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1  Vintage Community Discussion / Rules Q&A / Planar Void vs Ray of Revelation on: March 13, 2006, 04:21:41 am
If i play a RoR on Planar Void, what happens? Does RoR go to the graveyard, or is it removed from the game?
Thanks
2  Eternal Formats / Creative / Re: G/W beats||control vintage on: March 07, 2006, 11:02:34 am
What about Thornscape Apprentice vs tinker --> colossus?
3  Eternal Formats / Creative / Re: Great New Combo Deck on: December 23, 2005, 01:31:30 am
And tell me, what's the match-up against Parfait?
4  Vintage Community Discussion / Card Creation Forum / Re: Dark Ritual, in a green way on: December 19, 2005, 09:47:02 am
One-shot mana acceleration is not green.

Elvish spirit guide?
Metamorphosis?
5  Eternal Formats / Creative / Re: Parfait, modified From 11/26 list on: December 19, 2005, 02:21:16 am
There's a couple of things i must put forward:
1) I'm from Italy and - i must admit - my english is not that good.. So i ask you not to scold me if i made a mistake in writing something..
2) In Italy, the use of proxies for tournaments is not allowed yet (with all the consequences that this involves)..

My version of Parfait:

::The Engine::
4 Land Tax
4 Scroll Rack
2 Claws Of Gix

::Me Trying to Control::
4 Chalice of the Void
2 Coretapper
2 Isochron Scepter

::Removals' Department::
4 Seal of Cleansing
2 Abolish
1 Engineered Explosives
4 Swords to Plowshares
1 Balance

::Protections & Tutors::
4 Orim's Chant
4 Abeyance
3 Argivian Find
1 Enlightened Tutor

::Somehow I Have to Win::
1 Goblin Charbelcher

::Mana::
14 Plains
1 Mana Vault
1 Lotus Petal
1 Sol Ring

Tot.: 60

Some explanations now.
Italian metagame is split into spoilered/unspoilered. So, since about 50% of the decks runs P9, the other 50% plays a 3x of null rod md..
Then, i have to do something to prevent or, at least, to contain the gift-decks' frightening starts, and at the same time i have to do something not to die when null rod comes into play..
That's why i chose to play a 4x of cotvs, and 6 (yeah, 6) artifact-removals md.
Straight after, i noticed that any cotv with a number of counters on it different from 0, the most of times, hurt me more than my opponent.. Besides i realized that putting a cotv with 2 or more counters on it within reasonable times, was impossible..
Coretapper allows me to have a cotv at 2/3 in play within the first 2/3 turns, and claws of gix allow me to get rid of chalices at 1/2 if i need to (still being a part of the engine)..
The 4+2 artifact-removals, with orim+abeyance+argivian backup, should prevent null rod from messing up my gameplan..
I didn't even think of a splash with red for blood moon, because in Italy Dragon/Oath/Stax are considered a minority, and Gift/T1TEvo/WuTang can easily sfetch for basics in the first turns and make my blood moon totally useless..
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