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Vintage Community Discussion / Card Creation Forum / [necro kinda creature]
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on: November 30, 2004, 04:09:55 am
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[necropotato]   At the beginning of your upkeep, draw a card and lose one life. 1/1 Current Wording:[unnamed] 4B Whenever <this> comes into play, or is put into a graveyard from play, draw a card and lose one life. 3/1what do you think, too strong, too weak? perhaps double black limiting it's splashability? anyone have an idea for a name? I'm no good with names.
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6
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Vintage Community Discussion / General Community Discussion / Unhinged Lands!
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on: November 22, 2004, 02:22:46 am
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I got a set of foil ones. They made the foiling work so that the "light source" on the art got less ink over the foiling making them "brighter". For instance, the shiniest part on the swamp is the moon in the background, and the shiniest part of the mountain is coming from just above the mountains as though the sun was lying below the horizon. also inspect your foil unhinged cards for more neat foiling tricks -- like gleemax has text & Richard Garfield PHd has his signature foiled in it. this auction has an image of RG phd foiled.
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11
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Vintage Community Discussion / Rules Q&A / Marked Cards
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on: November 16, 2004, 12:45:53 am
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the marker thing should work, not like you can damage it too much more.
I used to have a library of alexandria that had a "crease" like someone had slid their rolly chair over it while it was on carpet. the card had been face up at the time and the crease used to wear lines into my sleeves, making the sleeves useless to stop it from being a marked card.
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12
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Vintage Community Discussion / Rules Q&A / Chaos Orb
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on: November 13, 2004, 10:58:13 pm
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no dammit, when chaos orb is in play you can't move cards. (standard rule in 5color) when you control magic someone else's creature, are you allowed to move it to your side of the table?
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13
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Vintage Community Discussion / Rules Q&A / Chaos Orb
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on: November 10, 2004, 07:15:34 pm
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However, I also thought that in 5color Orb was a vindicate type of effect. Nah, they actually do the whole flipping thing. They have in place a "tack" rule, however. all cards for the purpose of tapping have a "tack" in them when chaos orb is on the stack as a spell, in play and when it's effects are resolving. This means that the spot of the middle of the card (about 1/4th of an inch above the middle color border into the art of a standard beta dark ritual) and it may only rotate around this tack for tapping. Also, what happens with you control magic something? does it have to stay on their side of the table?
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16
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Vintage Community Discussion / Rules Q&A / Thirst for Knowledge
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on: November 10, 2004, 02:19:11 pm
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I've seen two judges both level 3+ give separate different rulings. I would think you can, but I can't see a place where you would want to. even if you discard both to put 'em back into play, the probability that you'll draw another thirst is pretty great.
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17
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Vintage Community Discussion / Rules Q&A / Richard Garfield PhD
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on: November 10, 2004, 12:39:06 am
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it does say "you may".
I like it, it's real good for us mental magic kids.
I would like to also mention this is the first time a card has been released that's name is an anagram of an earlier card. (Richard Garfield does not exist in real life. He is a made-up spectre)
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18
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Vintage Community Discussion / General Community Discussion / Memories
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on: November 02, 2004, 02:01:25 pm
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I still keep the Revised Rule book and the Ice Age rull book that came with the starter packs in my ultra pro. People always get a kick out of them. If you still have these things, i suggest flipping through one, its a trip. Remember how any effect in a stack that produced damage always resolved last? Why did that rule even exist, anyway? I also really loved reading their example matches. I think some guy's most savage play was like, second turn Swamp, Ritual, Scathe Zombies. Oh boy. I have this beta rulebook I keep around. lemme find it. Oh, man... remember when you could float mana through your combat? Crazy times.
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19
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Vintage Community Discussion / General Community Discussion / Memories
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on: October 31, 2004, 01:19:05 pm
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some recurring Hammer-like Zombie pyre zombie. I used to use that card in a deck, but I can't rememeber which now, exactly. After the Invasion block was where I stopped making my own decks, because in invasion, you just picked your favorite 2-4 colors and put the good rares in. Seriously, my BUG deck was like: 4x Undermine 3x Counterspell 3x Mystic Snake 4x Spiritmonger 4x Pernicious Deed 4x Shadowmage Infiltrator 4x Birds of Paradise 3x Fact or Fiction 3x Kavu Titan (??) (other nonsense.) then oddyssey onward I just netdecked.
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Vintage Community Discussion / General Community Discussion / Memories
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on: October 31, 2004, 12:45:43 am
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A friend of mine taught me and my brother how to play. My brother and I, in turn, taught our mother how to play, because she's that kind of lady -- liked computer games, crossword puzzles and d&d. For years my mother was one of the best players in our area, and after half a year to a year after first learning (antiquities) my mother opened up a card & gaming store which I now help run. If it hadn't been for my mother, I probably wouldn't still play this game. Older cards are nothing new to me, and I still get a kick out of newer kids going "oh my god he's playing with the power 9 omg"
Edit: My favorite deck was an ancient black discard deck with 4 Mind Twists and other awful heresies against the standards of magic.
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Eternal Formats / Miscellaneous / Dreamer’s Vintage Tournament
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on: October 13, 2004, 01:10:03 pm
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You could have gone the distance, but it looks like you metagamed improperly.
How much business was Gorilla Shaman? Only deck I saw that it could have been really good vs. was monoblue.
2 Decree of Justice? That seems a bit high even for a metagame that's at least 1/3 control.
Mind Twist easily could have been SB. Try upping the angel count. I've been wanting to up mine to 3/1/morphling.
How's fact or fiction side been treating you? I've always put it MD and kept a scrying side.
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28
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Eternal Formats / Creative / CA Discussion for Newbie Forum
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on: October 13, 2004, 12:55:16 pm
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in my testing, I've decided to dump the transformational dragon sideboard, and in it's place are several cards fit to my "meta". REB, for instance is so good vs. mono blue with animate dead. if you can resolve one or two of those on Opies, the game is basically over.
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Vintage Community Discussion / Casual Forum / Type 4 draft of the Day--5 Oct 04
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on: October 05, 2004, 12:13:25 am
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I went with Consumptive Goo because he's a machine gun that gets huge, and because I designed a similar card in the middle of Apocalypse, and I never have been able to play with this card. He doesn't really have a way to protect himself, though.
smennen: Say what?
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