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1  Eternal Formats / General Strategy Discussion / Re: C14 - Titania, Protector of Argoth on: October 28, 2014, 06:25:53 pm
I'd like her a lot more if she was a x/4 to dodge bolt.  Other than that, she does get around most of the removal.
2  Vintage Community Discussion / General Community Discussion / Re: Vintage Super League on: September 12, 2014, 01:38:11 pm
It's more interesting if you want Steve's stream during it as he goes through his thought process.  I realize that they're trying to cast it but I find the decisions and thought processes behind them more interesting than witty banter.  If I wanted to be entertained by witty banter, I'd listen to some standup comedy.  The commentators don't really have control over the flow/speed of the game as they would if they were doing a podcast. 
3  Eternal Formats / General Strategy Discussion / Re: Quickest Beatdown in Vintage on: August 21, 2014, 11:37:11 am
4. MUD by Steve Rubin (http://tcdecks.net/deck.php?id=14284&iddeck=105318): Take out the 1 Steel Hellkite and 2 Phyrexian Metamorphs. They have to win with Lodestones and Revokers. They can do it, but their threats are outnumbered by the Rogue deck's threats and Lodestones don't matchup well to guys like TNN and Earwig.

5. MUD by Shawn Griffiths (http://tcdecks.net/deck.php?id=14284&iddeck=105319): Take out 1 Darksteel Juggernaut and 2 Metamorphs. Same general tactics apply as to the deck above.
7. Control Slaver by Brian Koval (http://tcdecks.net/deck.php?id=14284&iddeck=105321): Again, a ridiculously easy deck to beat with a single Earwig Squad Prowling - take out their lone Tinker target (Battlesphere), take out their lone Mindslaver, and take out their lone Jace and they have nearly nothing.

Of that entire Top 8, I can see only three decks that are not completely crippled by a single Earwig squad (the 2 MUDs and the Merfolk). And even against those three decks, just stripping them of their biggest future threats (bombs that they can play later like Steel Hellkite and TNN respectively) and dropping a 5/3 or 6/4 (with lord pump) body is a big play.

I think you're vastly discounting MUD here.  Sphere's still add to the Prowl cost of Earwig so you'd have to get in a swing and 4+ mana for prowled earwig pretty fast.  Tangle Wire and Smokestack can still ruin your day even if you Earwig the cards you mentioned.  They can just eat your board and beat you down with a revoker or factory.  You also ignore the cases where they might have the card in hand already.  In the case of Wurmcoil, I don't see you coming back from a lone Wurmcoil/Hellkite. 

Regarding Landstill, with a beatdown deck, I'm way more afraid of their Crucible/Factories than I am of Jace especially if I've got caverns.
4  Eternal Formats / Blue-Based Control / Re: Dack Slaver on: July 25, 2014, 01:16:55 pm
Oracle text says yes:

You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
5  Eternal Formats / Eternal Article Discussion / Re: SMIP Podcast #37: M15, NYSE Open 2, and More on: July 17, 2014, 04:21:14 pm
The situations where you'd consider doing something after declaring attackers but before them declaring blockers mostly come up in limited.  If you're at parity on board but have frost breath or some sort of instant tap effect and are afraid of them having the same. 
6  Vintage Community Discussion / General Community Discussion / Re: Magic Online is an Abomination on: July 01, 2014, 12:42:41 pm
The all the possible interactions are kind of hard to code in MTG since there's so many unique or similar but subtly different effects.  I found the best way to play is to just put a stop between every single phase and F2 through the ones I don't care about.  I never F6 since I'm paying real money for this and it's not worth the extra few seconds I save by hitting it.  The problem with all the stops is that it creates a different level of bluffing on MTGO.  Even if I have nothing when you cast a spell, just tanking (or being afk) for a minute or 2 can put some people off.  Overall while the UI is awful, I do enjoy being able to do drafts at 1am.

edit: I'd also like to add that I find playing the clock nice.  I personally really dislike it when games go to time IRL since I always play fast and it's always my opponent that takes forever and a day if we're going to time.  With the chess-clock setup, it's very easy to see who's eating up the majority of the time and reward playing at a decent pace.  However, this also brings out a problem with the game in that sometimes people try to take advantage of it by slow rolling your clock or just stalling until you time out. 
7  Vintage Community Discussion / Community Introductions / Re: TMD on MODO on: June 20, 2014, 04:45:27 pm
Zeksagmak

Invited -Z
8  Vintage Community Discussion / General Community Discussion / Re: Your Favorite Magic Card & Why (list no more than 3) on: June 03, 2014, 11:58:10 am
Lightning Bolt - It was good when I was a kid first starting out, and it's still pretty good now!
Balance - It's not very balanced if used correctly
Tendrils of Agony - The first wincon I could really get behind
9  Eternal Formats / General Strategy Discussion / Re: Ulcerate on: May 30, 2014, 12:17:45 pm
It could make your mana base better if red weren't so needed to combat shops.  That being said, I do like how it can buy you a turn vs Blightsteel.  Decent addition to BUG fish.
10  Vintage Community Discussion / Rules Q&A / Re: Gods, counting as creatures or not? on: May 16, 2014, 03:17:44 pm
1)
From gatherer:
The type-changing ability that can make the God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color.

2)
From the previous rule, it can target the God to reanimate.  When the God ETBs, it's not a creature, making animate dead fall off and making you sac it.  Much like how if you enchant a Mutavault with Unholy Strength, or give it a Sword, it will un-attach at end of turn.
11  Vintage Community Discussion / Rules Q&A / Re: Kill Switch and Artifacts on: May 14, 2014, 07:51:26 pm
All other artifacts when this ability resolves are the affected ones according to gatherer.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=22318
12  Eternal Formats / Blue-Based Control / Re: Master Transmuter on: May 08, 2014, 04:09:01 pm
Going off what Onslaught said, if the main game plan is to assemble vault/key quickly, wouldn't it make sense to include at least 1 main deck solution to null rod?  Say a steel sabotage in place of a counter, a hurkly's, or an e.truth?
13  Eternal Formats / Creative / Re: Replenished Attunement: Replenish Combo on: April 30, 2014, 11:47:38 am
Why not detention sphere?
14  Eternal Formats / General Strategy Discussion / Re: [CNS] Brago, King of Eternity on: April 29, 2014, 11:41:13 am
I'm more interested in the return to play trigger.  Does it trigger separately for each thing you exile or can 1 stifle just ruin your day?
15  Eternal Formats / Blue-Based Control / Re: 60 Card Pickup on: April 04, 2014, 01:28:21 pm
Riftwing is still counterable if you suspend it.  You cast it for no mana when it runs out of counters, not put it onto the battlefield when it runs out of counters.
16  Vintage Community Discussion / Rules Q&A / Re: bloodchief ascension and spell timing on: July 08, 2013, 03:06:08 am
Tarm P/T changing isn't a trigger whereas Bloodchief's lifedrain clause is.
17  Vintage Community Discussion / Rules Q&A / Re: bloodchief ascension and spell timing on: July 07, 2013, 11:18:48 pm
I believe you die with the target opponent loses 2/you gain 2 trigger on the stack
18  Vintage Community Discussion / General Community Discussion / Re: You Make The Card 4 - Design A Magic Card For Vintage on: March 21, 2013, 01:40:46 am
Urza's Workshop
Legendary Land
T: Add 1 to your mana pool for each artifact target opponent controls.
... and this mana may not be used to cast Instant or Sorcery spells."

I like the flavour very much.

I think that tacking on something that makes it count as a rainbow tron land would be neat as well (although it may break modern).  Either choose which tron land to count as when you play it or just give it a tron wildcard ability
19  Vintage Community Discussion / General Community Discussion / Re: Deeper Prize Support vs. More Valuable Support on: March 21, 2013, 01:25:58 am
Personally I feel deeper support would make more cards available to more players.  With that carrot out there, it may let us with not enough cards for a tier 1 deck grind through enough tournaments and hopefully obtain enough vintage staples to build a different deck.
20  Vintage Community Discussion / General Community Discussion / Re: Considering a New Gaming Rig on: January 05, 2013, 10:37:19 am
Not sure how big you are on expandability and ease-of-access.  I'm pretty picky about the innards of my rig.  I'm currently running my OS and games on  240GB samsung ssd and i have 4 expansion slots all filled with 2TB HDDs.  The bluray player is costing you $50-100 depending on their markup.  Personally I've never use my bluray drive since I dont want to run a cord over to my tv but if you're into bluray then more power to you.  Overall it looks like a good system assuming you're ok with the storage space. 

If you find that you actually need more than 8GB later, it's really easy to upgrade yourself. 

650W PSU may run you into some issues if you're big on upgrading a bunch of stuff yourself but should be fine unless you want to go with 2 VGA cards.
21  Vintage Community Discussion / General Community Discussion / Re: Considering a New Gaming Rig on: January 04, 2013, 03:26:19 am
You dont need 32GB of mem, even 16GB is overkill (unless you're editing movies etc)

the video card is a bit weak, go with a GTX 570 or GTX 480.  with NVidia, after you go from GT to GTX, the most important # to care about is the second one.  (GTX 650 is 6th Xtreme edition, 6th gen, avg card).  If you want a true gaming PC, save yourself $ on the ram and upgrade the graphics card.  I like the 240GB SSD + external HDD setup. 

http://www.videocardbenchmark.net/high_end_gpus.html

22  Eternal Formats / Null Rod Based Aggro / Re: Merfolk on: November 29, 2012, 01:44:30 pm
Image also has splash damage vs dredge as it can ETB as a 0/0 and die instantly, exiling bridges.
23  Eternal Formats / Global Vintage Tournament Reports and Results / Re: David California Type one 2nd on: April 04, 2012, 12:26:51 pm
Am I the only one confused by the 1 RSD/1 BSC creature package with no way to recur timewalk?
24  Vintage Community Discussion / General Community Discussion / Re: I'm Moving -- From Ohio to the Bay (California) on: February 27, 2012, 02:28:42 pm
Are you working for Google now? Every time one of my EC friends moves to the bay area it's for Google...


Doesn't sound like Google if he's looking for an apartment in Oakland. 

Welcome to the Bay, I am looking forward to some vintage revival though!
25  Eternal Formats / General Strategy Discussion / Re: Surgical Extraction on: April 13, 2011, 11:32:48 am
Hi.  Long time lurker, first time poster. 

I figure worst case vs a non-shop/dredge, you can use it to reshuffle their lib after they mystical/vamp or just mess with their yawgwill. 
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