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Hey everyone. I just started playing this deck. I made a list for myself of all of the creatures that have been mentioned in this thread so that I could have a quick guide for decisions. Here's the list. The ones with numbers are listed based on how often they were played in a tournament that Storm posted about.
Creatures played in the tournament posted by Storm, ordered by frequency of play:
96 Noble Hierarch, G, 0/1, T: add W,U,G 75 Qasali Pridemage, WG, 2/2, 1 sac: disenchant 73 Cold-Eyed Selkie, 1{U/G}{U/G}, 1/1, on combat draw cards equal to the damage 68 Meddling Mage, WU, 2/2, named card cannot be played 64 Tarmogoyf, 1G, */1+*, power toughness equal to card types in graveyards 42 Trygon Predator, 1UG, 2/3, on combat damage, disenchant 13 Cursecatcher, U, 1/1, sac: forcespike an instant or sorcery 10 Vendilion Clique, 1UU, 3/1, flash, flying, card in opponents hand back to library and they draw 8 Ninja Of The Deep Hours, 3U, 2/2, ninjutsu 1U, on combat damage draw a card 7 Aven Mindcensor, 2W, 2/1, flash, flying, players search their top four cards, not libraries 3 Kataki, War's Wage, 1W, 2/1, artifacts gain upkeep 1 3 Gaddock Teeg, GW, 2/2, spells with CMC >= 4 can't be cast 2 Knight Of The Reliquary, 1WG, 2/2, +1/+1 for lands in your graveyard, T sac forest or plains, crop rotaition 2 Vexing Shusher, {G/R}{G/R}, 2/2, uncounterable, {G/R}: target creature is uncounterable 2 Elvish Spirit Guide, 2G, 2/2, pitch for G
Creatures not played in that one tournament, but none the less, mentioned in this thread:
Cephalid Constable, 1UU, 1/1, on combat damage, bounce that many permanents Ronom Unicorn, 1W, 2/2, sac: destroy enchantment Glowrider, 2W, 2/1, noncreature spells cost 1 more River Boa, 1G, 2/1, islandwalk, G: regenerate Augury Adept, 1{U/W}{U/W}, 2/2, on combat damage, reveal top card, gain CMC life, draw it Rafiq of the Many, 1WUG, 3/3, exalted, creatures attacking alone get double strike Ethersworn Canonist, 1W, 2/2, players can play only one nonartifact spell a turn Kataki, War's Wage, 1W, 2/1, artifacts have upkeep of 1 Windborn Muse, 3W, 2/3, flying, must pay 3 for each creature attacking you. Rootwater Thief, 1U, 1/2, U: flying, 2: after combat damage, exile on card in library Erayo, Soratami Ascendant, 1U, 1/1, flips to counter the first spell of a turn Azorius Guildmage, {U/W}{U/W}, 2/2, 2W: tap creature, 2U: counter activation Esperzoa, 2U, 4/3, flying, upkeep: bounce an artifact you control Sower of Temptation, 2UU, 2/2, flying, control magic while he's in play Children of Korlis, W, 1/1, sac to gain life you lost this turn. hates tendrils Sage of Epityr, U, 1/1, reorder your top three cards Voidmage Prodigy, UU, 2/1, UU sac wizard to counter a spell Thada Adel, Acquisitor, 1UU, 2/2, islandwalk, on combat search opponent's library for artifact and play it
My own additions that I've thought about. Though they haven't been mentioned in this thread yet, so they're likely terrible:
Eternal Witness, 1GG, 2/1, regrowth when enters battlefield Neurok Transmuter, 2U, 2/2 Turns things into artifacts to combo with Predator, Qasali, and Null Rod Patron Wizard, UUU, 2/2, tap a wizard to force spike Giltspire Avenger, WUG, 2/2, exalted, destroys creatures that deal you damage. Goldmeadow Harrier, W, 1/1, WT: tap target creature.
-mike
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