TheManaDrain.com
February 07, 2026, 09:05:05 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1]
1  Eternal Formats / Miscellaneous / [Tournament Report] Animal Farm gets T4 (Sat Aug 14, 2004) on: August 20, 2004, 08:55:30 am
Congrats on the finish.

I've been playtesting Animal Farm lately and here is some of the things I found:

Memory Jar is not optimal. Most of the time when you draw it in your opening grip its uncastable. Also I find that generally that when I cast tinker it is not for Mem Jar but rather for CoW or HoG. Eventually I just cut it because it simply was not doing enough. I added Lim-Dul's Vault in its place, and found it to be outstanding. LDV helps with setting up your lock or combo very efficiently.

I noticed that you have 2 volcanic islands in place of the Undiscovered Paradise that Brian Cox ran. When I was playtesting online, I really find that Undiscovered Paradise, while not being fetchable, is essential to the deck. One of the main reasons of this is that sometimes the deck just simply craps on itself, refusing to give you more land to draw into the combo. When you have Undiscovered Paradise, because it bounces, it helps with being able to keep on drawing cards with HoG.

I’ve also found that the sideboard is also not optimal. Gorilla shaman, and the woodripper just don’t do enough in this deck. Out of the many games that I’ve played, I haven’t needed to wish for either of these. I eventually cut them for 2 carpet of flowers, which act like exploration # 5+6 against anything that runs blue.

Has anyone else had similar results?
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.027 seconds with 17 queries.