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Eternal Formats / Creative / Re: Dealing with Fish
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on: October 25, 2006, 02:59:55 pm
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CS with SBed FTKs is probably the best choice. FTK will destroy Fish's midgame, and then you can play with all your big spells in the late game.
why not just play Fire Imp? He costs one less, still kiss all of their guys, and still trades with one of their dudes. It doesn't kill grunt which is an important difference.
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4
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Eternal Formats / Creative / Re: Dealing with Fish
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on: October 22, 2006, 12:02:18 pm
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CS with SBed FTKs is probably the best choice. FTK will destroy Fish's midgame, and then you can play with all your big spells in the late game.
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6
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Eternal Formats / Miscellaneous / Re: Time Spiral's First Restricted Card
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on: September 10, 2006, 08:43:11 pm
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The main advantage I see over dragon is that Magnus is much easier to hardcast. The reanimating plan makes no sense though. Why not just play dragon, bazaar and an animate in combo? Then you win the game for sure when animate resolves. It can be hardcasted, I see that as the one viable way to play Magnus.
Because you get a much higher density of broken cards with this approach. It may turn out that it's worse than dragon, but not testing it is a terrible idea.
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7
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Eternal Formats / Miscellaneous / Re: Time Spiral's First Restricted Card
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on: September 10, 2006, 12:31:31 pm
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With 4 of these, it becomes justifyable to run multiple Reanimates in combo to cheat Mangus into play.
If you want to reanimate Magus of the Jar as the primary way to cheat him into play, you probably might as well be playing Dragon. Not if you're using corpse dance and shallow grave. This approach dodges all of the non-graveyard hate that dragon faces and has a few more advantages in that it's not that awful to hardcast this guy, and it lets you play with rituals and will, giving you the stupid amount of I win hands associated with that. It has several advantages over traditional tendrils combo as well, it gets to play with bazaar, which is fantastic against stax, and makes card disadvantage tutors that much better. Your late game threats are cheaper as well.
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9
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Eternal Formats / Miscellaneous / Re: Mishra, Artificer Prodigy
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on: September 06, 2006, 05:32:01 pm
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Though stacks stretchs to get the colored mana, it is possible. For those that play 5c, how often can you get the mana? I have been playing 5c extensively since gencon last year and have never really had an issue ramping to 1BUR. In addition, you can always change up the build some and run darksteel ingot or chronatog totem and the like.
The issue isn't whether or not you'll eventually be able to cast him, but more that his ability just blows when you can. How often when you have 1UBR up do you have lock pieces you haven't already played in hand? A huge majority of the time when I'm in that situation I'd rather be casting Karn, Titan, Meddling Mage, Grand Arbiter Augustin...ad infinitum. Compare the number of times mishra is better than another option WHEN YOU CAN CAST HIM, and then the number of times something else is better when you can't.
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10
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Eternal Formats / Miscellaneous / Re: [Single Card Discussion] "Essuyage(fr)"
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on: September 05, 2006, 12:56:44 pm
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It doesn't seem to be worth it just to be able to bounce colossus. Chain of Vapor, Hurkyls, and Rebuild all have proactive uses that this doesn't have. And on top of that, colossus has been waning in popularity recently, further reducing this card's utility. It might be better than slaver's lone Etruth though.
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11
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Eternal Formats / Creative / Re: [New Card Discussion]: Mindstab
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on: September 05, 2006, 12:00:29 pm
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This card just seems too unwieldy now that misdirection is reasonably common again. It won't necessarily even be that effective since your opponent gets to choose what to discard, and the fact that it has to wait 4 turns to become active is a huge downsside. Duress is a much better disruptive card than this, and mind twist is a much better bomb, since you can nuke your opponents entire hand.
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13
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Eternal Formats / Miscellaneous / Re: Night's Whisper Control Slaver
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on: August 16, 2006, 11:24:22 am
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Here is the logic: When is Night's whisper at it's best? When you have Land, off color mox, on turn 1 -- and because its the weakest card in the deck, its best only when you have -NO- other cards to play given that mana situation. If you have a brainstorm in hand, then you probably wouldn't cast night's whisper anyhow.
Hardly. At that stage in the game whisper is better by a significant margin. In two turns whisper will have seen and netted you 1 card over brainstorm, barring a fetchland to make it even on cards seen.
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Eternal Formats / Miscellaneous / Re: [Premium Article] "The Return of Meandeck Gifts" MDG got 1st at Vintage Cham
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on: August 14, 2006, 05:06:56 pm
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I dont know if this was covered in the article since I dont have premium at the moment, but I might as well ask it anyway. Do you believe that w/Coldsnap gifts might take a large hit do to Jontun Grunt?
Jontun grunt is unaffected by almost all of meandeck gifts sideboard cards (REB in particular), makes yawgmoth's will horrible if played early enough, and forces gifts to win through DSC which can be very difficult with cards like stormscape apprentice, meddling mage (on tinker), and StP.
People are making way too big a deal out of grunt against gifts, the reality is that most of the cards that are important to actually winning the game in gifts, will hit the grave at the end of turn before going off, leaving the fish player without an opportunity to eat them. Grunt will likely be eating fetchlands, brainstorms and counterspells in the early game, but nothing important to the storm kill.
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Eternal Formats / Creative / Re: [Deck] Recycled Tendrils
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on: July 17, 2006, 03:14:23 pm
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Thikn of it this way, you've played Will, you've got Recycle in play. You play spells, drawing your library, and with more than 1 Recycle you're drawing at a pretty high rate. Evenutally you need to replenish your library, if Will's been making you remove all the cards you play you're not gonna be able to loop your library.
Think of it this way, you play will instead of recycle and the game ends.
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18
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Eternal Formats / Creative / Re: Tendrils Revisited: The First Turn Win
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on: July 17, 2006, 01:19:48 pm
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I had the same thoughts about Meditate, but the 3cc might take the deck into a different direction.
I had a little success in testing wiht meditate in the sleight slot, I felt it wasthe superior choice, but repeal pretty much outclasses it entirely.
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20
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Eternal Formats / Miscellaneous / Re: Luck in Magic
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on: July 05, 2006, 05:46:03 pm
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I can't speak for my whole team, but don't think I have ever had a completely unavoidable loss.
Are you including situations in which you made the correct decision to keep a hand, but your opponent kept a hand that is statistically unlikely but foiled yours? For example: It's game 1 and your opponent is playing dragon on the play. You're playing say MDG. You keep a hand of Force of Will Ancestral Recall Chain of Vapor Mox Pearl Brainstorm Fetchland Fetchland Your opponent goes Mox Jet - Duress Black Lotus Bazaar Pitch Dragon Animate Even though you kept a great hand, one that is unlikely that you are going to duplicate in power by mulliganing, you still lost despite any action you may have taken once the game began. Are you saying that these situations haven't ocurred to you, or are you saying that if you mulliganed you may have gotten a hand that could foil this, which would constitute action you could have taken to prevent your loss?
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Eternal Formats / Miscellaneous / Re: Discussion, Burning Slavery. Building, playing, insights, and so much more.
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on: April 25, 2006, 10:36:46 am
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Why wouldn't you use something like scalding salamander in that case? he'll nuke the whole board, mostly, you can drain into him, AND he doesn't get hit by reb.
Even more importantly, why not play grim lavamancer, and turn fetches / brainstorms / forces / drains into damage?
Salamander will only ever deal 1 damage to a creature, and alot of fish's creatures have 2 toughness. Lavamancer requires a constant source of red mana, which fish's wastes can easily abate.
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Vintage Community Discussion / General Community Discussion / Re: Power Level Errata
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on: April 23, 2006, 01:25:36 pm
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Basically all the Saga block untapping-lands cards; Priest of Gix; Academy Researchers; Iridescent Drake; Karmic Guide.
Lake of the Dead & Co., which includes Lotus Vale and Scorched Ruins.
Phyrexian Dreadnought.
Academy Researchers doesn't have any errata. Printed: When Academy Researchers comes into play, you may choose an enchant creature card in your hand and put that enchantment into play attached to Academy Researchers Oracle: When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers. Functionally identical, so if it ever had "into play from your hand" it's been removed.
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Eternal Formats / Creative / Re: Single Card Discussion : Sunforger
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on: March 30, 2006, 01:29:51 pm
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Well I guess the first important reason would be that jester's cap doesn't beat workshop.
A single cap activation will remove from about half, to all of workshop's win conditions. A single sunforger activation, that is, assuming you can get all the mana together to play equip and activate sunforger, will destroy 2 artifacts. And that is without assuming that you probably gave the workshop player 3 completely unmolested turns to play equip and activate sunforger(not to mention the creature you have to equip it to). I hardly call that beating workshop. Cap will come closer to exhausting the workshop player's ability to win than sunforger will a large percentage of the time.
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Eternal Formats / Miscellaneous / Re: Quality over Quanity: The Gifts-FoF Debate
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on: March 23, 2006, 11:21:24 am
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I suppose I'm in the minority. Unless I'm actually able to end the game within the next turn or two, then I greatly prefer Fact. It will actually replenish your hand without having to spend additional mana on top of the initial 4, something you have to do when Giftsing for CA with MDG. That's one of the main reasons I dislike MDG, Giftsing into Brainstorm, Merchant Scroll, FoF, Gifts doesn't work as well as FoF into FoW, Brainstorm, Land, Drain, Land or something similar when trying to take control of the game.
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Eternal Formats / Creative / Re: Pshycatog
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on: March 22, 2006, 11:12:23 am
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There are 3 cards that were basically restricted BECAUASE of tog. Gush Frantic Search Fact or Fiction
That's just totally untrue. Frantic Search was restricted because of academy, and it was never even run in GAT. Likewise FoF was restricted because of mono U, not tog. On the deck itself, I must agree with Sgt. Pepper, Psychatog himself is extremely weak these days, he's vulnerable to blockers, rebs, and can't by himself win very fast anymore.
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Eternal Formats / Creative / Re: Clash of the Golems... Bosh VS Karn in Stax
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on: March 18, 2006, 02:02:25 pm
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If I am casting Karn, with enough mana and artifacts to animate to just win the game, I should be in a decent enough position to win with just about anything.
But if you don't win the game that turn, he is a 4/4 mox monkey for 5, who will likely win the game next turn, or seal it up tight for a couple mana, after nuking your opponents moxen. Far sooner than titan would have if you needed to find 3 extra mana to cast him. 7/10 is usually a turn or two slower of a clock, but he also wrecks mana bases, further disrupting the oponent which can turn a match around. You seem to be forgetting that Karn does this too. He eats moxen.
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