meta usually features welder//darktimes where revoker is real good. I also lost in the top 8 to a grim lavamancer. I definantly want to test ancient tomb, I never thought of that. As for dredge, my opinion on dredge is that dredge will win a tournament where the the field plays a low average of hate cards between them all. This deck especially 3-4 sideboard slots are very important as they drastically increase your chances against several matchups. If i lose to dredge with no hate, i will not be upset, but if im playing against dredge in the top 4 and there was an abundance of gy hate i will be mad. Thats how i feel about dredge but the main reason why this deck will never and should never have drege hate is because you will still lose to them. G/W doesnt have the luxury of an extremely fast clock or combo that other v intage decks have... each piece slows them down 1-2 turns but when you are casting 2/2s for 2 those turns dont matter. Somebody asked for some games, so me and my friend played some on workstation.
match 1 trygon tezz (and by tezz i mean jace) lose roll G1 Tezz plays sea, mox saph then acalls on my upkeep. (2 Canopy, Canonist, Kataki, Aribter, Knight Esg) I draw relic warder, remove esg and cast Arbiter. He responds with vamp. He untaps and I get vault keyed. in +1 swords +2 natures claim -3 leonin relic warder he is playing 2+ copies of jace G2(Flagstones,Waste,Nullrod,Lotus,ESG,Mindcensor,Sswords) I lead flagstones, lotus mindcensor. resolves. remove esg null rod. resolves. He leads with delta, cracks it and hits sea and thoughtsiezed my swords. I draw revoker, and waste his sea after attacking. He draws, and passes. I draw temple garden, take 2 and cast revoker on jace. He draws and discards a mox. I draw and cast arbiter which meets force of will. On his turn he draws a land finally, but it is a fetch which misses and we are on to g3. g3: he mulligans and i keep (ethersworn cannonist, null rod, pearl, knight, aura, strip, revoker) he leads off with fetch into island mox and top. I ddraw savanah, i lead it and mox pearl and cast null rod to pretty much seal the game but he has spell pierce. However he only has 2 cards in hand and i have a grip full of goodies. Unfortunately for me, he untaps draws plays trop and casts trygon. shit. I draw waste, and my only nonland/non artifact is knight which i play. He tops on upkeep and bashes me killing my pearl. he preordains and sends some crap to the bottom. I draw esg i can strip and waste him leaving him with just mox top trygon or i can just stip him and play my esg. I decide to sac savannah for marsh flats and sack taht for savanah casting esg and striiping his island. He tops and then acall fills up his hand and is able to fetch for another basic. He leaves his trygon for blocking esg i draw ruby, waste his trop and attack for 6 with knight. He mysticals for tinker, then gets his bsc. I draw savannah. I chump bsc with esg on his next turn going to 9 poison. I draw another blank, so i float a mana and knight fetch for a canopy which i pop for a card... stp mise! i stp his robot but he has force obv. good match.
Match 2 against Prison stax, with port and thorns (sorry for my lack of knowing whatever the coined term for this version of shop is) lose roll again : / G1 He leads workshop mox lodestone. (revoker, swords, aura of silence, teeg, canopy, pearl, karakas) I draw null rod, and go pearl, canopy swords golem. He plays strip mine, and taps out for Karn. I draw ruby, play it and play Aura. I play my karakas and bounce karn, that is! He plays another mox and ancient tomb and has enough to cast karn again and strip my karakas. Draw Knight, play it (3/3) and pass. He draws, plays port and then sphere. Ports my canopy on upkeep, i draw savanah woo... I play teeg and pass. He rips and plays crucible and strips my canopy. Eot i knight for fetch and fetch for savanah (5/5). He ports my savannah And i draw cannonist. I play revoker using knight on my tapped savanah, he doesnt respond with one mana up so I name Karn. I murder karn with my aura of silence and bash for 2. He draws, reccurs his stripmine from his gy and strips my savannah. (7/7 knight). I draw arbiter, crack for 12 with teeg, kngiht, and revoker and pass. He draws and concedes. In 4 serenity, 4 goyf, 2 natures claim 1 swords out 4 arbiter 3 cannonist, 2 mindcensor, 2 null rod. G2 He plays mox, sol ring, chalice 0, workshop and then smokestack after I have (swrods, rod, canopy, relic warder, mox, pedal, kataki) i draw savannah and discard null rod. He follows up with sphere and port. I draw and concede. g3 I mull into (Kataki, double warder, lotus, strip mine,aura of silence) he mulliganed too, would you mull this? would you lead strip mine on t1? Anyway, he keeps his six and I lead off with strip mine lotus aura of silence. He plays tomb and mox (18). I draw null rod, i dont strip him because im just praying he wont sphere me so i can draw a mana source for kataki. He drops shop, and plays chalice on 2 (16). I draw marsh flats, phew... I pop aura to kill chalice and drop my kataki. He pays for mox with itself, and drops a mox and a sol ring, so he must of just drawn the ring. He plays duplicant (14) to get my kataki. If i dont draw a white source this could be bad, but I draw canopy strip his workshop and drop null rod so essentially his board is ancient tomb and duplicant 2/1. He drops a sphere with his tomb (12) which is really ballsy but I am only on 2 mana sources as well and bashes me. I draw canopy of course because im running hot, tap three to relic warder his duplicant. He drops a port and passes. I draw yet another canopy, and play it and crack it for a card and hit a knight. I bash for two. Currently my hand is knight, relic warder, with 3 lands null rod and relic warder. I attack him to 10. He passes again on tomb/port with sphere and a bunch of mana artifacts. I get a land again!! and drop my knight. He untaps, plays academy and digitally slams wurmcoil engine. I remove it with my warder and hes dead.
Drawing lands when you need them against stax is nice.
Match 3 Bob tendrils
Win roll, mll into Relic warder, waste ,mindcensor, flagstones, arbiter, sapphire. g1 I lead with sapphire flagstones arbiter. He plays saph also, preordain into delta. I draw lotus play iand wastet and swing in. He draws pearl, plays it and taps his moxen to time walk. He also drops a misty. On his extra turns upkeep he pays 2 and goes to double fetch but I stop him and mindcensor for the first one. He misses completely. He thinks and then cracks his other fetch and hits undergorund sea. I waste his sea eot, and he brainstorms. I draw null rod. I bait force with relic warder, which would deny him his only blue source. He obliges and then i cast null rod shutting off his board of just two moxes. I go to crack in and he just concedes. Having no board up against null rod arbiter mindcensor plus whatever else I could draw. In 4 leyline out 3 knight 1 relic warder. g2 (canopy, arbiter, relic warder, waste, lotus, rod ,leyline) I lead turn 0 off with leyline. He goes t1 delta for basic swamp, lotus for UUU vamp, preordain to draw it, mox tinker into blightsteel so he doesnt have to deal with leyline. with two cards left in hand. how could it not be force plus a blue card? Anyways G/W can have the nuts too! I draw teeg like a boss.... i lead canopy lotus of my own for WWW (stricly better then UUU m i rite?) play my teeg, which of course he has to force pitching force. And i use my extra WW to relic warder his robot. He draws and passes with one card and basic swamp. I draw teeg and cast it, he misses for a few turns until casting a bob where he is only at 8 life, but he flips minds desire and then dies.
Thank you for reading, hopefully with these games you will know better how the deck plays out and help me tweak it even more! sorry if the game write ups were sloppy I have never really done it before. More suggestions would be great. Also I;m thinking about switching to path, I wonder what your guys thought are on that.
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Eternal Formats / Null Rod Based Aggro / Re: G/W for 2010
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on: February 07, 2011, 04:56:22 pm
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I've been playing vintage for 4 years now and G/w Haterade for a little bit over a year. Most of you are looking at this deck in an incorrect angle of approach. G/W should be designed as a "haterade" deck, or a deck that uses cards specifically desinged to be good against the big players in the metagame. In vintage, the reason to play green/white is because we can utilize less powerful but efficient hate cards to disrupt and even lock out opponents. The reason why haterade is viable in vintage is because most decks, especially the two most common decks (workshop decks, blue decks with force of will) generally speaking play 40+ of the same cards, and make up a vast majority of the meta, making it very easy to play specific hate cards. This allows us to make a deck that has much hate for these decks, while devoting our sideboard to lesser matchups such as dredge, fish etc. G/W needs to be able to pump out hate creatures on turn one, and not dilute our hate cards quality with cards only good in secondary matchups (such as Samurai of the pale Curtain, true believer,) as well as cards that do not disrupt our opponent as much as possible (Tarmogoyf, Noble Heirarch). These cards are fine for your sideboard or even maindeck according to your local metagame, however we are haterade because as far as I'm concerned "aggro" does not exist in vintage. We do not attack with creatures, we attack our opponents resource and strategy with the utilization of creatures, which in vintage are harder to deal with then other permanents or spells more often then not. Vintage decks are very fast, and do much more broken things then casting a bear every turn, to combat this our deck in my opinion must have the full set of 5 moxen, lotus pedal, as well as ESG (more on her later). The printing of blightsteel colossus is a big change to vintage, alot of decks tinker clocks will change from a 3 or even 4 turn clock to a 1 turn clock in most cases. We can lock and disrupt an opponent for a long time, and most g/w decks are very good against vault/key as well as storm which means most decks will look to tinker you as the case with most fish decks. It is very reasonable they will be able to resolve tinker, this means blightsteel collosus, which means we need several outs to that card. This meta change in my opinion is very,very good for G/w, this is because the cards that are good against blightsteel are also very good against workshop aggro decks. We can run 4 Leonin Relic Warder and 3 Swords in my deck and they can be awesome. Anyway, here my with mirrodin besieged. G/W Haterade: 4 Leonin Arbiter 4 Leonin Relic Warder 3 Kataki 3 Cannonist 3 Gaddok Teeg 2 Phyrexian Revoker 2 Aven Mindcensor 3 Knight of the Reliquary
4 Null Rod 3 Swords 2 Aura of Silence
1 BLack Lotus 2 Elvish Spirit Guide 5 Moxen 1 Lotus Pedal 4 Savannah 3 Temple Garden 4 Horizon Canopy 1 Flagstones of Trokair 1 Karakas 1 Marsh Flats 2 Wastland 1 Strip mine
Sideboard: 4 Serenity 4 Tarmogoyf 2 Natures Claim 4 Leyline of Santity 1 Swords
Card Choices: Leonin Arbiter: is awesome, it's usually what you want to cast turn one against blue decks. It stops them from utilizing powerful tutors to find answers or to find their combos. Most of these decks have a small land count and a high ratio of fetch lands, this guy is awesome against fetch lands and is very synergistic with the rest of your mana denial cards. Also people do not know what he does. Unfortunately, he is the best against blue decks but your worst card against shop decks. Leonin Relic Warder: first of all, I love cats. second of all this guy is the stones. He is good at eating the new tinker target, he can be used for mana denial by eating moxes and other mana artifacts. In addition to the obvious vault/key and oath he is good against virtually all combos in the format. Better yet, the he might be even better against the combo of workshop plus colorless cards. He is much better then pridemage, not strictly better of course but in my opinion might as well be against workshop (at least for this deck). He costs one less mana if you need to kill something immediately against shop, and against stax workshop decks he is +1 permanent for you -1 permanent for them, where quasali is obviously just -1 for both. Not to mention that permision decks might use phyrexian revoker which can shut down pridemage entirely. Yes of course he doesn't have exalted, but as i said in the intro we are not aggro we are haterade(against stax you focus on stabalizing anyway). Interestingly enough his drawback is not so bad in vintage, there are few decks that can even deal with him other then jace, and I dont even see many duplicants around. Kataki: good against everything, mana denial, pretty good-insane versus workshop decks Cannonist:only 3 because you don't want to draw 2, this guy may not be good against shop but doesnt hinder you at all and is very good against almost any other decks. He slows your opponent down while you just draw more and more hate. In coupled with a kataki or arbiter is just awesome, sometimes all you need. Teeg: teeg is great, he makes your spells unforceable so you can lead him off against slower control/welderish decks but in addition shuts off jace,tendrils,fof,gifts,gush,etc. Ok against stacks, shuts off chalice which can be brutal at 2 and shuts off smokestack. Phyrexian Revoker:I havn't done much testing, but this guy seems reasonable. It does such that hes an artifact because you dont wanna open yourself up to hurks/rebuild too much. However this guy is versatile, and is always good. Against shop he doesnt get the +1 modifier from lodestone, and he can shut off metalworker,steel hellkite, and sofi making him reasonable. Against other decks he shuts off welder,top,jace,tezz,vault/key,jittes,mox monkey,grim lavamancer,deep hours, hexmage, helm of ob and i'm sure many other relevant cards i cant think of now. He also shuts off moxes and mana crypt/vault which can be nice additional mana denial. However only 2 because alot of the cards he shuts down null rod does as well. Aven Mindcensor: Solid beater, only 2 because you dont always need him because of other hate and leonin arbiter. He does deserve inclusion because he can strengthen your locks alot, and is obviously can be very good if you dont have an arbiter. 3 Knight of the Reliquary: this is an interesting choice, recently ive been playing this guy because he is usually just better then tarmogoyf, and as i said before i like cards that interact with my opponent. This guy is big, and against stacks game one you really need things that can actually attack for a reasonable amount. Karakas and Flagstones are fine if you draw them outright so i play them instead of other lands. He is alot harder to cast but his ability to start wasting an opponent, ramping mana, an turning extra lands into cards through horizon canopy makes him pretty good. Also very good in fish mirrors, because you get him and 4 tarmogoyfs which makes those matchups much more favorable. 4 Null Rod:need I explain? It's insane in multiple matchups, gets you free wins all the time, if its not good side it out. 3 Swords: (1 more in board) necessary, kills bsc, very good against shop,fish mirrors, jacerattor, oath, welder. you might want 4 if your metagame features lots of trygons/bobs floating around. 2 Aura of silence: This card is very good, i ran 4 for along time and then they printed started printing good cards, leonin arbiter and relic warder only leave room for 2 which i can barely fit. It's a maindeck out to chalice on 2, very effective if it can be dropped early against shops lokcing them out, or any deck for that matter. Kills anything in shop decks, and keeps them off duplicant/steel hellkite/trisk/wurmcoil. Possibly better then cannonist against storm, because they may have no outs at all or just chain of vapor. Having 4 was nice because if you could ever resolve 2 it was insane, but its still a powerful enough effect alone. Also pops oath/vault/key, and fits the general mana denial side of the deck. 2 ESG/off color moxen: I would always play at least 2, its makes the deck have t1 disruption a lot more consistently. It's such a nuisance for alot of decks to find an answer for some of your creatures once they are online, but before that they can set up their hand with tutors and draw spells easily especially if you are on the draw which gives them 2 turns. Remember that causing them to force is disruption because all the blue cards in their deck are good. Keep in mind that this is on of your best cards against stacks, it allows you to potentially deal with the patented turn one lodestone +chalice for 0. 4 Horizon Canopy: absolutely insane, well for vintage not really but good and on color. I once drew 3 of these in a row and my storm opponent started complaining. I spent 6 mana, and 3 land drops and 3 cards for 3 cards while he spent 1 mana and 1 card 0 land drops for 3 earlier that game. Just effective when you get mana flooded or have knight. 0 basic lands: ya it sucks, but with leonin arbiter you forfeit getting to run many fetches (one for pumping knight) so you just have to deal with it. 3 Waste effects: You can play more, I just personally dont like too many colorless lands. You could easily cut karakas/stones for 2 wastes, but this deck will need to tap it for mana alot. SB: 4 Serenity: timewalk plus destroy your side? what more could you ask for against shop. this i also probably ok against other random matchups given that you can side out cannonists and revokers for goyfs. 4 goyf: these really want to be in the main, I can't fault anyone for playing them main. These are really good against shop, well they are how you win and you side out your blank bears. They also solidify your fish matchup, you just have goyfs and reliquarys plus swords. 2 natures claim: additional hate for shop, helps you not get locked and fights chalice at 2. also good against oath. 4 Leyline of sanctity: insane against storm decks and oath, and dark times. That is enough decks to warrant 4 sideboard slots, unfortunately its a brick against shop and non storm blue decks which makes it non maindeckable in my opinion. 1 Swords: don't want too many swords in some matchups, so its 4th copy in the board.
I could write about all the cards i DIDN'T include but that would take a while so feel free to comment, feel free to comment how I am a dog against dredge too. Feel free to critique the deck or try it out for yourself as well.
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