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1  Vintage Community Discussion / Casual Forum / [Deck] Ultimate Beeeeats on: December 08, 2004, 04:58:44 am
And this is an ironical metaphorical expression of what pathological tendency?

In other words, what yur trying to say here : I hate Trinisphere because the card makes my 30 Lotuses cost 90 mana?
2  Eternal Formats / Creative / [budget]Mono-green LD on: November 23, 2004, 08:56:14 am
Quote from: Odd mutation
The decks played in Mol suffered big in the Oath matchup. That's one reason why I suggested to add white to the deck. 4 Swords to Plowshares powered by 4 Savannah, 4 Windswept Heath and one Plains.


Besides Oath, welders are also a very good reason to include StP. Let's do another decklist :

4 Llanowar Elves
4 Birds of Paradise
3 Terravore
2 Eternal Witness

4 Thermokarst
4 Winter's Grasp / Ice Storm
4 Root Maze
2 Null Rod
3 Trinisphere
2 Crucible of Worlds
4 Swords to Plowshares
2 Naturalize

4 Wasteland
1 Stripmine
4 Savannah
12 Forest
1 Plains
1 Mox Diamond

The decks contains 61 cards because I just don't know what to cut (maybe the plains). Because fetch lands don't work well with Root Maze - as I figured out during the course of this thread Smile - I replaced the fyndhorns for BOPs.
3  Eternal Formats / Creative / [budget]Mono-green LD on: November 23, 2004, 08:00:39 am
Quote from: bablo
Quote from: timmy
About the Fetches.  The problem with these is that they are terrible under a root maze.  If you are going to run root maze, which you should, then you should not run fetch lands.


Maybe I'm suffering from instant brain leakage, but... why is this? Why is a tapped forest any better than a tapped sac land?


Brain leakage it was... land comes in play tapped again... sigh... it just looked like a good idea.

Btw, any thoughts on using Mox Diamond in this deck. It goes bad with the Null Rods, but it's good for game speed and Terravore... or Crucible could get yur land back.
4  Eternal Formats / Creative / [budget]Mono-green LD on: November 23, 2004, 07:48:07 am
Quote from: timmy
About the Fetches.  The problem with these is that they are terrible under a root maze.  If you are going to run root maze, which you should, then you should not run fetch lands.


Maybe I'm suffering from instant brain leakage, but... why is this? Why is a tapped forest any better than a tapped sac land?
5  Eternal Formats / Creative / [Budget Deck] Wizard.dec on: October 27, 2004, 08:39:28 am
Though the name for this thread seems to suggest otherwise, this deck has nothing to do with other extended or vintage wizard decks, which mostly run shadowmage as a carddrawing engine. Why? you ask. Well, I wanted to avoid black as a 3rd main color and run as little nonbasic lands as possible. It's because... wasteland / crucible... just hate it. hate it!

It's a budget deck, so don't reply to this message with useless remarks like :
'Bwahaha, TPS will own this deck' or 'Look at this sheit, at least replace <random card> for timewalk, ancestral, mox dollar' and stuff.

DRAWING /  FETCHING
4 Land Tax
2 Scroll Rack
4 Brainstorm
1 Enlightened Tutor
1 Mystical Tutor
(12)

DISRUPTING
4 Force of Will
4 Mana Leak
2 Misdirection
4 Swords to Plowshares
2 Disenchant
(16)

KILLING
4 Meddling Mage
2 Voidmage Prodigy
3 Grim Lavamancer
1 Goblin Charbelcher
(10)

MANA
1 Mox Diamond
1 Chrome Mox
1 Lotus Petal
1 Sol Ring
4 Flooded Strand
2 Vulcanic Island
6 Island
5 Plains
1 Mountain
(22)

SIDEBOARD
1 Moat
2 Back to Basics
3 Stifle
3 Energy Flux
1 Blue Elemental Blast
1 Balance
4 Chalice of the Void

 
The deck is UW with a tiny red splash for the lavamancers and the sporadical double charbelcher damage. Though Blue has the most cards, obviously for control reasons, White is equally important because of the Land Tax and Swords. That makes 5 plains.

Some card explanations :

- Land Tax / Scroll Rack : Card drawing engine. Better than any budget blue engine, besides from Standstill. But we aren't playing Fish or Landstill, are we?

- Misdirection : Will help you avoid early creature or enchantment kills. Could be replaced with Mana Drain in a slightly less budget version.

- Swords to Plowshares : Need reason? C.O.L.O.S.S.U.S! That, and obviously welders, angels, ophidians,  psychatogs, ...

- Meddling Mage : Much has been said about this card. I still think this card can be crucial to any player who has some knowledge about the decks being played. Call it 'metagame' if you want, but that word always seems to cause stomach problems for me. This mage CAN single handedly stall you games by forcing your opponent to look for his alternative win condition.

- Goblin Charbelcher : Speaking of alternative win conditions. This is the one. No! This deck doesn't want to BE 'charbelcher', it uses a single charbelcher for reasons of surprise and beacuse creatures won't always do the trick. The 9 critters in this deck will do the job most of the times, because they operate in a 'Fish-like way'.

- The mana : Well, that's the major reason I'm posting here. Im not all that sure I should go for  basic land only, some nonbasics (the opted sollution)  or even +4 wasteland and 1 Strip Mine. Any suggestions?
6  Eternal Formats / Miscellaneous / Re: Article -- O Brave New World! Why The I.5 Changes Are Go on: October 21, 2004, 08:36:09 am
Quote from: rakso

Further, I also proposed that you should just ban culprits like Yawgmoth's Bargain and Tolarian Academy instead of having a too-long Restricted list (see "Is Type I Broken?, Part III"), and they did just that for the "new" I.5. You can actually try to break Crop Rotation with Gaea's Cradle again, for example. You even have a lot of powerful but now unrestricted cards like Fork and Regrowth to toy with. Of course, I think they can take Frantic Search off the list now.


This should be the main reason for playing new 1.5 for all those players, either the casual or the competitive, that love the creative aspect of the game. There is a big pile of magic cards that are just too much fun NOT to play with, but just fall at the hands of those relentless vintage criteria (Is the card blue or artifact? Is it below 2 mana or otherwise heavily undercosted? etc.)

Now those cards like Hypnotic Specter, Vindicate, Armageddon, Yavimaya Elder, Fork, Aluren, (seemingly endless list here...) might be playable again and YOU are gone be the one to build the 'new' deck that wins a type 1.5 tournament. Type 1.5 will - because of it's slightly slower pace - be the format with the biggest pile of playable cards and I think this will result in a more varied metagame than any other format, even Vintage.

In a format with a wide variety of playable decks, people will be in great  danger of being surprised at a tourney, even when - in a couple of years - the metagame will be more settled, like vintage is nowadays. And I don't mean the kind of surprise like "Wow, this TPS deck has 2 Tendrils instead of 1". A higher rate of good, playable cards will extend the replacability of any card in a deck. Replacability will guarantee a very dynamic format, which could change with every new set, though probably not too much (as in standard).

Personally I am all up for some nice, fun, interesting, flatfaced surprises and am looking forward to the day someone in my neighbourhood dares to organize a type 1.5 tourney.
7  Vintage Community Discussion / General Community Discussion / New type 1.5 and the vintage community on: September 04, 2004, 08:26:42 am
Not sure if I should post this on this forum, since I'll not be talking about cards or decklists for the new type 1.5. If so, please move the thread to wherever it belongs.

I was just wondering how this new build-a-deck-with-yur-ol'-cards format will be received by the established vintage community. Do you all find it appealing, since :

1. the (financial) entrance barrier is lower than for type I.
2. there will be less gruesome, skilless turn 1 kills in this format.
3. other fun - but in type I suboptimal - cards will be played.

or do you think it will less fun because of the lack of brokeness and ultra fast gameplay?

Do you think the format will receive more attention, on the internet as well as local gamestores organizing type 1.5 torunaments? What do you think - if anything can be said - about the metagame? Will it be more versatile or more narrowed than the type I metagame?

All these questions I'm now trying to answer for myself, but I was just curious what you guys/girls r thinking?
8  Eternal Formats / Miscellaneous / Yes, I know, Sui is dead... on: August 20, 2004, 03:22:04 pm
Next sunday I'll be attending a local type I tournament. For me there are 2 important things to consider :

1. I know the environment here is control heavy and workshop heavy.
2. Blast! I dont have any power cards.

That's why I'm gone play Suicide Black... say wha?! Yeah, you heart me...

Decklist first :

Main deck :
-------------
4 x Phyrexian Negator
4 x Hypnotic Spectre
3 x Nantuko Shade
1 x Withered Wretch
2 x Phyrexian Warbeast

3 x Oxidize
3 x Pernicious Deed
4 x Sinkhole
4 x Duress
3 x Hymn to Tourach

1 x Demonic Tutor
1 x Yawgmoth's Will
1 x Necropotence
1 x Skeletal Scrying

4 x Dark Ritual
1 x Lotus Petal
3 x Wasteland
1 x Stripmine
4 x Bayou
8 x Swamp
2 x Bloodstone Mire
2 x Llanowar Wastes

Sideboard
------------
3 x Masticore
2 x Null Rod
4 x Diabolic Edict
4 x Chalice of the Void
2 x Withered Wretch


The inevitable why question :

- Withered Wretch : 1 main deck, 2 sideboard. With tutor, thats 4 effectively. Needed for all those pesky welder decks that feed on graveyards.
- Phyrexian Warbeast : better than Flesh Reaver for this environment.
- Oxidize : Also read something about cards called Trinisphere and Crucible of Worlds? Something has to stop them from locking me up.
- Pernicious Deed : Blow up the world! 1 mana more than Powder Keg or Eng Explosives, but a lot more versatile.
- Necro : not sure about this one, but it can singlehandedly win games. Why leave it out?
- Lotus Petal : my temp mox.

I know the green splash has been tried before. But how, do you think, it's gone work out in the current metagame? How do I arm myself against fast decks with little permanents, like Draw/7 and Keeper? Any comments?
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